unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_read_success.c

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2.7 KiB
C
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#include "../lfrfid_i.h"
void lfrfid_scene_read_success_on_enter(void* context) {
LfRfid* app = context;
Widget* widget = app->widget;
string_t tmp_string;
string_init(tmp_string);
widget_add_button_element(widget, GuiButtonTypeLeft, "Retry", lfrfid_widget_callback, app);
widget_add_button_element(widget, GuiButtonTypeRight, "More", lfrfid_widget_callback, app);
string_printf(
tmp_string,
"%s[%s]",
protocol_dict_get_name(app->dict, app->protocol_id),
protocol_dict_get_manufacturer(app->dict, app->protocol_id));
widget_add_string_element(
widget, 16, 3, AlignLeft, AlignTop, FontPrimary, string_get_cstr(tmp_string));
string_reset(tmp_string);
size_t size = protocol_dict_get_data_size(app->dict, app->protocol_id);
uint8_t* data = (uint8_t*)malloc(size);
protocol_dict_get_data(app->dict, app->protocol_id, data, size);
for(uint8_t i = 0; i < size; i++) {
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if(i >= 9) {
string_cat_printf(tmp_string, "..");
break;
} else {
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if(i != 0) {
string_cat_printf(tmp_string, ":");
}
string_cat_printf(tmp_string, "%02X", data[i]);
}
}
free(data);
string_t render_data;
string_init(render_data);
protocol_dict_render_brief_data(app->dict, render_data, app->protocol_id);
string_cat_printf(tmp_string, "\r\n%s", string_get_cstr(render_data));
string_clear(render_data);
widget_add_string_multiline_element(
widget, 0, 16, AlignLeft, AlignTop, FontSecondary, string_get_cstr(tmp_string));
widget_add_icon_element(app->widget, 0, 0, &I_RFIDSmallChip_14x14);
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notification_message_block(app->notifications, &sequence_set_green_255);
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
string_clear(tmp_string);
}
bool lfrfid_scene_read_success_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
SceneManager* scene_manager = app->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
scene_manager_next_scene(scene_manager, LfRfidSceneExitConfirm);
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeLeft) {
scene_manager_next_scene(scene_manager, LfRfidSceneRetryConfirm);
} else if(event.event == GuiButtonTypeRight) {
scene_manager_next_scene(scene_manager, LfRfidSceneReadKeyMenu);
}
}
return consumed;
}
void lfrfid_scene_read_success_on_exit(void* context) {
LfRfid* app = context;
notification_message_block(app->notifications, &sequence_reset_green);
widget_reset(app->widget);
}