unleashed-firmware/applications/subghz/scenes/subghz_scene_save_name.c

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C
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#include "../subghz_i.h"
#include <lib/toolbox/random_name.h>
#include "file-worker.h"
#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
void subghz_scene_save_name_text_input_callback(void* context) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
}
void subghz_scene_save_name_on_enter(void* context) {
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SubGhz* subghz = context;
// Setup view
TextInput* text_input = subghz->text_input;
bool dev_name_empty = false;
if(!strcmp(subghz->file_name, "")) {
set_random_name(subghz->file_name, sizeof(subghz->file_name));
dev_name_empty = true;
} else {
memcpy(subghz->file_name_tmp, subghz->file_name, strlen(subghz->file_name));
}
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Skorp subghz signal archive (#667) * SubGhz: Add millis() furi, add subghz history struct * SubGhz: Fix subghz history * Gubghz: Fix code repeat history, add clean history * SubGhz: reading and adding keys to history * Gui: Renaming Sub 1-Ghz -> SubGhz * Archive: Renaming Sub 1-Ghz -> SubGhz * SubGhz: Add menu history, modified button for sending a signal, changed output of data about accepted protocol * Archive: Fix name subghz * SubGhz: Menu navigation * Assets: Add assets/SubGHz/icon.png * Assets: add new icons for subghz * SubGhz: Fix name Add manually scene * SubGhz: Fix load icon Read scene. rename encoder struct, rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol * SubGhz: fix memory leak * SubGhz: change of receiving frequency for read scene * SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene * SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser * Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter * Fix formatting and release build * SubGhz: Delete read scene * SubGhz: Fix frequency add manualli scene, refactoring code * SubGhz: 2 profiles for OOK, fix broken build. * SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code * SubGhz: fix assert on worker double stop. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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text_input_set_header_text(text_input, "Name signal");
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text_input_set_result_callback(
text_input,
subghz_scene_save_name_text_input_callback,
subghz,
subghz->file_name,
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22, //Max len name
dev_name_empty);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput);
}
bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
if(strcmp(subghz->file_name, "") &&
subghz_save_protocol_to_file(subghz, subghz->file_name)) {
if(strcmp(subghz->file_name_tmp, "")) {
subghz_delete_file(subghz);
}
subghz_file_name_clear(subghz);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess);
return true;
} else {
string_set(subghz->error_str, "No name file");
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneShowError);
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return true;
}
}
}
return false;
}
void subghz_scene_save_name_on_exit(void* context) {
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SubGhz* subghz = context;
// Clear view
text_input_set_header_text(subghz->text_input, NULL);
text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
}