unleashed-firmware/applications/lfrfid/scene/lfrfid_app_scene_emulate.cpp

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#include "lfrfid_app_scene_emulate.h"
#include <core/common_defines.h>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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#include <dolphin/dolphin.h>
void LfRfidAppSceneEmulate::on_enter(LfRfidApp* app, bool /* need_restore */) {
string_init(data_string);
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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DOLPHIN_DEED(DolphinDeedRfidEmulate);
const uint8_t* data = app->worker.key.get_data();
for(uint8_t i = 0; i < app->worker.key.get_type_data_count(); i++) {
string_cat_printf(data_string, "%02X", data[i]);
}
auto popup = app->view_controller.get<PopupVM>();
popup->set_header("Emulating", 89, 30, AlignCenter, AlignTop);
if(strlen(app->worker.key.get_name())) {
popup->set_text(app->worker.key.get_name(), 89, 43, AlignCenter, AlignTop);
} else {
popup->set_text(string_get_cstr(data_string), 89, 43, AlignCenter, AlignTop);
}
popup->set_icon(0, 3, &I_RFIDDolphinSend_97x61);
app->view_controller.switch_to<PopupVM>();
app->worker.start_emulate();
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notification_message(app->notification, &sequence_blink_start_magenta);
}
bool LfRfidAppSceneEmulate::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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UNUSED(app);
UNUSED(event);
bool consumed = false;
return consumed;
}
void LfRfidAppSceneEmulate::on_exit(LfRfidApp* app) {
app->view_controller.get<PopupVM>()->clean();
app->worker.stop_emulate();
string_clear(data_string);
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notification_message(app->notification, &sequence_blink_stop);
}