mirror of
https://github.com/DarkFlippers/unleashed-firmware
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49 lines
1.1 KiB
C
49 lines
1.1 KiB
C
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#pragma once
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#include <furi.h>
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#include <gui/view.h>
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typedef enum {
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GuiButtonTypeLeft,
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GuiButtonTypeCenter,
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GuiButtonTypeRight,
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} GuiButtonType;
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typedef void (*ButtonCallback)(GuiButtonType result, void* context);
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typedef struct WidgetElement WidgetElement;
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typedef struct Widget Widget;
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struct WidgetElement {
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// generic draw and input callbacks
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void (*draw)(Canvas* canvas, WidgetElement* element);
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bool (*input)(InputEvent* event, WidgetElement* element);
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// free callback
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void (*free)(WidgetElement* element);
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// generic model holder
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void* model;
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// pointer to widget that hold our element
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Widget* parent;
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};
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/* Create string element */
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WidgetElement* widget_element_string_create(
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text);
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/* Create button element */
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WidgetElement* widget_element_button_create(
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GuiButtonType button_type,
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const char* text,
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ButtonCallback callback,
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void* context);
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/* Create icon element element */
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WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon);
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