unleashed-firmware/applications/infrared/scene/infrared_app_scene_remote.cpp

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#include <gui/modules/button_menu.h>
#include <input/input.h>
#include <infrared_worker.h>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <dolphin/dolphin.h>
#include "../infrared_app.h"
#include "../infrared_app_view_manager.h"
typedef enum {
ButtonIndexPlus = -2,
ButtonIndexEdit = -1,
ButtonIndexNA = 0,
} ButtonIndex;
static void button_menu_callback(void* context, int32_t index, InputType type) {
InfraredApp* app = static_cast<InfraredApp*>(context);
InfraredAppEvent event;
if(type == InputTypePress) {
event.type = InfraredAppEvent::Type::MenuSelectedPress;
} else if(type == InputTypeRelease) {
event.type = InfraredAppEvent::Type::MenuSelectedRelease;
} else if(type == InputTypeShort) {
event.type = InfraredAppEvent::Type::MenuSelected;
} else {
furi_assert(0);
}
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}
void InfraredAppSceneRemote::on_enter(InfraredApp* app) {
InfraredAppViewManager* view_manager = app->get_view_manager();
ButtonMenu* button_menu = view_manager->get_button_menu();
auto remote_manager = app->get_remote_manager();
int i = 0;
button_pressed = false;
infrared_worker_tx_set_get_signal_callback(
app->get_infrared_worker(), infrared_worker_tx_get_signal_steady_callback, app);
infrared_worker_tx_set_signal_sent_callback(
app->get_infrared_worker(), InfraredApp::signal_sent_callback, app);
buttons_names = remote_manager->get_button_list();
i = 0;
for(auto& name : buttons_names) {
button_menu_add_item(
button_menu, name.c_str(), i++, button_menu_callback, ButtonMenuItemTypeCommon, app);
}
button_menu_add_item(
button_menu, "+", ButtonIndexPlus, button_menu_callback, ButtonMenuItemTypeControl, app);
button_menu_add_item(
button_menu, "Edit", ButtonIndexEdit, button_menu_callback, ButtonMenuItemTypeControl, app);
app->set_text_store(0, "%s", remote_manager->get_remote_name().c_str());
button_menu_set_header(button_menu, app->get_text_store(0));
if(buttonmenu_item_selected != ButtonIndexNA) {
button_menu_set_selected_item(button_menu, buttonmenu_item_selected);
buttonmenu_item_selected = ButtonIndexNA;
}
view_manager->switch_to(InfraredAppViewManager::ViewId::ButtonMenu);
}
bool InfraredAppSceneRemote::on_event(InfraredApp* app, InfraredAppEvent* event) {
bool consumed = true;
if((event->type == InfraredAppEvent::Type::MenuSelected) ||
(event->type == InfraredAppEvent::Type::MenuSelectedPress) ||
(event->type == InfraredAppEvent::Type::MenuSelectedRelease)) {
switch(event->payload.menu_index) {
case ButtonIndexPlus:
furi_assert(event->type == InfraredAppEvent::Type::MenuSelected);
buttonmenu_item_selected = event->payload.menu_index;
app->set_learn_new_remote(false);
app->switch_to_next_scene(InfraredApp::Scene::Learn);
break;
case ButtonIndexEdit:
furi_assert(event->type == InfraredAppEvent::Type::MenuSelected);
buttonmenu_item_selected = event->payload.menu_index;
app->switch_to_next_scene(InfraredApp::Scene::Edit);
break;
default:
furi_assert(event->type != InfraredAppEvent::Type::MenuSelected);
bool pressed = (event->type == InfraredAppEvent::Type::MenuSelectedPress);
if(pressed && !button_pressed) {
button_pressed = true;
auto button_signal =
app->get_remote_manager()->get_button_data(event->payload.menu_index);
if(button_signal.is_raw()) {
infrared_worker_set_raw_signal(
app->get_infrared_worker(),
button_signal.get_raw_signal().timings,
button_signal.get_raw_signal().timings_cnt);
} else {
infrared_worker_set_decoded_signal(
app->get_infrared_worker(), &button_signal.get_message());
}
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
DOLPHIN_DEED(DolphinDeedIrSend);
infrared_worker_tx_start(app->get_infrared_worker());
} else if(!pressed && button_pressed) {
button_pressed = false;
infrared_worker_tx_stop(app->get_infrared_worker());
app->notify_green_off();
}
break;
}
} else if(event->type == InfraredAppEvent::Type::Back) {
if(!button_pressed) {
app->search_and_switch_to_previous_scene(
{InfraredApp::Scene::Start, InfraredApp::Scene::RemoteList});
}
} else {
consumed = false;
}
return consumed;
}
void InfraredAppSceneRemote::on_exit(InfraredApp* app) {
infrared_worker_tx_set_get_signal_callback(app->get_infrared_worker(), nullptr, nullptr);
infrared_worker_tx_set_signal_sent_callback(app->get_infrared_worker(), nullptr, nullptr);
InfraredAppViewManager* view_manager = app->get_view_manager();
ButtonMenu* button_menu = view_manager->get_button_menu();
button_menu_reset(button_menu);
}