unleashed-firmware/applications/main/infrared/infrared_signal.h

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/**
* @file infrared_signal.h
* @brief Infrared signal library.
*
* Infrared signals may be of two types:
* - known to the infrared signal decoder, or *parsed* signals
* - the rest, or *raw* signals, which are treated merely as a set of timings.
*/
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#pragma once
#include <flipper_format/flipper_format.h>
#include <infrared/encoder_decoder/infrared.h>
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
/**
* @brief InfraredSignal opaque type declaration.
*/
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
typedef struct InfraredSignal InfraredSignal;
/**
* @brief Raw signal type definition.
*
* Measurement units used:
* - time: microseconds (uS)
* - frequency: Hertz (Hz)
* - duty_cycle: no units, fraction between 0 and 1.
*/
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
typedef struct {
size_t timings_size; /**< Number of elements in the timings array. */
uint32_t* timings; /**< Pointer to an array of timings describing the signal. */
uint32_t frequency; /**< Carrier frequency of the signal. */
float duty_cycle; /**< Duty cycle of the signal. */
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
} InfraredRawSignal;
/**
* @brief Create a new InfraredSignal instance.
*
* @returns pointer to the instance created.
*/
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
InfraredSignal* infrared_signal_alloc();
/**
* @brief Delete an InfraredSignal instance.
*
* @param[in,out] signal pointer to the instance to be deleted.
*/
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
void infrared_signal_free(InfraredSignal* signal);
/**
* @brief Test whether an InfraredSignal instance holds a raw signal.
*
* @param[in] signal pointer to the instance to be tested.
* @returns true if the instance holds a raw signal, false otherwise.
*/
bool infrared_signal_is_raw(const InfraredSignal* signal);
/**
* @brief Test whether an InfraredSignal instance holds any signal.
*
* @param[in] signal pointer to the instance to be tested.
* @returns true if the instance holds raw signal, false otherwise.
*/
bool infrared_signal_is_valid(const InfraredSignal* signal);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
/**
* @brief Set an InfraredInstance to hold the signal from another one.
*
* Any instance's previous contents will be automatically deleted before
* copying the source instance's contents.
*
* @param[in,out] signal pointer to the destination instance.
* @param[in] other pointer to the source instance.
*/
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
void infrared_signal_set_signal(InfraredSignal* signal, const InfraredSignal* other);
/**
* @brief Set an InfraredInstance to hold a raw signal.
*
* Any instance's previous contents will be automatically deleted before
* copying the raw signal.
*
* After this call, infrared_signal_is_raw() will return true.
*
* @param[in,out] signal pointer to the destination instance.
* @param[in] timings pointer to an array containing the raw signal timings.
* @param[in] timings_size number of elements in the timings array.
* @param[in] frequency signal carrier frequency, in Hertz.
* @param[in] duty_cycle signal duty cycle, fraction between 0 and 1.
*/
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
void infrared_signal_set_raw_signal(
InfraredSignal* signal,
const uint32_t* timings,
size_t timings_size,
uint32_t frequency,
float duty_cycle);
/**
* @brief Get the raw signal held by an InfraredSignal instance.
*
* @warning the instance MUST hold a *raw* signal, otherwise undefined behaviour will occur.
*
* @param[in] signal pointer to the instance to be queried.
* @returns pointer to the raw signal structure held by the instance.
*/
const InfraredRawSignal* infrared_signal_get_raw_signal(const InfraredSignal* signal);
/**
* @brief Set an InfraredInstance to hold a parsed signal.
*
* Any instance's previous contents will be automatically deleted before
* copying the raw signal.
*
* After this call, infrared_signal_is_raw() will return false.
*
* @param[in,out] signal pointer to the destination instance.
* @param[in] message pointer to the message containing the parsed signal.
*/
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
void infrared_signal_set_message(InfraredSignal* signal, const InfraredMessage* message);
/**
* @brief Get the parsed signal held by an InfraredSignal instance.
*
* @warning the instance MUST hold a *parsed* signal, otherwise undefined behaviour will occur.
*
* @param[in] signal pointer to the instance to be queried.
* @returns pointer to the parsed signal structure held by the instance.
*/
const InfraredMessage* infrared_signal_get_message(const InfraredSignal* signal);
/**
* @brief Read a signal and its name from a FlipperFormat file into an InfraredSignal instance.
*
* The file must be allocated and open prior to this call. The seek position determines
* which signal will be read (if there is more than one in the file). Calling this function
* repeatedly will result in all signals in the file to be read until no more are left.
*
* @param[in,out] signal pointer to the instance to be read into.
* @param[in,out] ff pointer to the FlipperFormat file instance to read from.
* @param[out] name pointer to the string to hold the signal name. Must be properly allocated.
* @returns true if a signal was successfully read, false otherwise (e.g. no more signals to read).
*/
bool infrared_signal_read(InfraredSignal* signal, FlipperFormat* ff, FuriString* name);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
/**
* @brief Read a signal name from a FlipperFormat file.
*
* Same behaviour as infrared_signal_read(), but only the name is read.
*
* @param[in,out] ff pointer to the FlipperFormat file instance to read from.
* @param[out] name pointer to the string to hold the signal name. Must be properly allocated.
* @returns true if a signal name was successfully read, false otherwise (e.g. no more signals to read).
*/
bool infrared_signal_read_name(FlipperFormat* ff, FuriString* name);
/**
* @brief Read a signal from a FlipperFormat file.
*
* Same behaviour as infrared_signal_read(), but only the body is read.
*
* @param[in,out] ff pointer to the FlipperFormat file instance to read from.
* @param[out] body pointer to the InfraredSignal instance to hold the signal body. Must be properly allocated.
* @returns true if a signal body was successfully read, false otherwise (e.g. syntax error).
*/
bool infrared_signal_read_body(InfraredSignal* signal, FlipperFormat* ff);
/**
* @brief Read a signal with a particular name from a FlipperFormat file into an InfraredSignal instance.
*
* This function will look for a signal with the given name and if found, attempt to read it.
* Same considerations apply as to infrared_signal_read().
*
* @param[in,out] signal pointer to the instance to be read into.
* @param[in,out] ff pointer to the FlipperFormat file instance to read from.
* @param[in] name pointer to a zero-terminated string containing the requested signal name.
* @returns true if a signal was found and successfully read, false otherwise (e.g. the signal was not found).
*/
[FL-3618] Infrared remote button index support (#3180) * Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h * Deliver event data via a callback * Bundle event data together with event type * Change DataExchange behaviour * Adapt RPC debug app to new API * Remove rogue output * Add Doxygen comments to rpc_app.h * Simplify rpc_app.c code * Remove superflous parameter * Do not allocate protobuf messages on the stack * Fix GetError response * Support for button indices * Comment out shallow submodules * Fix F18 api * Fix logical error and add more debug output * fbt: testing unshallow for protobuf * github: lint&checks: unshallow prior to checks * Fix a TODO * github: do not unshallow the unshallowed * fbt: assets: only attempt to unshallow if cannot describe * Do not use the name when loading a signal by index (duh) * Simplify loading infrared signals by name * Sync with protobuf release * Infrared: use compact furi_crash macros Co-authored-by: hedger <hedger@nanode.su> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-11-10 07:22:34 +00:00
bool infrared_signal_search_by_name_and_read(
InfraredSignal* signal,
FlipperFormat* ff,
const char* name);
/**
* @brief Read a signal with a particular index from a FlipperFormat file into an InfraredSignal instance.
*
* This function will look for a signal with the given index and if found, attempt to read it.
* Same considerations apply as to infrared_signal_read().
*
* @param[in,out] signal pointer to the instance to be read into.
* @param[in,out] ff pointer to the FlipperFormat file instance to read from.
* @param[in] index the requested signal index.
* @returns true if a signal was found and successfully read, false otherwise (e.g. the signal was not found).
*/
bool infrared_signal_search_by_index_and_read(
InfraredSignal* signal,
FlipperFormat* ff,
size_t index);
/**
* @brief Save a signal contained in an InfraredSignal instance to a FlipperFormat file.
*
* The file must be allocated and open prior to this call. Additionally, an appropriate header
* must be already written into the file.
*
* @param[in] signal pointer to the instance holding the signal to be saved.
* @param[in,out] ff pointer to the FlipperFormat file instance to write to.
* @param[in] name pointer to a zero-terminated string contating the name of the signal.
*/
bool infrared_signal_save(const InfraredSignal* signal, FlipperFormat* ff, const char* name);
/**
* @brief Transmit a signal contained in an InfraredSignal instance.
*
* The transmission happens once per call using the built-in hardware (via HAL calls).
*
* @param[in] signal pointer to the instance holding the signal to be transmitted.
*/
void infrared_signal_transmit(const InfraredSignal* signal);