unleashed-firmware/applications/input/input.h

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/**
* @file input.h
* Input: main API
*/
#pragma once
#include <furi_hal_resources.h>
/** Input Types
* Some of them are physical events and some logical
*/
typedef enum {
InputTypePress, /**< Press event, emitted after debounce */
InputTypeRelease, /**< Release event, emitted after debounce */
InputTypeShort, /**< Short event, emitted after InputTypeRelease done withing INPUT_LONG_PRESS interval */
InputTypeLong, /**< Long event, emmited after INPUT_LONG_PRESS interval, asynchronouse to InputTypeRelease */
InputTypeRepeat, /**< Repeat event, emmited with INPUT_REPEATE_PRESS period after InputTypeLong event */
} InputType;
/** Input Event, dispatches with FuriPubSub */
typedef struct {
uint32_t sequence;
InputKey key;
InputType type;
} InputEvent;
/** Get human readable input key name
* @param key - InputKey
* @return string
*/
const char* input_get_key_name(InputKey key);
/** Get human readable input type name
* @param type - InputType
* @return string
*/
const char* input_get_type_name(InputType type);