unleashed-firmware/applications/ibutton/scenes/ibutton_scene_start.c

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#include "../ibutton_i.h"
enum SubmenuIndex {
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexAdd,
};
void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_scene_start_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
submenu_add_item(
submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
submenu_add_item(
submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
submenu_add_item(
submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
submenu_set_selected_item(submenu, SubmenuIndexRead);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
}
bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == SubmenuIndexRead) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
} else if(event.event == SubmenuIndexSaved) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
} else if(event.event == SubmenuIndexAdd) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
}
}
return consumed;
}
void ibutton_scene_start_on_exit(void* context) {
iButton* ibutton = context;
submenu_reset(ibutton->submenu);
}