unleashed-firmware/assets/compiled/assets_icons.c

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#include "assets_icons.h"
#include <gui/icon_i.h>
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Certification1_103x23_0[] = {0x01,0x00,0x98,0x00,0x9f,0xff,0xbe,0x30,0x38,0x04,0xf2,0x01,0xe0,0x80,0x82,0x87,0xf9,0x01,0x06,0x24,0xfe,0x01,0xf8,0x80,0xfe,0x21,0xff,0xf8,0x3c,0xff,0x9c,0x0c,0x1e,0x00,0x30,0x7f,0xc0,0xc1,0xe3,0xc0,0xe3,0xd0,0x7e,0x75,0xc4,0x46,0x30,0x70,0xd9,0x46,0x3c,0x10,0x09,0xc0,0x30,0xfe,0x10,0x1c,0x04,0x3c,0x18,0x37,0x08,0x05,0xc0,0x18,0x77,0x88,0x07,0x00,0x6e,0x31,0x89,0x87,0xe2,0x00,0x0c,0x39,0xc0,0x30,0x49,0x83,0x18,0x8c,0x7f,0xa0,0x60,0xc3,0x2c,0xa0,0x30,0x60,0xe0,0x01,0x06,0x14,0x70,0x18,0x26,0x51,0x8c,0x43,0x20,0x70,0x20,0x64,0xe3,0x03,0xa2,0x74,0x10,0x62,0x5f,0xce,0xc3,0x8f,0x06,0x78,0x31,0xc4,0xc6,0x33,0xc2,0x6f,0x99,0xf5,0x03,0x89,0xb7,0xb0,0x2d,0x7d,0x9f,0x2e,0x98,0x8c,0x0a,0x86,0x3c,0x0c,0x30,0xb9,0x7e,0x20,0x30,0x88,0x07,0xfe,0x0e,0x0c,0x42,0xda,0x40,0x3f,0x90,0x10,};
const uint8_t* const _I_Certification1_103x23[] = {_I_Certification1_103x23_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Certification2_119x30_0[] = {0x01,0x00,0x3c,0x01,0x00,0x5c,0x06,0x01,0x40,0x07,0x5e,0x0b,0xff,0x20,0x07,0x5d,0x92,0x01,0x13,0x03,0xa4,0x70,0x06,0x5f,0xe0,0x10,0xc6,0x20,0x10,0xc8,0x1c,0xce,0x70,0x07,0x19,0xf0,0x08,0x70,0x10,0x18,0x1c,0x03,0xe1,0xff,0x83,0x83,0x84,0x34,0x57,0xf0,0x10,0xd8,0x03,0x23,0x00,0x1c,0x8c,0x08,0x1c,0x30,0xf0,0xc8,0xf8,0xc1,0xc3,0x10,0x00,0x90,0x48,0x60,0x70,0x3d,0x98,0x90,0x70,0x1c,0x10,0x70,0xc2,0x03,0x65,0xa0,0xc0,0x07,0x47,0xe6,0x6d,0x1e,0x07,0x04,0x06,0x20,0xe3,0x90,0x5f,0x41,0xc9,0xe0,0xc0,0x08,0x46,0x09,0x18,0x41,0x0c,0x82,0x44,0x0e,0x11,0x61,0x5c,0x27,0xd0,0x70,0x70,0xc5,0xc1,0xc3,0x40,0x8a,0x17,0x84,0x94,0x53,0x0a,0x0c,0x1a,0x01,0xe2,0x88,0x7e,0x01,0xc3,0x08,0x80,0xff,0xcd,0x05,0xb8,0x80,0x43,0xa0,0x11,0xe8,0x80,0x84,0x43,0xa5,0xfe,0x98,0xa1,0x86,0xb9,0x00,0x8e,0x9c,0x47,0xe0,0x5d,0x1a,0x04,0x88,0x8e,0x20,0x02,0x97,0x60,0x27,0x40,0xe1,0x03,0x95,0x02,0x82,0x0e,0x49,0x35,0x0a,0x65,0x00,0xe1,0x28,0x04,0xfe,0x38,0x05,0xc8,0xf8,0xe3,0xf0,0x09,0x3c,0x8a,0xe4,0x0e,0x4e,0x02,0xe0,0x7f,0xff,0x39,0xfe,0x02,0x47,0x14,0xf1,0x0b,0x13,0x41,0xc0,0x52,0x0c,0xc2,0x61,0xc0,0x90,0xc3,0x38,0x50,0x1e,0x27,0xfe,0x8f,0x00,0xc8,0x48,0x20,0xc0,0xe3,0x40,0x0e,0x04,0x1c,0x98,0x8d,0x04,0x28,0x1c,0x4a,0x31,0x00,0x0c,0x0e,0x11,0x38,0x59,0x8c,0x12,0x7f,0x12,0x81,0xfc,0x27,0xf7,0x08,0x05,0x06,0x01,0x07,0x07,0x1c,0x08,0x6c,0x20,0xe2,0x98,0x40,0x27,0xd0,0x08,0x34,0x42,0x70,0xef,0x13,0xa8,0xd0,0x05,0x84,0x1d,0x10,0x00,0xc1,0xdf,0x43,0x0c,0x41,0x1a,0xcc,0x47,0x63,0xff,0x00,0x0c,0x0c,0xe4,0x2d,0x91,0x00,0x17,0xf8,0x1c,0x3c,0x00,0x71,0x09,0xc7,0xfc,0x0d,0x30,0x06,0x7f,0x3f,0xea,0x11,0x07,0x78,0x3b,0xc1,0xd6,};
const uint8_t* const _I_Certification2_119x30[] = {_I_Certification2_119x30_0};
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
const uint8_t _A_Levelup1_128x64_0[] = {0x01,0x00,0x22,0x01,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0x38,0x1f,0xe0,0x1d,0x97,0xff,0xe7,0x1c,0x1f,0x99,0xf8,0x1c,0xe0,0x1f,0x96,0x78,0x07,0x03,0xf8,0x0f,0xb8,0xdc,0x02,0x01,0xfb,0x07,0xdc,0x14,0x1e,0x3f,0x40,0x7d,0xc0,0x81,0xe3,0xe8,0x2f,0x5c,0x04,0x1e,0x3d,0x00,0x7d,0x6f,0xc1,0xc3,0x00,0xd0,0x03,0xea,0xbe,0x0f,0xf0,0x79,0x50,0x01,0xf5,0x2f,0x07,0xf8,0x38,0x63,0xf8,0x0f,0xf1,0x7a,0x62,0x10,0x0c,0x04,0x80,0x1f,0x59,0xf8,0xf8,0xb4,0x6f,0x80,0xfa,0xb7,0xcc,0x20,0x12,0x0f,0x34,0x03,0xfa,0x0f,0x88,0xbd,0x00,0x1e,0x3e,0x30,0x7d,0x42,0xf0,0x10,0x18,0x87,0x9c,0x1f,0x70,0x08,0x16,0x43,0xfe,0x0f,0xaf,0x5c,0x02,0x18,0x0f,0xc8,0xdc,0x0e,0x20,0x0f,0xc8,0x5c,0x31,0x7a,0x37,0xf0,0x7d,0xa3,0xc6,0x81,0x3f,0x37,0xdc,0x82,0x01,0xc0,0x49,0x09,0xff,0x61,0x00,0xfa,0x97,0x9f,0xc6,0x00,0x32,0x10,0x7d,0x40,0x20,0xc0,0xfc,0xaf,0xc0,0x23,0x0f,0x01,0x07,0xd6,0xfe,0x01,0xe0,0x07,0xe5,0xfc,0x7c,0x30,0xf0,0x7d,0xff,0xe0,0x41,0xe2,0x07,0xdc,0x14,0x1f,0xd0,0xd0,0x7f,0x45,0x45,0xfe,0x0f,0xf0,0x7f,0x17,0xd3,0xf4,0x7f,0x98,0x18,0x3f,0xc1,0xe7,0xf4,0x57,0xc8,0xbd,0x01,0xff,0xe8,0x6f,0xc8,0x3d,0x3a,0x0f,0xf9,0x67,0x88,0x00,0xb4,0x00,0xf8,0x8b,0x83,0xd2,0x80,0x0f,0x88,0x48,0x3d,0x30,0x1f,0xc0,0x6a,0xe3,0xef,0xf0,0x60,0x7a,0x40,0x3e,0x60,0xf5,0xbb,0xe0,0x20,0x20,0xf4,0x80,0xf3,0x01,0xeb,0x8b,0xbf,0x82,0x84,0x1e,0x93,0x0c,0x00,0x3d,0x21,0x60,0xa2,0x07,0xa7,0x02,0xfe,0x0f,0xd2,0x88,0xff,0x81,0xe6,};
const uint8_t _A_Levelup1_128x64_1[] = {0x01,0x00,0x02,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x2f,0xf8,0x17,0x59,0xfe,0xf8,0x6b,0x37,0xf9,0xf0,0x32,0x7e,0xc1,0xac,0x02,0x19,0xff,0xfe,0x03,0xfc,0x11,0x5c,0xfe,0x7f,0xfe,0xf1,0x8c,0x2e,0x3d,0xce,0x80,0xe7,0x3e,0xff,0x90,0x7c,0xc3,0xe6,0x10,0x0b,0x07,0xfb,0xf0,0x61,0x8c,0x7c,0x3e,0x19,0x00,0xc0,0x43,0x6f,0xc1,0xe8,0xbf,0xe3,0xa0,0x50,0x08,0x04,0x0a,0xfe,0x83,0x7f,0xdf,0xf6,0x09,0x01,0x07,0x8e,0x11,0x25,0x1f,0x7f,0x7e,0x00,0x1c,0x30,0x09,0x41,0xfd,0xc0,0x03,0x1f,0xa0,0x03,0xca,0x21,0xfe,0x30,0x45,0xfe,0x90,0x0f,0x3f,0xe7,0xf4,0x1e,0xff,0x79,0x00,0x3c,0xa4,0x1b,0xc4,0xf4,0xca,0x01,0xe5,0xa0,0xfc,0x03,0xe6,0x20,0x0f,0x2a,0x00,0x3c,0x7c,0xef,0x96,0xbf,0xcc,0x81,0xc3,0xf8,0x07,0x93,0x0d,0xaf,0xbf,0xf5,0x70,0xc0,0x20,0x94,0x1d,0xc4,0x3f,0xf9,0xef,0x08,0x2f,0xf0,0x7e,0x5e,0x2c,0x17,0xf3,0xee,0x6f,0x89,0xc0,0x3c,0xb0,0x7f,0xc7,0x93,0x83,0x87,0xf1,0x07,0x80,0x79,0x70,0xbf,0x80,0x7b,0xc9,0xe0,0x13,0x86,0xf8,0xff,0x70,0xbc,0x0f,0x80,0x3d,0xb0,0xfa,0x18,0xe1,0x40,0x7f,0xb0,0x58,0x4f,0xf3,0xff,0xdf,0x08,0x2c,0x0e,0x18,0xc0,0x10,0x78,0xc0,0x7f,0xdb,0xfd,0xf8,0x3d,0x74,0x70,0x4c,0x04,0x07,0xfb,0x03,0x84,0xe3,0xfe,0xe0,0xf6,0x87,0xf9,0x20,0x10,0x6f,0xd4,0x0b,0x03,0xe7,0xf9,0xf7,0xce,0x47,0x7b,0xbf,0x67,0xe2,0x90,0x38,0x05,0xfe,0x03,0xc9,0xff,0xfe,0xfd,0xee,0x23,0x9f,0xff,0x27,0xd0,0xc2,0xf8,0xfc,0x20,0x18,0x16,0x6b,0xff,0xf3,0xf0,0xe6,0x81,0xca,0x7c,0x00,0xf5,0x22,0x0c,0x02,0x15,0x20,0x07,0x94,0x04,0x1e,0xd7,0xf8,0xfe,0x82,0x14,0x6f,0x10,0x00,0xea,0x51,0xe3,0xf3,0x08,0x26,0x7a,0x03,0x12,0x37,0x88,0x7c,0x91,0xe3,0xe7,0x3f,0xb4,0x48,0xde,0x21,0xf2,0xff,0x7f,0xf9,0xe7,0xf6,0x91,0x40,0x2f,0x01,0xf2,0x07,0xba,0x58,0x68,0x43,0xe2,0x0f,0x88,0xbc,0x7d,0xff,0xb0,0x79,0xf3,0xe1,0x78,0x20,0x79,0xc0,0x47,0xc2,0x8f,0x43,0xf0,0xe8,0xe0,0x44,0xe2,0x0f,0x8f,0xdf,0xc6,0xae,0x35,0x28,0xb7,0xc6,0x05,0x02,0x07,0x97,0x07,0xff,0xf1,0x17,0x20,0x10,0x74,0xe0,0xe3,0x80,0x72,0x67,0xff,0x82,0xf2,0xfc,0xe1,0xec,0xe1,0x00,0x15,0x0a,0x1e,0x60,0x12,0x72,0x70,0xe5,0xe0,0xf4,0x85,0x41,0x83,0xcb,0x37,0x83,0xe1,0xc5,0xe9,0x04,0x81,0x07,0xc7,0xde,0x0f,0x2a,0x5c,0x3b,0x40,0x0f,0x4d,0x24,0x83,0x3d,0xbf,0x30,0x1e,0x2e,0x39,0x40,0x07,0xa4,0x22,0x01,0x67,0xcf,0x8b,0xce,0x17,0x83,0x91,0x03,0xd2,0x61,0x2a,0xcc,0xf3,0x81,0xe9,0x1c,0x8c,0x03,0xd3,0x81,0x00,0xc3,0x18,0x12,0x2f,0xe0,0x83,0x83,0xd2,0x01,0xff,0xc0,0x83,0xd4,0x12,0x20,0xf5,0x80,0x60,0x01,0xe2,0x50,0x29,0x78,0x3d,0x98,0x63,0x40,0x48,0xa0,0x3e,0xac,0xc0,0xf3,0xa0,0x83,0xe2,0x41,0xc0,0x3f,0x9e,0x04,0x1f,0x3e,0x0f,0xc8,0x80,0xa0,0x60,0x81,0x07,0xb6,0x42,0x85,0xfc,0x0f,0x90,};
const uint8_t _A_Levelup1_128x64_2[] = {0x01,0x00,0xc1,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x3f,0xe4,0x1f,0xdf,0x40,0x43,0xf3,0xc0,0xa9,0x7f,0xfb,0x03,0xdf,0x66,0x05,0x4d,0xff,0xbc,0x1e,0xf3,0xbf,0xf0,0x14,0xe3,0xf7,0x8f,0xf7,0xc4,0x1e,0xb1,0x3f,0xe0,0x14,0xe1,0xf9,0x02,0x0b,0xc5,0xc1,0xeb,0xcc,0xff,0x03,0xda,0x1e,0x0f,0x48,0x3f,0xbf,0xfd,0xf8,0x07,0xad,0xfc,0x1e,0x57,0xff,0xf4,0x0f,0xe7,0xff,0x07,0xaf,0x8e,0xff,0xf8,0xed,0xc7,0xee,0x1f,0xc8,0x18,0x34,0x41,0xeb,0xc3,0x9f,0xfc,0x3f,0x70,0xfe,0x07,0xfe,0x01,0x9c,0x0b,0x88,0x88,0x41,0xe7,0x1f,0xc8,0x5f,0xe0,0x7c,0x08,0x7c,0x03,0xf9,0x7f,0x9e,0x07,0xd3,0x8f,0x17,0x80,0x7e,0xe0,0x2f,0x71,0x85,0x7f,0xa7,0xf1,0xe0,0x7a,0x63,0xe7,0xf0,0x09,0x99,0x34,0x42,0x03,0xfb,0x9f,0xa5,0xd3,0xf1,0x3f,0xbf,0xc1,0x38,0x10,0x1c,0xe6,0xaa,0x04,0x1f,0x10,0xf2,0x7e,0x26,0xff,0x88,0x74,0xc2,0x01,0x60,0x0f,0x8d,0xfc,0x5c,0x2c,0x23,0xff,0x4c,0xed,0x18,0xe8,0x64,0x03,0x01,0xa9,0xc1,0x5e,0xf3,0xc1,0xf4,0x9f,0xcc,0xf8,0x10,0x48,0x10,0x74,0x60,0x58,0x0b,0xfe,0x32,0xfe,0xbe,0x50,0x78,0x97,0x8b,0x49,0xc0,0xf7,0xe0,0x14,0xc4,0xbe,0x3c,0x06,0x00,0x1c,0x30,0x08,0x46,0x02,0x78,0x0f,0x20,0x01,0xdf,0xb0,0x14,0x00,0x79,0x64,0x21,0x41,0x11,0x07,0x23,0x30,0x60,0x00,0xf3,0x88,0x00,0x87,0x81,0xbf,0x07,0x9e,0x73,0xdf,0x01,0x90,0x03,0xcb,0x40,0x53,0x19,0x02,0x3d,0x23,0x3f,0xf0,0x7a,0x00,0xc8,0x1e,0x5c,0x70,0x78,0xc6,0xb9,0xd0,0x11,0x59,0x0c,0xc7,0x51,0x0a,0x80,0x03,0x07,0x16,0x02,0x13,0xc0,0x83,0xd4,0x04,0x38,0xef,0xff,0x8f,0xfa,0x0f,0x18,0x3a,0x6c,0x43,0x22,0x00,0x1c,0x06,0xaa,0x14,0xd9,0x1f,0x38,0xfc,0xa1,0xa4,0x81,0x84,0x03,0xcc,0x02,0x3f,0xf0,0x71,0x80,0x06,0x02,0x1f,0x5d,0x14,0x2b,0xf0,0x0f,0x51,0x80,0xc1,0x01,0xe5,0x00,0x0b,0x0f,0xe7,0xf6,0x0f,0x5c,0x50,0x3d,0x35,0x3e,0x07,0x59,0x03,0x8a,0xff,0x0f,0x80,0x51,0x13,0xe7,0x01,0xf8,0x7b,0xff,0xa0,0xf2,0x87,0xff,0xe3,0xd2,0x8e,0x20,0x3c,0xa3,0x1a,0x9f,0x87,0x1e,0xff,0xde,0xc7,0x8b,0x47,0xd2,0x1f,0x10,0x7a,0x07,0xc7,0x8f,0x3f,0xff,0x61,0xff,0xff,0x7e,0xfc,0x1f,0x40,0x1f,0x5f,0x07,0x9d,0xfa,0x3e,0x37,0xf9,0x87,0xc6,0x02,0x0f,0x18,0xe4,0x07,0x80,0x0c,0x24,0xf9,0x14,0x04,0x3e,0x31,0xf7,0x58,0xc7,0xf5,0x38,0x0f,0x1b,0xbd,0x00,0x03,0x00,0xc2,0x03,0xca,0x1e,0x23,0x1f,0x80,0x28,0x73,0xe0,0x21,0xf9,0xff,0x70,0x30,0x41,0x90,0xe0,0x20,0xfa,0x98,0x17,0xf3,0xee,0x0f,0x2f,0xe7,0x83,0xdf,0x01,0x4f,0xac,0x03,0xfc,0x0f,0x10,0xe8,0xa4,0xc9,0x5e,0xba,0x96,0xf8,0x87,0x87,0xcf,0xf1,0xff,0xf1,0xe7,0x80,0xf1,0x88,0x3f,0x88,0x3e,0x3f,0xfe,0x7f,0x7f,0xcf,0xf9,0xff,0xc0,0xa3,0x1a,0x08,0x24,0x82,0x00,0x01,0x1d,0x4e,0x0b,0x3f,0xc7,0xf3,0xfc,0xff,0x9f,0xf9,0x08,0xa8,0x41,0xe8,0xdf,0x18,0x7f,0x07,0xcf,0x78,0x1e,0x8d,0xfe,0x00,0x1f,0x5c,0x0c,0x2a,0x0f,0xe0,0xbb,0xc7,0x0f,0xc7,0x00,0x83,0x0f,0x44,0x82,0x30,0x30,0x38,0xf8,0x22,0x78,0x00,0x70,0xf3,0xf0,0x1a,0xa0,0x7a,0x60,0xe1,0x50,0xaf,0x84,0x07,0xc0,0x0f,0x1d,0xb8,0x5c,0x60,0xbc,0x06,0x70,0x81,0x06,0x01,0x60,0xf0,0x28,0x85,0x64,0x34,0xad,0x46,0x2a,0x09,0x80,0xfc,0xc3,0x20,0x18,0x9d,0x56,0x48,0x32,0x3f,0x80,0xf8,0xe2,0xa0,0x36,0x00,0x78,0xc1,0xd6,0x23,0x31,0x80,0x63,0x01,0xe3,0xb8,0xfd,0xff,0xe1,0x10,0xe8,0xc2,0x7c,0x56,0x45,0xc1,0xc0,0x60,0xe0,0x52,0xae,0x41,0xb8,0x61,0x1f,0x08,0x38,0x30,0x60,0xc5,0xd1,0x80,0xdf,0xf0,0x06,0x12,0x17,0x89,0x64,0x57,0xe5,0xf8,0x60,0x9d,0x03,0x44,0x61,0x10,0x7b,0x00,0x10,0xea,0x25,0xf1,0x07,0x8a,0xbc,0xc1,0xeb,0xa0,0xd5,0x42,0x97,0xc3,0xff,0x54,0x88,0x3d,0xc1,0x25,0xfe,0x5f,0x88,0x94,0x80,0x0d,0x90,0xd5,0x4a,0x81,0xc3,0xfe,0xce,0x03,0xe2,0x10,0x1f,0x2f,0xff,0xe2,0x7f,0x01,0x06,0xa8,0x18,0x74,0x83,0xf1,0xfb,0x7f,0xff,0x33,0xf8,0x30,0xfd,0x41,0xe2,0xe1,0x25,0x79,0x41,0xcf,0x62,0x0f,0x5f,0xc6,0xa3,0x55,0x8a,0x07,0x90,};
const uint8_t _A_Levelup1_128x64_3[] = {0x01,0x00,0x0a,0x03,0x8f,0xc0,0xb8,0x1f,0xfb,0xfd,0xe2,0x7f,0xf8,0x02,0x0f,0xff,0xff,0x03,0xff,0x00,0xc6,0xff,0x36,0xe0,0x47,0xfd,0xff,0x08,0xff,0xf3,0xff,0x3f,0x05,0x8f,0xf0,0x1e,0x5f,0xf8,0xfe,0x02,0xfb,0xff,0xf8,0x43,0xff,0x99,0xfd,0xf8,0x44,0x81,0xe7,0x17,0x88,0x7d,0x37,0xe0,0xf2,0x87,0xe7,0xff,0xe0,0x11,0xfe,0x83,0xca,0x1f,0x20,0xf8,0x0f,0x46,0x0f,0xfe,0x83,0xf6,0xff,0xfc,0xf0,0xfa,0x47,0xec,0x1e,0x08,0xf8,0x3c,0xa0,0x7c,0x3f,0xff,0x9c,0x1e,0x93,0xf8,0x06,0x02,0x1f,0xf8,0x2c,0x8c,0x07,0xc1,0xff,0xfd,0x83,0xdb,0xc1,0x07,0xfc,0x40,0x6f,0xda,0x0d,0x47,0xff,0xf2,0x0f,0x4b,0xf8,0x7c,0x60,0xda,0x88,0x0c,0x72,0x01,0xb0,0xff,0xe0,0x01,0xe9,0xff,0x80,0x68,0x21,0xff,0xa9,0x06,0x02,0x01,0xf2,0xbf,0x40,0x12,0x44,0x1f,0x2b,0x82,0xa1,0x7d,0x11,0xf8,0x05,0xf8,0x1e,0x74,0x7f,0x80,0xc0,0x75,0x50,0xa8,0x04,0x83,0xf0,0x0f,0x1b,0xe1,0x48,0x6f,0xfb,0x78,0x38,0x3c,0x40,0x09,0xfc,0x81,0x83,0xcb,0xfb,0xbf,0xbf,0xcb,0xbe,0x1a,0x8d,0x56,0xaa,0x55,0x80,0x85,0x18,0xc4,0x5e,0xb3,0xce,0x00,0x7d,0x7b,0x80,0x21,0xdf,0xcf,0xef,0xee,0x72,0x2f,0x8e,0xaa,0x01,0xa8,0xd1,0x62,0xa7,0xfa,0x0c,0x06,0x7d,0x82,0x33,0x8f,0x3d,0xfe,0x04,0x18,0x15,0x68,0xc0,0x1e,0xa2,0x02,0x1f,0x0f,0xff,0xbf,0x3f,0xe3,0xcf,0xc7,0x63,0xca,0xd5,0xe7,0xb5,0x58,0xa8,0x3e,0xa3,0x80,0x8e,0x29,0xfe,0x3c,0x2e,0x30,0x0b,0x85,0x56,0xea,0x73,0x11,0x10,0xd8,0x01,0xe5,0xcf,0x9f,0xcf,0xf5,0x50,0x2d,0x61,0x80,0x75,0x38,0xa2,0x28,0xda,0x09,0x63,0x9f,0x1f,0x0c,0xf8,0x3e,0x35,0x6a,0xad,0x54,0x3a,0x20,0x01,0xba,0x7f,0xf7,0xf9,0xff,0xbc,0xfe,0x7c,0x9c,0x1d,0x58,0x7c,0x74,0xd0,0xad,0x16,0xab,0x71,0xbf,0xef,0xfb,0xc1,0xe3,0x0c,0x1d,0x08,0x78,0x6a,0xb0,0xd0,0xf9,0x66,0x3f,0xbf,0xff,0x3f,0x9c,0x9c,0x3a,0x8e,0x50,0x78,0x75,0x59,0xa8,0x50,0x0c,0x7c,0x9f,0xff,0xcf,0x9f,0xe3,0x07,0x0b,0x8d,0x00,0x3e,0x51,0x50,0xf9,0x7c,0x3e,0x7f,0x99,0x3f,0xe2,0x0f,0x2a,0x5f,0x10,0x00,0xb1,0x4c,0x31,0xf8,0x7c,0x77,0x10,0x3f,0xe4,0x3c,0x2e,0x36,0x00,0xf9,0x4d,0x43,0xe5,0xe0,0x9c,0xfb,0xa0,0x7e,0x88,0x78,0x68,0x76,0x41,0xe2,0xb5,0x17,0x86,0x05,0xf8,0xcc,0x7f,0xe0,0x3f,0xc8,0x30,0x5c,0x6a,0x01,0xf2,0xaa,0x87,0xcb,0xf1,0xc2,0xff,0xc0,0x00,0x22,0x3e,0x50,0x01,0x42,0xaf,0x1d,0x09,0xfe,0x00,0x1e,0x20,0x01,0xac,0x07,0x8b,0xaa,0x07,0x29,0xe7,0x0a,0x1e,0x0f,0x20,0xfc,0x4a,0xa7,0x9e,0x85,0xa8,0xf0,0xc2,0xe5,0x54,0x1f,0x9c,0x04,0x3e,0x5e,0x00,0x18,0xf1,0xe0,0x3a,0x06,0xf1,0xb8,0x08,0x7e,0x33,0x8a,0x04,0x02,0x51,0xe3,0x4f,0x90,0x7d,0xc0,0x07,0xfa,0x80,0x68,0xe1,0x5e,0xc0,0xf1,0x6e,0x83,0xe4,0x0e,0x28,0x57,0xe3,0xce,0x18,0x1e,0xa0,0x78,0xab,0xa1,0xf6,0xfc,0x7f,0xf0,0x72,0xa0,0xfa,0xca,0xa5,0x50,0x08,0x46,0x01,0x46,0x3f,0xf3,0x18,0x87,0xf3,0xbf,0x00,0xd5,0x7b,0x37,0xfa,0xaf,0x56,0xff,0x53,0x82,0x0f,0x8c,0x83,0x51,0x02,0xff,0x5f,0xc2,0x63,0xd4,0xaf,0xa7,0x86,0xbe,0x1f,0x6d,0xf5,0xff,0x51,0x2a,0xd6,0x6b,0xc7,0xe3,0xaf,0xd4,0xe0,0x03,0xe2,0x06,0x18,0x17,0xf2,0xf6,0x7f,0xd2,0x78,0xea,0x21,0x49,0xf4,0x80,0xe0,0x35,0x40,0x11,0x0f,0x97,0xfc,0x30,0x21,0xfb,0xbf,0x43,0xc3,0xed,0x81,0x0e,0x90,0x7c,0xa7,0xd1,0xf1,0xf9,0x5d,0x6a,0xa0,0x11,0x0f,0xb4,0xf2,0x7c,0x57,0x16,0xfa,0xe2,0x80,0xa7,0x00,0x9c,0x07,0xca,0xac,0x3f,0x35,0x30,0x80,0x19,0x6e,0x3a,0xef,0x52,0xf8,0x75,0x5a,0xbd,0x10,0x80,0x90,0x43,0xe0,0x98,0x04,0x45,0x3a,0x2b,0xe1,0xaa,0xc1,0x60,0x16,0x00,0xe9,0xfd,0x2d,0x1a,0xac,0x56,0xbb,0x55,0xfb,0x01,0x0e,0x2f,0x45,0xb2,0x0f,0x8c,0x2a,0x01,0xfc,0xec,0x40,0x6c,0x01,0xf1,0xab,0xb0,0x46,0x6b,0x00,0xee,0x27,0xd3,0x51,0x0e,0xdc,0x07,0x07,0x56,0x02,0x1f,0x5e,0x03,0x56,0x1f,0x1d,0x04,0x2b,0xfd,0x59,0xfa,0xd5,0xcb,0x83,0x57,0x01,0x95,0xff,0xaa,0x1f,0x3f,0xfe,0xdc,0x2a,0x21,0xc1,0xfd,0x1e,0xce,0xd5,0x0a,0x85,0x10,0x06,0x7b,0x53,0x3e,0x18,0x01,0x43,0xe7,0xc0,0x7d,0x90,0x7c,0x40,0x09,0x2a,0x94,0x4a,0x17,0xe3,0xe3,0xb5,0x87,0xa0,0xc2,0x20,0x01,0xc0,0x78,0x7b,0xe1,0xc5,0x00,0x16,0x68,0x42,0x3a,0xae,0x17,0xc7,0x3e,0x1f,0x88,0x68,0xf8,0xfe,0x10,0x13,0xb1,0x00,0x0c,0x0c,0x3a,0x65,0x48,0x8f,0xc7,0xf0,0xdd,0x57,0x0c,0x7f,0x14,0x22,0x5f,0x5d,0x5f,0xeb,0x51,0xaa,0xd1,0x07,0xc7,0xf8,};
const uint8_t _A_Levelup1_128x64_4[] = {0x01,0x00,0x7e,0x02,0xff,0x80,0x3c,0x01,0xf1,0xff,0xe0,0x3f,0x7d,0xff,0xd1,0x0f,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x2d,0xff,0xee,0x0f,0xef,0x47,0xff,0xfc,0x06,0x2d,0xf8,0x3d,0xe0,0x3e,0x49,0x3f,0xc0,0xfc,0x7f,0x8f,0xfc,0xed,0x02,0x37,0xff,0xc5,0xbe,0x01,0xf0,0xaf,0xe0,0xc1,0xe7,0xe0,0xff,0xc0,0xc2,0xe3,0x1f,0xf8,0x4f,0xe0,0x17,0x0b,0xf5,0x81,0x34,0x40,0xf1,0xb8,0xc1,0x38,0x1f,0xd8,0x3f,0xe2,0x73,0x00,0xf7,0xc7,0xe4,0x02,0xb1,0xff,0xcf,0xf0,0x02,0x81,0xc0,0x77,0xe0,0x37,0xf8,0x47,0x82,0xff,0x0e,0x6e,0x1c,0x1d,0xc4,0x3e,0x08,0x0d,0xfb,0x80,0x2e,0x1f,0x00,0x08,0x60,0x06,0x02,0xc3,0xc0,0x41,0x23,0x81,0x04,0x89,0x38,0x6c,0x11,0xfc,0x04,0x3c,0x1e,0x3f,0x78,0x3c,0x0e,0x01,0xc0,0x83,0xff,0xa0,0x60,0x52,0x8c,0x88,0x45,0x00,0x63,0x02,0xe2,0x6a,0xe3,0xc0,0x41,0x00,0x09,0xf8,0xd2,0x63,0x4f,0x04,0x1d,0xfc,0x1e,0x65,0xd2,0x01,0x09,0xc8,0x60,0xd0,0x0d,0x66,0xab,0x54,0x45,0x10,0x00,0xfb,0x3f,0xff,0x3f,0x8f,0xcf,0xd9,0xf9,0x87,0xd4,0x06,0xc5,0x03,0x8a,0x03,0xc7,0xf9,0xcf,0xf3,0xdf,0xfc,0xfc,0x4f,0xfc,0x2e,0x01,0xab,0x0f,0x88,0x90,0x45,0xe5,0x87,0x1f,0x94,0x02,0x9f,0x08,0xca,0x01,0x8a,0x9f,0x15,0x07,0x8d,0xe3,0x80,0x0f,0x30,0xc8,0xf0,0x03,0xc3,0xaa,0x8d,0x14,0x13,0x9f,0xfb,0x07,0x8c,0x02,0x21,0xd0,0x0b,0x15,0x7e,0x2a,0x51,0x1b,0x07,0xfb,0xcd,0xff,0xe1,0x9f,0x8b,0x40,0x1f,0x29,0x50,0x78,0xa7,0x93,0x9c,0x87,0xfe,0x03,0x1f,0x5f,0x90,0x7c,0xa7,0xf5,0x5a,0x84,0x07,0x7c,0x95,0x1f,0xbb,0x48,0x41,0xe3,0xb0,0x0f,0x95,0xa8,0x3e,0x51,0xe7,0x00,0xdf,0xe6,0x0a,0xf1,0x82,0x29,0xce,0xff,0x55,0xaa,0xc0,0x60,0x90,0x0c,0x04,0x7f,0xfd,0xfd,0x20,0x0e,0xa0,0x3e,0x5a,0xa2,0xf9,0x9a,0x47,0x8e,0x19,0x14,0xf0,0xfe,0x58,0xe7,0x54,0xaa,0x84,0x13,0xdf,0xfb,0x12,0x88,0x7e,0x4b,0x43,0xe3,0xb7,0xc0,0x2a,0x9f,0xd0,0xf9,0x8f,0xc5,0xe4,0x9c,0x38,0x18,0x10,0x5b,0xc4,0xe0,0x50,0x79,0x60,0x40,0x63,0x40,0x0f,0xbd,0x50,0x26,0xaf,0x71,0x0f,0x16,0xe8,0x16,0xd1,0xfb,0x85,0xc2,0x00,0x1f,0x50,0x80,0xd5,0x22,0x20,0xf1,0xff,0x7e,0x3f,0x01,0xfb,0xec,0x7f,0xef,0x12,0x08,0x07,0xf0,0x3e,0x71,0x58,0x24,0x16,0x28,0x1e,0x20,0x40,0xf8,0xe0,0x3e,0xcd,0xfe,0xab,0xd5,0xbf,0x0f,0xad,0x6d,0x3e,0x41,0xf5,0xa8,0xd5,0x60,0xa0,0x11,0x67,0x8e,0xfa,0xfe,0x0f,0x1d,0x66,0xbc,0x7e,0x3a,0xf0,0xfa,0xff,0xe3,0xe0,0x11,0x0f,0xad,0x56,0x8b,0x41,0xaa,0xc5,0x60,0x1f,0xb8,0x4e,0x5c,0x1e,0x29,0xf9,0xe0,0x7f,0xe1,0xb1,0xf8,0x7a,0xfd,0xc3,0xe3,0x05,0xb0,0x43,0xf8,0x17,0xf6,0xf8,0x87,0xe6,0x61,0x04,0xf0,0x46,0x20,0x15,0x50,0xfc,0x04,0xca,0xe4,0x15,0x26,0xfd,0x40,0x22,0x00,0x21,0xa8,0xa5,0x08,0x00,0x35,0x3a,0xad,0x50,0xbc,0x20,0x01,0xb0,0x00,0xcb,0x5d,0xea,0x5f,0x0e,0xaa,0x06,0x1f,0x5f,0xc4,0xc2,0x01,0x15,0x0f,0x1f,0xfe,0xaf,0x55,0xb2,0x9f,0xc8,0x1e,0x36,0x88,0x06,0x03,0x5d,0xaa,0xfd,0x80,0x86,0x17,0x00,0xd8,0x07,0xcf,0xdd,0xf9,0xa8,0xf9,0x43,0xe9,0x3f,0xaa,0xff,0x08,0x02,0x61,0x1f,0xf6,0xae,0x1d,0xb8,0x0e,0x0e,0xac,0x04,0x3e,0xbc,0x06,0xac,0x3c,0x58,0x0f,0xff,0xec,0x3a,0x80,0x04,0xaa,0x20,0xc7,0xc1,0x4f,0xd9,0x9e,0x84,0x38,0x3f,0xa4,0x09,0xda,0x87,0xe7,0x08,0xfb,0x87,0xa2,0xff,0x55,0xa8,0x18,0x0b,0x4e,0x1f,0x30,0x02,0x4a,0x90,0x09,0xef,0x0f,0xc1,0x84,0x60,0xb4,0x16,0xe0,0xf7,0x43,0x8a,0x00,0x28,0xd0,0x7d,0x0c,0x22,0x00,0x7a,0x79,0x78,0x55,0x62,0x10,0x1d,0x58,0x75,0x40,0xc3,0x06,0x60,0xab,0x75,0x1c,0x2b,0x55,0xa0,0xb0,0x4c,0xbe,0xba,0xbf,0xd0,0x79,0x40,};
const uint8_t _A_Levelup1_128x64_5[] = {0x01,0x00,0x79,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1f,0xff,0xfb,0xcf,0xc0,0xc9,0xf0,0xf1,0x84,0x1e,0xff,0xfe,0x80,0xff,0x3f,0xb7,0xbf,0xe7,0x3c,0x1c,0xdb,0xff,0xfc,0xff,0xfc,0x1b,0x80,0x02,0x73,0xf5,0xf9,0xf8,0xff,0xff,0x8f,0x9f,0xfc,0x0b,0xde,0xe5,0xdd,0xba,0xf3,0xbe,0x3c,0x78,0x08,0xf5,0xe6,0x3a,0xcd,0x56,0xaa,0xc3,0xf0,0xa7,0xe0,0x3f,0xff,0xe1,0xf2,0x5f,0x20,0x15,0x6a,0xad,0x57,0x07,0xf3,0x87,0xf8,0x3f,0xfe,0x11,0x02,0x4d,0xe0,0x1a,0xbd,0x76,0xaf,0x0d,0xff,0x80,0x7c,0x3f,0xbc,0x70,0x7a,0x4f,0xf0,0x41,0xe1,0xaa,0xfb,0x67,0xf0,0x02,0x70,0x9c,0x4c,0x7c,0x33,0xfe,0x3e,0xa8,0x3e,0x31,0xa8,0x78,0x3c,0x89,0xc9,0xd0,0xff,0xd1,0xea,0xb5,0x7a,0xbc,0x56,0x01,0x00,0xfe,0x03,0xd4,0x2c,0x3a,0xf2,0xf0,0xea,0xa5,0x40,0xf1,0x9c,0x1f,0xdb,0x1f,0x67,0x0f,0x94,0xd6,0x01,0x04,0x80,0x18,0x07,0x7f,0xef,0x07,0x94,0x3f,0x64,0x1f,0x2b,0x50,0x7c,0x46,0x25,0xfd,0xef,0xb7,0x47,0x3f,0x0c,0xa8,0x07,0xc8,0xc2,0x30,0x10,0x78,0xfc,0x08,0x09,0x18,0xd4,0x6a,0x90,0x03,0xaa,0x06,0x8c,0x70,0x60,0x47,0xd2,0xff,0xcc,0xfb,0x01,0xd2,0xef,0xd5,0x20,0x37,0xf0,0x78,0xfe,0xc2,0x05,0xc7,0x83,0xfa,0x35,0x46,0x21,0xdd,0x40,0x30,0x10,0xfc,0x63,0xd4,0x5f,0x03,0xef,0x07,0x8d,0xd7,0xab,0x55,0xae,0xdd,0x6a,0xb8,0x58,0x7e,0xff,0xce,0x1d,0x12,0x10,0xfc,0xe0,0xfa,0xcf,0xd6,0xa8,0x02,0x24,0xe1,0x81,0xb7,0x84,0xdc,0x57,0xf9,0x7c,0x02,0xab,0x75,0x00,0x0d,0x56,0x82,0x10,0x10,0x78,0xc3,0xde,0x25,0x06,0x3b,0x0e,0xeb,0x55,0xea,0xfd,0x1b,0x8a,0xff,0x7f,0xbf,0x2c,0xc7,0xe7,0x0e,0x80,0x75,0x2a,0xb7,0x7a,0xbd,0x76,0x8b,0x05,0x80,0x06,0xc6,0xf8,0xb2,0x1b,0x1a,0x58,0x83,0xec,0x6e,0x41,0x70,0xd5,0x0b,0xc2,0x00,0x10,0xf9,0x08,0x04,0x7a,0x5f,0xf8,0x60,0x7c,0xb7,0xe1,0xf1,0xff,0x87,0xca,0x01,0xfd,0x07,0x96,0x26,0x07,0x40,0xfa,0xb1,0x47,0xbf,0x7f,0xa2,0xb0,0x0b,0xf1,0x7f,0x10,0x8f,0x82,0x0f,0x00,0xd6,0x7b,0xcf,0xe3,0xaf,0x0f,0x96,0x03,0xff,0x39,0xff,0x63,0x7f,0xf1,0xf3,0xf9,0x00,0x4a,0x82,0x01,0x1c,0x07,0x7c,0xc4,0x38,0x71,0x88,0xc0,0x75,0x83,0xf2,0x0f,0x9c,0x02,0x0c,0x21,0x17,0x01,0x41,0xea,0x85,0xf2,0x00,0x12,0x84,0xb0,0x0d,0x11,0xff,0xcf,0xa0,0xba,0xcd,0x50,0x00,0x83,0xe7,0x00,0xe0,0x7c,0x57,0xe3,0x78,0x9c,0x55,0x07,0xe7,0x55,0x8a,0xd0,0x02,0x43,0xe0,0xfe,0x7d,0xff,0xfe,0x9b,0xc0,0x7e,0x60,0x13,0x07,0x01,0x5e,0x2a,0xc3,0xd3,0x43,0x0a,0x04,0x42,0x05,0x8c,0xc1,0xc7,0xfe,0x1a,0xef,0x56,0xa9,0x82,0x30,0x30,0xfa,0x08,0x4a,0x1d,0x40,0xaa,0xb0,0x06,0xbb,0x55,0x82,0xd4,0x2c,0xa4,0x21,0x80,0x7c,0x20,0x76,0x83,0x20,0xeb,0xb5,0x5f,0xb0,0x10,0xc2,0xe0,0x1b,0x00,0xe9,0x2c,0x47,0xb1,0x01,0x0b,0x8f,0x56,0xaf,0x5f,0xaa,0xcd,0x6a,0x9d,0xca,0xa3,0x84,0xf5,0x10,0xed,0xc0,0x70,0x75,0x60,0x21,0xf5,0xe0,0x35,0x6c,0x13,0xbf,0x56,0xfe,0xb5,0x72,0xe0,0xd5,0xc0,0x65,0x7f,0xea,0xd1,0x20,0x14,0x0f,0x84,0xff,0x6e,0x7a,0x10,0xe0,0xfe,0x90,0x27,0x6a,0x1f,0x97,0x82,0x7e,0x19,0x20,0x03,0x8f,0x86,0x01,0xe7,0xbf,0xeb,0x43,0xe6,0x00,0x49,0x50,0x38,0x7f,0x9c,0xff,0xfd,0xbc,0x3d,0x13,0x5a,0xa9,0x38,0x78,0xf9,0xce,0xf0,0x71,0x40,0x05,0x1a,0x2f,0x0f,0x7f,0xff,0xf9,0xd8,0x07,0xe2,0x9b,0x50,0x80,0x33,0x47,0xc7,0x00,0xd5,0x87,0x54,0x0c,0x30,0x61,0xf8,0xdf,0xfe,0xc0,0xf1,0x6e,0xa3,0x85,0x0c,0x03,0x1c,0x10,0x0a,0xc8,0x4b,0xeb,0xab,0xfd,0x37,0x4e,0x77,0xfe,};
const uint8_t _A_Levelup1_128x64_6[] = {0x01,0x00,0x38,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0x5f,0x78,0x37,0x20,0x3f,0xc0,0x7e,0x4f,0xff,0xde,0x3e,0x38,0xae,0xf9,0xf0,0x5c,0xe8,0x7e,0xf8,0xf3,0x3c,0x45,0x83,0xdc,0x1f,0xb8,0x6e,0x23,0x01,0xfd,0x1f,0xdc,0x0a,0x09,0x01,0xfd,0x03,0xaa,0xff,0x01,0x07,0x8f,0xd0,0x1f,0x5b,0xf8,0x00,0x3c,0x7d,0x00,0xfa,0xaf,0x83,0xcb,0xa0,0x0e,0x9f,0xb8,0x3c,0x60,0x50,0x20,0x7d,0xcb,0xc1,0xe5,0xa0,0xdb,0x83,0xe3,0xc6,0x0f,0x4d,0xff,0xdc,0x3f,0x11,0x70,0x79,0x50,0x23,0xe0,0xe7,0xfe,0x83,0xd7,0x7e,0x2f,0x8f,0xe4,0x2e,0x00,0x80,0x1c,0x06,0xf9,0x1b,0x1f,0xcc,0x5c,0x1c,0x1e,0x38,0xfd,0xf6,0x0f,0xbe,0xb3,0x5b,0xfd,0xf2,0x97,0x08,0xff,0xe1,0xf2,0x1e,0xec,0x38,0xfd,0xff,0x12,0x5c,0x84,0x06,0x99,0x20,0xfa,0xff,0x81,0xed,0xfb,0xfd,0xc9,0x6a,0x10,0x0a,0x84,0x80,0x58,0x9e,0xf3,0x7a,0x55,0x66,0x12,0x0b,0x05,0x40,0x1e,0x5f,0x11,0x0b,0x75,0x66,0x12,0x2b,0x15,0x63,0x7a,0x07,0x1f,0x80,0xf4,0xca,0x05,0xd5,0x88,0x48,0xa8,0x55,0x80,0x40,0xdf,0x3e,0x1f,0x30,0x60,0xff,0xb0,0xfe,0x3f,0xf0,0x3d,0x6e,0xf1,0xef,0xc7,0xec,0x40,0x58,0x7e,0x1f,0xbf,0xab,0x11,0x80,0x50,0x2b,0x81,0xf1,0x87,0xff,0x0c,0x49,0x07,0xc1,0xf5,0x63,0xf0,0x0e,0x05,0x7c,0x7e,0x30,0x70,0x71,0x35,0x0a,0x7f,0x02,0xd2,0xe7,0xff,0xfc,0xf9,0x78,0x7c,0x7c,0x7f,0xf8,0xf8,0x44,0xaf,0xb7,0xeb,0x14,0x92,0x9f,0x00,0xe8,0x49,0xf9,0xb3,0xdf,0x01,0x64,0x40,0x42,0x1e,0x1f,0xe5,0xda,0x89,0x30,0x80,0x58,0x22,0x1f,0x58,0xff,0xe2,0xf7,0xfc,0xf0,0x83,0xca,0x01,0x78,0xc2,0x0f,0xca,0x1f,0xfd,0x87,0xff,0xaf,0xbf,0xc1,0x90,0xff,0xe3,0xb0,0x0f,0x84,0x12,0x20,0x5f,0x18,0x07,0xf5,0x56,0x5f,0xcf,0xfe,0xff,0xbf,0x18,0x07,0x94,0x82,0x00,0x01,0x1f,0xe8,0x30,0x7f,0xbe,0xcf,0xf5,0xef,0xfd,0x38,0x83,0x70,0xa0,0xa0,0xf3,0x80,0xfe,0x38,0x56,0xf0,0x90,0xff,0xff,0x31,0x08,0x7c,0x10,0x3e,0x80,0xf1,0xa1,0x9b,0x87,0xef,0xfd,0xf9,0xc0,0x20,0xf1,0x88,0x30,0xf4,0x48,0x23,0x03,0xbf,0x79,0xe0,0x7f,0xe2,0x18,0xfc,0xf8,0x10,0x3f,0x80,0x3d,0x67,0x90,0x18,0x04,0x73,0xf8,0x10,0x1d,0x9c,0x0e,0xe1,0x05,0xe0,0x40,0x0a,0xa3,0x05,0x41,0x8c,0x00,0x04,0x2f,0x21,0xa5,0xc3,0xb2,0x10,0x4c,0x07,0xe6,0x19,0x00,0x84,0xc0,0x32,0x00,0xf1,0x80,0x78,0x3d,0xf8,0xb8,0x0d,0x80,0x1e,0x30,0x78,0x7c,0x02,0x63,0x00,0xc6,0x29,0x87,0xe0,0xb0,0x18,0x5c,0x3a,0x31,0x04,0x2e,0x08,0x08,0x78,0x38,0x0c,0x1e,0xe2,0x01,0xfe,0xf8,0x83,0xc7,0xe1,0x07,0x06,0x0c,0x1a,0x06,0x12,0x1b,0xfe,0x03,0x01,0x0f,0xf7,0x7f,0xfd,0x91,0x71,0xa0,0x83,0xc7,0xf0,0x3a,0x25,0x98,0xf0,0x21,0x69,0x01,0xe0,0x83,0xd0,0x00,0x80,0xf1,0x88,0xf6,0x3f,0x18,0x79,0x78,0x3e,0x14,0x62,0x6e,0x1b,0xc4,0x7e,0x4e,0x0f,0xaf,0x85,0xc7,0xf1,0x3f,0xa1,0x83,0x14,0x00,0x4a,0x31,0xf0,0x40,0xc1,0xe3,0x87,0x07,0xc7,0x20,0x04,0x30,0xee,0x7c,0xbe,0x06,0xb6,0x10,0x02,0x01,0x87,0xe9,0xc3,0x87,0xfe,0x23,0x77,0xc8,0x2c,0x18,0x7e,0xa0,0xf1,0xfd,0xf9,0xe3,0xf7,0x0b,0xdf,0xf0,0xf6,0x40,0xf5,0xfc,0x5c,0x27,0x93,0xc5,0x70,0xff,0xc0,};
const uint8_t _A_Levelup1_128x64_7[] = {0x01,0x00,0xd0,0x01,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x05,0xfd,0x83,0xfb,0xbe,0x20,0xf0,0xff,0x83,0x72,0x01,0xfe,0x07,0xdf,0xf6,0x3f,0xff,0xf8,0x83,0xf3,0xcf,0x03,0xe7,0x40,0xff,0xc0,0xf9,0xfc,0x46,0x61,0x93,0x00,0xfe,0x41,0xa2,0x1c,0x0e,0xf0,0x3e,0xaf,0xb0,0x19,0x06,0x03,0xba,0x0f,0xad,0xfc,0x02,0x81,0x00,0xed,0x83,0xea,0xbe,0x0f,0x2f,0xa8,0x3e,0xa5,0xf0,0x0c,0x04,0x03,0xd4,0x0f,0xdf,0xc7,0xad,0xb5,0x51,0x70,0x78,0xc1,0xfa,0xdb,0xf0,0x84,0xc5,0xff,0xdc,0x08,0x07,0x60,0x3f,0x50,0xb8,0x0c,0x86,0x81,0xb0,0x0f,0xcf,0xef,0x17,0x7c,0x89,0x50,0x37,0x00,0xfa,0xa5,0xe0,0xa1,0x98,0x20,0x7d,0x78,0x28,0xb1,0xd8,0x2e,0x0a,0xa0,0xe3,0x10,0xfc,0x49,0x63,0xf0,0x9c,0x25,0xc2,0x17,0xfa,0x07,0xc6,0x97,0x3d,0x0a,0x82,0x5f,0xc3,0xf3,0xff,0xd2,0xff,0xa1,0x5c,0x0b,0x81,0x3e,0xb4,0x40,0xf1,0x98,0x78,0x37,0xc1,0xf9,0x07,0x94,0x23,0x81,0xbe,0xff,0x03,0xe2,0x85,0xff,0x85,0x41,0xb0,0x00,0xe1,0xfe,0x83,0x56,0x7e,0x0f,0x1b,0xef,0x36,0x03,0x9c,0x17,0xc5,0xff,0xdd,0x82,0xfd,0x4f,0xe0,0x1a,0x3e,0xf0,0xfe,0x70,0x51,0xc8,0x07,0x03,0x80,0x3e,0x9f,0xfc,0x0a,0x17,0x00,0x90,0x70,0x3f,0xbf,0x70,0x7c,0xc1,0x20,0x11,0x0a,0x01,0x34,0x7d,0xe3,0xe5,0x03,0x88,0x3c,0xa1,0x00,0xf2,0xf1,0x87,0xe6,0x03,0x06,0x90,0x03,0xc7,0xf7,0xe7,0x07,0xbc,0x03,0x0d,0x01,0x07,0x90,0x81,0x7f,0x00,0xf3,0xbc,0x10,0x04,0x1e,0x5f,0x10,0x79,0xfc,0x11,0xe2,0x0f,0x10,0x00,0xc2,0x01,0xe3,0x7f,0x50,0x27,0x82,0x7f,0xdc,0x07,0x9c,0x10,0x18,0x84,0x12,0x07,0x8f,0xf0,0x1e,0x70,0x2f,0xec,0xfd,0x22,0x5e,0x00,0x10,0xf0,0x7f,0x82,0xf4,0x80,0xef,0x63,0xe0,0xf1,0xdf,0x94,0x4a,0x0f,0xf0,0x07,0xa4,0x03,0xfb,0xc7,0xff,0xfd,0xe1,0xe2,0x22,0x8f,0xf2,0x2f,0xf0,0x10,0x79,0xfe,0xc7,0xc5,0x71,0xe0,0x28,0x0c,0x1e,0xfc,0xf0,0x58,0xe0,0x4a,0x87,0xbe,0x07,0x1c,0x03,0xeb,0xff,0xdb,0x8f,0x08,0xc4,0x7b,0xf0,0x7b,0x52,0xc1,0x83,0x0f,0xff,0xfc,0xf3,0x7f,0xfa,0x78,0x3d,0x3d,0x3f,0xfa,0x20,0x3c,0x71,0xea,0x31,0xb2,0xff,0xa6,0x60,0xf4,0xc8,0xc7,0xe8,0x7d,0x01,0xe9,0xe1,0x60,0x30,0xc0,0x7a,0x58,0x7c,0x14,0x0f,0x07,0x84,0xc8,0x50,0x5f,0xf4,0x0c,0x1e,0x98,0x18,0xfc,0x82,0x00,0x6e,0x38,0x28,0x35,0x14,0x05,0x00,0x90,0x7c,0x20,0x7f,0xe4,0x80,0xc2,0xd7,0x64,0x0f,0x58,0x87,0xc1,0x64,0x39,0xff,0xfc,0x20,0x1f,0x31,0x8b,0xf6,0x78,0xe0,0x31,0x70,0x7c,0x5a,0x26,0x1f,0x8c,0x7a,0x40,0x41,0xf3,0xf4,0xf0,0x40,0x70,0x04,0xf1,0x97,0x83,0xe3,0xf5,0xe1,0x83,0x98,0x08,};
const uint8_t _A_Levelup1_128x64_8[] = {0x01,0x00,0xe6,0x01,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x00,0xbf,0xb0,0x7f,0x88,0x3c,0x3f,0xe1,0x0f,0x00,0x5c,0x3f,0xc0,0x1f,0xdf,0x8c,0x7c,0x1f,0x97,0xfb,0xf7,0x83,0xf8,0x21,0x10,0x04,0xe7,0xf0,0x30,0x7f,0x98,0x7e,0xed,0xf0,0x08,0x47,0xb0,0x1e,0x7c,0xf8,0x4c,0xcb,0xe6,0x0f,0x38,0xbc,0x02,0x21,0xd0,0x03,0x9e,0x3f,0x93,0x33,0x07,0xa4,0x2e,0x01,0x20,0xdc,0x07,0xcc,0x1e,0xf0,0x50,0x78,0xd1,0x80,0xe7,0x4f,0x84,0xc9,0xbf,0x20,0x62,0xff,0x40,0xa0,0x14,0x0c,0x0f,0xfb,0xde,0x0f,0x2e,0x4c,0x9c,0x1e,0xdc,0x08,0x07,0xf4,0x1e,0x5c,0xfe,0x44,0x1f,0xf0,0x7e,0x38,0x0f,0xfa,0x81,0x10,0xfe,0xf1,0xc1,0xe7,0xcf,0xfe,0x03,0xca,0xfd,0x01,0x80,0xc8,0x64,0x1f,0xa0,0xf9,0xc2,0x79,0xc0,0xf2,0xbf,0xff,0x30,0x17,0xc8,0x95,0x00,0x1e,0x60,0x06,0xdf,0x50,0x30,0x51,0x4a,0x0c,0x11,0x3d,0x3b,0xe9,0x04,0x7e,0x13,0x42,0xfe,0x0e,0x4c,0x00,0xb5,0xfd,0x04,0xce,0x15,0x04,0x83,0x24,0x07,0x9f,0x83,0xce,0x48,0x29,0xff,0x20,0x78,0xd7,0xb4,0x16,0x38,0x94,0x12,0x03,0xf4,0x07,0x8f,0xcf,0x39,0x3c,0x07,0x98,0x7c,0x6e,0x71,0x44,0x00,0xfa,0x01,0xe5,0xc9,0x07,0xb7,0xfe,0x29,0x20,0x07,0x9e,0x0f,0x92,0x2f,0x40,0x79,0xc6,0x30,0x1e,0xb0,0xfa,0x5b,0xda,0xe4,0x0f,0x38,0x3d,0x83,0xd8,0x0f,0x2f,0x18,0x3d,0x64,0x1f,0xfe,0x94,0x02,0x30,0x3f,0x30,0x78,0x9b,0xd2,0x81,0xfe,0x9d,0xc0,0x20,0x80,0xf1,0x87,0xe0,0xbe,0xf2,0x0a,0x40,0xfc,0xf0,0x11,0xc8,0x64,0x02,0x04,0x6f,0x14,0x7c,0x40,0x20,0xb0,0x88,0x01,0xfc,0x81,0xf3,0x02,0x80,0x1f,0xc7,0xf4,0x0f,0xc9,0x80,0x3f,0x30,0x10,0x02,0x00,0xff,0x41,0xf5,0x00,0xc1,0xc0,0xf0,0x1f,0xe0,0x7d,0xdf,0x20,0x14,0x00,0x41,0x43,0xc1,0x03,0x80,0x07,0xa8,0x00,0x54,0x62,0x00,0x1f,0x98,0x08,0x6f,0xe0,0xf7,0xe8,0x02,0x0a,0x1a,0x1f,0x21,0xb1,0x03,0xd3,0xb0,0x0f,0x28,0x30,0x1c,0x8a,0xc4,0x0f,0x4e,0xa0,0x3f,0x85,0xe7,0x06,0xce,0x62,0x01,0xe7,0x4f,0x07,0xc6,0x8b,0x09,0x01,0x07,0x8e,0xfe,0x5e,0x5f,0x70,0x78,0xe0,0xa0,0x61,0xf2,0x07,0xa5,0x80,0x1e,0x98,0x18,0x38,0x3c,0xa2,0xe0,0xf4,0xef,0xef,0xc3,0xee,0x0f,0x4d,0x01,0xe0,0x7f,0xc3,0xf5,0xff,0xc2,0xc1,0xed,0xfc,0x2f,0xaf,0x7e,0x0a,0x0f,0x39,0x00,0x60,0x8f,0xe9,0xf7,0xf8,0xbf,0x44,0x00,0x54,0x0f,0xd0,0x40,0x51,0xeb,0x78,0x80,0x83,0xd3,0xe8,0x1f,0x18,0x72,0xfd,0x33,0xe0,0xe3,0x07,0x8f,0x20,0x1e,0x23,0x22,0x6f,0x95,0x9c,0x1e,0xb3,0x0f,0xff,0xe3,0xf6,0x0c,0x13,0xa0,0xff,0xe3,0x34,0x00,0x7a,0x70,0x20,0x1f,0x78,0x38,0x18,0x78,0x1f,0xf8,0x0c,0x18,0x1e,0xb0,0x0f,0xff,0xa1,0x44,0x40,0x01,0xff,0x40,0x41,0xed,0x00,0xf4,0x7f,0x7b,0xe0,0xf2,0x2e,0x88,0x3e,0x3c,0x61,0xf3,};
const uint8_t _A_Levelup1_128x64_9[] = {0x01,0x00,0xd6,0x01,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x01,0x3d,0xe0,0xff,0x06,0xe4,0x0f,0xf0,0x0f,0xab,0xf8,0x04,0x7f,0x9c,0x7c,0x18,0x7a,0xf3,0xf0,0xf9,0xc0,0x7f,0x2c,0xff,0x0e,0x07,0xb8,0x1f,0x71,0xb8,0x04,0x0f,0xda,0x09,0x3e,0x7c,0x26,0x65,0xf3,0x07,0x9c,0x16,0x01,0x0c,0xfd,0x03,0xcf,0x1f,0xc9,0x99,0x83,0xd2,0x05,0x00,0x88,0x71,0x0e,0x26,0x0f,0x59,0x7d,0xea,0x03,0x00,0x90,0x6f,0x81,0xe7,0x4f,0x84,0xc9,0xbf,0x21,0xf2,0xdf,0xc0,0x20,0x14,0x0a,0x08,0x3d,0x39,0x32,0x70,0x7b,0x60,0x30,0x1f,0xee,0x39,0x3c,0xb9,0x10,0x7f,0xc0,0x3c,0xab,0xf0,0x09,0xfd,0x03,0x21,0xfe,0x80,0x83,0xcf,0x9f,0xfc,0x2b,0x15,0x7f,0x81,0xc0,0x90,0x48,0x3f,0xa1,0xf3,0x84,0xf3,0x81,0xe5,0x7f,0x97,0xc8,0x23,0xd1,0x10,0x78,0xa8,0x66,0x5f,0x90,0xb0,0xc2,0xa4,0x3c,0x20,0x7d,0x54,0x33,0xf0,0x68,0x14,0xe8,0x1f,0x31,0x7e,0x46,0xce,0x09,0x02,0xe3,0x7f,0x87,0xc3,0x83,0xce,0x48,0x29,0xff,0x20,0x79,0x7a,0x2c,0x70,0x5c,0x14,0x07,0xfa,0x0f,0x1f,0x9e,0x72,0x78,0x0f,0x5b,0x9c,0x16,0x81,0x00,0x60,0x88,0x3c,0x79,0x20,0xf6,0xbf,0xc1,0x66,0x00,0xf3,0xc1,0xf2,0x45,0xec,0x0f,0x18,0x67,0x03,0xf6,0x1f,0x4b,0x78,0x18,0x7f,0xf0,0xbe,0x47,0xfe,0x09,0x03,0xf8,0x03,0xcf,0xc6,0x0f,0x5e,0x87,0xff,0x85,0x00,0xfc,0x5f,0x41,0xe8,0x6f,0x38,0x5e,0x42,0x1f,0x3f,0x80,0x7f,0x27,0xdf,0xe8,0x7e,0x0b,0xef,0x20,0xa4,0x0f,0xca,0x17,0x20,0x81,0x41,0x20,0x17,0xfb,0xfa,0x3e,0x21,0x7c,0x08,0x0b,0xc0,0x77,0xe0,0xe8,0x07,0x8c,0x00,0x1e,0x3e,0x0e,0xf8,0x3a,0x3e,0xe0,0xf3,0xfc,0x2f,0xa4,0x1e,0x49,0xd1,0xe7,0x40,0xd7,0xe2,0x00,0x6f,0x18,0x3c,0x70,0x1c,0x18,0x1f,0xfd,0x7e,0x21,0xf9,0x80,0x7f,0xa0,0x28,0xf2,0xff,0xc3,0xc1,0x03,0x80,0x07,0xa8,0x40,0x61,0xeb,0xf1,0xff,0xfc,0xc0,0x42,0x75,0x30,0x79,0x80,0x04,0x1e,0x50,0xd0,0xf9,0x11,0x88,0x1e,0xa2,0xf2,0x83,0x01,0x88,0x8c,0x40,0xf4,0xe0,0x7f,0x01,0xfb,0x30,0x1c,0x14,0x1b,0x39,0x88,0x07,0xc7,0x38,0x1e,0x7a,0x2c,0x24,0x04,0x1e,0xdc,0x01,0xf1,0x03,0xcb,0x05,0x03,0x07,0xb7,0xf0,0x1e,0xb8,0x18,0x38,0x3c,0xa0,0xa0,0xf2,0xfc,0x07,0xe8,0x1e,0x7e,0x0f,0xa8,0xfe,0x41,0xe7,0x00,0xfa,0x17,0xe6,0x04,0x0f,0x3f,0x60,0x3c,0xcf,0xea,0x0f,0xeb,0xfc,0x04,0x1e,0x7d,0x80,0x79,0x43,0x97,0xe8,0x0f,0x91,0x59,0x37,0xcb,0x7e,0xce,0x4d,0x40,0x3c,0x8e,0x65,0xbf,0x07,0x9d,0x00,0x1e,0xd0,0x75,0x39,0x01,0x46,0xbe,0x0f,0x4a,0x40,0x3c,0x80,0x0b,0x2f,0x80,0x48,0x01,0xe5,0x88,0x24,0x08,0x01,0xa2,0xe0,0xf4,0x84,0x13,0x08,0x00,0x80,};
const uint8_t _A_Levelup1_128x64_10[] = {0x01,0x00,0xde,0x01,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x09,0xef,0x06,0xe4,0x0f,0xf0,0x0f,0xcb,0xff,0xf3,0x8f,0xc7,0x07,0xde,0x7e,0x1f,0x38,0x0f,0xe5,0x9f,0xe1,0xc0,0xf7,0x03,0xee,0x37,0x00,0x81,0xff,0x4a,0x27,0xcf,0x84,0xcc,0xbe,0x63,0xd2,0xff,0xc1,0x60,0x10,0xcf,0xd0,0x5c,0xf1,0xfc,0x99,0x98,0x3d,0x20,0x50,0x08,0x87,0x10,0x3e,0x60,0xf5,0x9f,0xdf,0xa0,0x30,0x09,0x06,0xf8,0x1e,0x74,0xf8,0x4c,0x9b,0xf2,0x1f,0x2d,0xfc,0x02,0x01,0x40,0xa0,0xff,0xce,0x25,0x4f,0xe4,0xc9,0xc1,0xed,0x80,0xc0,0x7f,0xb5,0x64,0xf2,0xe4,0x41,0xff,0x04,0x62,0xaf,0xc0,0x27,0xf4,0x0c,0x85,0xfa,0x22,0x62,0x10,0x78,0xf3,0xff,0x80,0xf3,0xe0,0x70,0x24,0x12,0x0f,0xe8,0x7c,0xe1,0x3c,0xe0,0x79,0xcb,0xe4,0x11,0xe8,0x88,0x3c,0x56,0x33,0x2f,0xc8,0x58,0x61,0x52,0x1e,0x12,0xc6,0x3f,0xd2,0xfa,0x86,0x7e,0x0d,0x02,0x9d,0x2b,0xa6,0x2f,0xc8,0xd9,0xc1,0x20,0x5c,0x66,0x08,0xf3,0xf0,0x79,0xc9,0x05,0x3f,0xe4,0x1f,0x18,0xbf,0xa2,0xc7,0x05,0xc1,0x40,0x4b,0xc5,0xf3,0xce,0x4f,0x01,0xeb,0x73,0x82,0xd0,0x20,0x0c,0x11,0x07,0x8f,0x24,0x1e,0xd7,0xf8,0x2c,0xc0,0x1e,0x78,0x3e,0x48,0xbc,0xab,0xff,0x40,0x79,0xc3,0x38,0x1f,0xb0,0xfa,0x5b,0xc0,0xc3,0xfe,0x85,0xf2,0x3f,0xf0,0x48,0x1f,0xc0,0x1e,0x7e,0x30,0x7a,0xf4,0x3f,0xfc,0x28,0x07,0xe0,0x9e,0x60,0xf1,0x37,0x9c,0x2f,0x21,0x0f,0x9f,0xc0,0x3f,0x9f,0xef,0xfc,0x3f,0x05,0xf7,0x90,0x52,0x09,0xe5,0x0b,0x90,0x40,0xa0,0x90,0x0b,0xfa,0x3e,0x61,0x7c,0x08,0x0b,0xc0,0x77,0xe0,0xfa,0x80,0x03,0xc7,0xc1,0xdf,0x07,0xef,0xe1,0x9d,0x00,0xf3,0x4e,0x8f,0x3a,0x06,0x4f,0x10,0x03,0x7d,0xc1,0xe3,0x80,0xe0,0xc0,0xff,0xe6,0xf1,0x0f,0xcc,0x03,0xfd,0x01,0x47,0x91,0xc0,0x41,0x03,0x80,0x07,0xa8,0x40,0x61,0xeb,0xf1,0xff,0xfc,0xc0,0x42,0x76,0x30,0x79,0x80,0x04,0x1e,0x50,0xd0,0xf9,0x11,0x88,0x1e,0xa2,0xf2,0x83,0x01,0x88,0x8c,0x40,0xf4,0xe0,0x7f,0x01,0xfb,0x30,0x1c,0x94,0x1b,0x39,0x88,0x07,0xc7,0x38,0x1e,0x7a,0x2c,0x24,0x04,0x1e,0xdc,0x0f,0xdc,0xfc,0x92,0x20,0xf1,0xc1,0x40,0xc1,0xed,0xfc,0xfd,0x87,0xd3,0x03,0x07,0x07,0x94,0x14,0x1e,0x5f,0x80,0x7a,0x87,0xd0,0x1e,0x7e,0x0f,0xaa,0x20,0x87,0xec,0x0f,0x38,0x07,0xd0,0x1e,0x65,0xf5,0x81,0x03,0xcf,0xd8,0x0f,0x33,0xfa,0x83,0xfa,0xff,0x01,0x07,0x9f,0x60,0x1e,0x50,0xe5,0xfa,0x03,0xe4,0x56,0x46,0x52,0xdf,0xb3,0x93,0x50,0x0f,0x26,0x91,0x6f,0xc1,0xe7,0x40,0x07,0xb4,0x1d,0x4e,0x40,0x51,0xaf,0x83,0xd2,0x90,0x0f,0x20,0x02,0xcb,0xe0,0x12,0x00,0x79,0x62,0x09,0x02,0x00,0x68,0xb8,0x3d,0x21,0x04,0xc2,0x00,0x20,};
const uint8_t* const _A_Levelup1_128x64[] = {_A_Levelup1_128x64_0,_A_Levelup1_128x64_1,_A_Levelup1_128x64_2,_A_Levelup1_128x64_3,_A_Levelup1_128x64_4,_A_Levelup1_128x64_5,_A_Levelup1_128x64_6,_A_Levelup1_128x64_7,_A_Levelup1_128x64_8,_A_Levelup1_128x64_9,_A_Levelup1_128x64_10};
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
const uint8_t _A_Levelup2_128x64_0[] = {0x01,0x00,0x34,0x01,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0x38,0x1f,0xe0,0x1d,0x97,0xff,0xe7,0x1c,0x1f,0x99,0xf8,0x1c,0xfc,0x1f,0x96,0x7f,0x87,0x03,0xf8,0x0f,0xb8,0xdc,0x22,0x01,0xfb,0x07,0xdc,0x16,0x09,0x00,0xfa,0x03,0xee,0x1d,0x02,0x80,0x7a,0x0b,0xd7,0x31,0x07,0x8f,0x40,0x1f,0x5b,0xfa,0x04,0x06,0x01,0xa0,0x07,0xd5,0x7f,0x00,0x0f,0xe8,0x26,0x06,0x7f,0x40,0x07,0xd4,0xbe,0x05,0x42,0xa0,0x03,0xf2,0x03,0x24,0xcf,0xe0,0x3f,0xc5,0xe9,0x88,0x50,0x72,0x92,0x0c,0x08,0x3e,0x73,0xf1,0xf9,0x0d,0x22,0xf9,0x82,0x07,0xcd,0xbe,0x61,0x10,0x94,0x79,0xa0,0x5f,0xd0,0x7c,0x45,0xe8,0x11,0x09,0x27,0x8c,0x1f,0x50,0xb3,0xf0,0xc5,0x3c,0xe0,0xfb,0x80,0x40,0xb2,0x9f,0xf0,0x7d,0x7a,0xe0,0x10,0xc0,0x7e,0x46,0xe0,0x77,0x00,0x7e,0x42,0xe1,0x98,0x0d,0x2d,0xfc,0x1f,0x71,0x08,0x05,0x3a,0x7f,0x01,0x37,0xd4,0x81,0xfa,0x39,0xf8,0x01,0xfe,0xe0,0x12,0x0a,0x40,0x3e,0xa5,0xef,0xe2,0x98,0x03,0xee,0x01,0x06,0x80,0x10,0x84,0x1f,0x35,0xf8,0x04,0x62,0x00,0x00,0x10,0x7c,0xef,0xe0,0x1e,0x00,0x7e,0x5f,0xc7,0xc3,0x0f,0x07,0xda,0x6c,0x43,0xc4,0x0f,0xb8,0x28,0x3f,0xa1,0xa0,0xfe,0x8a,0x8b,0xfc,0x1f,0xe0,0xfe,0x2f,0xa7,0xe8,0xff,0x30,0x30,0x7f,0x83,0xcf,0xe8,0xaf,0x91,0x7a,0x03,0xff,0xd0,0xdf,0x90,0x7a,0x74,0x1f,0xf2,0xcf,0x10,0x01,0x68,0x01,0xf1,0x17,0x07,0xa5,0x00,0x1f,0x10,0x90,0x7a,0x60,0x3f,0x80,0xd5,0xc7,0xdf,0xe0,0xc0,0xf4,0x80,0x7c,0xc1,0xeb,0x77,0xc0,0x40,0x41,0xe9,0x01,0xe6,0x03,0xd7,0x17,0x7f,0x05,0x08,0x3d,0x26,0x18,0x00,0x7a,0x42,0xc1,0x44,0x0f,0x4e,0x05,0xfc,0x1f,0xa5,0x11,0xff,0x03,0xcc,};
const uint8_t _A_Levelup2_128x64_1[] = {0x01,0x00,0x17,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x2f,0xf8,0x17,0x59,0xfe,0xf8,0x6b,0x37,0xf9,0xf0,0x32,0x7e,0xc1,0xac,0x02,0x19,0xff,0xfe,0x03,0xfc,0x11,0x5c,0xfe,0x7f,0xfe,0xf1,0x8c,0x2e,0x3d,0xce,0x80,0xe7,0xbe,0xff,0x90,0x7c,0xc3,0xe6,0x18,0x0b,0x0f,0xfb,0xf0,0x61,0x8c,0x7c,0x3e,0x19,0x40,0xc0,0x43,0x6f,0xc1,0xe8,0xbf,0xe3,0xa1,0x52,0x08,0x04,0x0a,0xfe,0x83,0x7f,0xdf,0xf6,0x09,0x05,0x88,0x40,0x30,0x89,0x28,0xfb,0xfb,0xf0,0x10,0x40,0x78,0xca,0x0f,0xee,0x00,0x18,0xfd,0x02,0x05,0x08,0x80,0x44,0x3f,0xc6,0x08,0xbf,0xd2,0x3f,0xc0,0xf2,0xfe,0x7f,0x41,0xef,0xf7,0x90,0x40,0xe1,0xf0,0x09,0x06,0xf1,0x3d,0x3a,0x88,0x04,0x63,0xf1,0xa3,0xfc,0x03,0xe6,0xa1,0x10,0x90,0x41,0x28,0x80,0xf1,0xf3,0xbe,0x5a,0xff,0xb2,0x88,0x50,0x3f,0x54,0x80,0x78,0xb0,0xda,0xfb,0xff,0xd8,0x42,0x30,0x50,0x5a,0x8e,0xe2,0x1f,0xfc,0xf7,0x84,0x17,0xf9,0x68,0x84,0x40,0xbc,0x79,0x2f,0xe7,0xdc,0xdf,0x17,0x88,0x46,0x07,0xc5,0xa3,0xfe,0x3c,0x9e,0xff,0x38,0xfc,0x41,0xf0,0x3e,0x5d,0x2f,0xe0,0x1e,0xf2,0x78,0x04,0xe2,0x19,0x80,0xfe,0xe9,0x78,0x1f,0x00,0x7b,0x61,0xf4,0x31,0xc7,0xf8,0xff,0x64,0xb0,0x9f,0xe7,0xff,0xbe,0x10,0x58,0x1b,0xf8,0x81,0xe3,0x01,0xff,0x6f,0xf7,0xe0,0xf5,0xd1,0xc1,0x30,0x18,0x1f,0xec,0x4e,0x13,0x8f,0xfb,0x83,0xda,0x1f,0xe4,0x80,0x65,0xbf,0x71,0x2c,0x0f,0x9f,0xe7,0xdf,0x39,0x1d,0xee,0xfd,0x9f,0x8a,0x40,0xfc,0x17,0xf8,0x4f,0x27,0xff,0xfb,0xf7,0xb8,0x8e,0x7f,0xfc,0x9f,0x43,0x21,0x90,0x0f,0x82,0x08,0x59,0xaf,0xff,0xcf,0xc3,0xa2,0x10,0x0c,0x04,0x1a,0x53,0xe0,0x07,0xa9,0x10,0x60,0x10,0xa9,0x04,0x02,0x01,0x01,0x80,0x83,0xda,0xff,0x1f,0xd0,0x42,0xa8,0x00,0xf1,0x80,0x6a,0x51,0xe3,0xf3,0x08,0x26,0x7a,0x03,0x12,0xc0,0x40,0x44,0x04,0x8f,0x1f,0x39,0xfd,0xa2,0x50,0x08,0x30,0x7c,0xbf,0xdf,0xfe,0x79,0xfd,0xa4,0x50,0x0b,0xc0,0x7c,0x81,0xee,0x96,0x1a,0x10,0xf8,0x83,0xe2,0x2f,0x1f,0x7f,0xec,0x1e,0x7c,0xf8,0x5e,0x08,0x1e,0x70,0x11,0xf0,0xa3,0xd0,0xfc,0x3a,0x38,0x11,0x38,0x83,0xe3,0xf7,0xf1,0xab,0x8d,0x4a,0x2d,0xf1,0x81,0x40,0x81,0xe5,0xc1,0xff,0xfc,0x45,0xc8,0x04,0x1d,0x38,0x38,0xe0,0x1c,0x99,0xff,0xe0,0xbc,0xbf,0x38,0x7c,0x0c,0x1e,0x74,0x28,0x79,0x80,0x49,0xc9,0xc3,0x97,0x83,0xd2,0x15,0x06,0x0f,0x2c,0xde,0x0f,0x87,0x17,0xa4,0x12,0x04,0x1f,0x1f,0x78,0x3c,0xa9,0x70,0xed,0x00,0x3d,0x34,0x92,0x0c,0xf6,0xfc,0xc0,0x78,0xb8,0xe5,0x00,0x1e,0x90,0x88,0x05,0x9f,0x3e,0x2f,0x38,0x5e,0x0e,0x44,0x0f,0x49,0x84,0xab,0x33,0xce,0x07,0xa4,0x72,0x30,0x0f,0x4e,0x04,0x03,0x0c,0x60,0x48,0xbf,0x82,0x0e,0x0f,0x48,0x07,0xff,0x02,0x0f,0x50,0x48,0x83,0xd6,0x01,0x80,0x07,0x89,0x40,0xa5,0xe0,0xf6,0x61,0x8d,0x01,0x22,0x80,0xfa,0xb3,0x03,0xce,0x82,0x0f,0x89,0x07,0x00,0xfe,0x78,0x10,0x7c,0xf8,0x3f,0x22,0x02,0x81,0x82,0x04,0x1e,0xd9,0x0a,0x17,0xf0,0x3e,0x40,};
const uint8_t _A_Levelup2_128x64_2[] = {0x01,0x00,0xed,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x3f,0xe4,0x1f,0xdf,0x40,0x43,0xf3,0xc0,0xa9,0x7f,0xfb,0x03,0xdf,0x66,0x05,0x4d,0xff,0xbc,0x1e,0xf3,0xbf,0xf0,0x14,0xe3,0xf7,0x8f,0xf7,0xc4,0x1e,0xb1,0x3f,0xe0,0x14,0xe1,0xf9,0x02,0x0b,0xc5,0xc1,0xeb,0xcc,0xff,0x03,0xda,0x1e,0x0f,0x48,0x3f,0xbf,0xfd,0xf8,0x07,0xad,0xfc,0x1e,0x57,0xff,0xf4,0x0f,0xe7,0xff,0x07,0xaf,0x8e,0xff,0xf8,0xed,0xc7,0xee,0x1f,0xc8,0x18,0x34,0x41,0xeb,0xc3,0x9f,0xfc,0x3f,0x70,0xfe,0x07,0xfe,0x01,0x9c,0x0b,0x88,0x88,0x41,0xe7,0x1f,0xc8,0x5f,0xe0,0x7c,0x08,0x7c,0x03,0xf9,0x7f,0x9e,0x07,0xd3,0x8f,0x17,0x80,0x5e,0xde,0xe5,0x0a,0xff,0x4f,0xe3,0xc0,0xf4,0xc7,0xcf,0xe0,0x11,0x32,0x68,0x84,0x07,0xf7,0x3f,0x4b,0xa7,0xe2,0x7f,0x7f,0x82,0x70,0x20,0xb9,0xdd,0x54,0x08,0x3e,0x21,0xe4,0xfc,0x4d,0xff,0x10,0xe9,0x86,0x22,0xc0,0x1f,0x1b,0xf8,0xb8,0x58,0x47,0xfe,0x99,0xda,0x31,0xd0,0xcc,0x46,0x03,0x53,0x82,0xbd,0xe7,0x83,0xe9,0x3f,0x99,0xf0,0x20,0x90,0x28,0x24,0x06,0x05,0x80,0xbf,0xe3,0x2f,0xeb,0xe5,0x07,0x8c,0x04,0x02,0x3a,0x4e,0x07,0xbf,0x00,0xa6,0x25,0xf1,0xe0,0x30,0x10,0x00,0x78,0xc2,0x30,0x13,0xc0,0x79,0x00,0x0e,0xfd,0x80,0xa0,0x03,0xcb,0x21,0x0a,0x08,0x88,0x39,0x19,0x83,0x00,0x07,0x8c,0x0a,0x05,0x10,0x30,0x0f,0x03,0x7e,0x0f,0x3c,0xe7,0xbe,0x03,0x20,0x07,0x96,0x82,0x05,0x00,0x90,0x23,0xd2,0x33,0xff,0x07,0xa0,0x0c,0x41,0xe7,0xc7,0x07,0x8c,0x6b,0x9d,0x01,0x15,0x88,0x3c,0x68,0x1a,0x88,0x54,0x00,0x18,0x38,0xb0,0x10,0x9e,0x04,0x1e,0xa1,0xf1,0xc7,0x7f,0xfc,0x7f,0xd0,0x78,0xc1,0xe0,0x18,0x00,0xc8,0xa0,0x07,0x01,0xaa,0x85,0x36,0x47,0xce,0x3f,0x28,0x69,0x20,0x71,0x10,0x70,0x78,0xe3,0xc2,0xc3,0xff,0x07,0x18,0x00,0x60,0x38,0x0a,0x54,0x23,0xff,0x87,0xc8,0x68,0xa1,0x5f,0x80,0x7a,0x8c,0x06,0x49,0x90,0x80,0xd3,0x24,0x01,0x61,0xfc,0xfe,0xc1,0xeb,0x8a,0x92,0x54,0x20,0x15,0x09,0x06,0xa7,0xc0,0xeb,0x20,0x71,0x5f,0xe1,0xf0,0x0a,0xa4,0xc2,0x41,0x60,0xa8,0x40,0x7e,0x1e,0xff,0xe8,0x3c,0xa1,0xff,0xf8,0xf4,0xa3,0xa9,0x30,0x91,0x58,0xab,0x1a,0x9f,0x87,0x1e,0xff,0xde,0xc7,0x8b,0x47,0xd2,0x1f,0x1e,0xa4,0x42,0x45,0x42,0xac,0x07,0xc7,0x8f,0x3f,0xff,0x61,0xff,0xff,0x7e,0xfc,0x1f,0x40,0x0f,0x41,0xf8,0xf9,0xdf,0xa3,0xe3,0x7f,0x98,0x7c,0x62,0x2e,0x21,0xae,0x40,0x78,0x00,0xc2,0x4f,0x91,0x40,0x43,0xe3,0x1f,0x75,0x8d,0x7f,0x53,0x80,0xf1,0xbb,0xd0,0x00,0x30,0x0d,0x26,0x7f,0xff,0xcf,0x97,0xc0,0x60,0x1f,0x00,0x50,0x82,0x07,0xff,0xf3,0xfe,0xe0,0x64,0x94,0xf8,0x07,0x42,0x4f,0xa9,0x81,0x7f,0x3e,0xe0,0xf2,0xfe,0x78,0x3d,0xf0,0x1a,0x24,0xc2,0x01,0x60,0x88,0x07,0xc7,0xfc,0x0f,0x10,0xe8,0xa4,0xca,0x01,0x84,0x1f,0x94,0x3f,0x52,0xdf,0x10,0xf0,0xf9,0xfe,0x3f,0xfe,0x3c,0xf2,0x01,0x04,0x88,0x17,0xc5,0xe4,0x30,0x02,0x20,0xf7,0xfc,0xff,0x9f,0xfc,0x0a,0x31,0xa0,0x82,0x48,0x20,0x00,0x11,0xd4,0xe0,0xb3,0xfc,0x7f,0x3f,0xcf,0xf9,0xff,0x90,0xc0,0x03,0xe2,0x0f,0x36,0xf8,0xc3,0xf8,0x3e,0x7b,0xc0,0xf4,0x6f,0xf0,0x00,0xfa,0xe0,0x61,0x50,0x7f,0x05,0xde,0x38,0x7e,0x38,0x04,0x18,0x7a,0x24,0x11,0x81,0x81,0xc7,0xc1,0x13,0xc0,0x03,0x87,0x9f,0x80,0xd5,0x03,0xd3,0x07,0x0a,0x85,0x7c,0x20,0x3e,0x00,0x78,0xed,0xc2,0xe3,0x05,0xe0,0x40,0x23,0x00,0x41,0x41,0x8f,0x81,0x44,0x2b,0x21,0xa5,0x6a,0x31,0x50,0x4c,0x07,0xe6,0x19,0x00,0xc4,0xea,0xb2,0x41,0x91,0xfc,0x07,0xc7,0x15,0x01,0xb0,0x03,0xc6,0x0e,0xe4,0x19,0x8c,0x03,0x18,0x0f,0x1d,0xc7,0xef,0xff,0x08,0x87,0x46,0x20,0x86,0xc1,0x01,0x0f,0x07,0x01,0x83,0x81,0x4a,0xb9,0x06,0xe1,0x84,0x7c,0x20,0xe0,0xc1,0x83,0x17,0x46,0x03,0x7f,0xc0,0x18,0x48,0x5e,0x25,0x91,0x47,0x88,0xdc,0x40,0x82,0x00,0x1a,0x06,0x88,0xc2,0x20,0xf6,0x00,0x21,0xd4,0x4b,0xe2,0x0f,0x15,0x79,0x83,0xd7,0x41,0xaa,0x85,0x2f,0x87,0xfe,0xa9,0x10,0x7b,0x82,0x4b,0xfc,0xbf,0x11,0x29,0x00,0x1b,0x21,0xaa,0x95,0x03,0x87,0xfd,0x94,0x07,0xc4,0x20,0x3e,0x5f,0xff,0xc4,0x2e,0x02,0x0d,0x50,0x30,0xe9,0x07,0xe3,0xf6,0xff,0xfe,0x61,0x70,0x61,0xfa,0x83,0xc5,0xc2,0x4a,0xf2,0x81,0x9e,0xc4,0x1e,0xbf,0x8d,0x46,0xab,0x14,0x0f,0x20,};
const uint8_t _A_Levelup2_128x64_3[] = {0x01,0x00,0x2d,0x03,0x8f,0xc0,0xb8,0x1f,0xfb,0xfd,0xe2,0x7f,0xf8,0x02,0x0f,0xff,0xff,0x03,0xff,0x00,0xc6,0xff,0x36,0xe0,0x47,0xfd,0xff,0x08,0xff,0xf3,0xff,0x3f,0x05,0x8f,0xf0,0x1e,0x5f,0xf8,0xfe,0x02,0xfb,0xff,0xf8,0x43,0xff,0x99,0xfd,0xf8,0x44,0x81,0xe7,0x17,0x88,0x7d,0x37,0xe0,0xf2,0x87,0xe7,0xff,0xe0,0x11,0xfe,0x83,0xca,0x1f,0x20,0xf8,0x0f,0x46,0x0f,0xfe,0x83,0xf6,0xff,0xfc,0xf0,0xfa,0x47,0xec,0x1e,0x08,0xf8,0x3c,0xa0,0x7c,0x3f,0xff,0x9c,0x1e,0x93,0xf8,0x06,0x02,0x1f,0xf8,0x2c,0x8c,0x07,0xc1,0xff,0xfd,0x83,0xdb,0xc1,0x07,0xfc,0x40,0x6f,0xda,0x0d,0x47,0xff,0xf2,0x0f,0x4b,0xf8,0x7c,0x60,0xda,0x88,0x0c,0x72,0x01,0xb0,0xff,0xe0,0x01,0xe9,0xff,0x80,0x68,0x21,0xff,0xa9,0x06,0x02,0x01,0xf2,0xbf,0x40,0x12,0x44,0x1f,0x2b,0x82,0xa1,0x7d,0x11,0xf8,0x05,0xf8,0x1e,0x74,0x7f,0x80,0xc0,0x75,0x50,0xa8,0x04,0x83,0xf0,0x0f,0x1b,0xe1,0x48,0x6f,0xfb,0x78,0x38,0x3c,0x40,0x09,0xfc,0x81,0x83,0xcb,0xfb,0xbf,0xbf,0xcb,0xbe,0x1a,0x8d,0x56,0xaa,0x55,0x80,0x85,0x18,0xc4,0x5e,0xb3,0xce,0x00,0x7d,0x7b,0x80,0x21,0xdf,0xcf,0xef,0xee,0x72,0x2f,0x8e,0xaa,0x01,0xa8,0xd1,0x62,0xa7,0xfa,0x0c,0x06,0x7d,0x82,0x33,0x8f,0x3d,0xfe,0x04,0x18,0x15,0x68,0xc0,0x1e,0xa2,0x02,0x1f,0x0f,0xff,0xbf,0x3f,0xe3,0xcf,0xc7,0x63,0xca,0xd7,0xe7,0xf5,0x58,0xa8,0x3e,0xa3,0x80,0x8e,0x29,0xfe,0x3c,0x2e,0x30,0x0b,0x87,0x76,0xea,0x73,0x11,0x10,0xd8,0x01,0xe5,0xcf,0x9f,0xcf,0xf5,0x50,0x2d,0x61,0x80,0x75,0x38,0xa2,0x28,0xda,0x09,0x63,0x9f,0x1f,0x0c,0xf8,0x3e,0x35,0x6a,0xad,0x54,0x3a,0x20,0x01,0xba,0x7f,0xf7,0xf9,0xff,0xbc,0xfe,0x7c,0x9c,0x1d,0x5e,0xbb,0x57,0xa6,0x85,0x68,0xb5,0x5b,0x8d,0xff,0x7f,0xde,0x0f,0x18,0x60,0xe8,0x43,0xc3,0x55,0x86,0x87,0xcb,0x31,0xfd,0xff,0xf9,0xfc,0xe4,0xe1,0xd4,0x72,0xb5,0x41,0xf1,0xcd,0x42,0x88,0x63,0xe4,0xff,0xfe,0x7c,0xff,0x18,0x38,0x5c,0x68,0x15,0x5a,0xbd,0x5e,0x2a,0x1f,0x2f,0x87,0xcf,0xf3,0x27,0xfc,0x41,0xe5,0x4b,0xe2,0x00,0x16,0x29,0x86,0x3f,0x0f,0x8e,0xe2,0x07,0xfc,0x87,0x85,0xc6,0xc0,0x1f,0x29,0xa8,0x7c,0xbc,0x13,0x9f,0x74,0x0f,0xd1,0x0f,0x0d,0x0e,0xc8,0x3c,0x56,0xa2,0xf0,0xc0,0xbf,0x19,0x8f,0xfc,0x07,0xf9,0x06,0x0b,0x8d,0x40,0x3e,0x55,0x50,0xf9,0x7e,0x38,0x5f,0xf8,0x00,0x04,0x47,0xc6,0x80,0x10,0x21,0x42,0xaf,0x1d,0x09,0xfe,0x00,0x1e,0x20,0x01,0xec,0x07,0x46,0xab,0xdf,0x03,0x94,0xf3,0x85,0x0f,0x07,0x90,0x7c,0x7d,0x5a,0xaf,0xfe,0xbf,0x74,0x1f,0x19,0x54,0xf3,0xd0,0xb5,0x1e,0x1a,0xdc,0xfa,0xb5,0x5a,0xed,0xd6,0x02,0x1f,0x2f,0x00,0x0c,0x78,0xf0,0x1d,0x03,0x78,0x7f,0x5a,0xa0,0x08,0xea,0x47,0xe3,0x38,0xa0,0x40,0x25,0x1e,0x34,0xf9,0x55,0x2e,0xa0,0x01,0xaa,0x87,0xc8,0x00,0x7f,0xa8,0x06,0x8e,0x15,0xfc,0x1e,0x0f,0xab,0xf4,0x1f,0x20,0x71,0x42,0xbf,0x1e,0x70,0xc0,0xf5,0x2a,0xb7,0x7a,0xbd,0x74,0x3e,0xdf,0x8f,0xfe,0x0e,0x54,0x1f,0x59,0x54,0xaa,0x01,0x08,0xc0,0x28,0xc7,0xfe,0x63,0x10,0xf8,0x80,0x04,0x3f,0x08,0x81,0xd5,0x7f,0x37,0xe1,0xf1,0xff,0xea,0x70,0x41,0xf1,0x90,0x6a,0x20,0x5f,0xeb,0xf8,0x4c,0x7e,0x9d,0xff,0xff,0x7e,0xfe,0x1f,0x6d,0xf5,0xff,0x51,0x2a,0xd6,0x7b,0xcf,0xe3,0xaf,0xd4,0xe0,0x03,0xe2,0xa3,0x18,0x17,0xf2,0xf6,0x7f,0x3a,0xa9,0xfe,0x09,0xe3,0xa8,0x85,0x6b,0x07,0xe5,0xaf,0x80,0xe0,0x35,0x40,0x11,0x0f,0x97,0xfc,0x30,0x35,0x42,0xf9,0x07,0xde,0xfd,0x0f,0x0f,0x93,0xf0,0xb5,0x58,0x10,0xe9,0x07,0xca,0x7d,0x1f,0x1f,0xec,0xf2,0x7c,0x57,0x10,0xfa,0x6a,0x71,0x40,0x53,0x80,0x4e,0x03,0xe5,0x56,0x1f,0x9a,0x98,0x40,0x0c,0xb7,0x1d,0x77,0xab,0x54,0xc1,0x1d,0x5e,0x88,0x40,0x48,0x21,0xf0,0x4c,0x02,0x23,0x55,0xea,0xaf,0x86,0xab,0x05,0x80,0x58,0x03,0xa7,0xf4,0xb4,0x6a,0xb1,0x5a,0xed,0x57,0xec,0x04,0x38,0xbd,0x16,0xc8,0x3e,0x30,0xa8,0x07,0xf3,0xb1,0x01,0xb0,0x07,0xc6,0xaf,0x5f,0xaa,0xcd,0x60,0x1d,0xc4,0xfa,0x6a,0x21,0xdb,0x80,0xe0,0xea,0xc0,0x43,0xeb,0xc0,0x6a,0xc3,0xe3,0xa0,0x85,0x7f,0xab,0x3f,0x5a,0xb9,0x70,0x6a,0xe0,0x32,0xbf,0xf5,0x43,0xe7,0xff,0xdb,0x85,0x44,0x38,0x3f,0xa3,0xd9,0xda,0xa1,0x50,0xa2,0x00,0xcf,0x6a,0x67,0xc3,0x00,0x28,0x7c,0xf8,0x1a,0xf0,0xf9,0x80,0x12,0x55,0x28,0x94,0x2f,0xc7,0xc7,0x6b,0x0f,0x41,0x84,0x40,0x03,0x80,0xf0,0xf7,0xc3,0x8a,0x00,0x2c,0xd0,0x84,0x75,0x5c,0x2f,0x8e,0x7c,0x3f,0x10,0xd1,0xf1,0xfc,0x20,0x27,0x62,0x00,0x18,0x18,0x74,0xca,0x91,0x1f,0x8f,0xe1,0xba,0xae,0x18,0xfe,0x28,0x44,0xbe,0xba,0xbf,0xd6,
const uint8_t _A_Levelup2_128x64_4[] = {0x01,0x00,0x90,0x02,0xff,0x80,0x3c,0x01,0xf1,0xff,0xe0,0x3f,0x7d,0xff,0xd1,0x0f,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x2d,0xff,0xee,0x0f,0xef,0x47,0xff,0xfc,0x06,0x2d,0xf8,0x3d,0xe0,0x3e,0x49,0x3f,0xc0,0xfc,0x7f,0x8f,0xfc,0xed,0x02,0x37,0xff,0xc5,0xbe,0x01,0xf0,0xaf,0xe0,0xc1,0xe7,0xe0,0xff,0xc0,0xc2,0xe3,0x1f,0xf8,0x4f,0xe0,0x17,0x0b,0xf5,0x81,0x34,0x40,0xf1,0xb8,0xc1,0x38,0x1f,0xd8,0x3f,0xe2,0x73,0x00,0xf7,0xc7,0xe4,0x02,0xb1,0xff,0xcf,0xf0,0x02,0x81,0xc0,0x77,0xe0,0x37,0xf8,0x47,0x82,0xff,0x0e,0x6e,0x1c,0x1d,0xc4,0x3e,0x08,0x0c,0x0b,0x80,0x2e,0x1f,0x00,0x08,0x60,0x06,0x02,0xc3,0xc0,0x41,0xe4,0x09,0x12,0x70,0xd8,0x23,0xf8,0x08,0x78,0x3c,0x7e,0xf0,0x78,0x1c,0x03,0x81,0x07,0xff,0x40,0xc0,0xa5,0x19,0x10,0x8a,0x00,0xc6,0x05,0xc4,0xd7,0xc7,0xc0,0x82,0x00,0x13,0xf1,0xa4,0xc6,0x9e,0x08,0x3b,0xf8,0x3c,0xcb,0xa4,0x02,0x13,0x90,0xc1,0xa0,0x1a,0xcd,0x56,0xa8,0x84,0x50,0x0f,0x67,0xff,0xe7,0xf1,0xf9,0xfb,0x3f,0x30,0xfa,0x80,0xd8,0xa0,0x71,0x40,0x78,0xff,0x39,0xfe,0x7b,0xff,0x9f,0x89,0xff,0x85,0xc0,0x35,0x7a,0xed,0x58,0x90,0x45,0xe5,0x87,0x1f,0x94,0x02,0x9f,0x08,0xca,0x01,0x8a,0x9f,0x15,0x07,0x8d,0xe3,0x80,0x0f,0x30,0xc8,0xf0,0x35,0x41,0xf1,0x8d,0x14,0x13,0x9f,0xfb,0x07,0x8c,0x02,0x21,0xd0,0x0b,0x15,0x7e,0x2a,0x51,0x1b,0x07,0xfb,0xcd,0xff,0xe1,0x9f,0x8b,0x40,0x5e,0x1d,0x54,0xa8,0x3c,0x53,0xc9,0xce,0x43,0xff,0x01,0x44,0x93,0xc4,0x5a,0xc5,0x55,0xa8,0x40,0x77,0xd1,0xe8,0x07,0xdd,0xa4,0x20,0xf1,0xd8,0x07,0xca,0xd4,0x1f,0x28,0xf3,0x80,0x6f,0xf3,0x05,0x78,0xc1,0x14,0xe7,0x7f,0xaa,0xd5,0x60,0x30,0x48,0x06,0x02,0x3f,0xfe,0xfe,0x90,0x07,0x51,0xaa,0x40,0x0e,0xa8,0xbe,0x66,0x91,0xe3,0x86,0x45,0x3c,0x3f,0x96,0x39,0xd5,0x2a,0xa1,0x04,0xf7,0xfe,0xc4,0xa3,0xe8,0xd5,0x7f,0xf5,0xfb,0xa0,0xfa,0x16,0x87,0xc7,0x6f,0x80,0x55,0x3f,0xa1,0xf3,0x1f,0x8b,0xc9,0x38,0x70,0x30,0x20,0xeb,0x3f,0x5a,0xa0,0x08,0xb8,0x0c,0x1e,0x58,0x10,0x18,0xd0,0x03,0xef,0x54,0x09,0xab,0x9c,0x77,0x5a,0xaf,0x57,0xe8,0x16,0xd1,0xfb,0x85,0xc2,0x00,0x1f,0x50,0x80,0xd5,0x22,0x20,0xf1,0xff,0x7e,0x3f,0x01,0xfb,0xec,0x7f,0xef,0x12,0x00,0x78,0x87,0xce,0x2b,0x04,0x82,0xc5,0x03,0xc4,0x08,0x1f,0x1c,0x07,0xf9,0xbf,0x0f,0x8b,0x60,0x43,0xe9,0x5b,0x4f,0x90,0x7d,0x6a,0x35,0x58,0x28,0x04,0x59,0xe3,0xbe,0xbf,0x83,0xc7,0x59,0xef,0x3f,0x8e,0xbc,0x3e,0xbf,0xf8,0xf8,0x04,0x43,0xeb,0x55,0xa2,0xd0,0x6a,0xb1,0x58,0x07,0xee,0x13,0x97,0x07,0x8e,0xb0,0x7e,0x41,0xf5,0xe0,0x7f,0xe1,0xb1,0xf8,0x7a,0xfd,0xc3,0xe3,0x05,0xb0,0x43,0xf8,0x17,0xf6,0xf8,0xeb,0x35,0x40,0x02,0x0f,0xa4,0xc2,0x09,0xe0,0x8c,0x40,0x2a,0xa1,0xf8,0x09,0x95,0xc8,0x2a,0x41,0xf9,0x00,0x0c,0x40,0x04,0x35,0x14,0xa1,0x00,0x06,0xa7,0x55,0xaa,0x17,0x84,0x00,0x36,0x00,0x19,0x6b,0xbd,0x5a,0xa6,0x08,0xc0,0xc3,0xeb,0xf8,0x98,0x40,0x22,0xa1,0xe3,0xff,0xd5,0xea,0xb6,0x53,0xf9,0x03,0xc6,0xd1,0x00,0xc0,0x6b,0xb5,0x5f,0xb0,0x10,0xc2,0xe0,0x1b,0x00,0xf9,0xfb,0xbf,0x35,0x1f,0x28,0x7d,0x27,0xf5,0x5f,0xe1,0x00,0x4c,0x23,0xfe,0xd5,0xc3,0xb7,0x01,0xc1,0xd5,0x80,0x87,0xd7,0x80,0xd5,0x87,0x8b,0x01,0xff,0xfd,0x87,0x50,0x00,0x95,0x44,0x18,0xf8,0x29,0xfb,0x33,0xd0,0x87,0x07,0xf4,0x81,0x3b,0x50,0xfc,0xe1,0x1f,0x70,0xf4,0x5f,0xea,0xb5,0x03,0x01,0x69,0xc3,0xe6,0x00,0x49,0x52,0x01,0x3d,0xe1,0xf8,0x30,0x8c,0x16,0x82,0xdc,0x1e,0x68,0x71,0x40,0x05,0x1a,0x0f,0xa1,0x84,0x40,0x0f,0x4f,0x2f,0x0a,0xac,0x42,0x03,0xab,0x0e,0xa8,0x18,0x60,0xcc,0x15,0x6e,0xa3,0x85,0x6a,0xb4,0x16,0x09,0x97,0xd7,0x57,0xfa,0x0f,0x28,};
const uint8_t _A_Levelup2_128x64_5[] = {0x01,0x00,0x9c,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1f,0xff,0xfb,0xcf,0xff,0xf0,0x3f,0xc0,0x18,0x7e,0x1e,0x30,0x83,0xdf,0xef,0xd0,0x0e,0x27,0xf6,0xf7,0xfc,0xe7,0x83,0x9b,0x7f,0xff,0x8f,0xff,0xa4,0x63,0x1c,0xe3,0xea,0xf3,0xd1,0xc0,0x20,0xe7,0xc6,0x84,0x2f,0x5b,0x97,0xfe,0xef,0xca,0xf8,0xf1,0xe0,0x20,0xd6,0xff,0x4c,0x7d,0x9a,0xad,0xd5,0x87,0xe1,0x4f,0xc0,0x7f,0xff,0xc3,0xe4,0xbe,0x40,0x2e,0xd5,0x5b,0xae,0x0f,0xe7,0x0f,0xf0,0x7f,0xfc,0x22,0x04,0x9b,0xc0,0x35,0x7a,0xad,0x56,0x1b,0xff,0x00,0xf8,0x7f,0x78,0xe0,0xf4,0x9f,0xe0,0xaa,0xa0,0x01,0xd6,0xcf,0xe0,0x04,0xe1,0x38,0x98,0xf8,0x67,0xfc,0x70,0xf0,0xea,0xa3,0x50,0xf0,0x79,0x13,0x93,0xa1,0xff,0xa3,0xd5,0xc3,0xe3,0x17,0x80,0x40,0x3f,0x80,0xf5,0x0b,0x0e,0xbf,0x56,0x02,0x19,0x70,0x3c,0x67,0x07,0xf6,0xc7,0xd9,0xee,0xa5,0xf1,0x9a,0xc0,0x20,0x90,0x03,0x00,0xef,0xfd,0xe0,0xf2,0x87,0xec,0x37,0x5a,0xaf,0x55,0xa8,0x3e,0x23,0x12,0xfe,0xf7,0xdb,0xa3,0x9f,0x86,0x74,0x2b,0xb5,0x5e,0xa8,0x08,0x60,0x20,0xf1,0xf8,0x10,0x12,0x11,0xa8,0xd7,0x17,0xc7,0x56,0x0d,0x18,0xe0,0xc0,0x8f,0xa5,0xff,0x89,0xf6,0x0b,0xe5,0xdf,0xaa,0x40,0x6f,0xe0,0xf1,0xfd,0xb7,0x0e,0x07,0xe8,0xd5,0x7f,0xb5,0x7b,0xa8,0x06,0x02,0x1f,0x8c,0xf1,0xb0,0x47,0xc7,0xef,0x07,0x8f,0xd7,0xaf,0x57,0xaf,0xdf,0xea,0xb8,0x58,0x7e,0xff,0xce,0x1d,0x12,0x10,0xfc,0xe0,0x7e,0xcf,0xd6,0xab,0xf5,0xba,0x27,0x0c,0x0d,0xbc,0x26,0xe2,0xbf,0xcb,0xe0,0x15,0x5b,0xed,0x5f,0xef,0x55,0xa0,0x84,0x04,0x1e,0x30,0xf7,0x89,0x41,0x8e,0xc2,0x7f,0x2f,0xd1,0xb8,0xaf,0xf7,0xfb,0xf2,0xcc,0x7e,0x70,0xe8,0x07,0x52,0xab,0x57,0xab,0xd7,0x68,0xb0,0x58,0x00,0x6c,0x6f,0x8b,0x21,0xb1,0xa5,0x88,0x3e,0xc6,0xe4,0x17,0x0d,0x53,0xaa,0x1f,0x51,0x00,0x8f,0x4b,0xff,0x0c,0x0f,0x96,0xfc,0x3e,0x3f,0xf0,0xf9,0x40,0x3f,0xa0,0xf2,0xc4,0xc0,0xe8,0x1f,0x5e,0xef,0xff,0xbf,0x7d,0xa2,0xb0,0x0b,0xf1,0x7f,0x10,0x8f,0x82,0x0f,0x00,0xd7,0x7f,0xf5,0x7f,0xed,0x7c,0x0c,0x3c,0x38,0x0f,0xfc,0xe7,0xfd,0x8d,0xff,0xc7,0xcf,0xe2,0xff,0x2a,0xa8,0x7c,0x68,0x38,0x0e,0xf9,0x88,0x70,0xe3,0x11,0x80,0xeb,0xf7,0xfa,0xbf,0x76,0xbc,0x4c,0x20,0x01,0x83,0x08,0x45,0xc0,0x50,0x76,0xe8,0x80,0x11,0x42,0x58,0x06,0x88,0xff,0xe7,0xd0,0x5d,0x5b,0xf8,0x40,0x02,0x77,0x10,0x01,0x70,0x3e,0x2b,0xf1,0xbc,0x4e,0x2b,0xb7,0x5a,0xbd,0xdd,0x06,0x31,0x5a,0x00,0x7c,0x7c,0x1f,0xcf,0xbf,0xff,0xd3,0x78,0xdd,0x87,0x8b,0xd4,0x1f,0x48,0x04,0xc1,0xc0,0x57,0x81,0xd0,0xa7,0xc6,0xab,0x05,0xa0,0x18,0x44,0x20,0x58,0xcc,0x1c,0x7f,0xe1,0xab,0xf5,0x6b,0x84,0x42,0x1f,0x51,0x09,0x43,0xa8,0x17,0x51,0xe0,0x90,0x86,0x0b,0x50,0xb2,0x90,0x86,0x01,0xf0,0x81,0xda,0x0c,0x82,0x5f,0x1f,0xfe,0xbf,0x54,0xf6,0x1d,0x80,0x74,0x96,0x23,0xd8,0x80,0x85,0xc7,0xab,0x57,0xaf,0xd5,0x66,0xb5,0x4e,0xe5,0x51,0xc2,0x7a,0x88,0x76,0xe0,0x78,0x3a,0xbd,0x77,0xab,0xdc,0x26,0x16,0x09,0xdf,0xab,0x7f,0x52,0xd8,0x97,0xce,0xab,0x7f,0xea,0xd1,0x20,0x14,0x0f,0x84,0xff,0x6e,0x7b,0x11,0xf8,0xfe,0x80,0x83,0xae,0xd5,0x5a,0x87,0xe5,0xe0,0x9f,0xd5,0xdb,0x43,0x5d,0x5e,0x11,0x88,0x40,0xe2,0x3e,0x18,0x07,0x9e,0xff,0xad,0x5e,0x18,0x00,0x83,0xe3,0x2a,0x07,0x0f,0xf3,0x9f,0xff,0xb7,0x85,0xc4,0xb8,0x21,0xf2,0x13,0x8c,0xd6,0xaa,0x4e,0x1e,0x3e,0x73,0x9d,0xba,0x10,0x37,0xaa,0x34,0x5e,0x1e,0xff,0xff,0xf3,0xb0,0x1e,0x88,0x7d,0x7a,0xb4,0xda,0x84,0x01,0x9a,0x3e,0x38,0x02,0x68,0x40,0x0d,0x07,0x1f,0x8d,0xff,0xec,0x0f,0x1a,0xb0,0x7d,0xaa,0xb0,0x33,0x00,0xc7,0x04,0x02,0xb2,0x10,0xf3,0x7e,0x9b,0xa7,0x3b,0xff,0x00,};
const uint8_t _A_Levelup2_128x64_6[] = {0x01,0x00,0x54,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0x5f,0x78,0x37,0x20,0x3f,0xc0,0x7e,0x4f,0xff,0xde,0x3e,0x38,0xae,0xf9,0xf0,0x1c,0xe0,0x7e,0xf8,0xf3,0x3f,0xfd,0x9f,0xdc,0x1f,0xbe,0x6c,0x03,0x31,0xfd,0x1f,0xdc,0xca,0x01,0x60,0xfd,0x03,0xaa,0xff,0x09,0x80,0x60,0x3e,0x80,0xfa,0xdf,0xc1,0x20,0x10,0x0f,0x48,0x3e,0xab,0xf0,0x20,0x78,0xf4,0x81,0xd3,0xf7,0x07,0xfc,0xbf,0x03,0xff,0x87,0xe9,0x36,0xe0,0xf8,0xf1,0xcb,0xec,0x30,0x09,0x86,0x93,0x7f,0xf7,0x0f,0xc6,0x5e,0x21,0x00,0xa0,0x52,0x23,0xe0,0xe7,0xfe,0x83,0xc6,0x10,0x6f,0x1a,0x46,0xfc,0x5f,0x1f,0xcc,0x59,0xbc,0xb1,0x3b,0xe4,0x6c,0x03,0xc6,0x0e,0x0f,0x1c,0x7e,0xfb,0x07,0xdf,0x59,0xad,0xfe,0xf9,0x4b,0x84,0x7f,0xb0,0x79,0x0f,0x76,0x1c,0x7e,0xff,0x8d,0x2e,0x5e,0x07,0x4e,0x97,0xfd,0x7f,0xc0,0xf6,0xfd,0xfe,0xec,0xb5,0x88,0x17,0x4a,0x60,0x2c,0x4f,0x79,0xbd,0x2a,0xb3,0x88,0x17,0x8a,0xa0,0x0f,0x2f,0x88,0x85,0xaa,0xb3,0x08,0x15,0x8a,0xa1,0xbd,0x03,0x8f,0xc0,0x7a,0x65,0x02,0xea,0xc4,0x20,0x54,0x2a,0xc0,0x20,0x6f,0x9f,0x0f,0x98,0x30,0x7f,0xd8,0x7f,0x1f,0xf8,0x1e,0xb7,0x78,0xf7,0xe3,0xf6,0x20,0x2c,0x3f,0x0f,0xdf,0xd5,0x88,0x83,0xc6,0xb8,0x1f,0x18,0x7f,0xf0,0xc4,0x90,0x7c,0x1d,0x56,0x3f,0x02,0xe1,0x55,0xc7,0xe3,0x07,0x07,0x13,0x50,0xa7,0xf0,0x2d,0x2e,0x63,0xff,0xcf,0x94,0x07,0xc7,0xc7,0xff,0x8f,0x84,0x4a,0xfb,0x7e,0xb1,0x49,0xab,0xf0,0x1e,0xa4,0x9f,0x97,0x3d,0xf0,0x16,0x44,0x04,0x21,0xe1,0xfe,0x5d,0xa8,0xb3,0x08,0x0d,0x92,0x21,0xf5,0x8f,0xfe,0x2f,0x7f,0xcf,0x08,0x3c,0xa0,0x17,0x8c,0x2c,0x7e,0x03,0xc4,0x87,0xfd,0x61,0xff,0xeb,0xef,0xf0,0x64,0x3f,0xf8,0xec,0x02,0xe1,0x05,0x88,0x40,0x68,0x90,0x0f,0xaa,0xac,0xbf,0x9f,0xfd,0xff,0x7e,0x30,0x0f,0x18,0x4c,0x82,0x05,0x22,0xc0,0x7d,0x01,0x83,0xfd,0xf6,0x7f,0xaf,0x7f,0xe9,0xc4,0x1a,0x84,0x0f,0x48,0x27,0xe3,0x85,0x6f,0x09,0x0f,0xff,0xf3,0x10,0x87,0xc1,0x22,0x20,0xf2,0xa0,0x03,0xc6,0x86,0x6e,0x1f,0xbf,0xf7,0xe7,0x00,0x83,0xc6,0x22,0x34,0x08,0x14,0x48,0x1e,0x37,0xef,0x3c,0x0f,0xfc,0x43,0x1f,0x9f,0x02,0x07,0xf0,0x90,0x83,0x04,0x44,0x30,0x49,0xe4,0x06,0x01,0x1c,0xfe,0x04,0x07,0x67,0x03,0xb8,0x48,0x78,0x10,0x48,0xc8,0x3c,0x60,0x16,0x08,0x00,0x08,0x5e,0x43,0x4b,0x87,0x64,0x24,0x38,0x0f,0xec,0x36,0x41,0x0c,0x80,0x64,0x01,0xe3,0x00,0xf0,0x7b,0xf1,0x70,0x1b,0x04,0x47,0x01,0x07,0x87,0xd0,0x26,0x90,0x0c,0x64,0xc2,0x01,0xf0,0x58,0x0c,0x2e,0x1c,0x4f,0x18,0x04,0x06,0x09,0x40,0xe2,0x60,0x30,0x7b,0x88,0x07,0xfb,0xe2,0x0f,0x1f,0x84,0x1c,0x1e,0x30,0x68,0x19,0x48,0x6f,0xf8,0x0c,0x04,0x3f,0xdd,0xff,0xf6,0x45,0xe4,0x10,0x08,0x4c,0x03,0xf1,0x00,0x47,0x8c,0x82,0x81,0xc0,0x85,0xa4,0x07,0x82,0x0f,0x40,0x00,0x83,0xd2,0x23,0xd8,0xfc,0x61,0xe5,0xe0,0xf1,0x85,0x03,0xd4,0x10,0x26,0xe1,0xbc,0x47,0xe4,0xe0,0xf6,0x81,0x03,0xcb,0xe1,0x71,0xfc,0x4f,0xe8,0x71,0x00,0x7b,0x50,0x01,0x03,0xe0,0x81,0x83,0xc7,0x0f,0x08,0x07,0xb6,0x03,0x90,0x05,0x18,0x77,0x3e,0x5f,0x03,0x83,0x83,0xda,0x01,0xf7,0xe1,0xc3,0xff,0x11,0xbb,0xe4,0x16,0x0c,0x0f,0x7f,0xdf,0x9e,0x3f,0x70,0xbd,0xff,0x0f,0x64,0x0f,0x5f,0xc5,0xc2,0x79,0x3c,0x57,0x0f,0xfc,};
const uint8_t _A_Levelup2_128x64_7[] = {0x01,0x00,0xf7,0x01,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x05,0xfd,0x83,0xfb,0xbe,0x20,0xf0,0xff,0x83,0x72,0x01,0xfe,0x07,0xdf,0xf6,0x3f,0xff,0xf8,0x83,0xf3,0xcf,0xf8,0xe7,0xc0,0xff,0xc0,0xf9,0xfc,0x46,0x60,0xd3,0x00,0xfe,0x41,0xa0,0x3c,0x0e,0xf0,0x3e,0xaf,0xb8,0x18,0x06,0x03,0xba,0x0f,0xad,0xfd,0x06,0x01,0x00,0xed,0x9e,0xee,0x80,0x0f,0x1f,0xa8,0x3e,0xb5,0xf2,0x00,0x78,0xfa,0x81,0xfb,0xf8,0xf5,0xb6,0xab,0x2e,0x0f,0x18,0x3f,0x5b,0x7e,0x10,0x9c,0xbf,0xfb,0x01,0x00,0xec,0x07,0xeb,0x17,0x01,0xa0,0xc0,0x76,0x01,0xf9,0x07,0x8d,0xf2,0x45,0x02,0x07,0xdd,0x2f,0x05,0x14,0x82,0x68,0x01,0xf3,0xe0,0xa2,0xe0,0xe1,0xb0,0x4b,0x03,0x8c,0x43,0xf1,0x25,0xa1,0xc2,0x61,0x16,0x08,0x5f,0xe8,0x1f,0x1a,0x59,0xe4,0x2b,0x11,0x6f,0x0f,0xcf,0xff,0x4b,0x24,0x85,0x5a,0x2e,0x04,0xfa,0xd1,0x03,0xc6,0x31,0xa0,0xdf,0x07,0xe7,0x44,0x2f,0x18,0x67,0x03,0x7d,0xfe,0x07,0xc5,0x0a,0x87,0x0a,0x89,0x60,0x01,0xc3,0xfd,0x06,0xac,0xff,0xff,0x46,0xc1,0xf3,0x64,0xf9,0xc1,0x7c,0x5f,0xfd,0xd8,0x6f,0x14,0xfe,0x51,0xa3,0xef,0x0f,0xe7,0x15,0x1c,0x80,0x7a,0x38,0x03,0xe9,0xff,0xc2,0xa1,0x70,0x09,0x47,0x03,0xfb,0xf7,0x07,0xc4,0x4a,0x09,0x00,0x8c,0x50,0x09,0xa3,0xef,0x1f,0x28,0x1c,0x41,0xe5,0x08,0x07,0x97,0x8c,0x3f,0x30,0x18,0x34,0x80,0x1e,0x3f,0xbf,0x38,0x3d,0xe0,0x18,0x68,0x08,0x3c,0x84,0x0b,0xf8,0x18,0x89,0x38,0x6f,0x10,0x08,0x80,0x3c,0xbe,0x20,0xf3,0xf8,0x4f,0xf7,0xf0,0x68,0x00,0x00,0x61,0x00,0xf1,0xbf,0xa8,0x13,0xc1,0x3f,0xce,0x40,0x81,0xe5,0x04,0x06,0x21,0x04,0x81,0xe3,0xbc,0x2f,0x08,0x00,0x60,0x5f,0x99,0xfa,0x44,0xbc,0x00,0x21,0xe0,0xff,0x37,0xf1,0x80,0x79,0x40,0x76,0xf1,0xf0,0x78,0xef,0xca,0x25,0x07,0xf8,0x6f,0xec,0x00,0xf2,0x80,0x7a,0x78,0xff,0xff,0xbc,0x3c,0x44,0x51,0xfe,0x46,0xff,0x81,0x01,0x07,0x98,0xf8,0xae,0x3c,0x05,0x01,0xef,0xe8,0x05,0x03,0x07,0x8f,0x3c,0x16,0x38,0x12,0xa1,0xef,0x81,0xed,0xb7,0x1e,0x11,0x88,0xc3,0xeb,0xed,0xff,0xd2,0xc1,0x83,0x0f,0xff,0xfc,0xf3,0x7f,0xfa,0x7c,0x84,0x7e,0x60,0xf1,0xa2,0x03,0xc7,0x1e,0xa3,0x1b,0x2f,0xfa,0x66,0x0f,0x4c,0xac,0x7e,0x87,0xd0,0x1e,0x9e,0x16,0x03,0x0c,0xd0,0x9b,0xce,0xc7,0xe0,0xa0,0x78,0x3c,0x3f,0xb0,0x78,0xc1,0x7f,0xd0,0x3c,0x88,0x3c,0xf0,0x71,0xf9,0x04,0x00,0xdc,0x70,0x58,0x44,0x02,0xa2,0x0f,0x38,0x1c,0x22,0x41,0xf0,0x81,0xff,0x92,0x03,0x0b,0x07,0x8d,0x28,0x1e,0x70,0x18,0x44,0x43,0xe0,0xb2,0x1c,0xff,0xfe,0x10,0x0f,0x19,0x50,0x3d,0x22,0x11,0x08,0xc5,0xfb,0x3c,0x70,0x18,0xbb,0x74,0x64,0xc0,0xf5,0xb4,0x4c,0x3f,0x18,0xf4,0x80,0x83,0xca,0x2c,0x0f,0x49,0x07,0xd3,0xc1,0x01,0xc0,0x13,0xc6,0x5e,0x9c,0x10,0x7a,0xd0,0x3f,0x5e,0x18,0x39,0x80,0x80,};
const uint8_t _A_Levelup2_128x64_8[] = {0x01,0x00,0x02,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x00,0xbf,0xb0,0x7f,0x88,0x3c,0x3f,0xe1,0x0f,0x00,0x5c,0x3f,0xc0,0x1f,0xdf,0x8c,0x7c,0x1f,0x97,0xf8,0x77,0xf3,0xf8,0x21,0x10,0x04,0xe7,0xe0,0x30,0x2f,0x98,0x7e,0xed,0xf0,0x18,0x0f,0xb0,0x1e,0x7c,0xf8,0x4c,0xcb,0xe6,0x0f,0x38,0xb8,0x3c,0x7a,0x00,0x73,0xc7,0xf2,0x66,0x60,0xf4,0x85,0xe0,0x60,0x1a,0x00,0xf9,0x83,0xde,0x0b,0x82,0x80,0x50,0x00,0xe7,0x4f,0x84,0xc9,0xbf,0x20,0x62,0xff,0x40,0xa8,0x50,0x0f,0xc7,0xfb,0xde,0x0f,0x2e,0x4c,0x9c,0x1e,0xf0,0x6f,0xe8,0x3c,0xb9,0xfc,0x88,0x3f,0xe0,0xfc,0x70,0x1f,0xf4,0x02,0x03,0xfd,0xe3,0x83,0xcf,0x9f,0xfc,0x07,0x95,0xf8,0xbc,0x25,0x01,0xfd,0x07,0xce,0x13,0xce,0x07,0x95,0xff,0xf9,0x80,0xbe,0x0c,0x04,0x1e,0x60,0x06,0xdf,0x50,0x30,0x52,0x48,0x04,0x11,0x3d,0x3b,0xe9,0x06,0x0e,0x53,0x00,0x60,0x88,0x3e,0x2b,0xfa,0x0a,0x14,0x68,0xc0,0x29,0x01,0xe7,0xe0,0xf3,0x92,0x0a,0x7f,0xc8,0x1e,0x35,0xed,0x04,0xf0,0x1e,0x30,0x1f,0xa0,0x3c,0x7e,0x79,0xc9,0xe0,0x3c,0xc3,0xe3,0x24,0x85,0x70,0x20,0x1e,0x80,0x79,0x72,0x41,0xf1,0x30,0x80,0x83,0xcb,0x07,0xc9,0x17,0xa7,0x7c,0x5e,0x30,0xaf,0xc6,0x0b,0xd6,0x1f,0x4b,0x7b,0x5c,0x81,0xe3,0xc2,0x85,0x43,0xac,0xbe,0xc0,0x79,0x78,0xc1,0xeb,0x20,0x81,0xe2,0xe0,0x31,0xa1,0xf9,0x83,0xc4,0xde,0x94,0x1f,0x15,0xed,0x1e,0x20,0xf1,0x87,0xe0,0xbe,0xf2,0x0a,0x41,0x3c,0xf0,0x31,0xc8,0x64,0x02,0x04,0x6f,0x14,0x7c,0x40,0xa0,0xb0,0x83,0xf9,0x83,0xe2,0x09,0x02,0x80,0x1f,0xc7,0xf4,0x0f,0x98,0x40,0x3c,0x66,0x00,0xfb,0x88,0x60,0x20,0x04,0x01,0xfe,0x83,0xe6,0x41,0x00,0xc1,0xc0,0xf0,0x1f,0xe0,0x7d,0xdf,0x20,0x14,0x00,0x41,0x43,0xe0,0x10,0x0c,0x00,0x18,0xad,0xe0,0xf1,0x00,0x0e,0x80,0x10,0x5f,0x30,0x10,0xdf,0xc0,0xc5,0x97,0x8c,0x03,0xcb,0xa0,0x08,0x28,0x68,0x7c,0x86,0xc5,0x17,0x83,0x83,0xcb,0x30,0x0f,0x28,0x30,0x1c,0x8a,0xc5,0x17,0x37,0x08,0x00,0x6e,0x80,0xfa,0x82,0x01,0xcb,0x20,0x28,0x28,0x36,0x73,0x10,0x0f,0x45,0x68,0x83,0xdb,0x45,0x84,0x80,0x83,0xc7,0x7f,0x17,0x4e,0x09,0x7c,0x81,0xe9,0x82,0x81,0x87,0xcd,0x78,0x20,0xf7,0xc0,0xc1,0xc1,0xe7,0x40,0x80,0x83,0xcb,0xbd,0xbf,0x0f,0xc5,0x00,0xc0,0x41,0xf2,0xff,0x0f,0xd7,0xff,0x1b,0x07,0xb7,0xf0,0xbe,0xbd,0xf9,0x28,0x3c,0xfc,0x01,0x82,0x3f,0xa7,0xdf,0xe3,0x22,0x07,0x9f,0x03,0xf4,0x10,0x14,0x7a,0xde,0x24,0x20,0xf4,0xfa,0x07,0xc6,0x1c,0xbf,0x4c,0xfc,0x82,0x40,0x5f,0x2e,0x07,0x20,0x1e,0x23,0x22,0x6f,0x95,0x9c,0x1e,0xb3,0x0f,0xff,0xe3,0xf6,0x0c,0x13,0xa0,0xff,0xe3,0x20,0xf5,0x4a,0x0f,0xdd,0xce,0x5c,0x0f,0xfc,0x06,0x0d,0x40,0xc8,0x11,0xca,0x81,0x00,0xff,0xfa,0x1c,0x44,0x00,0x1f,0xf4,0x24,0x1e,0xd0,0x4f,0x47,0xf7,0xbe,0x0f,0x28,0x0c,0x22,0x81,0x50,0x07,0xa4,0x0b,0xd1,0xe3,0x0f,0x98,};
const uint8_t _A_Levelup2_128x64_9[] = {0x01,0x00,0xfb,0x01,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x01,0x3d,0xe0,0xff,0x06,0xe4,0x07,0xe0,0x0f,0xab,0xff,0xfe,0x7f,0xfe,0xe7,0xe0,0xc3,0xd7,0xdf,0x80,0xce,0x03,0xf9,0x67,0x80,0x71,0xbd,0xc0,0xfb,0xad,0xc0,0x20,0x3e,0xd0,0x49,0xf3,0xe1,0x33,0x2f,0x98,0x3c,0xe8,0xb8,0x08,0x07,0xe8,0x1e,0x78,0xfe,0x4c,0xcc,0x1e,0x98,0x2a,0x04,0x03,0x88,0x71,0x30,0x7a,0xcb,0xef,0x58,0x10,0x78,0xee,0x01,0xe7,0x4f,0x84,0xc9,0xbf,0x21,0xf2,0xdf,0xe0,0x24,0x10,0x0a,0x30,0x3d,0x39,0x32,0x70,0x7a,0x40,0x24,0x30,0x0c,0x0f,0xfb,0x8e,0x4f,0x2e,0x44,0x1f,0xf0,0x0f,0x2a,0xfc,0x02,0x7f,0x80,0xc0,0x7f,0xa0,0x20,0xf3,0xe7,0xff,0x0a,0xc5,0x5f,0xe0,0x00,0x06,0x01,0xfd,0x0f,0x9c,0x27,0x9c,0x0f,0x2b,0xfc,0xbe,0x41,0x1e,0x90,0xc0,0x7f,0xaa,0x19,0x97,0xe4,0x2c,0x31,0x28,0x17,0x08,0x1f,0x5d,0x0e,0x04,0x3a,0x05,0x3a,0x07,0xcc,0x5e,0x91,0xa1,0x86,0x41,0x38,0xdf,0xe1,0xf0,0xe0,0xf3,0x92,0x0a,0x7f,0xc8,0x1e,0x52,0x88,0xf4,0x17,0x08,0x40,0x10,0x78,0xfc,0xf3,0x93,0xc0,0x7a,0xc4,0xa0,0xb4,0x86,0x09,0x03,0xc7,0x92,0x0f,0x8f,0xc0,0x3c,0xf0,0x7c,0x91,0x7c,0x43,0x38,0x3f,0xb0,0xfa,0x5b,0xc0,0xc3,0xff,0x9d,0x93,0xc6,0x09,0x7f,0xf9,0x03,0xcf,0xc6,0x0f,0x4a,0x5f,0x43,0xe1,0xc2,0xc0,0x7f,0x2f,0xa0,0xf4,0x37,0x9e,0x2f,0x21,0x0d,0x9f,0xc0,0x3f,0xf3,0xef,0xf4,0x3f,0x05,0xf7,0x90,0x52,0x07,0xe5,0x0b,0x90,0xc0,0xa0,0x90,0x0b,0xfd,0xfd,0x1f,0x10,0xbe,0x14,0x06,0x01,0x80,0xdf,0x83,0xa0,0x1e,0x30,0x40,0x78,0xf8,0x3b,0xe0,0xe8,0xfb,0xc2,0xe1,0x00,0xf1,0xfc,0x2f,0xa4,0x1e,0x54,0x08,0x07,0x3a,0x06,0xbf,0x10,0x03,0x78,0xc1,0xe3,0x80,0xe0,0xc0,0xff,0xeb,0xf1,0x0f,0xbc,0x34,0xba,0x3f,0xe8,0x0f,0xc1,0x10,0x50,0xf8,0x01,0x5c,0x41,0xe5,0x12,0x81,0x01,0xc4,0xf8,0x2b,0xf1,0xff,0xfc,0xc0,0x42,0x75,0x39,0x11,0x38,0x40,0x04,0x0f,0x28,0x68,0x7c,0x88,0xc5,0xc2,0x07,0x1c,0x00,0x5e,0x50,0x60,0x31,0x11,0x8a,0x05,0x03,0x03,0x97,0x03,0xf8,0x0f,0x98,0x60,0x1c,0xa6,0x03,0x82,0x83,0x67,0x31,0x00,0xf4,0x98,0x03,0xcb,0x9c,0x0f,0x3d,0x16,0x12,0x02,0x0f,0x3e,0x00,0xb8,0x87,0xc4,0x0f,0x2c,0x14,0x0c,0x1e,0x70,0x02,0x00,0xff,0x01,0xeb,0x81,0x83,0x83,0xd2,0x1c,0xbf,0x10,0xfe,0x44,0x9b,0xe3,0xf5,0x1f,0xd0,0x3c,0xa0,0x1f,0x42,0xfc,0xce,0xa0,0x10,0x90,0x78,0xfb,0x01,0xe6,0x7f,0x5a,0x30,0x3f,0x6f,0xf8,0x18,0x04,0x14,0x0e,0x3d,0x80,0x79,0x15,0x85,0x7e,0x77,0xf8,0x0e,0x05,0xe0,0x20,0xf4,0x15,0x93,0x7c,0xb7,0xf0,0x0c,0x13,0xc0,0xb5,0x00,0xf2,0x39,0x96,0xfc,0x1e,0x74,0x40,0x7b,0x41,0xd4,0xe4,0x05,0x1a,0xf8,0x3c,0x60,0x20,0x81,0xa4,0x03,0xc8,0x00,0xb2,0xf8,0x04,0xa0,0x1e,0x58,0x82,0x40,0x80,0x1a,0x2e,0x2b,0x13,0x39,0x42,0x09,0x84,0x00,0x40,};
const uint8_t _A_Levelup2_128x64_10[] = {0x01,0x00,0x06,0x02,0xff,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x78,0x03,0xc0,0x09,0xef,0x06,0xe4,0x07,0xe0,0x0f,0xc9,0xff,0xfb,0x9f,0xc7,0x07,0xdf,0x7e,0x03,0x38,0x0f,0xe5,0x9e,0x01,0xc6,0xf7,0x03,0xee,0xb7,0x00,0x80,0xff,0x4a,0x27,0xcf,0x84,0xcc,0xbe,0x60,0x51,0xbf,0xff,0xe8,0xb8,0x08,0x07,0xe8,0x2e,0x78,0xfe,0x4c,0xcc,0x1e,0x98,0x2a,0x04,0x03,0x88,0x1f,0x30,0x7a,0xcf,0xef,0xd8,0x10,0x78,0xee,0x01,0xe7,0x4f,0x84,0xc9,0xbf,0x21,0xf2,0xdf,0xe0,0x24,0x10,0x0a,0x37,0xfc,0xe2,0x54,0xfe,0x4c,0x9c,0x1e,0x90,0x09,0x0c,0x03,0x03,0xfe,0xd5,0x93,0xcb,0x91,0x07,0xfc,0x11,0x8a,0xbf,0x00,0x9f,0xe0,0x30,0x17,0xe8,0x89,0x88,0x41,0xe3,0xcf,0xfe,0x03,0xcf,0x80,0x00,0x18,0x07,0xf4,0x3e,0x70,0x9e,0x70,0x3c,0xe5,0xf2,0x08,0xf4,0x85,0x00,0x2b,0x19,0x97,0xe4,0x2c,0x31,0x28,0x17,0x09,0x63,0x1f,0xe9,0x7f,0x43,0x81,0x0e,0x81,0x4e,0x95,0xd3,0x17,0xa4,0x68,0x61,0x90,0x46,0x09,0x73,0xf0,0x79,0xc9,0x05,0x3f,0xe4,0x1f,0x18,0xbc,0xa2,0x3d,0x05,0xc2,0x30,0x4b,0x9f,0xf3,0xce,0x4f,0x01,0xeb,0x12,0x82,0xd2,0x18,0x24,0x0f,0x1e,0x48,0x3e,0x3f,0x00,0xf3,0xc1,0xf2,0x45,0xe5,0x5f,0xfa,0x0b,0xce,0x19,0xc1,0xfd,0x87,0xd2,0xde,0x06,0x1f,0xf4,0xec,0x9e,0x30,0x4b,0xff,0xc8,0x1e,0x7e,0x30,0x7a,0x52,0xfa,0x1f,0x0e,0x16,0x03,0xf8,0x4f,0x30,0x78,0x9b,0xcf,0x17,0x90,0x86,0xcf,0xe0,0x01,0x61,0xff,0xc3,0xf0,0x5f,0x79,0x05,0x20,0x9e,0x50,0xb9,0x0c,0x0a,0x09,0x00,0xbf,0xa3,0xe6,0x17,0xc2,0x80,0xc0,0x30,0x1b,0xf0,0x7d,0x41,0x01,0xe3,0xe0,0xef,0x83,0xea,0x10,0x0f,0x1f,0xc3,0x3a,0x01,0xe7,0x40,0x80,0x73,0xa0,0x64,0xf1,0x00,0x37,0xdc,0x1e,0x38,0x0e,0x0c,0x0f,0xfe,0x6f,0x10,0x03,0xc3,0x4b,0xa3,0xfe,0x80,0xfc,0x11,0x02,0x70,0x18,0x01,0x5c,0x41,0xe5,0x12,0x81,0x01,0xc7,0xfd,0x0f,0x5f,0x8f,0xff,0xe6,0x02,0x13,0xb1,0xc8,0x89,0xc2,0x00,0x20,0x79,0x43,0x43,0xe4,0x46,0x2e,0x10,0x38,0xe0,0x02,0xf2,0x83,0x01,0x88,0x8c,0x50,0x28,0x18,0x1c,0xb8,0x1f,0xc0,0x7c,0xc3,0x00,0xe5,0x30,0x1c,0x94,0x1b,0x39,0x88,0x07,0xa4,0xc0,0x1e,0x5c,0xe0,0x79,0xe8,0xb0,0x90,0x10,0x79,0xf0,0x05,0xc5,0xfb,0x9f,0x92,0x44,0x1e,0x38,0x28,0x18,0x3c,0xe0,0x04,0x01,0xfe,0x7e,0xc3,0xe9,0x81,0x83,0x83,0xd2,0x1c,0xbf,0x10,0x7a,0x87,0xda,0x24,0xdf,0x1f,0xaa,0x20,0x87,0xee,0x0f,0x28,0x07,0xd0,0x1e,0x65,0xf5,0x9d,0x40,0x21,0x20,0xf1,0xf6,0x03,0xcc,0xfe,0xb4,0x60,0x7e,0xdf,0xf0,0x30,0x08,0x28,0x1c,0x7b,0x00,0xf2,0x2b,0x0a,0xfc,0xef,0xf0,0x1c,0x0b,0xc0,0x41,0xe8,0x2b,0x23,0x29,0x6f,0xe0,0x18,0x27,0x81,0x6a,0x01,0xe4,0xd2,0x2d,0xf8,0x3c,0xe8,0x80,0xf6,0x83,0xa9,0xc8,0x0a,0x35,0xf0,0x78,0xc0,0x41,0x03,0x48,0x07,0x90,0x01,0x65,0xf0,0x09,0x40,0x3c,0xb1,0x04,0x81,0x00,0x34,0x5c,0x56,0x26,0x72,0x84,0x13,0x08,0x00,0x80,};
const uint8_t* const _A_Levelup2_128x64[] = {_A_Levelup2_128x64_0,_A_Levelup2_128x64_1,_A_Levelup2_128x64_2,_A_Levelup2_128x64_3,_A_Levelup2_128x64_4,_A_Levelup2_128x64_5,_A_Levelup2_128x64_6,_A_Levelup2_128x64_7,_A_Levelup2_128x64_8,_A_Levelup2_128x64_9,_A_Levelup2_128x64_10};
const uint8_t _I_125_10px_0[] = {0x00,0xE0,0x00,0x00,0x01,0x0E,0x02,0x31,0x02,0x45,0x02,0x91,0x00,0xAA,0x00,0x92,0x00,0x44,0x00,0x38,0x00,};
const uint8_t* const _I_125_10px[] = {_I_125_10px_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Nfc_10px_0[] = {0x00,0x80,0x00,0x00,0x01,0x22,0x02,0x43,0x02,0x45,0x02,0x49,0x02,0x31,0x02,0x22,0x02,0x00,0x01,0x80,0x00,};
const uint8_t* const _I_Nfc_10px[] = {_I_Nfc_10px_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_badusb_10px_0[] = {0x01,0x00,0x11,0x00,0x00,0x0f,0xe2,0x01,0xfc,0x80,0xdd,0x20,0x32,0x48,0x08,0x14,0x40,0x23,0xa8,0x08,0xa0,};
const uint8_t* const _I_badusb_10px[] = {_I_badusb_10px_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_ble_10px_0[] = {0x00,0x04,0x00,0x8C,0x00,0x15,0x01,0x56,0x02,0x8C,0x02,0x8C,0x02,0x56,0x02,0x15,0x01,0x8C,0x00,0x04,0x00,};
const uint8_t* const _I_ble_10px[] = {_I_ble_10px_0};
const uint8_t _I_dir_10px_0[] = {0x01,0x00,0x11,0x00,0x00,0x0c,0xfe,0x01,0x41,0x80,0x7f,0xe0,0x70,0x18,0x10,0x05,0x7f,0xd0,0x10,0x88,0x80,};
const uint8_t* const _I_dir_10px[] = {_I_dir_10px_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_ibutt_10px_0[] = {0x00,0x80,0x03,0x40,0x02,0x20,0x02,0x10,0x01,0x8E,0x00,0x41,0x00,0x2D,0x00,0x2D,0x00,0x21,0x00,0x1E,0x00,};
const uint8_t* const _I_ibutt_10px[] = {_I_ibutt_10px_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_ir_10px_0[] = {0x00,0xFC,0x00,0x02,0x01,0x79,0x02,0x84,0x00,0x30,0x00,0x00,0x00,0x30,0x00,0x58,0x00,0x78,0x00,0xFF,0x03,};
const uint8_t* const _I_ir_10px[] = {_I_ir_10px_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_sub1_10px_0[] = {0x01,0x00,0x12,0x00,0x81,0x40,0x69,0x30,0x2c,0x2c,0x0b,0x6a,0x01,0x28,0x0c,0x0a,0x65,0x01,0x98,0x40,0x00,0x26,};
const uint8_t* const _I_sub1_10px[] = {_I_sub1_10px_0};
const uint8_t _I_u2f_10px_0[] = {0x00,0x00,0x00,0xFE,0x01,0x01,0x02,0x0C,0x00,0xF2,0x03,0x92,0x02,0x0C,0x00,0x01,0x02,0xFE,0x01,0x00,0x00,};
const uint8_t* const _I_u2f_10px[] = {_I_u2f_10px_0};
const uint8_t _I_unknown_10px_0[] = {0x01,0x00,0x12,0x00,0xbc,0x40,0x39,0x90,0x0c,0x24,0x03,0x81,0x00,0xb0,0x40,0x26,0x00,0x12,0x00,0x08,0x14,0xc0,};
const uint8_t* const _I_unknown_10px[] = {_I_unknown_10px_0};
[FL-2263] Flasher service & RAM exec (#1006) * WIP on stripping fw * Compact FW build - use RAM_EXEC=1 COMPACT=1 DEBUG=0 * Fixed uninitialized storage struct; small fixes to compact fw * Flasher srv w/mocked flash ops * Fixed typos & accomodated FFF changes * Alternative fw startup branch * Working load & jmp to RAM fw * +manifest processing for stage loader; + crc verification for stage payload * Fixed questionable code & potential leaks * Lowered screen update rate; added radio stack update stubs; working dfu write * Console EP with manifest & stage validation * Added microtar lib; minor ui fixes for updater * Removed microtar * Removed mtar #2 * Added a better version of microtar * TAR archive api; LFS backup & restore core * Recursive backup/restore * LFS worker thread * Added system apps to loader - not visible in UI; full update process with restarts * Typo fix * Dropped BL & f6; tooling for updater WIP * Minor py fixes * Minor fixes to make it build after merge * Ported flash workaround from BL + fixed visuals * Minor cleanup * Chmod + loader app search fix * Python linter fix * Removed usb stuff & float read support for staged loader == -10% of binary size * Added backup/restore & update pb requests * Added stub impl to RPC for backup/restore/update commands * Reworked TAR to use borrowed Storage api; slightly reduced build size by removing `static string`; hidden update-related RPC behind defines * Moved backup&restore to storage * Fixed new message types * Backup/restore/update RPC impl * Moved furi_hal_crc to LL; minor fixes * CRC HAL rework to LL * Purging STM HAL * Brought back minimal DFU boot mode (no gui); additional crc state checks * Added splash screen, BROKEN usb function * Clock init rework WIP * Stripped graphics from DFU mode * Temp fix for unused static fun * WIP update picker - broken! * Fixed UI * Bumping version * Fixed RTC setup * Backup to update folder instead of ext root * Removed unused scenes & more usb remnants from staged loader * CI updates * Fixed update bundle name * Temporary restored USB handler * Attempt to prevent .text corruption * Comments on how I spent this Saturday * Added update file icon * Documentation updates * Moved common code to lib folder * Storage: more unit tests * Storage: blocking dir open, differentiate file and dir when freed. * Major refactoring; added input processing to updater to allow retrying on failures (not very useful prob). Added API for extraction of thread return value * Removed re-init check for manifest * Changed low-level path manipulation to toolbox/path.h; makefile cleanup; tiny fix in lint.py * Increased update worker stack size * Text fixes in backup CLI * Displaying number of update stages to run; removed timeout in handling errors * Bumping version * Added thread cleanup for spawner thread * Updated build targets to exclude firmware bundle from 'ALL' * Fixed makefile for update_package; skipping VCP init for update mode (ugly) * Switched github build from ALL to update_package * Added +x for dist_update.sh * Cli: add total heap size to "free" command * Moved (RAM) suffix to build version instead of git commit no. * DFU comment * Some fixes suggested by clang-tidy * Fixed recursive PREFIX macro * Makefile: gather all new rules in updater namespace. FuriHal: rename bootloader to boot, isr safe delays * Github: correct build target name in firmware build * FuriHal: move target switch to boot * Makefile: fix firmware flash * Furi, FuriHal: move kernel start to furi, early init * Drop bootloader related stuff * Drop cube. Drop bootloader linker script. * Renamed update_hl, moved constants to #defines * Moved update-related boot mode to separate bitfield * Reworked updater cli to single entry point; fixed crash on tar cleanup * Added Python replacement for dist shell scripts * Linter fixes for dist.py +x * Fixes for environment suffix * Dropped bash scripts * Added dirty build flag to version structure & interfaces * Version string escapes * Fixed flag logic in dist.py; added support for App instances being imported and not terminating the whole program * Fixed fw address in ReadMe.md * Rpc: fix crash on double screen start * Return back original boot behavior and fix jump to system bootloader * Cleanup code, add error sequence for RTC * Update firmware readme * FuriHal: drop boot, restructure RTC registers usage and add header register check * Furi goes first * Toolchain: add ccache support * Renamed update bundle dir Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
2022-04-13 20:50:25 +00:00
const uint8_t _I_update_10px_0[] = {0x00,0xFE,0x01,0x01,0x02,0xFF,0x03,0x01,0x02,0x31,0x02,0x79,0x02,0xFD,0x02,0x31,0x02,0x31,0x02,0xFF,0x03,};
const uint8_t* const _I_update_10px[] = {_I_update_10px_0};
const uint8_t _I_BLE_Pairing_128x64_0[] = {0x01,0x00,0xb7,0x01,0x00,0x6c,0x38,0x1f,0xd0,0x10,0x76,0xe0,0x03,0xdd,0x40,0x07,0xf4,0x82,0x01,0x08,0x07,0xf4,0xc0,0x1f,0x91,0x08,0x07,0x00,0x1f,0xc0,0x0d,0x1e,0xe8,0x3f,0xc0,0x03,0x58,0x80,0xcf,0x11,0xd9,0xaf,0x85,0x77,0x01,0xf7,0x60,0xf8,0x45,0xff,0x05,0xed,0x9e,0x7c,0x09,0xdb,0xe0,0x2f,0x78,0x03,0x3c,0x8e,0xee,0x8a,0x43,0x81,0xfb,0x0c,0x66,0xe8,0xfc,0x59,0xba,0x6f,0x28,0x1b,0xfb,0xa3,0x80,0xfc,0xa0,0x1f,0xc6,0x86,0xbf,0xc3,0x78,0xce,0x04,0x19,0x26,0x77,0xfa,0x43,0xbe,0x12,0xa0,0x7e,0xf8,0x2a,0xa2,0x02,0xff,0x89,0x27,0x01,0xbf,0x99,0x38,0x8a,0xfc,0x0f,0x8e,0x07,0xfe,0x0e,0x94,0x2c,0x07,0xfc,0x7f,0x1f,0xf5,0x00,0xc3,0x00,0xe4,0x31,0x13,0xd1,0x00,0x0a,0xb8,0x19,0x25,0x91,0xc0,0x81,0xe2,0xb9,0x4d,0x5d,0x78,0x64,0x2e,0x84,0x80,0x61,0x07,0x02,0x3e,0x2a,0xa4,0xa2,0x00,0xf2,0x40,0x20,0xe3,0x21,0xa0,0x62,0x9f,0x60,0x05,0x02,0x3e,0x36,0x41,0x66,0x23,0x20,0x51,0xfc,0x40,0x68,0x0f,0x15,0x90,0x60,0x20,0x1b,0x09,0x89,0x70,0x46,0x42,0x07,0x14,0x99,0x41,0xe8,0x1f,0x18,0x0c,0x07,0xc1,0x19,0xff,0xc3,0xce,0x6b,0x54,0x8f,0xe0,0x3f,0x90,0x78,0x17,0x02,0x1a,0x70,0x39,0x01,0xa0,0xb1,0x53,0xb5,0x88,0xc7,0xe0,0x98,0x08,0x3a,0xd5,0xe8,0x97,0xd0,0x78,0xcf,0xe1,0x07,0xf1,0x0d,0x08,0x00,0x74,0x10,0x80,0x18,0xe8,0x97,0xc3,0xf2,0xff,0xc4,0x03,0xe3,0x04,0x8c,0x19,0xcc,0x00,0x35,0x0c,0x3c,0x03,0xf9,0x3f,0xb0,0x8f,0xc6,0x31,0x0e,0x0f,0x90,0x90,0xb5,0x45,0xc1,0xf8,0x4f,0xf0,0xde,0x18,0xcc,0x82,0x08,0x1f,0x22,0x20,0xd0,0x3a,0xab,0xd1,0xe0,0x5f,0xa1,0x1b,0x19,0x8d,0x02,0x04,0x9a,0x1d,0x04,0x28,0x26,0x36,0xa8,0x05,0xf0,0xe0,0x3f,0x04,0xf8,0xd0,0x30,0x55,0xfa,0xad,0x54,0x3e,0x35,0x09,0xab,0xac,0xbf,0x2b,0xf2,0x0a,0x0e,0xfb,0x55,0xaa,0x0f,0x94,0x68,0x04,0x30,0x6f,0xd3,0x7c,0xb0,0x15,0x0f,0xfd,0x7f,0xeb,0x05,0x4f,0x0b,0x60,0xa3,0x1f,0x28,0x0b,0xfc,0xbc,0x30,0x1f,0xf7,0xfe,0x54,0x2c,0x18,0x30,0x3c,0x6f,0x00,0xf2,0x1c,0x8c,0xf8,0x10,0x3c,0x00,0xf8,0xd5,0x5c,0x05,0xb8,0xb0,0xaa,0xdb,0x01,0x2b,0x31,0x0a,0xdc,0xa7,0x00,0xe6,0x00,0x0c,0x56,0x00,0x7e,0x10,0x00,0xcc,0x01,0xf0,0x1f,0x1b,0x40,0x2e,0x00,0x07,0x16,0x10,0x90,0x02,0xe5,0x90,0x06,0x29,0x00,0x2a,0xa9,0x00,0x2f,0x10,0x02,0xa5,0x10,0x02,0xf1,0x00,0x2a,0xa0,0x0d,0xc0,0x00,0xec,0x01,0xfd,0x60,0x17,0x6a,0xc0,0x60,0x40,0xfd,0xc0,0x30,0x04,0x01,0xb0,0xb0,0x7f,0x45,0x80,};
const uint8_t* const _I_BLE_Pairing_128x64[] = {_I_BLE_Pairing_128x64_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Ble_connected_38x34_0[] = {0x01,0x00,0x60,0x00,0x80,0x7f,0xc0,0x65,0xc0,0xff,0xc0,0xc0,0x83,0xf0,0xff,0xc3,0xc0,0x83,0xf8,0xff,0xc7,0xc0,0x83,0xfc,0xff,0xcf,0xc0,0x8d,0xfe,0xf9,0xdf,0xe0,0x10,0x30,0x21,0xc1,0xff,0xfc,0x31,0x40,0xc3,0x80,0x87,0x0c,0xff,0xcc,0xc0,0x83,0x1c,0x02,0x1c,0x62,0x7f,0xf3,0xfe,0x4c,0x27,0x00,0x42,0xb8,0x4e,0x3f,0xf3,0x0f,0xff,0x80,0x04,0x20,0x11,0xe0,0x00,0x84,0x44,0x20,0x47,0x07,0x20,0x60,0xc4,0x48,0x2c,0x41,0xb2,0x10,0x14,0x94,0x85,0x43,0x2f,0x21,0xa1,0x0e,0xf2,0x86,0x44,0x82,0x26,0x91,0x48,0x80,};
const uint8_t* const _I_Ble_connected_38x34[] = {_I_Ble_connected_38x34_0};
const uint8_t _I_Ble_disconnected_24x34_0[] = {0x01,0x00,0x3c,0x00,0x80,0x7f,0xe0,0x1c,0x08,0x04,0x0e,0x61,0x00,0x86,0x42,0x20,0x11,0x08,0x24,0x02,0x40,0x02,0x28,0x14,0x32,0x80,0x02,0x28,0x0c,0xf3,0x00,0x02,0x3e,0x60,0x08,0xf8,0x30,0xcc,0x18,0x08,0xa0,0x3c,0xf0,0x58,0x80,0x88,0x2e,0xa0,0xb4,0x0b,0xb0,0x8d,0x02,0xea,0x3b,0x52,0x3a,0x94,0x08,0xac,0x45,0xc2,0x31,0x10,};
const uint8_t* const _I_Ble_disconnected_24x34[] = {_I_Ble_disconnected_24x34_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Button_18x18_0[] = {0x01,0x00,0x19,0x00,0xfc,0x7f,0xe0,0x10,0x68,0x04,0x06,0x07,0x00,0x81,0x00,0xbc,0x05,0xe0,0x23,0x83,0xc0,0x20,0x7f,0xef,0xfc,0x07,0xf8,0x32,0x10,};
const uint8_t* const _I_Button_18x18[] = {_I_Button_18x18_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Circles_47x47_0[] = {0x01,0x00,0x7e,0x00,0x00,0x0f,0xe2,0x3e,0x04,0x2c,0x04,0x1f,0xc0,0x05,0x2b,0x00,0x08,0x60,0x60,0x21,0x8c,0x00,0x86,0x18,0x02,0x18,0x20,0x08,0x62,0x00,0xe4,0x0a,0x0e,0x00,0x40,0x70,0x0a,0x00,0xb0,0xe0,0x32,0x00,0x29,0xc0,0x80,0xaa,0x1f,0x21,0x39,0x42,0x00,0xa7,0x08,0x02,0xa8,0xd0,0x86,0xc4,0x05,0x1f,0x84,0x1c,0x0a,0x30,0x22,0x28,0x92,0x46,0x40,0x05,0x11,0x61,0x01,0x4a,0x02,0x3e,0x10,0x28,0x91,0x04,0x02,0x32,0x08,0x08,0x14,0xe8,0x00,0xf2,0x09,0x90,0x17,0xc0,0xbe,0x05,0x41,0x7a,0x0e,0xd4,0x8e,0xc5,0x36,0x2f,0x99,0xad,0x4e,0xea,0x89,0xb4,0xda,0xab,0x6d,0x7e,0xac,0xb5,0x6b,0xab,0x8d,0x9d,0xea,0xfb,0x5c,0x04,0x1f,0xe0,0x26,0x3f,0xc4,0x3c,0x06,0x20,};
const uint8_t* const _I_Circles_47x47[] = {_I_Circles_47x47_0};
const uint8_t _I_Ok_btn_9x9_0[] = {0x01,0x00,0x0f,0x00,0xbe,0x40,0x30,0x50,0x09,0xcc,0x06,0xfa,0x01,0x40,0x38,0x82,0xc4,0x1e,0x20,};
const uint8_t* const _I_Ok_btn_9x9[] = {_I_Ok_btn_9x9_0};
const uint8_t _I_Pressed_Button_13x13_0[] = {0x01,0x00,0x12,0x00,0xf8,0x40,0x7f,0x90,0x7f,0xf4,0x3c,0x02,0x3f,0xf8,0xf8,0x05,0xc1,0xa6,0x13,0x10,0xb8,0x80,};
const uint8_t* const _I_Pressed_Button_13x13[] = {_I_Pressed_Button_13x13_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Space_65x18_0[] = {0x01,0x00,0x26,0x00,0xfc,0x7f,0xc0,0x09,0x7f,0x80,0x41,0x81,0xeb,0x80,0x80,0x40,0xc3,0x2d,0x01,0x04,0x78,0x23,0xc1,0x1e,0x08,0xf0,0x47,0x82,0x3c,0x11,0x70,0x73,0xeb,0x40,0x7f,0xc8,0xf5,0xff,0xc0,0x3f,0x89,0x87,};
const uint8_t* const _I_Space_65x18[] = {_I_Space_65x18_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Voldwn_6x6_0[] = {0x00,0x08,0x0C,0x2F,0x2F,0x0C,0x08,};
const uint8_t* const _I_Voldwn_6x6[] = {_I_Voldwn_6x6_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Volup_8x6_0[] = {0x00,0x48,0x8C,0xAF,0xAF,0x8C,0x48,};
const uint8_t* const _I_Volup_8x6[] = {_I_Volup_8x6_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Clock_18x18_0[] = {0x01,0x00,0x31,0x00,0xe0,0x43,0xe0,0x1f,0x09,0xfc,0x03,0xf1,0x7f,0x80,0x47,0x3c,0x10,0x0d,0xf7,0xde,0x02,0x02,0x2d,0xff,0xde,0x07,0x7f,0xfd,0xc0,0xff,0xff,0xc0,0x11,0xdf,0xff,0x30,0x3d,0xff,0xca,0x07,0x3e,0xfa,0x85,0xc7,0xe5,0x01,0x10,0x10,0x98,0x85,0x84,0x32,0x20,};
const uint8_t* const _I_Clock_18x18[] = {_I_Clock_18x18_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Error_18x18_0[] = {0x01,0x00,0x2c,0x00,0xe0,0x43,0xe0,0x1f,0x09,0xfc,0x03,0xf1,0x7f,0x80,0x7f,0x3f,0xf0,0x0e,0x77,0x3e,0x03,0x8e,0xe3,0xc0,0x63,0xfe,0x38,0x1c,0xff,0xe1,0x03,0xbf,0xfe,0x00,0x46,0x08,0x20,0x71,0x05,0x08,0x34,0x42,0x02,0x13,0x10,0xb0,0x86,0x44,};
const uint8_t* const _I_Error_18x18[] = {_I_Error_18x18_0};
const uint8_t _I_EviSmile1_18x21_0[] = {0x01,0x00,0x39,0x00,0x86,0x70,0x20,0x10,0x6c,0x04,0x06,0x0f,0x80,0x81,0xf3,0xf9,0xf0,0x3f,0xff,0xfc,0x04,0x7f,0xef,0xfc,0x04,0x04,0xbf,0x7d,0xfc,0x0f,0xcf,0x9f,0x81,0xf1,0xf1,0xf0,0x3c,0x3e,0x1e,0x07,0x8f,0xe3,0x86,0x9b,0xbd,0xef,0x80,0xef,0x3e,0x90,0x0b,0xc5,0xe2,0x01,0xf0,0x9f,0xc0,0x38,0x10,0xf8,0x00,};
const uint8_t* const _I_EviSmile1_18x21[] = {_I_EviSmile1_18x21_0};
2021-09-20 18:39:52 +00:00
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_EviSmile2_18x21_0[] = {0x01,0x00,0x37,0x00,0x00,0x14,0x3b,0x81,0x01,0x83,0xe0,0x20,0x7c,0xfe,0x7c,0x0f,0xff,0xff,0x01,0x1f,0xfb,0xff,0x01,0x01,0x2f,0x9f,0x3f,0x03,0xe3,0xe3,0xe0,0x78,0x7c,0x3c,0x0f,0x1f,0xc7,0x0d,0x37,0x3b,0x99,0x01,0xcf,0x79,0x20,0x33,0xcf,0x84,0x03,0xf1,0x7f,0x80,0x7c,0x27,0xf0,0x0e,0x04,0x3e,0x00,};
const uint8_t* const _I_EviSmile2_18x21[] = {_I_EviSmile2_18x21_0};
const uint8_t _I_EviWaiting1_18x21_0[] = {0x01,0x00,0x34,0x00,0x86,0x70,0x20,0x10,0x6c,0x04,0x06,0x0f,0x80,0x81,0xf3,0xf9,0xf0,0x3f,0xff,0xfc,0x04,0x7f,0xef,0xfc,0x04,0x04,0xa0,0xb2,0xdb,0xeb,0xe0,0x7b,0xfd,0xfc,0x0f,0x3f,0x9f,0x81,0xf1,0xf8,0xe1,0xa9,0xfe,0x7f,0xe0,0x1f,0x8b,0xfc,0x03,0xe1,0x3f,0x80,0x70,0x21,0xf0,0x00,};
const uint8_t* const _I_EviWaiting1_18x21[] = {_I_EviWaiting1_18x21_0};
const uint8_t _I_EviWaiting2_18x21_0[] = {0x01,0x00,0x31,0x00,0x86,0x70,0x20,0x10,0x6c,0x04,0x06,0x0f,0x80,0x81,0xf3,0xf9,0xf0,0x3f,0xff,0xfc,0x04,0x7f,0xef,0xfc,0x04,0x04,0xa0,0xb2,0xeb,0xed,0xe0,0x7f,0x7f,0xb8,0x08,0xf1,0xf8,0xf0,0xd4,0xff,0x3f,0xf0,0x0f,0xc5,0xfe,0x01,0xf0,0x9f,0xc0,0x38,0x10,0xf8,0x00,};
const uint8_t* const _I_EviWaiting2_18x21[] = {_I_EviWaiting2_18x21_0};
const uint8_t _I_Percent_10x14_0[] = {0x00,0x0C,0x03,0x1E,0x03,0x33,0x03,0xB3,0x03,0xDE,0x01,0xEC,0x00,0x70,0x00,0x38,0x00,0xDC,0x00,0xEE,0x01,0x37,0x03,0x33,0x03,0xE3,0x01,0xC3,0x00,};
const uint8_t* const _I_Percent_10x14[] = {_I_Percent_10x14_0};
const uint8_t _I_Smile_18x18_0[] = {0x01,0x00,0x2d,0x00,0xe0,0x43,0xe0,0x1f,0x09,0xfc,0x03,0xf1,0x7f,0x80,0x7f,0x3f,0xf0,0x0f,0xf7,0xfe,0x02,0x02,0x2f,0xff,0xfe,0x07,0xcf,0xe7,0xc0,0xf0,0xf8,0x70,0x11,0x82,0x08,0x1c,0x41,0x42,0xdf,0x7d,0xe0,0x37,0xcf,0xc0,0x98,0xc5,0x84,0x32,0x20,};
const uint8_t* const _I_Smile_18x18[] = {_I_Smile_18x18_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_UsbTree_48x22_0[] = {0x01,0x00,0x3c,0x00,0x00,0x14,0x3c,0x08,0x78,0x08,0xf8,0x10,0xff,0xe0,0x59,0xb0,0x04,0x52,0xc0,0x1d,0x48,0xc0,0x9d,0x00,0xa7,0x02,0x80,0x41,0x80,0xa5,0x0e,0x02,0xa4,0xfb,0xfe,0x00,0xa1,0x49,0x04,0x48,0x0a,0x81,0xd1,0xc0,0x40,0x45,0x26,0x05,0x30,0x01,0x41,0xbe,0x10,0x30,0x2c,0x7e,0x3f,0xe0,0x59,0x80,0x04,0x50,0x0a,0x60,};
const uint8_t* const _I_UsbTree_48x22[] = {_I_UsbTree_48x22_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_ButtonCenter_7x7_0[] = {0x00,0x1C,0x22,0x5D,0x5D,0x5D,0x22,0x1C,};
const uint8_t* const _I_ButtonCenter_7x7[] = {_I_ButtonCenter_7x7_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_ButtonDown_7x4_0[] = {0x00,0x7F,0x3E,0x1C,0x08,};
const uint8_t* const _I_ButtonDown_7x4[] = {_I_ButtonDown_7x4_0};
const uint8_t _I_ButtonLeftSmall_3x5_0[] = {0x00,0x04,0x06,0x07,0x06,0x04,};
const uint8_t* const _I_ButtonLeftSmall_3x5[] = {_I_ButtonLeftSmall_3x5_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_ButtonLeft_4x7_0[] = {0x00,0x08,0x0C,0x0E,0x0F,0x0E,0x0C,0x08,};
const uint8_t* const _I_ButtonLeft_4x7[] = {_I_ButtonLeft_4x7_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_ButtonRightSmall_3x5_0[] = {0x00,0x01,0x03,0x07,0x03,0x01,};
const uint8_t* const _I_ButtonRightSmall_3x5[] = {_I_ButtonRightSmall_3x5_0};
const uint8_t _I_ButtonRight_4x7_0[] = {0x00,0x01,0x03,0x07,0x0F,0x07,0x03,0x01,};
const uint8_t* const _I_ButtonRight_4x7[] = {_I_ButtonRight_4x7_0};
const uint8_t _I_ButtonUp_7x4_0[] = {0x00,0x08,0x1C,0x3E,0x7F,};
const uint8_t* const _I_ButtonUp_7x4[] = {_I_ButtonUp_7x4_0};
[FL-1191][FL-1524] Filesystem rework (#568) * FS-Api: removed datetime manipulation functions and most of the file flags * Filesystem: common proxy api * Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance. * Storage: sd mount and sd file open * Storage: sd file close * Storage: temporary test app * Storage: free filedata on close * Storage: sd file read and write * Storage: added internal storage (LittleFS) * Storage: renamed internal commands * Storage: seek, tell, truncate, size, sync, eof * Storage: error descriptions * Storage: directory management api (open, close, read, rewind) * Storage: common management api (stat, fs_stat, remove, rename, mkdir) * Dolphin app and Notifications app now use raw storage. * Storage: storage statuses renamed. Implemented sd card icon. * Storage: added raw sd-card api. * Storage settings: work started * Assets: use new icons approach * Storage settings: working storage settings * Storage: completely redesigned api, no longer sticking out FS_Api * Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file * Storage: cli info and format commands * Storage-cli: file list * Storage: a simpler and more reliable api * FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service. * Storage-cli: accommodate to the new cli api. * Storage: filesystem api is separated into internal and common api. * Cli: added the ability to print the list of free heap blocks * Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags. * Storage settings: added the ability to benchmark the SD card. * Gui module file select: uses new storage api * Apps: removed deprecated sd_card_test application * Args lib: support for enquoted arguments * Dialogs: a new gui app for simple non-asynchronous apps * Dialogs: view holder for easy single view work * File worker: use new storage api * IButton and lfrrfid apps: save keys to any storage * Apps: fix ibutton and lfrfid stack, remove sd_card_test. * SD filesystem: app removed * File worker: fixed api pointer type * Subghz: loading assets using the new storage api * NFC: use the new storage api * Dialogs: the better api for the message element * Archive: use new storage api * Irda: changed assest path, changed app path * FileWorker: removed unused file_buf_cnt * Storage: copying and renaming files now works between storages * Storage cli: read, copy, remove, rename commands * Archive: removed commented code * Storage cli: write command * Applications: add SRV_STORAGE and SRV_DIALOGS * Internal-storage: removed * Storage: improved api * Storage app: changed api pointer from StorageApp to Storage * Storage: better file_id handling * Storage: more consistent errors * Loader: support for NULL icons * Storage: do nothing with the lfs file or directory if it is not open * Storage: fix typo * Storage: minor float usage cleanup, rename some symbols. * Storage: compact doxygen comments. Co-authored-by: あく <alleteam@gmail.com>
2021-07-23 12:20:19 +00:00
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DFU_128x50_0[] = {0x01,0x00,0x2e,0x02,0x00,0x57,0xfe,0x0e,0x0e,0xcf,0x84,0x02,0x70,0x0f,0xc8,0x74,0x03,0x80,0x0e,0xbc,0x7c,0x04,0x06,0x30,0x30,0x74,0xe0,0x2f,0xe0,0x42,0x82,0x03,0xe7,0x81,0xff,0x02,0x14,0x20,0x1f,0x3e,0x00,0x79,0xc4,0x01,0xfd,0x20,0x07,0xd5,0xd4,0xe2,0x53,0xf2,0x74,0xff,0xe1,0x40,0x41,0x87,0xd8,0x01,0xf1,0x60,0xf0,0x43,0xca,0x43,0xe0,0xa7,0x83,0xe2,0x30,0x01,0x29,0x84,0x7b,0x20,0x0f,0x88,0x30,0x3c,0xb1,0x90,0x1d,0x00,0xfa,0x30,0x3f,0xf8,0xcc,0x02,0xc6,0x31,0x1f,0x83,0x49,0xa8,0x16,0x0a,0xf4,0x7f,0x00,0x21,0x1f,0x04,0x38,0x06,0x20,0x04,0x90,0x46,0x35,0xf0,0xfa,0x00,0xcc,0x7f,0x10,0x14,0x0b,0x46,0x20,0xd5,0x70,0x50,0xb4,0x06,0xf1,0x00,0x9f,0x03,0xd7,0x09,0x81,0xd7,0xc0,0x8b,0x85,0x38,0xc0,0x50,0x41,0xeb,0x63,0xc0,0x07,0xc6,0x90,0xbf,0x2b,0x05,0x01,0xb8,0xb1,0x0c,0x06,0xae,0x01,0x24,0x6f,0x94,0x42,0x80,0xb2,0x49,0xc4,0x33,0x80,0x1f,0x18,0x93,0xfc,0xa1,0x14,0x0e,0x02,0x9c,0x43,0xc3,0x07,0x81,0xfc,0x03,0xe2,0xc0,0x28,0x14,0x10,0x5e,0x3f,0x03,0xc0,0xcf,0xf8,0x10,0x0f,0xe5,0x56,0x03,0x05,0xf0,0x40,0x20,0x20,0xf2,0x42,0x0d,0xfd,0x72,0x30,0x0f,0xf8,0x7c,0x41,0xe3,0x80,0x10,0x0d,0x00,0x5c,0x4a,0xd1,0x87,0xf8,0x39,0xf5,0x5c,0x0c,0x0b,0xe0,0x1c,0x10,0x78,0xfc,0x02,0x04,0x20,0x1f,0xf7,0x0f,0x57,0x80,0x81,0x5e,0x13,0x83,0x01,0x1f,0x97,0xff,0xfe,0x03,0x2e,0x07,0x57,0x03,0x01,0xbf,0x1d,0x45,0x70,0x27,0xe4,0xff,0x8c,0x07,0xf5,0x83,0xe0,0xcf,0xe1,0x00,0xf6,0x10,0x8c,0x07,0xb1,0x07,0xc1,0xfc,0x63,0xe5,0xd2,0x07,0x8f,0x80,0x1a,0x21,0xe1,0xc0,0x71,0xe0,0x20,0xf1,0x24,0x88,0x34,0x62,0x00,0xe3,0x3f,0x8d,0xfe,0x81,0x80,0xc1,0xf8,0x5b,0xe2,0x0f,0x18,0xc7,0xf0,0x1e,0x50,0x35,0xa0,0xc8,0x3f,0x98,0x30,0x70,0x87,0x44,0x1e,0x21,0xe3,0xf8,0x02,0x4b,0xaf,0x01,0x81,0xb3,0xca,0x01,0x1c,0x25,0x94,0x01,0x04,0x58,0x8d,0x5c,0x0b,0xc6,0x08,0x10,0x78,0xc3,0x3f,0xf0,0x72,0x88,0x98,0x8b,0x89,0x55,0x82,0xc7,0x9b,0xe5,0x00,0x87,0x26,0xc4,0x46,0x20,0xf2,0xd1,0x87,0xc6,0x0c,0xdf,0x21,0x50,0x8a,0xc7,0x00,0x38,0x2e,0x04,0x42,0xaf,0x05,0x06,0x0a,0xb8,0x70,0x0f,0x91,0x80,0x5c,0x03,0xc5,0x30,0x84,0x6a,0xe1,0x40,0xf1,0x7b,0x0f,0x00,0x7a,0x24,0x21,0x07,0x94,0x33,0x09,0x57,0x8a,0x93,0x85,0xec,0x3e,0x00,0x79,0x0b,0x88,0x06,0x3c,0x3f,0xfc,0xa8,0x1e,0x21,0x91,0x76,0x90,0x90,0x40,0x03,0xe0,0xe0,0x78,0x3f,0xd5,0x58,0x0e,0x08,0x32,0x3f,0x88,0xa8,0x90,0x8c,0x25,0x30,0xbc,0x7f,0xb5,0x50,0x1b,0xe0,0x20,0x7f,0x92,0x33,0x88,0x97,0x4a,0x07,0x0c,0x9e,0x5f,0xeb,0xaa,0xf2,0x74,0x8d,0x17,0x80,0x06,0x29,0xf1,0xe0,0x71,0xfb,0xfd,0x71,0xd8,0xff,0xf8,0x21,0x71,0x04,0x87,0x01,0xc1,0xa1,0xff,0x83,0xe7,0xf0,0xff,0xc1,0x51,0xe4,0xdd,0x1b,0x07,0xc2,0x63,0xf6,0x0f,0x9f,0xeb,0x5f,0x02,0x77,0x8a,0xc4,0xa3,0x17,0xc8,0x44,0x8c,0x34,0x20,0x71,0xfe,0x99,0x04,0x88,0x40,0x01,0xc3,0x47,0xf0,0x93,0x0f,0xf4,0x28,0x0e,0x3a,0xad,0x50,0x39,0x30,0x1f,0x18,0x3d,0x0e,0x31,0xff,0x3d,0x0c,0x02,0xa8,0x03,0x20,0x01,0x7e,0x3f,0xf8,0x09,0x06,0x33,0xfe,0x1b,0x50,};
const uint8_t* const _I_DFU_128x50[] = {_I_DFU_128x50_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Warning_30x23_0[] = {0x01,0x00,0x47,0x00,0x80,0x70,0x00,0x65,0xe0,0x80,0x80,0xc7,0xe1,0x03,0x01,0xaf,0xe2,0x0e,0x03,0x19,0xe4,0x3c,0x06,0xb3,0xe8,0xf8,0x0c,0x67,0xf3,0xf0,0x1a,0x60,0x27,0xf7,0xf1,0x50,0xcf,0xff,0xe0,0x34,0xf0,0x00,0xc6,0x03,0xf0,0x01,0x8c,0x0c,0x06,0x7f,0x80,0x18,0xc1,0xff,0x9f,0xff,0xfc,0x3c,0x06,0x7f,0xe0,0x58,0xc7,0xff,0xe0,0x31,0x00,0x88,0x00,0x67,0xff,0xe0,0x18,0xc7,0xc0,};
const uint8_t* const _I_Warning_30x23[] = {_I_Warning_30x23_0};
const uint8_t _A_Loading_24_0[] = {0x01,0x00,0x37,0x00,0x00,0x17,0x83,0xff,0x0f,0x90,0x40,0x21,0x1c,0x0f,0xfc,0x1f,0x01,0x00,0x81,0x60,0x35,0x40,0x21,0xaa,0x00,0x86,0x51,0x02,0x80,0x44,0x60,0x30,0x0c,0x10,0x6c,0x6a,0x80,0x21,0x94,0x00,0x92,0x88,0x02,0x1c,0x90,0x08,0x60,0x30,0x11,0x19,0x80,0x9c,0x64,0x43,0x82,0x1f,0x11,0x10,0x80,};
const uint8_t _A_Loading_24_1[] = {0x01,0x00,0x38,0x00,0x00,0x17,0x83,0xff,0x0f,0x90,0x40,0x21,0x1c,0x0f,0xfc,0x1f,0x01,0x00,0x81,0x00,0x8e,0xa8,0x02,0x19,0x44,0x0a,0x01,0x11,0x80,0xc0,0x30,0x41,0xb1,0xa2,0x00,0x86,0x50,0x02,0x40,0x41,0x64,0x80,0x43,0x01,0x80,0xe0,0x22,0x02,0x34,0x01,0x16,0xaa,0x04,0x32,0x21,0xc1,0x0f,0x88,0x88,0x40,};
const uint8_t _A_Loading_24_2[] = {0x01,0x00,0x36,0x00,0x00,0x17,0x83,0xff,0x0f,0x90,0x40,0x21,0x1c,0x0f,0xfc,0x1f,0x01,0x00,0x81,0x00,0x9a,0x51,0x02,0x80,0x44,0x60,0x30,0x0c,0x10,0x6c,0x68,0x80,0x21,0x94,0x00,0x92,0xa8,0x02,0x10,0x71,0x05,0x04,0x3a,0x70,0x80,0x10,0xd5,0x00,0x43,0xaa,0x81,0x0c,0x88,0x70,0x43,0xe2,0x22,0x10,};
const uint8_t _A_Loading_24_3[] = {0x01,0x00,0x33,0x00,0x00,0x17,0x83,0xff,0x0f,0x90,0x40,0x21,0x1c,0x0f,0xfc,0x1f,0x01,0x00,0x81,0x00,0xa2,0x01,0x01,0x80,0xc0,0x30,0x41,0xb1,0xa2,0x00,0x86,0x50,0x02,0x40,0x41,0x64,0x80,0x43,0x29,0x80,0xe0,0x2a,0x81,0xd1,0xd5,0x00,0x84,0x0a,0x83,0x22,0x1c,0x10,0xf8,0x88,0x84,};
const uint8_t _A_Loading_24_4[] = {0x01,0x00,0x42,0x00,0x80,0x40,0x80,0x43,0x07,0x80,0x60,0x00,0xa3,0x40,0x82,0xc0,0x34,0x10,0x88,0x05,0x42,0x21,0x00,0x94,0x00,0x86,0x28,0x02,0x18,0x50,0x08,0x60,0xe0,0x54,0x88,0x78,0x20,0xe0,0x11,0x0c,0x0c,0xa2,0xa1,0x00,0xa4,0x79,0x60,0x1a,0x8a,0x90,0x14,0x65,0x20,0x51,0x8a,0x01,0x46,0x14,0x18,0x11,0x81,0x0d,0x8a,0x03,0x00,0xf0,0x10,0x46,0x81,0x00,};
const uint8_t _A_Loading_24_5[] = {0x01,0x00,0x2d,0x00,0x00,0x74,0x1a,0x01,0x60,0x85,0x40,0x2a,0x1f,0xa8,0x05,0x7e,0x15,0x81,0xa8,0x42,0xa8,0x40,0x21,0x92,0x00,0x86,0x31,0x5a,0x85,0x50,0x2a,0xb0,0xac,0xc0,0x14,0x64,0x80,0x51,0xa1,0x01,0x44,0x2e,0x21,0xd3,0x11,0x88,0xa4,0x87,0x16,};
const uint8_t _A_Loading_24_6[] = {0x01,0x00,0x43,0x00,0x80,0x50,0x00,0x43,0xe0,0x02,0x94,0x06,0x01,0xa0,0x81,0x40,0x22,0x10,0x58,0x04,0x22,0x14,0x02,0x18,0xa4,0x02,0x91,0x29,0x80,0x6a,0x2a,0x40,0x51,0xf2,0x81,0x4b,0xc1,0x07,0x84,0x44,0x00,0x63,0x0a,0x88,0x40,0x20,0xe0,0x21,0x02,0x94,0x50,0x04,0x32,0x80,0x10,0xd4,0x00,0x43,0xa0,0x84,0x0d,0x04,0x5c,0x38,0x01,0xa0,0x86,0x04,0x04,0x20,0x51,};
const uint8_t* const _A_Loading_24[] = {_A_Loading_24_0,_A_Loading_24_1,_A_Loading_24_2,_A_Loading_24_3,_A_Loading_24_4,_A_Loading_24_5,_A_Loading_24_6};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinFirstStart0_70x53_0[] = {0x01,0x00,0x5a,0x01,0x80,0x60,0x3f,0xf7,0xf0,0x42,0xf8,0x01,0x43,0x07,0x04,0x24,0x72,0x01,0xc0,0x9d,0x82,0x13,0xff,0xff,0xbd,0x70,0x20,0x20,0x72,0xe0,0x40,0x2a,0x11,0xdb,0x00,0x6c,0xec,0x10,0x0d,0x44,0x3a,0x71,0x0e,0x04,0x14,0x42,0x01,0x54,0x86,0xd3,0x27,0x02,0x44,0xd4,0x41,0xb0,0xf2,0x10,0x42,0x55,0x38,0x71,0x1b,0x10,0x18,0xa0,0x41,0x11,0xb1,0xc8,0x28,0x98,0x09,0xfc,0x00,0x72,0x35,0x49,0x8d,0x0b,0xc1,0x70,0xf0,0x10,0x4b,0x51,0x11,0xc2,0x6c,0x0a,0xa3,0x03,0x80,0x7f,0xbf,0xf3,0x08,0x46,0x60,0x90,0x30,0x60,0x50,0xd8,0x2c,0x11,0x0c,0x71,0x5c,0x60,0xf8,0x0f,0xcf,0x3f,0x81,0x80,0xa1,0x9e,0x86,0x0f,0xc0,0x82,0x64,0x30,0x3e,0x09,0x84,0x03,0xf1,0x03,0xa0,0x40,0xa4,0x18,0x39,0xfc,0x20,0x52,0x30,0x19,0x07,0xc6,0x8e,0x4a,0x18,0x22,0x74,0x60,0x1a,0x0f,0xc6,0x3c,0x60,0x5c,0x05,0x28,0xe4,0x3f,0x99,0xf8,0x22,0x28,0x7e,0x05,0x91,0xa8,0x7f,0x23,0xf0,0x59,0x00,0xac,0x63,0xe0,0x81,0xcf,0x4f,0xe0,0xb1,0x81,0x58,0xc3,0xc1,0x08,0x24,0x1f,0xf9,0x68,0x6a,0x1f,0xe9,0xff,0x16,0x02,0x34,0x13,0x50,0x82,0x0a,0xea,0x60,0x1f,0xf9,0xf0,0x41,0x05,0x1d,0x30,0x09,0x18,0x60,0x15,0xa3,0xe8,0x83,0x47,0xe0,0xec,0x2c,0xaf,0xf2,0x0e,0x08,0x1f,0xc1,0x18,0x60,0x1a,0xaf,0xc2,0x6c,0x89,0x62,0x03,0x19,0xad,0xe5,0x70,0x44,0x62,0x80,0x5a,0xa1,0x4f,0x63,0x23,0x0c,0x7a,0xaa,0x4d,0x11,0xe9,0x00,0x06,0x73,0xaa,0x25,0x0a,0x78,0xaf,0x90,0x09,0x25,0x54,0x56,0x5f,0x04,0x30,0xc0,0x64,0x7a,0xa1,0x11,0x7e,0x20,0x18,0x0f,0x3c,0x82,0xaa,0x04,0x18,0x0d,0xf8,0x16,0x33,0xe8,0x84,0xa8,0x08,0x3c,0x33,0x00,0xf0,0x20,0x71,0x08,0xa9,0x38,0x86,0x62,0x62,0x18,0x40,0x44,0x80,0x09,0x04,0x08,0x90,0x01,0x20,0x41,0x17,0x22,0x90,0x01,0x3e,0x00,0x76,0x80,0x1d,0x48,0x00,0x8d,0x91,0x00,0x34,0xf8,0x20,0xe2,0xa7,0x9c,0x06,0x5c,0x11,0x02,0x28,0x5d,0x91,0x35,0x48,0xaf,0xf8,0x04,0x3f,0xf9,0x88,0x20,0x01,};
const uint8_t* const _I_DolphinFirstStart0_70x53[] = {_I_DolphinFirstStart0_70x53_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinFirstStart1_59x53_0[] = {0x01,0x00,0x1e,0x01,0x00,0x0e,0x03,0xfe,0x07,0x5b,0x84,0x02,0x06,0x07,0x48,0x64,0x02,0x08,0x07,0x48,0x14,0x02,0x10,0x07,0x48,0x0c,0x03,0x21,0x3f,0x13,0x18,0x84,0xa8,0x00,0x75,0x8c,0x00,0xca,0x00,0x0b,0x28,0x20,0x1d,0xa0,0x59,0xe0,0x39,0x48,0x07,0x03,0x81,0xd5,0x81,0xd6,0x81,0x55,0x8c,0x01,0xc6,0x21,0x00,0x87,0x68,0x25,0x52,0x40,0x39,0x7c,0x21,0xf5,0x08,0xa8,0x1d,0x20,0xfa,0x88,0x70,0x1c,0xfd,0x10,0x3a,0xa4,0x1f,0x88,0x54,0x18,0x85,0x52,0x09,0xbe,0x81,0xc1,0x0c,0x83,0x10,0x94,0x40,0x39,0xf0,0x19,0x21,0xc8,0x62,0x12,0x0c,0x04,0x0e,0x0c,0x07,0x38,0x07,0x86,0x07,0x18,0x03,0x94,0xc2,0x01,0x9e,0x81,0xca,0x38,0x89,0x21,0x0f,0x0c,0x03,0xf9,0x27,0x13,0x94,0xd0,0xb6,0x70,0x20,0x38,0xda,0x80,0xe5,0x10,0x03,0x95,0x59,0x54,0x70,0x10,0x38,0xda,0xc0,0xc3,0xfe,0xc1,0xab,0x0b,0xaa,0x2a,0x1c,0x05,0x81,0x58,0x38,0x09,0xd0,0x5c,0xa3,0xe0,0x72,0x86,0xae,0x8d,0x40,0x34,0x06,0xa1,0xc0,0xc0,0xe3,0xc0,0x65,0x1c,0x19,0x58,0x29,0xe1,0x00,0x14,0x28,0x0a,0x26,0x61,0x00,0x15,0x58,0x0a,0x2e,0x34,0xd6,0x42,0x9e,0x6b,0x54,0x82,0x92,0x08,0x1e,0x63,0x41,0x1d,0x0a,0x88,0x60,0x1d,0x42,0x11,0x5c,0x01,0xe5,0x3c,0x03,0x97,0x30,0x0e,0x42,0x42,0x80,0xd0,0x82,0xe4,0x07,0x28,0x17,0x10,0x1e,0xb0,0x4a,0x20,0x3d,0x61,0x1a,0x80,0x79,0x0f,0x0a,0x21,0x70,0x07,0x90,0x1c,0xa4,0x1a,0x00,0x7a,0xd0,0x0e,0x42,0x34,0x20,0x10,0xe0,0x00,0xed,0x00,0xa1,0x82,0xc8,0xc6,0x74,0x40,0xd9,0x01,0xce,0x84,0x07,0x69,0x10,0xcc,0x80,0xe7,0x5c,0x03,0xb4,0xa8,0x96,0x40,0x73,0x8a,0x96,0xc8,0x0c,0x40,};
const uint8_t* const _I_DolphinFirstStart1_59x53[] = {_I_DolphinFirstStart1_59x53_0};
const uint8_t _I_DolphinFirstStart2_59x51_0[] = {0x01,0x00,0x2e,0x01,0x00,0x1f,0xfe,0x06,0x05,0x3f,0xc7,0xfe,0x01,0x1c,0x03,0x16,0x02,0xaf,0x0f,0x80,0x58,0x01,0xc7,0xaa,0x80,0x82,0xc4,0x0e,0x55,0x6b,0x28,0x10,0x81,0x45,0xab,0x8d,0x01,0xca,0x04,0x1a,0x1a,0xac,0x1c,0x0e,0x50,0x48,0x06,0xc0,0x3c,0x40,0x01,0x84,0x40,0x2b,0x15,0x51,0xd9,0xc4,0x20,0x1a,0xc9,0x50,0x1c,0xe4,0x02,0xe1,0x8a,0x81,0xd7,0x55,0x0a,0x03,0x9d,0x02,0x01,0x5c,0x82,0x81,0xd7,0xc0,0x3a,0x10,0x3a,0x12,0x88,0xc8,0x60,0x11,0x07,0xa0,0x1c,0x68,0x00,0xf6,0xe0,0x22,0x50,0x0e,0x36,0x00,0x7b,0x68,0x00,0x83,0xa0,0x11,0x08,0x1c,0x6a,0x03,0x42,0x44,0x1e,0xc0,0x28,0x50,0x61,0xf9,0x56,0x00,0xe3,0x60,0x40,0x88,0x1c,0x75,0x01,0x42,0x07,0x9d,0x50,0x5e,0x4b,0x01,0x37,0x8e,0xb0,0x0e,0x51,0xd8,0x04,0xc2,0x01,0xd4,0x5d,0x1c,0x02,0x30,0x7f,0x14,0x99,0x5c,0x20,0x11,0x48,0x07,0x58,0x0e,0x20,0x81,0xd0,0x23,0x04,0x1e,0x30,0x80,0x38,0xd4,0x11,0x82,0x0f,0x18,0x40,0xb0,0xb0,0x50,0x3d,0x58,0x1c,0x52,0x85,0xf1,0x83,0x75,0x58,0x64,0x49,0x1a,0xfc,0x17,0x57,0x01,0x88,0x25,0x0b,0x55,0x02,0xaa,0xc0,0x64,0x14,0x08,0x1e,0x02,0xaa,0x1f,0x18,0x0f,0x00,0xbe,0x20,0xf1,0x80,0x82,0x46,0x01,0x03,0x82,0xe0,0x04,0xa3,0xab,0x46,0x0e,0x32,0x15,0x80,0xb5,0x40,0x2a,0xa4,0x21,0x98,0x43,0x70,0x13,0x58,0x04,0xac,0xa4,0x3c,0x08,0xd6,0x02,0x35,0x00,0x8a,0xcd,0x06,0xa3,0x1d,0xa0,0x24,0x46,0x57,0xe8,0x26,0x8c,0xdb,0x80,0x84,0x18,0xad,0x42,0x07,0x5f,0xbf,0xb9,0x8a,0x17,0x80,0xff,0x6a,0xb0,0x46,0x91,0x07,0x88,0xc4,0x4a,0x43,0x1f,0x07,0x92,0xc4,0x49,0x82,0x9b,0x25,0x98,0xc0,0x28,0xa0,0x73,0x1f,0x0b,0x50,0x81,0xea,0x07,0x40,0x7b,0xac,0x44,0x0e,0xa0,};
const uint8_t* const _I_DolphinFirstStart2_59x51[] = {_I_DolphinFirstStart2_59x51_0};
const uint8_t _I_DolphinFirstStart3_57x48_0[] = {0x01,0x00,0x12,0x01,0x00,0x16,0x03,0xff,0x07,0x03,0xa5,0x82,0x01,0x38,0x03,0xa4,0x62,0x01,0xc0,0x03,0xa4,0x10,0x04,0x30,0x10,0x39,0xc0,0x80,0x48,0x0c,0x40,0x91,0x7e,0x20,0x60,0x72,0x84,0x02,0x8b,0x78,0x12,0x28,0x80,0x68,0x85,0x87,0x20,0x11,0x18,0x5c,0x80,0xe8,0x01,0x19,0xc5,0x00,0x0e,0x62,0xc1,0x9f,0x01,0xcb,0xe9,0x03,0x84,0x60,0x20,0xf8,0x00,0x38,0xd7,0x21,0xb1,0x0f,0x04,0x04,0x0e,0x5a,0x89,0xd4,0x83,0xc0,0x4b,0x3a,0xc5,0x54,0xcc,0x20,0x51,0x00,0x8e,0xc3,0x54,0x80,0x13,0xf8,0x81,0xc6,0xc1,0x55,0x01,0x8c,0x78,0x0e,0x30,0xee,0x06,0xaa,0x05,0xe0,0xae,0x01,0xc6,0x23,0x80,0xaa,0xc1,0x60,0x1a,0x90,0x38,0xc8,0x60,0x1a,0xb8,0x54,0x02,0xad,0x07,0x80,0xd0,0x40,0x83,0x15,0x80,0x7b,0x21,0x10,0x1c,0x0c,0x03,0x7f,0x2a,0x80,0x4d,0x00,0xe3,0x01,0xf8,0xf0,0x2a,0xf0,0x08,0x60,0x1c,0x60,0x41,0xd1,0xdf,0x1a,0x44,0x0e,0x50,0x68,0x05,0xe3,0x07,0x02,0x82,0x01,0xc6,0x19,0x00,0xf8,0x5f,0xe0,0x20,0x72,0xfa,0x40,0x7f,0xc2,0xb1,0x03,0x88,0x68,0x7f,0xf6,0xb4,0x28,0xc0,0x80,0xe3,0x88,0xaa,0xc7,0x40,0xe9,0x50,0xd5,0x41,0x94,0xa2,0x07,0x29,0x87,0x52,0x02,0x07,0x12,0x30,0xc1,0x22,0x16,0x86,0x29,0x01,0xca,0x30,0xf6,0x10,0x39,0xc2,0x23,0x10,0x6c,0x00,0x1d,0x3d,0x10,0x1b,0x02,0xe0,0x41,0x03,0x08,0x75,0x0c,0x60,0x0e,0x4f,0x11,0x0a,0x0c,0x18,0x0e,0x96,0x06,0x28,0x81,0xd3,0x01,0x1f,0x01,0x90,0x1c,0xdc,0xc2,0x01,0x15,0xd0,0x81,0xdc,0x4c,0x30,0x30,0x3f,0x00,0xc4,0x0e,0x30,0x20,0x3c,0x8c,0xc8,0x0f,0x2b,0x41,};
const uint8_t* const _I_DolphinFirstStart3_57x48[] = {_I_DolphinFirstStart3_57x48_0};
const uint8_t _I_DolphinFirstStart4_67x53_0[] = {0x01,0x00,0x1f,0x01,0x00,0x17,0xc3,0xfe,0x08,0x68,0x74,0x02,0x0e,0x07,0x4c,0x04,0x06,0x01,0x18,0x04,0x25,0x00,0x04,0x36,0x00,0x42,0x48,0x02,0x88,0x00,0x28,0x80,0x0c,0xa0,0x40,0x83,0x84,0x00,0xca,0x08,0x08,0x30,0x21,0x83,0x0c,0x2c,0x81,0xe3,0x04,0x20,0xc0,0x80,0x02,0x31,0x32,0x11,0x02,0x27,0x00,0x5d,0x40,0x45,0x87,0x90,0x3e,0x7c,0x00,0x43,0x84,0x4e,0x60,0x43,0x30,0x89,0x82,0x12,0x80,0x15,0x20,0x40,0x99,0xc8,0x22,0x7b,0x88,0x10,0x20,0x82,0x27,0x7c,0x82,0x9d,0x48,0x22,0x5f,0x0d,0xfc,0x08,0x10,0x41,0x12,0xf8,0x57,0xc2,0x28,0x30,0x1e,0x07,0x9e,0x06,0x87,0x25,0x79,0xc4,0x20,0x40,0x83,0x21,0x14,0x22,0x08,0x08,0x38,0x2a,0xb8,0xd9,0x47,0x0a,0x14,0x09,0xf0,0x54,0x47,0x1f,0x81,0x82,0x1a,0xde,0x8e,0x33,0xd1,0xc7,0x81,0x0f,0x0e,0x45,0x18,0x20,0xa1,0xe6,0xf2,0x10,0x89,0xa0,0x70,0x11,0x00,0x41,0x46,0x03,0x86,0x55,0x10,0x40,0xc1,0x82,0x25,0x20,0x04,0x11,0x94,0x80,0x43,0x10,0x84,0x01,0x46,0xc0,0xbd,0x38,0x40,0x20,0x8f,0x49,0x08,0xc4,0x1c,0xc8,0x22,0x50,0x38,0x20,0x20,0x86,0xe4,0x83,0x10,0x41,0x8b,0x87,0xf9,0x03,0x81,0xc0,0x81,0x05,0x81,0xc0,0x40,0xf3,0x90,0x60,0x41,0x70,0x2c,0x17,0x01,0xc0,0xc1,0x41,0x05,0x30,0x98,0x43,0x04,0x65,0x01,0x04,0x0c,0x32,0x38,0x91,0x18,0x04,0x14,0x10,0x38,0x18,0x1e,0xac,0x7c,0x41,0x11,0x88,0x5f,0xfc,0x17,0x55,0xa9,0x82,0x06,0x05,0xbc,0x85,0x02,0x08,0xc6,0x32,0x0f,0xe5,0x5e,0x1a,0x08,0x5c,0x06,0xaa,0x34,0x08,0x4a,0x06,0x02,0xab,0x75,0xf0,0x4f,0xc1,0x05,0x80,0x08,0x8e,0xab,0x7f,0xea,0x04,0x11,0x80,0x6a,0xa0,0x02,0x03,0x08,};
const uint8_t* const _I_DolphinFirstStart4_67x53[] = {_I_DolphinFirstStart4_67x53_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinFirstStart5_54x49_0[] = {0x01,0x00,0x0b,0x01,0x00,0x0f,0xf2,0xfe,0x06,0x48,0x1e,0x02,0x06,0x05,0x2e,0x00,0x08,0x61,0x80,0x62,0x98,0x00,0x86,0x20,0x06,0x28,0x40,0x08,0x64,0x00,0x62,0x82,0x00,0x86,0x80,0x06,0x28,0x14,0x72,0x01,0x80,0x03,0x14,0x06,0x44,0x03,0x20,0x49,0x00,0xc4,0x0c,0x61,0x13,0x81,0x07,0x90,0x0c,0xff,0xa8,0x18,0xcc,0xe0,0x10,0x78,0x60,0x18,0xc9,0xe3,0x10,0x03,0x0e,0x02,0x02,0x4f,0x19,0x00,0x18,0x78,0x10,0x12,0x78,0xc8,0x0a,0xc3,0xf8,0x80,0xc1,0x80,0xc5,0xe0,0xff,0x8f,0x47,0xe1,0x27,0x03,0x0d,0xfc,0x80,0x3b,0xc9,0x74,0x43,0x81,0x0f,0xb0,0x40,0x2b,0xd2,0xd3,0x71,0x07,0x87,0x5f,0x16,0x84,0x54,0x23,0xe3,0x21,0xab,0xc5,0x61,0x1a,0x82,0xf0,0xf0,0x35,0x70,0xa8,0x45,0x50,0x2a,0x3e,0x0a,0xac,0x1e,0x11,0x28,0x03,0x0f,0xc3,0xfe,0x06,0x19,0xa0,0x18,0x6f,0x9f,0x08,0x7c,0x22,0x30,0x06,0x1d,0xfc,0x3e,0x21,0x08,0x00,0x8f,0x01,0x7a,0x31,0x08,0x24,0x42,0x21,0xf0,0x5e,0x08,0x18,0x44,0xe3,0x0f,0x59,0x92,0xb4,0x96,0x66,0x06,0x58,0x10,0x19,0x60,0x20,0x64,0x46,0x08,0x19,0x27,0x00,0x65,0x9f,0x81,0x93,0xd1,0x2b,0x03,0x17,0x82,0x3f,0x50,0x9a,0x81,0x87,0x51,0x1e,0xf0,0x68,0x69,0x40,0x61,0xea,0x9d,0x86,0x1d,0x45,0x80,0x61,0x2d,0x48,0xc2,0x67,0x8d,0x12,0x3a,0x06,0x19,0x02,0x88,0x74,0x4b,0x21,0x03,0x1d,0x08,0xca,0x21,0x41,0x06,0x93,0xe8,0xa1,0x85,0x31,0xe9,0x24,0x48,0x20,0x30,0x1b,0x10,0x18,0x77,0x8f,0xa1,0x80,0xcc,0x40,0xc3,0x56,0x0b,0x8c,0x0a,0x22,0xba,0x12,0x88,0x81,0x84,};
const uint8_t* const _I_DolphinFirstStart5_54x49[] = {_I_DolphinFirstStart5_54x49_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinFirstStart6_58x54_0[] = {0x01,0x00,0x21,0x01,0x00,0x0f,0xf2,0x7e,0x06,0x4c,0x04,0x0f,0x81,0x03,0x03,0x9d,0x80,0x04,0x30,0xc0,0x39,0xc6,0x00,0x43,0x30,0x03,0x9c,0x10,0x04,0x34,0x00,0x39,0xc0,0x84,0x44,0x07,0x38,0x08,0x0d,0x41,0x68,0x13,0x70,0x39,0x08,0xd0,0x56,0xa1,0xd1,0x03,0x94,0x80,0x04,0x30,0x68,0x04,0x20,0x0e,0x84,0x91,0x03,0xa9,0x64,0x62,0x80,0x41,0x88,0x40,0x3f,0xc6,0xf1,0xfe,0x43,0xc0,0xe3,0x80,0xff,0xff,0xe0,0x3f,0xf8,0xf8,0x1c,0x78,0x18,0x1f,0xfe,0x0f,0x02,0x12,0x18,0x47,0x03,0x82,0x10,0x1e,0x08,0x1c,0xf5,0x60,0x71,0xd4,0x81,0xcf,0xab,0xff,0xd5,0xf5,0xc0,0xe3,0x04,0xe0,0x03,0x86,0xae,0x27,0x28,0x27,0x40,0x0e,0x21,0x91,0x03,0x96,0x80,0x0e,0x34,0x18,0x79,0x28,0x60,0x95,0x00,0x38,0xf8,0x20,0x27,0xd1,0x82,0x6a,0x03,0xc3,0x1c,0x39,0x94,0x0a,0xa1,0xc0,0xc5,0x2f,0xca,0x05,0x02,0x90,0x24,0x56,0x04,0x68,0x10,0x01,0x4f,0x80,0xea,0x5b,0x10,0x38,0x83,0x8d,0xa0,0x30,0x30,0x38,0xa3,0x09,0xc0,0x20,0xf2,0x03,0x90,0xc0,0x46,0xe2,0x91,0x2f,0x80,0xfc,0xe0,0x1e,0x08,0x02,0x54,0x47,0x62,0x27,0x2f,0xfb,0x14,0xdc,0xc6,0xb5,0x30,0x38,0x8b,0x05,0x6a,0x60,0x01,0x89,0x00,0xc8,0x16,0x50,0x29,0x10,0x1c,0x8d,0x25,0x05,0xa1,0x15,0xc9,0xfe,0x50,0xaa,0x08,0x10,0x67,0x01,0x22,0x8a,0xe0,0x60,0xe5,0xf2,0x07,0x8e,0xa8,0xb0,0x49,0xe1,0x00,0x0d,0xd4,0x68,0x5a,0x00,0x39,0x46,0x88,0x84,0x07,0x30,0xe8,0x81,0xc6,0x40,0x4d,0x11,0x91,0x17,0x06,0x40,0x65,0x11,0x51,0x01,0xc6,0x81,0x04,0x32,0x18,0x1e,0x92,0x64,0x00,0x11,0x68,0x81,0xd6,0xa0,0x07,0x16,0x22,0x6b,0x0a,0x82,0x07,0x3f,0x05,0x4d,0xdc,0x24,0x21,};
const uint8_t* const _I_DolphinFirstStart6_58x54[] = {_I_DolphinFirstStart6_58x54_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinFirstStart7_61x51_0[] = {0x01,0x00,0x13,0x01,0x00,0x17,0x03,0xff,0x01,0x03,0xa4,0xe2,0x01,0x0e,0x03,0xa4,0x1a,0x01,0x30,0x03,0x1e,0x00,0x2a,0x3c,0x00,0x39,0xd0,0x00,0x65,0x03,0x01,0x94,0x80,0x06,0x50,0x40,0x19,0x44,0x00,0x65,0x08,0x01,0xb0,0x2c,0xe2,0x81,0xb6,0x86,0x0a,0xd8,0x7c,0x20,0x75,0x85,0x10,0xcc,0x06,0x50,0x50,0x3b,0x10,0xce,0x00,0x69,0x20,0x79,0x7c,0x20,0x20,0x71,0xc0,0x07,0xca,0xf1,0x02,0x81,0x01,0xc6,0x3a,0x07,0x1f,0xe4,0x10,0x0e,0x53,0xe0,0x38,0xe7,0xa0,0xa0,0x72,0xbb,0x81,0xca,0x12,0x68,0x1c,0x05,0x5c,0x0e,0x3f,0xe8,0xc8,0x1c,0xab,0xe0,0x72,0x94,0x81,0xda,0xb2,0x07,0x5f,0xe0,0x3d,0xbf,0x95,0x44,0x20,0x81,0xce,0xf1,0x2f,0x03,0x94,0xb8,0xae,0x51,0x00,0x39,0x47,0x60,0xd0,0x84,0x70,0x81,0xcb,0x44,0x9d,0x10,0x3a,0x58,0xce,0xe6,0x07,0x29,0x10,0x18,0xa0,0x50,0x88,0x76,0x02,0x22,0x07,0x49,0x8e,0x02,0x24,0x07,0x4e,0x0e,0x02,0x12,0x96,0x38,0x44,0x07,0x02,0x8f,0x1c,0x07,0x1c,0x4e,0x30,0x1c,0x10,0x3c,0x6c,0x13,0x80,0x38,0xc0,0xb0,0x80,0xf1,0x6e,0x90,0x1c,0x71,0x10,0xd7,0x49,0x81,0xc7,0x20,0x0f,0x17,0xe9,0x42,0x20,0x91,0x09,0xeb,0x24,0xe2,0x10,0x49,0x07,0x6f,0xff,0x80,0x56,0x88,0x1c,0xa2,0xae,0xd1,0x66,0x89,0xe0,0x68,0x11,0xb8,0x06,0xc0,0x2e,0x40,0x71,0x9a,0xc0,0x2b,0x00,0x73,0xc0,0x7a,0xe0,0x09,0x12,0x03,0x95,0x57,0xff,0x17,0x03,0x9c,0x03,0x57,0xaa,0x78,0x94,0x40,0xa6,0x35,0x5a,0xac,0x14,0x0e,0x9a,0xad,0x50,0xf8,0x41,0x05,0x00,0x83,0x55,0x14,0x06,0x07,0x18,0x54,0xa0,0x0e,0xb0,0x60,0x31,0xc0,0x00,};
const uint8_t* const _I_DolphinFirstStart7_61x51[] = {_I_DolphinFirstStart7_61x51_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinFirstStart8_56x51_0[] = {0x01,0x00,0xfd,0x00,0x00,0x17,0x83,0xff,0x01,0x03,0x1c,0x72,0x01,0x06,0x03,0x1c,0x0e,0x01,0x18,0x02,0x96,0x00,0x04,0x36,0x00,0x31,0x50,0x01,0x24,0x1c,0x29,0x00,0x28,0xa0,0x40,0x21,0x88,0x01,0x8a,0x08,0x02,0x18,0x40,0x18,0x80,0x64,0x09,0x20,0x89,0x81,0x98,0x3c,0x42,0x63,0x03,0x30,0xcc,0x70,0x10,0x71,0xd9,0x01,0x86,0xc1,0x1c,0x03,0x24,0x42,0x7e,0x50,0x12,0x91,0x62,0x2f,0xf8,0x0e,0x00,0x18,0xb9,0x17,0x1c,0x04,0x83,0x02,0x06,0x1e,0x27,0xc4,0x54,0x20,0x62,0xf2,0x7c,0xe0,0x52,0x0c,0x10,0x88,0x7c,0x9f,0xf8,0x28,0x18,0x41,0xa5,0xff,0x85,0x48,0x30,0x80,0xd1,0xe4,0x5f,0xc1,0xa3,0x84,0x26,0x0f,0x23,0xfe,0x1b,0x18,0x44,0x16,0x01,0x90,0x81,0xc1,0x62,0x10,0x84,0xc0,0xf8,0x20,0x30,0x28,0x84,0x40,0x1a,0x25,0x11,0x82,0x42,0x22,0x11,0xf4,0xd9,0xc1,0x02,0x22,0xb2,0x38,0x14,0xc1,0x8e,0x90,0x14,0xc1,0xa2,0x86,0x02,0xc6,0x30,0x31,0x06,0x8c,0x0c,0x26,0x02,0x56,0x9d,0x04,0x0c,0x6a,0xa1,0x03,0x21,0x20,0x68,0x5f,0xe7,0xa9,0x00,0x86,0x85,0x01,0x8f,0xe0,0x08,0xe3,0x00,0xe1,0x02,0xc6,0xfe,0x16,0x23,0xe1,0x13,0x10,0xa4,0x82,0xb1,0x12,0x88,0x00,0xf0,0x91,0xe0,0x6a,0xfd,0x63,0xfc,0x08,0x78,0x18,0xb5,0x5e,0xad,0xfb,0x84,0xa0,0x95,0x48,0xad,0x54,0x4a,0x50,0x4d,0x44,0x6b,0x56,0x0d,0x28,0x45,0x42,0x6a,0x0d,0x38,0x46,0x02,0x55,0xaa,0x35,0x25,0x52,0xac,0x06,0x4b,0x04,0xa8,0x0c,0x94,0x03,0xa0,0x80,0x04,};
const uint8_t* const _I_DolphinFirstStart8_56x51[] = {_I_DolphinFirstStart8_56x51_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinOkay_41x43_0[] = {0x01,0x00,0xa0,0x00,0x00,0x0f,0x82,0x3e,0x05,0x38,0xf7,0x80,0x08,0x58,0x08,0x0c,0x02,0x0e,0x05,0x1b,0x00,0x08,0x63,0x00,0x21,0x88,0x00,0x86,0x40,0x02,0x18,0x40,0x08,0x68,0x00,0x21,0x82,0x06,0x88,0x0a,0xf0,0x21,0x39,0x09,0x84,0x02,0x20,0x57,0x09,0x98,0x15,0x67,0xc0,0x54,0xbe,0x81,0x4f,0x01,0xfe,0x02,0x9d,0x03,0xc4,0x20,0x10,0x29,0x7c,0x80,0xa9,0xfe,0x02,0xac,0x14,0x0a,0x77,0xc8,0x58,0x8c,0xf0,0x11,0x51,0x79,0xff,0x61,0x44,0x93,0x81,0x02,0xc4,0x9e,0x60,0xb2,0xf0,0xa0,0x46,0x0c,0x17,0x14,0x99,0x1a,0x07,0x80,0x59,0x49,0x82,0x21,0xc0,0xa4,0x82,0x24,0xb9,0x20,0x88,0x1c,0x47,0xc2,0x07,0x11,0x54,0xa0,0x60,0x53,0xb8,0x0a,0x4b,0xf3,0x03,0x87,0x81,0x4a,0x0d,0xfc,0x1a,0x98,0x68,0xb8,0x01,0x51,0x13,0x15,0xe0,0x82,0x7f,0x8d,0x78,0x38,0xbf,0xff,0xfa,0xb8,0x60,0xbf,0x1b,0xf9,0x50,0x14,0xea,0xe7,0x02,0x02,0x8e,0xac,0x94,0x40,};
const uint8_t* const _I_DolphinOkay_41x43[] = {_I_DolphinOkay_41x43_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Flipper_young_80x60_0[] = {0x01,0x00,0xa3,0x01,0x00,0x1e,0x03,0xff,0xff,0x87,0x82,0x57,0xf1,0x83,0x90,0xde,0x01,0x2b,0x0e,0x83,0x70,0xfb,0x10,0x10,0x41,0xf8,0x27,0x70,0xcc,0x34,0xc6,0x0e,0x09,0x3e,0x04,0x86,0x21,0x0c,0x90,0xc3,0x03,0xa9,0xe7,0xb0,0x46,0x2c,0x51,0x40,0x4a,0x63,0x38,0x31,0x0a,0x34,0x90,0x12,0x91,0x8e,0x3c,0xff,0x89,0x4c,0x04,0xa4,0x43,0xfd,0xf3,0xc3,0xf2,0x01,0x29,0xe0,0x2b,0x8e,0x72,0xa0,0x46,0x4b,0xe0,0x30,0xba,0x10,0x22,0xca,0x1c,0x0b,0x26,0x09,0x3c,0x04,0x0c,0x08,0x59,0xc8,0x21,0x64,0xc4,0x47,0x98,0x82,0x81,0x0a,0xe0,0x21,0x39,0x04,0x34,0x88,0x60,0x93,0xa0,0x45,0x4b,0x06,0xa3,0x40,0x48,0xfc,0x20,0xf0,0x82,0xa2,0x4d,0x60,0x11,0xe9,0xc2,0x19,0x64,0xd0,0x08,0x1f,0x80,0x7e,0x60,0x01,0x92,0x60,0x20,0x38,0x05,0x21,0x7c,0x3f,0xf0,0x1a,0xe6,0x00,0xe6,0x21,0x32,0x1a,0x0c,0x0e,0x91,0x80,0x8f,0xc0,0x06,0x25,0xcc,0xbf,0xc1,0xaa,0x10,0x0b,0xfc,0x02,0x60,0x2e,0x2c,0x04,0x32,0xc1,0x00,0xff,0x40,0x68,0x00,0x91,0x89,0xc0,0x21,0x20,0x51,0xfe,0x41,0xf0,0x00,0x91,0xc4,0xcf,0xe2,0x40,0x51,0xfc,0x0c,0x86,0x07,0x80,0xe2,0xdf,0xda,0x25,0xf0,0x9f,0xc0,0x21,0x98,0x0f,0x27,0xfd,0xa2,0x5e,0x01,0x90,0xc4,0x30,0x1e,0x2f,0xfc,0xa1,0x3a,0x45,0x41,0xb0,0x60,0x3e,0x5e,0x79,0x4a,0x10,0xbf,0xe2,0x61,0xc0,0x82,0x52,0x01,0xff,0x36,0x8e,0x3b,0xe5,0xff,0x04,0x9f,0xf8,0x78,0x3b,0x8f,0x97,0xf8,0x12,0x7f,0xc3,0x78,0xf8,0x3e,0x5f,0xc0,0x49,0xfe,0x08,0xc2,0x17,0x1f,0xcd,0xa5,0xac,0x5f,0x02,0x30,0xc0,0x30,0x5f,0xfd,0x23,0xbc,0xbc,0x1f,0xf0,0xc1,0x5f,0xaa,0x8e,0x52,0x28,0x10,0x10,0x6f,0x1b,0x28,0x57,0x81,0x66,0x25,0x01,0x80,0x4e,0x28,0x15,0x98,0xad,0xc3,0xfd,0xff,0xff,0x91,0x87,0xc1,0x80,0xd4,0xc2,0xb2,0x03,0xb1,0x5b,0x13,0x34,0x6a,0xf1,0x58,0x84,0x0e,0x1d,0x00,0x23,0x14,0x0f,0x55,0x0a,0x88,0x67,0x0d,0x83,0x7c,0x04,0x8c,0x0a,0xa9,0x15,0x90,0x7c,0x07,0x23,0xf8,0x80,0xc1,0xa0,0xda,0x88,0x54,0x82,0x00,0x2f,0x1f,0xe4,0x3c,0x7a,0x35,0x08,0xab,0x20,0x7f,0x03,0xc1,0x2d,0x96,0x82,0x14,0xce,0x20,0x02,0x04,0xc6,0x00,0x60,0x20,0x01,0x84,0xc4,0x6a,0x21,0x36,0x3b,0x8c,0xf0,0x3c,0xc8,0x02,0x1b,0x88,0x01,0xe1,0x80,0x98,0x2d,0x10,0x01,0xb0,0x05,0xa1,0x00,0x3d,0xf8,0x13,0x17,0x81,0x47,0x80,0x0b,0xc0,0x28,0x8e,0x02,0xa4,0x81,0x2c,0xf0,0x20,0x01,0x00,};
const uint8_t* const _I_Flipper_young_80x60[] = {_I_Flipper_young_80x60_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_ArrowDownEmpty_14x15_0[] = {0x01,0x00,0x17,0x00,0xfc,0x41,0xe1,0x10,0x40,0x0c,0xc3,0xe7,0x90,0x19,0x04,0x0a,0x20,0x08,0x10,0x48,0xc4,0x20,0x52,0x08,0x0f,0x02,0x00,};
const uint8_t* const _I_ArrowDownEmpty_14x15[] = {_I_ArrowDownEmpty_14x15_0};
const uint8_t _I_ArrowDownFilled_14x15_0[] = {0x00,0xF8,0x07,0x08,0x04,0xE8,0x05,0x68,0x05,0xA8,0x05,0x68,0x05,0xA8,0x05,0x6F,0x3D,0xA1,0x21,0xFA,0x17,0xF4,0x0B,0xE8,0x05,0xD0,0x02,0x20,0x01,0xC0,0x00,};
const uint8_t* const _I_ArrowDownFilled_14x15[] = {_I_ArrowDownFilled_14x15_0};
const uint8_t _I_ArrowUpEmpty_14x15_0[] = {0x01,0x00,0x18,0x00,0xe0,0x40,0x24,0x10,0x18,0x84,0x0a,0x11,0x04,0x82,0x42,0x20,0x51,0x08,0x0c,0x82,0x1f,0x3c,0x04,0x88,0x06,0x7f,0x10,0x70,};
const uint8_t* const _I_ArrowUpEmpty_14x15[] = {_I_ArrowUpEmpty_14x15_0};
const uint8_t _I_ArrowUpFilled_14x15_0[] = {0x00,0xC0,0x00,0x20,0x01,0xD0,0x02,0xE8,0x05,0xF4,0x0B,0xFA,0x17,0x61,0x21,0xAF,0x3D,0x68,0x05,0xA8,0x05,0x68,0x05,0xA8,0x05,0xE8,0x05,0x08,0x04,0xF8,0x07,};
const uint8_t* const _I_ArrowUpFilled_14x15[] = {_I_ArrowUpFilled_14x15_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Back_15x10_0[] = {0x00,0x04,0x00,0x06,0x00,0xFF,0x0F,0x06,0x10,0x04,0x20,0x00,0x40,0x00,0x40,0x00,0x20,0x00,0x10,0xFE,0x0F,};
const uint8_t* const _I_Back_15x10[] = {_I_Back_15x10_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinReadingSuccess_59x63_0[] = {0x01,0x00,0x19,0x01,0x00,0x1d,0x00,0x0f,0xd2,0x00,0x21,0xe0,0x3f,0xf0,0xf9,0x00,0x40,0xee,0x00,0x11,0x88,0x04,0x0e,0x18,0x11,0x18,0x8c,0x40,0x0e,0x50,0x30,0x10,0xc0,0xa1,0x01,0xe2,0x05,0x14,0x12,0x08,0x33,0x58,0x44,0x08,0x66,0xa1,0xe3,0x01,0x9c,0x83,0x00,0x24,0x11,0x11,0x06,0xc4,0x76,0x20,0x75,0x15,0x99,0x48,0xc0,0xe9,0x0f,0x03,0x95,0xfc,0x86,0x3c,0x09,0x80,0x1c,0x7c,0x00,0x91,0x81,0x48,0x2f,0xc1,0x41,0x8c,0xc0,0x20,0x30,0x1c,0x87,0xfc,0x0e,0x30,0x70,0x70,0x81,0xc7,0xe6,0x07,0x18,0x08,0x1c,0xb9,0x1e,0x38,0x0f,0x02,0x01,0xf0,0x03,0xa0,0xa4,0x7f,0x90,0x30,0x38,0xff,0xe0,0x28,0x21,0xff,0x06,0x44,0x0e,0x46,0xe1,0x01,0x8c,0x03,0x34,0x2f,0x25,0x18,0x80,0xc7,0x2a,0x03,0x2e,0x01,0x3c,0x70,0x12,0xa2,0x39,0x78,0x27,0xe0,0x31,0xea,0x82,0xc4,0x6c,0x31,0xf0,0x78,0xea,0xb0,0x22,0x31,0xfc,0x1a,0xc6,0x01,0x55,0x25,0x88,0xf8,0x4b,0x02,0x1f,0x13,0xe1,0x7f,0x97,0x85,0x15,0x03,0x90,0xf8,0xa0,0x10,0xa1,0xb1,0x0e,0x88,0x00,0x7f,0x0f,0xc0,0x7c,0x57,0x27,0x3c,0xb0,0x7f,0x5f,0xa9,0x1f,0xc0,0x6a,0xc5,0x05,0xc0,0xf0,0x11,0x46,0xac,0x18,0x3f,0xf9,0x54,0x75,0x00,0x73,0x1f,0x0f,0xfe,0xfe,0xc6,0x30,0x01,0xbc,0x48,0x00,0x84,0x82,0x00,0x1b,0x64,0xc0,0x07,0x60,0x03,0xb4,0x70,0x0c,0xbf,0x82,0x31,0x01,0x8d,0x0c,0x40,0x02,0x37,0x08,0x1d,0x74,0x00,0x76,0xa0,0x01,0xdb,0x01,0xfe,0x85,0x8b,0x96,0xaa,0x9b,0x30,0x01,0x6a,0xa3,0x40,0x75,0xaa,0x03,0xdb,0x50,0xbb,0x30,0x01,0x54,0x24,0x25,0xe6,0x51,0x08,0x1f,0x68,0x00,0x7f,0x03,0xf2,0x79,0xc0,0xf4,};
const uint8_t* const _I_DolphinReadingSuccess_59x63[] = {_I_DolphinReadingSuccess_59x63_0};
[FL-1191][FL-1524] Filesystem rework (#568) * FS-Api: removed datetime manipulation functions and most of the file flags * Filesystem: common proxy api * Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance. * Storage: sd mount and sd file open * Storage: sd file close * Storage: temporary test app * Storage: free filedata on close * Storage: sd file read and write * Storage: added internal storage (LittleFS) * Storage: renamed internal commands * Storage: seek, tell, truncate, size, sync, eof * Storage: error descriptions * Storage: directory management api (open, close, read, rewind) * Storage: common management api (stat, fs_stat, remove, rename, mkdir) * Dolphin app and Notifications app now use raw storage. * Storage: storage statuses renamed. Implemented sd card icon. * Storage: added raw sd-card api. * Storage settings: work started * Assets: use new icons approach * Storage settings: working storage settings * Storage: completely redesigned api, no longer sticking out FS_Api * Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file * Storage: cli info and format commands * Storage-cli: file list * Storage: a simpler and more reliable api * FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service. * Storage-cli: accommodate to the new cli api. * Storage: filesystem api is separated into internal and common api. * Cli: added the ability to print the list of free heap blocks * Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags. * Storage settings: added the ability to benchmark the SD card. * Gui module file select: uses new storage api * Apps: removed deprecated sd_card_test application * Args lib: support for enquoted arguments * Dialogs: a new gui app for simple non-asynchronous apps * Dialogs: view holder for easy single view work * File worker: use new storage api * IButton and lfrrfid apps: save keys to any storage * Apps: fix ibutton and lfrfid stack, remove sd_card_test. * SD filesystem: app removed * File worker: fixed api pointer type * Subghz: loading assets using the new storage api * NFC: use the new storage api * Dialogs: the better api for the message element * Archive: use new storage api * Irda: changed assest path, changed app path * FileWorker: removed unused file_buf_cnt * Storage: copying and renaming files now works between storages * Storage cli: read, copy, remove, rename commands * Archive: removed commented code * Storage cli: write command * Applications: add SRV_STORAGE and SRV_DIALOGS * Internal-storage: removed * Storage: improved api * Storage app: changed api pointer from StorageApp to Storage * Storage: better file_id handling * Storage: more consistent errors * Loader: support for NULL icons * Storage: do nothing with the lfs file or directory if it is not open * Storage: fix typo * Storage: minor float usage cleanup, rename some symbols. * Storage: compact doxygen comments. Co-authored-by: あく <alleteam@gmail.com>
2021-07-23 12:20:19 +00:00
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Down_25x27_0[] = {0x01,0x00,0x46,0x00,0xfc,0x7f,0xe7,0xf0,0x08,0x24,0x02,0x81,0x00,0x81,0x40,0x30,0x10,0x08,0x08,0x38,0x60,0x20,0x3f,0x01,0x9f,0xc7,0xff,0x1f,0x01,0xa7,0x87,0xff,0x0f,0x80,0xf0,0x7f,0xf0,0x78,0x0e,0x07,0xff,0x03,0x0b,0x8f,0xfc,0x04,0x30,0x1f,0xf0,0x7c,0xaf,0x80,0x32,0x9c,0x00,0xca,0x20,0x37,0xf0,0x18,0xc0,0xca,0x63,0x01,0x83,0x40,0x38,0x10,0x0f,0xe7,0xfe,0xfe,0x67,0x40,};
const uint8_t* const _I_Down_25x27[] = {_I_Down_25x27_0};
const uint8_t _I_Down_hvr_25x27_0[] = {0x01,0x00,0x3a,0x00,0xfc,0x7f,0xe7,0xf0,0x0f,0xe7,0xfe,0xff,0x00,0xff,0x7f,0xff,0xf0,0x00,0x10,0xff,0xe0,0x20,0x3f,0x01,0x9c,0x3e,0x01,0xe0,0x01,0xa4,0x7e,0x01,0xf0,0x80,0x8b,0x47,0xf1,0x01,0x16,0x8f,0xf0,0x2e,0x23,0x11,0x01,0x88,0x04,0xf0,0x60,0x32,0xe3,0x80,0xcb,0xde,0x37,0xf0,0x1a,0x95,0xcc,0xbe,0x66,0x73,};
const uint8_t* const _I_Down_hvr_25x27[] = {_I_Down_hvr_25x27_0};
const uint8_t _I_Fill_marker_7x7_0[] = {0x00,0x1C,0x32,0x6F,0x5F,0x7F,0x3E,0x1C,};
const uint8_t* const _I_Fill_marker_7x7[] = {_I_Fill_marker_7x7_0};
const uint8_t _I_InfraredArrowDown_4x8_0[] = {0x00,0xFF,0x7E,0x3C,0x18,};
const uint8_t* const _I_InfraredArrowDown_4x8[] = {_I_InfraredArrowDown_4x8_0};
const uint8_t _I_InfraredArrowUp_4x8_0[] = {0x00,0x18,0x3C,0x7E,0xFF,};
const uint8_t* const _I_InfraredArrowUp_4x8[] = {_I_InfraredArrowUp_4x8_0};
const uint8_t _I_InfraredLearnShort_128x31_0[] = {0x01,0x00,0x10,0x01,0x00,0x47,0xfb,0xfe,0x00,0x38,0x38,0x3e,0x20,0x20,0x54,0x84,0x03,0x9f,0xc0,0x06,0x58,0x80,0x3d,0xf2,0x00,0x65,0x90,0x03,0xde,0x90,0x06,0x5a,0x07,0xc0,0x8a,0x70,0x1a,0x04,0x02,0x51,0x80,0x03,0x94,0x02,0x3f,0x40,0x20,0x24,0x0b,0x01,0x00,0x92,0x70,0x35,0x40,0x01,0xe0,0xdf,0xf0,0x10,0x40,0x71,0x58,0x20,0x90,0x88,0x0c,0x4a,0x81,0x55,0x00,0x0f,0x87,0xf7,0x00,0x82,0x43,0x36,0x16,0xdc,0x9c,0x12,0x21,0x01,0x85,0x70,0x3f,0xc1,0xf1,0xf8,0xfc,0x60,0x20,0xf5,0x90,0x40,0xa1,0x34,0x08,0x18,0x7c,0x7e,0x24,0x91,0x07,0x8c,0xc0,0x5e,0x52,0x28,0x14,0x17,0x81,0x01,0x0f,0x8f,0xe7,0xe3,0x03,0x1f,0x8e,0x02,0xdb,0x03,0x8e,0x49,0x20,0x50,0x2e,0x04,0x72,0xbd,0x55,0xdc,0xeb,0xa0,0x7c,0x4f,0x68,0xbc,0x60,0x72,0x40,0x79,0x50,0x23,0x9a,0x6d,0x56,0x66,0x5c,0x0f,0x21,0x78,0x9b,0x04,0x1e,0x28,0x21,0x8e,0x5c,0x43,0xe6,0x2f,0x10,0xf9,0x0b,0xc7,0x04,0x99,0x18,0x06,0xe0,0x7e,0x56,0x32,0x78,0x8f,0xc4,0x08,0x32,0x20,0x79,0x48,0x2b,0x85,0xf2,0xf8,0x83,0xc4,0x5c,0x3f,0x03,0x78,0xd0,0x81,0xe3,0xc0,0xdf,0x9f,0xcb,0xf3,0x04,0xc6,0x7d,0xfb,0xdf,0x34,0x78,0xd0,0x45,0xe5,0x7e,0x4f,0x97,0xe2,0x09,0x80,0x07,0x88,0xbc,0x61,0x00,0xf3,0xd8,0x2f,0xcb,0xe0,0xcf,0x60,0x68,0xd0,0x30,0x15,0xfa,0xac,0x36,0x3f,0x60,0x77,0xb3,0x80,0x5d,0xe6,0x4b,0x20,0x03,0x03,0xc4,0x01,0xd0,0x10,0x7f,0x40,0x81,0xfc,0xa7,0x10,0x06,0x99,0xd0,0x01,0x51,0x00,0x7f,0x48,0x01,0xfd,0xc0,0x43,0x98,0x00,0x8e,0xfe,0x00,0xf0,};
const uint8_t* const _I_InfraredLearnShort_128x31[] = {_I_InfraredLearnShort_128x31_0};
const uint8_t _I_InfraredLearn_128x64_0[] = {0x01,0x00,0xcc,0x01,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x07,0x80,0x3f,0x01,0x07,0x82,0x41,0x21,0x20,0x73,0x00,0x8e,0x82,0x0f,0x00,0xa0,0x01,0x46,0x11,0x00,0x07,0xc0,0x28,0x41,0xe5,0xc8,0xba,0x63,0xa7,0x70,0x6b,0x3d,0xbb,0x99,0x19,0xee,0x68,0x71,0x16,0x3f,0x70,0x3c,0x64,0xf9,0x58,0x25,0x26,0x13,0x91,0xc9,0x64,0xa4,0x99,0x2d,0x06,0x1f,0x29,0x42,0x07,0x8c,0x80,0x1e,0x50,0xff,0x88,0x3c,0x67,0x80,0xf1,0xc1,0x03,0xde,0x03,0x11,0x07,0x8c,0x10,0x1e,0x38,0x40,0x79,0xf0,0x32,0x80,0xf1,0x83,0x58,0x72,0x58,0xc8,0xc6,0x73,0x40,0x3f,0x10,0x78,0x9e,0xf1,0x17,0xe9,0xcf,0x00,0x78,0x03,0xc0,0x1e,0x00,0xf0,0x02,0x44,0x18,0xa3,0x80,0x82,0x32,0x06,0x44,0x0f,0xf0,0x73,0x5d,0xe3,0x92,0x7e,0xcf,0x06,0x3b,0xc3,0xa4,0xdd,0xfc,0xc8,0x35,0xca,0x44,0xa5,0x34,0x5c,0x16,0x92,0x89,0x4a,0x91,0x4a,0x60,0x20,0xf7,0xa4,0x83,0xc6,0x8e,0x0f,0xba,0x88,0x3c,0x68,0x00,0xf7,0x80,0x65,0xe3,0x9c,0x7a,0x6e,0x0a,0x49,0xc3,0xb8,0xc8,0xa4,0xc0,0xf5,0x00,0x08,0x1d,0xc0,0x0e,0x0f,0xf0,0x07,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x2f,0xfb,0xfe,0x00,0x38,0x39,0x97,0xa1,0x00,0xe7,0xf0,0x3b,0x1c,0x00,0xd9,0x00,0x32,0xc8,0x01,0xef,0x48,0x03,0x2d,0x03,0xe0,0x45,0x38,0x0d,0x02,0x01,0x28,0xc0,0x01,0xca,0x01,0x1f,0xa0,0x10,0x12,0x05,0x80,0x80,0x49,0x38,0x1a,0xa0,0x00,0xf0,0x6f,0xf8,0x08,0x20,0x38,0xac,0x10,0x48,0x44,0x06,0x25,0x40,0xaa,0x80,0x07,0xc3,0xfb,0x80,0x41,0x21,0x9b,0x0b,0x6e,0x4e,0x09,0x10,0x80,0xc2,0xb8,0x1f,0xe0,0xf8,0xfc,0x7e,0x30,0x10,0x7a,0xc8,0x20,0x50,0x9a,0x04,0x0c,0x3e,0x3f,0x12,0x48,0x83,0xc6,0x60,0x2f,0x29,0x14,0x0a,0x0b,0xc0,0x80,0x87,0xc7,0xf3,0xf1,0x81,0x8f,0xc7,0x01,0x6d,0x81,0xc7,0x24,0x90,0x28,0x17,0x02,0x39,0x5e,0xaa,0xee,0x75,0xd0,0x3e,0x27,0xb4,0x5e,0x30,0x39,0x20,0x3c,0xa8,0x11,0xcd,0x36,0xab,0x33,0x2e,0x07,0x90,0xbc,0x4d,0x82,0x0f,0x14,0x10,0xc7,0x2e,0x21,0xf3,0x17,0x88,0x7c,0x85,0xe3,0x82,0x4c,0x8c,0x03,0x70,0x3f,0x2b,0x19,0x3c,0x47,0xe2,0x04,0x19,0x10,0x3c,0xa4,0x15,0xc2,0xf9,0x7c,0x41,0xe2,0x2e,0x1f,0x81,0xbc,0x68,0x40,0xf1,0xe0,0x6f,0xcf,0xe5,0xf9,0x82,0x63,0x3e,0xfd,0xef,0x9a,0x3c,0x68,0x22,0xf2,0xbf,0x27,0xcb,0xf1,0x04,0xc0,0x03,0xc4,0x5e,0x30,0x80,0x79,0xec,0x17,0xe5,0xf0,0x67,0xb0,0x34,0x68,0x18,0x0a,0xfd,0x56,0x1b,0x1f,0xb0,0x3b,0xd9,0xc0,0x2e,0xf3,0x25,0x90,0x01,0x81,0xe2,0x00,0xe8,0x08,0x3f,0xa0,0x40,0xfe,0x53,0x88,0x03,0x4c,0xe8,0x00,0xa8,0x80,0x3f,0xa4,0x00,0xfe,0xe0,0x21,0xcc,0x00,0x47,0x7f,0x00,0x78,};
const uint8_t* const _I_InfraredLearn_128x64[] = {_I_InfraredLearn_128x64_0};
const uint8_t _I_InfraredSendShort_128x34_0[] = {0x01,0x00,0x42,0x01,0xfe,0x7f,0xc0,0x07,0x03,0x07,0xc4,0x10,0x0a,0x90,0x20,0x7f,0x83,0xfc,0x04,0x3c,0x01,0xc2,0x7f,0xf8,0x80,0x43,0x9f,0x83,0xca,0x40,0x1f,0x5e,0x27,0x7e,0xab,0x55,0xee,0x83,0xce,0x38,0x0f,0x6d,0x50,0x00,0xa5,0xc0,0xf2,0x89,0x03,0xda,0xfe,0x1f,0x1f,0xa8,0x7c,0x48,0xc3,0x09,0x07,0xb6,0xae,0x54,0x1f,0x19,0xd4,0x08,0x40,0x30,0x5f,0x81,0x1c,0x63,0xfe,0x08,0x1f,0x12,0xbe,0x3f,0x49,0x0e,0x02,0x09,0x58,0x04,0x0c,0xd7,0xf1,0x0f,0x1f,0x8e,0x2b,0x11,0xaa,0x95,0x40,0xa2,0x34,0x08,0x16,0xa0,0x4e,0x32,0xab,0xe4,0x7f,0x89,0x77,0x0b,0x0d,0xd6,0x7f,0x82,0x84,0x50,0x20,0x3d,0x81,0x48,0xcd,0x67,0xd3,0xe1,0xf8,0xc8,0xb4,0x43,0xf1,0xc1,0x62,0x24,0x10,0x1b,0x46,0x80,0x3e,0x3f,0xe9,0xf8,0xfc,0xfa,0xa1,0xf1,0xa4,0x68,0x20,0x13,0x8a,0x00,0x7c,0x67,0xf7,0xe3,0xfa,0x4a,0x81,0xe3,0x40,0x80,0x66,0x38,0x66,0xa1,0xeb,0xdd,0x47,0xec,0x0f,0x2c,0x47,0x0e,0xa9,0x35,0xe9,0xd9,0x47,0xe2,0x1f,0x21,0xf8,0xd2,0x17,0xc3,0x88,0x91,0xeb,0x83,0xe6,0xbf,0x42,0x78,0xc4,0x20,0x10,0x88,0x05,0x5c,0x7e,0x7a,0xe1,0xfa,0x42,0x01,0xe5,0x84,0x1f,0x89,0x7c,0xbf,0xf7,0x7b,0xaf,0xdd,0x3e,0x31,0x10,0xe8,0xc2,0x3f,0x01,0xf1,0x3f,0x98,0x7c,0xa7,0x6a,0xf1,0x07,0x97,0x03,0x5e,0x9f,0x36,0x28,0xf7,0x7f,0xa1,0xf1,0x81,0x03,0xca,0x01,0x56,0x5f,0x9f,0xb8,0x3c,0x3e,0xa7,0xf8,0xc1,0x01,0xe5,0xf0,0x15,0x0f,0x85,0xbe,0x21,0xf1,0x00,0x08,0x7c,0x60,0x04,0xf1,0x77,0x96,0x7e,0x02,0xff,0x10,0x7c,0x00,0x16,0x08,0x05,0x40,0x78,0xa3,0xc4,0x00,0xb2,0x40,0x7b,0x2b,0xc4,0x00,0xb5,0x48,0x78,0x3d,0x70,0x01,0xf7,0x07,0xb4,0x00,0x94,0x23,0xfc,0x01,0x18,0x00,0xff,0x85,0xf3,0xff,0xc0,0xc3,0x0f,0x00,0xf0,0x09,0xce,0xf0,0x03,0x2f,0xc0,0x61,0x3f,0xe0,0xf8,0x00,0x30,0x3f,0xc0,};
const uint8_t* const _I_InfraredSendShort_128x34[] = {_I_InfraredSendShort_128x34_0};
const uint8_t _I_InfraredSend_128x64_0[] = {0x01,0x00,0xe2,0x01,0x00,0x78,0x03,0xc0,0x1e,0x00,0xfe,0x04,0x0e,0x05,0x82,0xd7,0x81,0xca,0x21,0x08,0x01,0x8c,0x10,0x0e,0x54,0x00,0x20,0xe0,0xa4,0x00,0xfb,0xb2,0x4e,0xb0,0xfa,0x0e,0x74,0xc7,0x0f,0x3b,0xce,0x4e,0xec,0xf0,0xe1,0x79,0xe4,0xe9,0x58,0x2d,0x3d,0x4a,0x95,0x41,0x89,0x52,0x31,0x59,0x40,0xfa,0x64,0x01,0xe3,0xa0,0xa9,0x5e,0x81,0xe7,0xf4,0x07,0xcc,0x28,0x1e,0x71,0x40,0x7a,0x58,0x01,0xe4,0x3f,0x1c,0x0c,0x4f,0x11,0x0b,0xb3,0x83,0xcc,0x00,0x94,0x20,0x2a,0x03,0xa0,0x1e,0xd0,0x34,0xdf,0x80,0x3c,0x01,0xe0,0x0f,0x00,0x4c,0xf0,0x17,0x4c,0x81,0xa0,0x18,0x18,0x1f,0x39,0x90,0x6c,0x60,0x27,0x70,0xe9,0x3f,0x67,0x03,0x3c,0x80,0x83,0xde,0x81,0x4a,0x84,0xca,0x68,0xb8,0x2b,0xf0,0x3f,0x29,0x20,0xfe,0xa8,0xe0,0x85,0xf3,0x80,0xa5,0xc3,0xb8,0xf4,0xd8,0x11,0x3e,0x40,0x04,0x1b,0x23,0x7d,0x83,0xcd,0x1f,0x60,0x0f,0x00,0x78,0x03,0x7f,0x9f,0xf0,0x01,0xc0,0xc1,0xf1,0x04,0x02,0xa4,0x08,0x1f,0xe0,0xff,0x01,0x0f,0x00,0x70,0x9f,0xfe,0x20,0x10,0xe7,0xe0,0xf2,0x90,0x07,0xd7,0x89,0xdf,0xaa,0xd5,0x7b,0xa0,0xf3,0x8e,0x03,0xdb,0x54,0x00,0x29,0x70,0x3c,0xa2,0x40,0xf6,0xbf,0x87,0xc7,0xea,0x1f,0x12,0x30,0xc2,0x41,0xed,0xab,0x95,0x07,0xc6,0x75,0x02,0x10,0x0c,0x17,0xe0,0x47,0x18,0xff,0x82,0x07,0xc4,0xaf,0x8f,0xd2,0x43,0x80,0x82,0x56,0x01,0x03,0x35,0xfc,0x43,0xc7,0xe3,0x8a,0xc4,0x6a,0xa5,0x50,0x28,0x8d,0x02,0x05,0xa8,0x13,0x8c,0xaa,0xf9,0x1f,0xe2,0x5d,0xc2,0xc3,0x75,0x9f,0xe0,0xa1,0x14,0x08,0x0f,0x60,0x52,0x33,0x59,0xf4,0xf8,0x7e,0x32,0x2d,0x10,0xfc,0x70,0x58,0x89,0x04,0x06,0xd1,0xa0,0x0f,0x8f,0xfa,0x7e,0x3f,0x3e,0xa8,0x7c,0x69,0x1a,0x08,0x04,0xe2,0x80,0x1f,0x19,0xfd,0xf8,0xfe,0x92,0xa0,0x78,0xd0,0x20,0x19,0x8e,0x19,0xa8,0x7a,0xf7,0x51,0xfb,0x03,0xcb,0x11,0xc3,0xaa,0x4d,0x7a,0x76,0x51,0xf8,0x87,0xc8,0x7e,0x34,0x85,0xf0,0xe2,0x24,0x7a,0xe0,0xf9,0xaf,0xd0,0x9e,0x31,0x08,0x04,0x22,0x01,0x57,0x1f,0x9e,0xb8,0x7e,0x90,0x80,0x79,0x61,0x07,0xe2,0x5f,0x2f,0xfd,0xde,0xeb,0xf7,0x4f,0x8c,0x44,0x3a,0x30,0x8f,0xc0,0x7c,0x4f,0xe6,0x1f,0x29,0xda,0xbc,0x41,0xe5,0xc0,0xd7,0xa7,0xcd,0x8a,0x3d,0xdf,0xe8,0x7c,0x60,0x40,0xf2,0x80,0x55,0x97,0xe7,0xee,0x0f,0x0f,0xa9,0xfe,0x30,0x40,0x79,0x7c,0x05,0x43,0xe1,0x6f,0x88,0x7c,0x40,0x02,0x1f,0x18,0x01,0x3c,0x5d,0xe5,0x9f,0x80,0xbf,0xc4,0x1f,0x00,0x05,0x82,0x01,0x50,0x1e,0x28,0xf1,0x00,0x2c,0x90,0x1e,0xca,0xf1,0x00,0x2d,0x52,0x1e,0x0f,0x5c,0x00,0x7d,0xc1,0xed,0x00,0x25,0x08,0xff,0x00,0x46,0x00,0x3f,0xe1,0x7c,0xff,0xf0,0x30,0xc3,0xc0,0x3c,0x02,0x73,0xbc,0x00,0xcb,0xf0,0x18,0x4f,0xf8,0x3e,0x00,0x0c,0x0f,0xf0,};
const uint8_t* const _I_InfraredSend_128x64[] = {_I_InfraredSend_128x64_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Mute_25x27_0[] = {0x01,0x00,0x51,0x00,0xfc,0x7f,0xe7,0xf0,0x08,0x24,0x02,0x81,0x00,0x81,0x40,0x30,0x10,0x08,0x08,0x38,0x60,0x20,0x31,0x81,0xc0,0x64,0x38,0x08,0xa4,0x06,0x83,0x40,0x86,0x40,0x70,0x32,0x08,0x20,0x3c,0x63,0xf0,0x60,0x38,0xc0,0xa0,0xa0,0x31,0xc2,0x02,0xc7,0x03,0x48,0x01,0x94,0xc0,0x06,0xc0,0xb3,0x09,0x98,0x6c,0x84,0x68,0x2b,0x21,0x99,0x8e,0xcc,0x86,0x64,0xb3,0x81,0x94,0xc6,0x03,0x06,0x80,0x70,0x20,0x1f,0xcf,0xfd,0xfc,0xce,0x80,};
const uint8_t* const _I_Mute_25x27[] = {_I_Mute_25x27_0};
const uint8_t _I_Mute_hvr_25x27_0[] = {0x01,0x00,0x4a,0x00,0xfc,0x7f,0xe7,0xf0,0x0f,0xe7,0xfe,0xff,0x00,0xff,0x7f,0xff,0xf0,0x00,0x10,0xff,0xe0,0x20,0x21,0xfe,0x40,0x7b,0xf7,0xff,0x5c,0x07,0x7f,0xbf,0xf9,0xc0,0x6f,0xfd,0xff,0xd8,0x3c,0x7c,0x1f,0x90,0x38,0xff,0x7f,0x40,0x31,0xbd,0x82,0xc6,0xff,0xb7,0x01,0x97,0x3c,0x06,0xc0,0xb3,0x09,0x98,0x6c,0x84,0x68,0x2b,0x21,0x99,0x8e,0xcc,0x86,0x64,0xb5,0x01,0x89,0x5c,0xcb,0xe6,0x67,0x30,};
const uint8_t* const _I_Mute_hvr_25x27[] = {_I_Mute_hvr_25x27_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Power_25x27_0[] = {0x01,0x00,0x54,0x00,0xfc,0x7f,0xe7,0xf0,0x08,0x24,0x02,0x81,0x00,0x81,0x40,0x30,0x10,0x08,0x08,0x38,0x60,0x30,0x18,0x80,0x0c,0xa7,0x00,0x35,0xc0,0xce,0x60,0x70,0x1e,0x0c,0xe6,0x0f,0x01,0xf0,0xce,0x21,0xd0,0x1b,0x0c,0xe2,0x18,0x03,0x58,0x80,0x0c,0xa0,0x00,0x39,0xf0,0xc0,0x03,0x63,0xc1,0x80,0x88,0xc7,0x03,0x83,0x15,0x8c,0x07,0xfe,0x02,0x18,0x0d,0xf0,0x76,0x44,0x73,0x01,0x94,0x0c,0xa6,0x30,0x18,0x34,0x03,0x81,0x00,0xfe,0x7f,0xef,0xe6,0x74,};
const uint8_t* const _I_Power_25x27[] = {_I_Power_25x27_0};
const uint8_t _I_Power_hvr_25x27_0[] = {0x01,0x00,0x4b,0x00,0xfc,0x7f,0xe7,0xf0,0x0f,0xe7,0xfe,0xff,0x00,0xff,0x7f,0xff,0xf0,0x00,0x10,0xff,0xe0,0x3f,0xff,0x78,0x0c,0xb8,0xe0,0x35,0xbf,0xf1,0xbf,0x90,0x19,0xff,0x1b,0xf1,0x01,0x8f,0xf1,0xfe,0x30,0x1c,0xff,0x1f,0xe6,0x03,0x5f,0x78,0x0c,0xbf,0xe0,0x39,0x8f,0xff,0xc3,0x63,0x3f,0xff,0x08,0xc6,0xff,0x7c,0x15,0x89,0x04,0x7f,0xc0,0x31,0xc1,0x8e,0xc8,0x8e,0x60,0x36,0x2b,0x99,0x7c,0xcc,0xe6,};
const uint8_t* const _I_Power_hvr_25x27[] = {_I_Power_hvr_25x27_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Up_25x27_0[] = {0x01,0x00,0x44,0x00,0xfc,0x7f,0xe7,0xf0,0x08,0x24,0x02,0x81,0x00,0x81,0x40,0x30,0x10,0x08,0x08,0x38,0x60,0x20,0x3c,0x88,0x00,0xca,0x70,0x03,0x2b,0xe0,0x0c,0xbf,0xc0,0x32,0xff,0x80,0x87,0x03,0xff,0x81,0xc0,0x78,0x3f,0xf8,0x3c,0x07,0xc3,0xff,0x87,0xc0,0x7e,0x3f,0xf8,0xf8,0x0d,0x06,0xfe,0x03,0x78,0x19,0x4c,0x60,0x30,0x68,0x07,0x02,0x01,0xfc,0xff,0xdf,0xcc,0xe8,};
const uint8_t* const _I_Up_25x27[] = {_I_Up_25x27_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Up_hvr_25x27_0[] = {0x01,0x00,0x39,0x00,0xfc,0x7f,0xe7,0xf0,0x0f,0xe7,0xfe,0xff,0x00,0xff,0x7f,0xff,0xf0,0x00,0x10,0xff,0xe0,0x20,0x3c,0xf7,0x80,0xcb,0x8e,0x03,0x2c,0x18,0x0c,0x80,0x26,0x25,0x18,0x08,0xa4,0x7f,0x90,0x11,0x88,0xfe,0x20,0x31,0xf8,0x07,0xc2,0x03,0x0f,0x80,0x78,0x00,0x68,0x37,0xf0,0x1d,0x95,0xcc,0xbe,0x66,0x73,};
const uint8_t* const _I_Up_hvr_25x27[] = {_I_Up_hvr_25x27_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Vol_down_25x27_0[] = {0x01,0x00,0x2c,0x00,0xfc,0x7f,0xe7,0xf0,0x08,0x24,0x02,0x81,0x00,0x81,0x40,0x30,0x10,0x08,0x08,0x38,0x60,0x20,0x3f,0x01,0xff,0x07,0xff,0x07,0x01,0xa0,0x5f,0xc0,0x7e,0x03,0x38,0x19,0x4c,0x60,0x30,0x68,0x07,0x02,0x01,0xfc,0xff,0xdf,0xcc,0xe8,};
const uint8_t* const _I_Vol_down_25x27[] = {_I_Vol_down_25x27_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Vol_down_hvr_25x27_0[] = {0x01,0x00,0x23,0x00,0xfc,0x7f,0xe7,0xf0,0x0f,0xe7,0xfe,0xff,0x00,0xff,0x7f,0xff,0xf0,0x00,0x10,0xff,0xe0,0x20,0x3f,0x01,0xf8,0xb4,0x7f,0x00,0x34,0x0b,0xf8,0x0f,0xc0,0x6e,0x57,0x32,0xf9,0x99,0xcc,};
const uint8_t* const _I_Vol_down_hvr_25x27[] = {_I_Vol_down_hvr_25x27_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Vol_up_25x27_0[] = {0x01,0x00,0x2f,0x00,0xfc,0x7f,0xe7,0xf0,0x08,0x24,0x02,0x81,0x00,0x81,0x40,0x30,0x10,0x08,0x08,0x38,0x60,0x20,0x38,0x88,0x00,0xfc,0x06,0xbc,0x1f,0xfc,0x1c,0x06,0x81,0x7f,0x01,0xc1,0x0e,0xa0,0x65,0x31,0x80,0xc1,0xa0,0x1c,0x08,0x07,0xf3,0xff,0x7f,0x33,0xa0,};
const uint8_t* const _I_Vol_up_25x27[] = {_I_Vol_up_25x27_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Vol_up_hvr_25x27_0[] = {0x01,0x00,0x28,0x00,0xfc,0x7f,0xe7,0xf0,0x0f,0xe7,0xfe,0xff,0x00,0xff,0x7f,0xff,0xf0,0x00,0x10,0xff,0xe0,0x20,0x38,0xf7,0x80,0xfc,0x06,0xa2,0xd1,0xfc,0x00,0xd0,0x2f,0xe0,0x38,0x21,0xd8,0x0c,0x8a,0xe6,0x5f,0x33,0x39,0x80,};
const uint8_t* const _I_Vol_up_hvr_25x27[] = {_I_Vol_up_hvr_25x27_0};
const uint8_t _I_Back3_45x8_0[] = {0x00,0x04,0x00,0x10,0x00,0x40,0x00,0x06,0x00,0x18,0x00,0x60,0x00,0x7F,0x00,0xFC,0x01,0xF0,0x07,0x86,0x20,0x18,0x82,0x60,0x08,0x04,0x71,0x10,0xC4,0x41,0x10,0x00,0x21,0x00,0x84,0x00,0x10,0x80,0x00,0x00,0x02,0x00,0x08,0x7E,0x00,0xF8,0x01,0xE0,0x07,};
const uint8_t* const _I_Back3_45x8[] = {_I_Back3_45x8_0};
const uint8_t _I_DoorLeft_70x55_0[] = {0x01,0x00,0x19,0x01,0x00,0x2c,0x32,0x01,0x03,0x04,0x2c,0x18,0x10,0xf0,0x40,0x47,0x82,0x06,0x81,0x03,0xff,0x80,0x08,0x1a,0x20,0x82,0x15,0x28,0x21,0x87,0x82,0x08,0x6f,0xc0,0xb1,0xe6,0x10,0x10,0x8b,0x46,0x20,0x43,0x55,0x8f,0x82,0x10,0x32,0x73,0x0a,0x09,0x89,0x6c,0x1e,0x09,0x00,0x18,0x60,0xf0,0x0c,0x84,0x93,0x82,0x03,0x18,0x0c,0x02,0x1d,0x00,0x90,0x52,0x70,0x50,0x1e,0x00,0x58,0x63,0x90,0x0a,0x06,0x4a,0x09,0x03,0xb0,0x02,0x06,0x70,0x62,0x49,0xf8,0x0c,0x66,0x3f,0xf0,0x41,0x63,0x04,0x43,0x00,0x99,0x60,0x00,0x85,0xc8,0x06,0x14,0xd0,0x80,0x3f,0xc8,0x0d,0xb8,0x10,0x70,0xf8,0x34,0x13,0x03,0x39,0x04,0x1c,0x42,0x19,0xf8,0xa0,0xc2,0x01,0x07,0xef,0x02,0x8c,0x80,0x10,0x9d,0x00,0x43,0xec,0x00,0xa3,0x10,0x04,0x25,0xce,0x19,0xfc,0x88,0x82,0x12,0x0c,0x35,0x10,0x42,0x4c,0xa1,0x90,0x3f,0xc0,0x21,0x22,0x39,0x82,0xc8,0x88,0xd2,0x11,0xf0,0x01,0x88,0xd5,0x18,0xe2,0x08,0x68,0x10,0x0c,0xa8,0x00,0x83,0x81,0xcc,0xd5,0xc3,0x80,0x84,0x82,0x0e,0xcc,0xc0,0x15,0x79,0x02,0x0b,0x98,0xf8,0x11,0x88,0x82,0x0f,0x31,0x19,0x02,0x08,0x2c,0x9f,0x6a,0x1d,0x20,0x41,0x31,0x4c,0x10,0x8d,0x73,0x04,0x23,0xa4,0xc4,0x6c,0xde,0x20,0x42,0xcc,0x01,0x07,0x07,0xff,0x80,0x06,0x3e,0x08,0x38,0x70,0x20,0xa1,0xe0,0x83,0x8e,0x01,0x0c,0xf0,0x73,0x80,0x43,0x70,0x05,0x08,0x00,0x2c,0x04,0xc4,0x46,0x53,0x09,0x98,0x24,0x80,0x65,0x80,0xb0,0xd9,0x84,0x65,0x32,0x06,0x17,0x0f,0x98,0x23,0x63,0xe1,0x88,0xc4,0x08,0x5f,0xc1,0x30,0x9d,0x84,0x4e,0x66,0x94,0x11,0x98,0x75,0x26,0x00,};
const uint8_t* const _I_DoorLeft_70x55[] = {_I_DoorLeft_70x55_0};
const uint8_t _I_DoorLocked_10x56_0[] = {0x01,0x00,0x4e,0x00,0x86,0x40,0x25,0xb0,0x0b,0x6c,0x03,0x9b,0x00,0xc6,0xc0,0x65,0x90,0x10,0x3a,0xc3,0x20,0x31,0xc8,0x04,0xe2,0x01,0x70,0x80,0x78,0x20,0x1c,0x48,0x07,0x22,0x01,0xd0,0x00,0xf0,0x44,0x68,0x90,0x09,0x04,0x02,0x21,0x00,0x84,0x40,0x25,0x80,0x12,0x1e,0x88,0x14,0xc0,0x2e,0x0d,0x11,0xca,0xf8,0x60,0x1c,0x38,0x07,0x1a,0x05,0xcc,0x80,0x72,0x60,0x5c,0x38,0x10,0x1c,0xf9,0x10,0x2e,0x00,0x05,0x60,0x00,0x11,};
const uint8_t* const _I_DoorLocked_10x56[] = {_I_DoorLocked_10x56_0};
const uint8_t _I_DoorRight_70x55_0[] = {0x01,0x00,0x16,0x01,0x81,0xcc,0x01,0x0f,0x60,0x04,0x3f,0x00,0x10,0xf8,0x08,0x0c,0x02,0x05,0x01,0x84,0x02,0x06,0x26,0x0a,0x10,0x8a,0xcc,0xe0,0x1d,0x68,0xe0,0x18,0xab,0xd0,0x0b,0x18,0x10,0x46,0xe6,0x16,0x1e,0x18,0x10,0x46,0xe4,0x28,0x2c,0x98,0x14,0x68,0x00,0x21,0x1d,0x10,0x8c,0x40,0x02,0x0e,0x10,0xa1,0x08,0xc8,0x40,0x42,0x62,0x11,0x94,0x03,0xfd,0xff,0x00,0x0c,0xff,0x0c,0x08,0x28,0x60,0xe4,0xc0,0x85,0x00,0x83,0x00,0x87,0xf1,0x00,0x8c,0x02,0x0b,0x07,0x24,0x84,0xff,0x04,0xc7,0x80,0xa0,0xe4,0xa0,0x81,0x41,0x04,0x17,0x02,0x41,0x49,0x81,0x0e,0x10,0xb2,0xa0,0x82,0x0e,0x9f,0xfc,0x0a,0x62,0xf2,0xc0,0x03,0x92,0xf0,0x08,0x2d,0x78,0x20,0xff,0x02,0x01,0x08,0xae,0x60,0x64,0x38,0x0d,0xb0,0x8d,0x08,0x82,0x11,0x58,0xc4,0x13,0xc0,0x35,0x68,0x62,0x68,0x81,0x09,0x08,0x84,0x40,0x81,0x0d,0x18,0x69,0x10,0x47,0x44,0x66,0x5f,0x21,0xa9,0x29,0x94,0x10,0x2f,0x23,0x53,0x14,0x60,0x42,0x3c,0x08,0xfc,0x02,0x2c,0x62,0x23,0x58,0xd0,0x22,0x00,0x83,0x3e,0x98,0x44,0x43,0x46,0x22,0x30,0x89,0xce,0x01,0x0f,0x70,0x04,0x3f,0x81,0x8a,0x3c,0x21,0xaa,0x70,0x1a,0xe3,0x44,0x1a,0xa6,0x01,0xd2,0x38,0x90,0x8a,0x40,0x20,0xe5,0x96,0x80,0x43,0x81,0x06,0x6b,0x28,0x07,0xf3,0xfe,0x00,0x19,0xf9,0x34,0xc1,0x08,0x8f,0x20,0xf1,0x3e,0x16,0x00,0xa8,0x19,0x00,0x10,0x76,0x03,0xe2,0x3e,0x90,0x45,0x38,0x01,0x42,0x05,0x88,0x44,0x67,0x15,0x70,0x41,0x38,0x04,0x10,0x24,0x03,0x00,0x10,0x20,0x4a,0x46,0xe9,0x46,0xe1,0x04,0x50,0x66,0x40,0x85,0x19,0x98,0x00,0xc0,};
const uint8_t* const _I_DoorRight_70x55[] = {_I_DoorRight_70x55_0};
const uint8_t _I_PassportBottom_128x17_0[] = {0x01,0x00,0x5e,0x00,0x96,0x01,0x97,0xe1,0xff,0x00,0x2e,0x3e,0x68,0x0f,0x5a,0xc5,0x54,0x00,0xb9,0x50,0xfb,0x6a,0x35,0x40,0x05,0xcd,0x4e,0x03,0xfd,0x30,0x0f,0xf8,0x7f,0xa0,0x81,0xfe,0xf9,0x1b,0xfb,0xf3,0x01,0x47,0x66,0x02,0x1b,0x03,0x07,0xe7,0x02,0x0b,0x02,0x07,0xe5,0x82,0x0b,0xf2,0x1c,0xb0,0x01,0x67,0xf0,0x5f,0xd0,0x3f,0x23,0xf0,0x9b,0xc9,0xe5,0x80,0x03,0xd5,0xc0,0x00,0x86,0x01,0xf3,0xe6,0x1e,0x58,0x00,0x36,0xa8,0x06,0xac,0x04,0x30,0x6c,0x30,0xee,0x60,0x1f,0xe0,0x10,0xff,0x0d,0xfb,0x00,};
const uint8_t* const _I_PassportBottom_128x17[] = {_I_PassportBottom_128x17_0};
const uint8_t _I_PassportLeft_6x47_0[] = {0x01,0x00,0x1c,0x00,0x9e,0x40,0xa3,0x32,0x59,0x2c,0x66,0x03,0x01,0x82,0xc2,0x62,0x32,0x50,0x16,0xc8,0x60,0x30,0x28,0x24,0x32,0x39,0x3c,0x9e,0x4d,0x25,0x80,0x1a,};
const uint8_t* const _I_PassportLeft_6x47[] = {_I_PassportLeft_6x47_0};
const uint8_t _I_WarningDolphin_45x42_0[] = {0x01,0x00,0xc6,0x00,0x00,0x1c,0x22,0x04,0x05,0x7f,0xfc,0x1e,0x20,0x05,0x1e,0x04,0x02,0x30,0x05,0x29,0x84,0x02,0xc1,0x20,0x02,0x8c,0x22,0x01,0x80,0x02,0x94,0x10,0x32,0x30,0x10,0x10,0x87,0xca,0x84,0x03,0x10,0x42,0x81,0x48,0x28,0x38,0x08,0x04,0x3e,0x01,0x84,0x83,0xe0,0x30,0x11,0x08,0x05,0xa2,0x11,0x40,0xa0,0x4b,0xc6,0xc5,0x40,0xd0,0x56,0xe0,0x10,0x60,0x29,0x54,0xf0,0x10,0x18,0xf0,0x14,0x6b,0xf6,0x0c,0x04,0x3e,0x40,0x05,0x12,0x80,0xc1,0xe4,0x01,0xd2,0xf8,0x40,0xe4,0x18,0x09,0xf4,0x03,0xf1,0x01,0x90,0x40,0x28,0x30,0x0f,0xe4,0x00,0x16,0x24,0x11,0xbf,0x01,0x44,0xee,0x53,0xf0,0x29,0xf0,0x3e,0x02,0x91,0x3b,0x8c,0xc3,0x81,0x13,0x90,0x48,0x20,0x3f,0xf9,0xfc,0x42,0x60,0x05,0x10,0x98,0x81,0x56,0x11,0x38,0x02,0x9c,0x1a,0x31,0x1e,0x02,0x8f,0x02,0x03,0x1c,0x90,0xc0,0x7c,0x02,0xf1,0xce,0x02,0x07,0x01,0x1f,0x80,0x63,0xa8,0x08,0x71,0x3c,0x8e,0x39,0x24,0x40,0x51,0xc7,0x81,0x53,0x0f,0x3c,0x02,0x9d,0x1e,0x38,0x29,0x10,0x29,0x17,0xc8,0x0a,0x32,0x3a,0x00,0x14,0x4b,0xa2,0x05,0x58,0x98,0x15,0x22,0x20,0x54,0x84,0x81,0x50,};
const uint8_t* const _I_WarningDolphin_45x42[] = {_I_WarningDolphin_45x42_0};
const uint8_t _I_KeyBackspaceSelected_16x9_0[] = {0x00,0xFE,0x7F,0xFF,0xFF,0xEF,0xFF,0xE7,0xFF,0x03,0xC0,0xE7,0xFF,0xEF,0xFF,0xFF,0xFF,0xFE,0x7F,};
const uint8_t* const _I_KeyBackspaceSelected_16x9[] = {_I_KeyBackspaceSelected_16x9_0};
const uint8_t _I_KeyBackspace_16x9_0[] = {0x00,0xFE,0x7F,0x01,0x80,0x11,0x80,0x19,0x80,0xFD,0xBF,0x19,0x80,0x11,0x80,0x01,0x80,0xFE,0x7F,};
const uint8_t* const _I_KeyBackspace_16x9[] = {_I_KeyBackspace_16x9_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_KeySaveSelected_24x11_0[] = {0x01,0x00,0x1a,0x00,0xff,0x7f,0xc0,0x0d,0xcf,0xb4,0x7c,0xee,0xf6,0xbf,0x6d,0xbe,0xd7,0xe1,0xaf,0xda,0xff,0xbe,0x7c,0xc7,0xcc,0x28,0xa1,0xd1,0xbf,0x80,};
const uint8_t* const _I_KeySaveSelected_24x11[] = {_I_KeySaveSelected_24x11_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_KeySave_24x11_0[] = {0x01,0x00,0x1e,0x00,0xff,0x7f,0xff,0xf0,0x18,0x06,0x00,0x04,0x53,0x1c,0xbe,0x33,0x13,0x94,0xc9,0x64,0x72,0x99,0xed,0x0e,0x53,0x05,0x19,0xb3,0xe3,0x02,0x8a,0x1d,0x1b,0xf8,};
const uint8_t* const _I_KeySave_24x11[] = {_I_KeySave_24x11_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _A_125khz_14_0[] = {0x00,0x80,0x07,0x00,0x08,0x00,0x13,0x00,0x24,0x0E,0x28,0x71,0x28,0x85,0x21,0x01,0x02,0x62,0x02,0x92,0x02,0x92,0x02,0x64,0x02,0x04,0x01,0xF8,0x00,};
const uint8_t _A_125khz_14_1[] = {0x00,0x80,0x07,0x00,0x08,0x00,0x10,0x00,0x20,0x0E,0x20,0x71,0x20,0x85,0x21,0x01,0x02,0x62,0x02,0x92,0x02,0x92,0x02,0x64,0x02,0x04,0x01,0xF8,0x00,};
const uint8_t _A_125khz_14_2[] = {0x01,0x00,0x17,0x00,0x00,0x3c,0x3a,0x01,0x71,0x80,0x61,0x60,0x30,0x18,0x15,0x8a,0x05,0x92,0x00,0x95,0x92,0x05,0x04,0x80,0xfe,0x20,0x00,};
const uint8_t _A_125khz_14_3[] = {0x01,0x00,0x1a,0x00,0x00,0x24,0x0e,0x01,0x04,0x87,0x42,0x2e,0x30,0x8c,0x2c,0x06,0x03,0x02,0xb1,0x40,0xb2,0x40,0x12,0xb2,0x40,0xa0,0x90,0x1f,0xc4,0x00,};
const uint8_t* const _A_125khz_14[] = {_A_125khz_14_0,_A_125khz_14_1,_A_125khz_14_2,_A_125khz_14_3};
const uint8_t _A_BadUsb_14_0[] = {0x00,0xFF,0x1F,0x01,0x10,0x01,0x10,0xF1,0x11,0xF9,0x13,0xE9,0x12,0x49,0x12,0xF9,0x13,0xF1,0x11,0x51,0x11,0x01,0x10,0xFF,0x1F,0xFE,0x0F,0xFE,0x0F,};
const uint8_t _A_BadUsb_14_1[] = {0x00,0x01,0x10,0x01,0x10,0xE1,0x13,0xFD,0x10,0xF9,0x13,0x01,0x17,0xF9,0x13,0x3D,0x10,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x06,0x0C,0xFE,0x0F,0xFE,0x0F,};
const uint8_t _A_BadUsb_14_2[] = {0x00,0x01,0x10,0xF1,0x11,0xF9,0x13,0x59,0x13,0xF9,0x13,0xE9,0x12,0x19,0x13,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x04,0x04,0xB6,0x0D,0xFE,0x0F,0xFE,0x0F,};
const uint8_t _A_BadUsb_14_3[] = {0x00,0xF1,0x11,0xF9,0x13,0x59,0x13,0xF9,0x13,0xE9,0x12,0x19,0x13,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x04,0x04,0xB4,0x05,0x06,0x0C,0xFE,0x0F,0xFE,0x0F,};
const uint8_t _A_BadUsb_14_4[] = {0x00,0xF9,0x13,0xE9,0x12,0x19,0x13,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x04,0x04,0xB4,0x05,0x04,0x04,0xFC,0x07,0xFC,0x07,0xFE,0x0F,0xFE,0x0F,0x02,0x08,};
const uint8_t _A_BadUsb_14_5[] = {0x00,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x04,0x04,0xB4,0x05,0x04,0x04,0xFC,0x07,0xFC,0x07,0x04,0x04,0xFC,0x07,0x00,0x00,0xFE,0x0F,0xFE,0x0F,0x02,0x08,};
const uint8_t _A_BadUsb_14_6[] = {0x00,0xF9,0x13,0xE9,0x12,0x19,0x13,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x04,0x04,0xB4,0x05,0x04,0x04,0xFC,0x07,0xFC,0x07,0xFE,0x0F,0xFE,0x0F,0x02,0x08,};
const uint8_t _A_BadUsb_14_7[] = {0x00,0xF1,0x11,0xF9,0x13,0x59,0x13,0xF9,0x13,0xE9,0x12,0x19,0x13,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x04,0x04,0xB4,0x05,0x06,0x0C,0xFE,0x0F,0xFE,0x0F,};
const uint8_t _A_BadUsb_14_8[] = {0x00,0x01,0x10,0xF1,0x11,0xF9,0x13,0x59,0x13,0xF9,0x13,0xE9,0x12,0x19,0x13,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x04,0x04,0xB6,0x0D,0xFE,0x0F,0xFE,0x0F,};
const uint8_t _A_BadUsb_14_9[] = {0x00,0x01,0x10,0x01,0x10,0xE1,0x13,0xFD,0x10,0xF9,0x13,0x01,0x17,0xF9,0x13,0x3D,0x10,0xF1,0x11,0x01,0x10,0xFF,0x1F,0x06,0x0C,0xFE,0x0F,0xFE,0x0F,};
const uint8_t _A_BadUsb_14_10[] = {0x00,0xFF,0x1F,0x01,0x10,0x01,0x10,0xF1,0x11,0xF9,0x13,0xE9,0x12,0x49,0x12,0xF9,0x13,0xF1,0x11,0x51,0x11,0x01,0x10,0xFF,0x1F,0xFE,0x0F,0xFE,0x0F,};
const uint8_t* const _A_BadUsb_14[] = {_A_BadUsb_14_0,_A_BadUsb_14_1,_A_BadUsb_14_2,_A_BadUsb_14_3,_A_BadUsb_14_4,_A_BadUsb_14_5,_A_BadUsb_14_6,_A_BadUsb_14_7,_A_BadUsb_14_8,_A_BadUsb_14_9,_A_BadUsb_14_10};
const uint8_t _A_Bluetooth_14_0[] = {0x00,0x10,0x00,0x30,0x00,0x51,0x08,0x92,0x10,0x94,0x24,0x58,0x28,0x30,0x29,0x30,0x29,0x58,0x28,0x94,0x24,0x92,0x10,0x51,0x08,0x30,0x00,0x10,0x00,};
const uint8_t _A_Bluetooth_14_1[] = {0x01,0x00,0x1a,0x00,0x88,0x40,0x26,0x10,0x0a,0x8c,0x23,0x25,0x10,0xca,0x49,0x2b,0x12,0x89,0x80,0x04,0x80,0xa2,0x09,0x10,0x68,0x84,0x44,0x2a,0x21,0x91,};
const uint8_t _A_Bluetooth_14_2[] = {0x01,0x00,0x1a,0x00,0x88,0x40,0x26,0x10,0x0a,0x8c,0x23,0x25,0x10,0xca,0x48,0x2b,0x12,0x09,0x80,0x04,0x80,0xa2,0x09,0x10,0x68,0x84,0x44,0x2a,0x21,0x91,};
const uint8_t _A_Bluetooth_14_3[] = {0x01,0x00,0x1a,0x00,0x88,0x40,0x26,0x10,0x0a,0x8c,0x03,0x25,0x00,0xca,0x40,0x2b,0x00,0x92,0x00,0x88,0x14,0x41,0x22,0x0d,0x10,0x88,0x82,0x44,0x32,0x20,};
const uint8_t _A_Bluetooth_14_4[] = {0x00,0x10,0x00,0x30,0x00,0x51,0x00,0x92,0x00,0x94,0x00,0x58,0x00,0x30,0x01,0x30,0x01,0x58,0x00,0x94,0x00,0x92,0x00,0x51,0x00,0x30,0x00,0x10,0x00,};
const uint8_t _A_Bluetooth_14_5[] = {0x00,0x10,0x00,0x30,0x00,0x51,0x00,0x92,0x00,0x94,0x04,0x58,0x08,0x30,0x09,0x30,0x09,0x58,0x08,0x94,0x04,0x92,0x00,0x51,0x00,0x30,0x00,0x10,0x00,};
const uint8_t* const _A_Bluetooth_14[] = {_A_Bluetooth_14_0,_A_Bluetooth_14_1,_A_Bluetooth_14_2,_A_Bluetooth_14_3,_A_Bluetooth_14_4,_A_Bluetooth_14_5};
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const uint8_t _A_Clock_14_0[] = {0x00,0xF0,0x01,0x0E,0x0E,0x47,0x1C,0x03,0x18,0x49,0x12,0x41,0x10,0x41,0x10,0x01,0x10,0x09,0x12,0x02,0x08,0x46,0x0C,0x0E,0x0E,0xF6,0x0D,0x02,0x08,};
const uint8_t _A_Clock_14_1[] = {0x00,0xF0,0x01,0x0E,0x0E,0x47,0x1C,0x03,0x18,0x09,0x13,0x81,0x10,0x41,0x10,0x01,0x10,0x09,0x12,0x02,0x08,0x46,0x0C,0x0E,0x0E,0xF6,0x0D,0x02,0x08,};
const uint8_t _A_Clock_14_2[] = {0x00,0xF0,0x01,0x0E,0x0E,0x47,0x1C,0x03,0x18,0x09,0x12,0x01,0x10,0xC1,0x11,0x01,0x10,0x09,0x12,0x02,0x08,0x46,0x0C,0x0E,0x0E,0xF6,0x0D,0x02,0x08,};
const uint8_t _A_Clock_14_3[] = {0x00,0xF0,0x01,0x0E,0x0E,0x47,0x1C,0x03,0x18,0x09,0x12,0x01,0x10,0x41,0x10,0x81,0x10,0x09,0x13,0x02,0x08,0x46,0x0C,0x0E,0x0E,0xF6,0x0D,0x02,0x08,};
const uint8_t _A_Clock_14_4[] = {0x00,0xF0,0x01,0x0E,0x0E,0x47,0x1C,0x03,0x18,0x09,0x12,0x01,0x10,0x41,0x10,0x41,0x10,0x49,0x12,0x02,0x08,0x46,0x0C,0x0E,0x0E,0xF6,0x0D,0x02,0x08,};
const uint8_t _A_Clock_14_5[] = {0x00,0xF0,0x01,0x0E,0x0E,0x47,0x1C,0x03,0x18,0x09,0x12,0x01,0x10,0x41,0x10,0x21,0x10,0x19,0x12,0x02,0x08,0x46,0x0C,0x0E,0x0E,0xF6,0x0D,0x02,0x08,};
const uint8_t _A_Clock_14_6[] = {0x00,0xF0,0x01,0x0E,0x0E,0x47,0x1C,0x03,0x18,0x09,0x12,0x01,0x10,0x71,0x10,0x01,0x10,0x09,0x12,0x02,0x08,0x46,0x0C,0x0E,0x0E,0xF6,0x0D,0x02,0x08,};
const uint8_t _A_Clock_14_7[] = {0x00,0xF0,0x01,0x0E,0x0E,0x47,0x1C,0x03,0x18,0x19,0x12,0x21,0x10,0x41,0x10,0x01,0x10,0x09,0x12,0x02,0x08,0x46,0x0C,0x0E,0x0E,0xF6,0x0D,0x02,0x08,};
const uint8_t* const _A_Clock_14[] = {_A_Clock_14_0,_A_Clock_14_1,_A_Clock_14_2,_A_Clock_14_3,_A_Clock_14_4,_A_Clock_14_5,_A_Clock_14_6,_A_Clock_14_7};
const uint8_t _A_Debug_14_0[] = {0x00,0x20,0x01,0xC1,0x20,0x22,0x11,0x24,0x09,0xD9,0x26,0x16,0x1A,0xD8,0x06,0xD8,0x06,0xD6,0x1A,0x19,0x26,0xE4,0x09,0xC2,0x10,0x01,0x20,0x00,0x00,};
const uint8_t _A_Debug_14_1[] = {0x00,0x20,0x01,0xC0,0x00,0x22,0x11,0x25,0x29,0xD8,0x06,0x16,0x1A,0xD9,0x26,0xD8,0x06,0xD4,0x0A,0x12,0x12,0xEA,0x15,0xC5,0x28,0x02,0x10,0x02,0x10,};
const uint8_t _A_Debug_14_2[] = {0x00,0x20,0x01,0xC0,0x00,0x20,0x01,0x24,0x09,0xDA,0x16,0x11,0x22,0xDC,0x0E,0xDA,0x16,0xD9,0x26,0x14,0x0A,0xF2,0x13,0xD1,0x22,0x08,0x04,0x06,0x18,};
const uint8_t _A_Debug_14_3[] = {0x00,0x22,0x11,0xC4,0x08,0x24,0x09,0x25,0x29,0xD9,0x26,0x12,0x12,0xDC,0x0E,0xD8,0x06,0xD8,0x06,0x14,0x0A,0xF4,0x0B,0xD2,0x12,0x19,0x26,0x06,0x18,};
const uint8_t* const _A_Debug_14[] = {_A_Debug_14_0,_A_Debug_14_1,_A_Debug_14_2,_A_Debug_14_3};
const uint8_t _A_FileManager_14_0[] = {0x00,0xFC,0x07,0x04,0x04,0xF4,0x05,0x04,0x04,0xF7,0x05,0x05,0x04,0xF5,0x3F,0x15,0x20,0x0D,0x20,0x0D,0x10,0x05,0x10,0x05,0x08,0x03,0x08,0xFE,0x07,};
const uint8_t _A_FileManager_14_1[] = {0x00,0x00,0x00,0x00,0x00,0xFC,0x07,0x04,0x04,0xF7,0x05,0x05,0x04,0xF5,0x3F,0x15,0x20,0x0D,0x20,0x0D,0x10,0x05,0x10,0x05,0x08,0x03,0x08,0xFE,0x07,};
const uint8_t _A_FileManager_14_2[] = {0x01,0x00,0x17,0x00,0x00,0x3f,0xfe,0x0f,0x05,0x82,0x7d,0x67,0xf1,0x59,0x04,0x34,0x02,0x31,0x08,0x28,0x04,0x61,0x10,0x38,0x47,0xfa,0x0e,};
const uint8_t _A_FileManager_14_3[] = {0x01,0x00,0x17,0x00,0x00,0x3c,0x3e,0x01,0x11,0x80,0x7f,0x67,0xf1,0x59,0x04,0x34,0x02,0x31,0x08,0x28,0x04,0x61,0x10,0x38,0x47,0xfa,0x0e,};
const uint8_t _A_FileManager_14_4[] = {0x01,0x00,0x17,0x00,0x00,0x3c,0x3e,0x01,0x11,0x80,0x7c,0x67,0xf1,0x19,0x04,0x34,0x02,0x31,0x08,0x28,0x04,0x61,0x10,0x38,0x47,0xfa,0x0e,};
const uint8_t _A_FileManager_14_5[] = {0x01,0x00,0x0f,0x00,0x00,0x3c,0x3e,0x01,0x11,0x80,0x7f,0xe0,0xf0,0x18,0x40,0x06,0x7f,0xd0,0x70,};
const uint8_t _A_FileManager_14_6[] = {0x01,0x00,0x17,0x00,0x00,0x3c,0x3e,0x01,0x11,0x80,0x7c,0x67,0xf1,0x19,0x04,0x34,0x02,0x31,0x08,0x28,0x04,0x61,0x10,0x38,0x47,0xfa,0x0e,};
const uint8_t _A_FileManager_14_7[] = {0x01,0x00,0x17,0x00,0x00,0x3c,0x3e,0x01,0x11,0x80,0x7f,0x67,0xf1,0x59,0x04,0x34,0x02,0x31,0x08,0x28,0x04,0x61,0x10,0x38,0x47,0xfa,0x0e,};
const uint8_t _A_FileManager_14_8[] = {0x01,0x00,0x17,0x00,0x00,0x3f,0xfe,0x0f,0x05,0x82,0x7d,0x67,0xf1,0x59,0x04,0x34,0x02,0x31,0x08,0x28,0x04,0x61,0x10,0x38,0x47,0xfa,0x0e,};
const uint8_t _A_FileManager_14_9[] = {0x00,0x00,0x00,0x00,0x00,0xFC,0x07,0x04,0x04,0xF7,0x05,0x05,0x04,0xF5,0x3F,0x15,0x20,0x0D,0x20,0x0D,0x10,0x05,0x10,0x05,0x08,0x03,0x08,0xFE,0x07,};
const uint8_t* const _A_FileManager_14[] = {_A_FileManager_14_0,_A_FileManager_14_1,_A_FileManager_14_2,_A_FileManager_14_3,_A_FileManager_14_4,_A_FileManager_14_5,_A_FileManager_14_6,_A_FileManager_14_7,_A_FileManager_14_8,_A_FileManager_14_9};
const uint8_t _A_GPIO_14_0[] = {0x01,0x00,0x15,0x00,0xa2,0x41,0x00,0x23,0xee,0x87,0x00,0x54,0x16,0x60,0x11,0x09,0x8f,0xfe,0x3f,0x11,0x88,0xd5,0x62,0xa0,0x31,};
const uint8_t _A_GPIO_14_1[] = {0x01,0x00,0x12,0x00,0xa2,0x41,0x00,0x27,0xee,0x87,0x00,0x54,0x1a,0xbf,0xf8,0xfc,0x46,0x23,0x55,0x8a,0x80,0xc4,};
const uint8_t _A_GPIO_14_2[] = {0x01,0x00,0x12,0x00,0xa2,0x41,0x00,0x2f,0xee,0x87,0x00,0x54,0x12,0x3f,0xf8,0xfd,0x56,0x2a,0x01,0x18,0x8c,0x44,};
const uint8_t _A_GPIO_14_3[] = {0x01,0x00,0x11,0x00,0xa2,0x41,0x00,0x37,0xee,0x87,0x00,0x4f,0xff,0x1f,0xaa,0xc5,0x40,0x23,0x11,0x88,0x80,};
const uint8_t _A_GPIO_14_4[] = {0x01,0x00,0x0d,0x00,0xa2,0x41,0x00,0x3f,0xee,0x87,0x7f,0xe3,0xe0,0x13,0x88,0xc4,0x40,};
const uint8_t _A_GPIO_14_5[] = {0x01,0x00,0x11,0x00,0xa2,0x41,0x00,0x3b,0xee,0x87,0x00,0x47,0xff,0x1f,0x00,0x8d,0x56,0x2b,0x11,0x88,0x80,};
const uint8_t _A_GPIO_14_6[] = {0x01,0x00,0x11,0x00,0xa2,0x41,0x00,0x33,0xee,0x87,0x00,0x57,0xff,0x1f,0xaa,0xc5,0x40,0x23,0x11,0x88,0x80,};
const uint8_t _A_GPIO_14_7[] = {0x01,0x00,0x12,0x00,0xa2,0x41,0x00,0x2b,0xee,0x87,0x00,0x54,0x16,0x7f,0xf8,0xfc,0x46,0x23,0x55,0x8a,0x80,0xc4,};
const uint8_t* const _A_GPIO_14[] = {_A_GPIO_14_0,_A_GPIO_14_1,_A_GPIO_14_2,_A_GPIO_14_3,_A_GPIO_14_4,_A_GPIO_14_5,_A_GPIO_14_6,_A_GPIO_14_7};
const uint8_t _A_Games_14_0[] = {0x01,0x00,0x17,0x00,0x00,0x3c,0x62,0x0d,0xfc,0x87,0xc0,0xa2,0x10,0x99,0x24,0x76,0x54,0x03,0x1f,0x0c,0x86,0x23,0x22,0x02,0x8c,0x1a,0x30,};
const uint8_t _A_Games_14_1[] = {0x01,0x00,0x1a,0x00,0x00,0x2c,0x62,0x0d,0xfc,0x87,0xc0,0xa2,0x10,0x99,0x24,0x76,0x54,0x03,0x1f,0x0c,0x87,0x23,0x22,0x02,0x8c,0x5a,0x35,0x01,0x90,0x00,};
const uint8_t _A_Games_14_2[] = {0x00,0x00,0x00,0x00,0x00,0x18,0x06,0xFC,0x0F,0x02,0x10,0x09,0x24,0x1D,0x2A,0x09,0x24,0xE1,0x21,0x91,0x22,0x89,0x24,0x16,0x1A,0x11,0x22,0x01,0x20,};
const uint8_t _A_Games_14_3[] = {0x00,0x00,0x00,0x18,0x06,0xFC,0x0F,0x02,0x10,0x09,0x24,0x1D,0x2A,0x09,0x24,0xE1,0x21,0x91,0x22,0x89,0x24,0x96,0x1A,0x11,0x22,0x11,0x22,0x01,0x20,};
const uint8_t _A_Games_14_4[] = {0x00,0x18,0x06,0xFC,0x0F,0x02,0x10,0x09,0x24,0x1D,0x2A,0x09,0x24,0xE1,0x21,0x91,0x22,0x89,0x24,0x16,0x1A,0x11,0x22,0x01,0x20,0x00,0x00,0x00,0x00,};
const uint8_t _A_Games_14_5[] = {0x00,0x84,0x08,0x18,0x06,0xFD,0x2F,0x02,0x10,0x09,0x24,0x1D,0x2A,0x09,0x24,0xE1,0x21,0x91,0x22,0x09,0x24,0x16,0x1A,0x01,0x20,0x00,0x00,0x00,0x00,};
const uint8_t _A_Games_14_6[] = {0x00,0x84,0x08,0x84,0x08,0x19,0x26,0xFD,0x2F,0x02,0x10,0x09,0x24,0x1D,0x2A,0x09,0x24,0xE1,0x21,0x11,0x22,0x09,0x24,0x06,0x18,0x00,0x00,0x00,0x00,};
const uint8_t _A_Games_14_7[] = {0x00,0x84,0x08,0x84,0x08,0x85,0x28,0x19,0x26,0xFD,0x2F,0x02,0x10,0x09,0x24,0x1D,0x2A,0x09,0x24,0xE1,0x21,0x11,0x22,0x09,0x24,0x06,0x18,0x00,0x00,};
const uint8_t _A_Games_14_8[] = {0x00,0x00,0x00,0x00,0x00,0x84,0x08,0x84,0x08,0x19,0x26,0xFD,0x2F,0x02,0x10,0x09,0x24,0x1D,0x2A,0x09,0x24,0xE1,0x21,0x11,0x22,0x09,0x24,0x06,0x18,};
const uint8_t* const _A_Games_14[] = {_A_Games_14_0,_A_Games_14_1,_A_Games_14_2,_A_Games_14_3,_A_Games_14_4,_A_Games_14_5,_A_Games_14_6,_A_Games_14_7,_A_Games_14_8};
const uint8_t _A_Infrared_14_0[] = {0x01,0x00,0x1a,0x00,0xfc,0x41,0xe0,0xd1,0x88,0x0c,0x83,0xe1,0x03,0x84,0x41,0x01,0x63,0xe0,0x80,0x84,0x4c,0x0a,0x20,0xd1,0x0a,0x88,0x04,0x7f,0xf3,0xf0,};
const uint8_t _A_Infrared_14_1[] = {0x01,0x00,0x17,0x00,0xfc,0x41,0xe0,0xd1,0x88,0x0c,0x83,0xe1,0x03,0x84,0x41,0x02,0x2f,0xe0,0x80,0x83,0x44,0x2a,0x20,0x11,0xff,0xcf,0xc0,};
const uint8_t _A_Infrared_14_2[] = {0x01,0x00,0x13,0x00,0xfc,0x41,0xe0,0xd1,0x88,0x0c,0x80,0x23,0x7e,0x08,0x0f,0xc2,0x06,0x15,0x10,0x08,0xff,0xe7,0xe0,};
const uint8_t _A_Infrared_14_3[] = {0x01,0x00,0x0e,0x00,0x00,0x78,0x00,0x7c,0x10,0x1f,0x84,0x0f,0xf1,0x07,0x00,0x8f,0xfe,0x7e,};
const uint8_t _A_Infrared_14_4[] = {0x01,0x00,0x0e,0x00,0x00,0x5f,0x82,0x02,0x05,0x5f,0x84,0x0f,0xf1,0x07,0x00,0x8f,0xfe,0x7e,};
const uint8_t _A_Infrared_14_5[] = {0x01,0x00,0x15,0x00,0x00,0x2f,0xc2,0x07,0x08,0x82,0x01,0x47,0xc1,0x01,0x05,0x98,0x14,0x41,0xa3,0xf8,0x83,0x80,0x47,0xff,0x3f,};
const uint8_t* const _A_Infrared_14[] = {_A_Infrared_14_0,_A_Infrared_14_1,_A_Infrared_14_2,_A_Infrared_14_3,_A_Infrared_14_4,_A_Infrared_14_5};
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const uint8_t _A_MusicPlayer_14_0[] = {0x01,0x00,0x17,0x00,0x00,0x1e,0x02,0x01,0xc0,0x80,0xf0,0x20,0x74,0x08,0x15,0x02,0x00,0x01,0x3b,0x84,0x02,0xf0,0x01,0x29,0x80,0x5c,0x80,};
const uint8_t _A_MusicPlayer_14_1[] = {0x01,0x00,0x16,0x00,0x80,0x41,0x20,0x10,0xe8,0x04,0x7a,0x01,0x12,0x80,0x40,0x80,0x27,0x80,0x81,0xf0,0x00,0x25,0x80,0x80,0x86,0x94,};
const uint8_t _A_MusicPlayer_14_2[] = {0x01,0x00,0x13,0x00,0x00,0x34,0x82,0x03,0x30,0x81,0xcc,0x20,0x51,0x08,0x00,0x05,0x63,0x90,0x08,0xf0,0x04,0xa1,0x80,};
const uint8_t _A_MusicPlayer_14_3[] = {0x01,0x00,0x16,0x00,0x82,0x40,0x21,0xd0,0x08,0xf4,0x02,0x25,0x00,0x81,0x00,0x52,0x07,0x20,0x81,0xcc,0x00,0x23,0x01,0x90,0x06,0xd4,};
const uint8_t _A_MusicPlayer_14_4[] = {0x01,0x00,0x15,0x00,0x00,0x2c,0x82,0x01,0x70,0x80,0x7c,0x20,0x19,0x08,0x04,0x40,0x02,0x91,0xc8,0x04,0x78,0x02,0x50,0xc8,0x00,};
const uint8_t* const _A_MusicPlayer_14[] = {_A_MusicPlayer_14_0,_A_MusicPlayer_14_1,_A_MusicPlayer_14_2,_A_MusicPlayer_14_3,_A_MusicPlayer_14_4};
const uint8_t _A_NFC_14_0[] = {0x00,0x00,0x08,0x00,0x10,0x00,0x12,0x00,0x22,0x42,0x24,0x87,0x24,0x8D,0x24,0x99,0x24,0xF1,0x24,0x62,0x24,0x00,0x22,0x00,0x12,0x00,0x10,0x00,0x08,};
const uint8_t _A_NFC_14_1[] = {0x01,0x00,0x1a,0x00,0x80,0x42,0x20,0x11,0x00,0x09,0x48,0x28,0x52,0x0c,0x3c,0x83,0x1b,0x20,0xcc,0xc8,0x3e,0x32,0x0b,0x14,0x80,0x1a,0x21,0x34,0x84,0x00,};
const uint8_t _A_NFC_14_2[] = {0x01,0x00,0x10,0x00,0x00,0x3d,0x0a,0x01,0x87,0x80,0x63,0x60,0x19,0x98,0x07,0xc6,0x01,0x62,0x09,0xc0,};
const uint8_t _A_NFC_14_3[] = {0x01,0x00,0x16,0x00,0x00,0x24,0x08,0x02,0x34,0x28,0x26,0x1e,0x09,0x8d,0x82,0x66,0x60,0x9f,0x18,0x25,0x8a,0x08,0x0f,0x30,0xb1,0x80,};
const uint8_t* const _A_NFC_14[] = {_A_NFC_14_0,_A_NFC_14_1,_A_NFC_14_2,_A_NFC_14_3};
const uint8_t _A_Passport_14_0[] = {0x00,0xC0,0x00,0x20,0x01,0x20,0x01,0xFE,0x1F,0x01,0x20,0x39,0x2F,0x39,0x20,0x39,0x2F,0x11,0x20,0x39,0x2B,0x45,0x20,0x7D,0x25,0x01,0x20,0xFE,0x1F,};
const uint8_t _A_Passport_14_1[] = {0x01,0x00,0x0e,0x00,0xe0,0x40,0x24,0x10,0x10,0x08,0xff,0xa3,0xe0,0x42,0x00,0xf0,0x4c,0x40,};
const uint8_t _A_Passport_14_2[] = {0x01,0x00,0x13,0x00,0xe0,0x40,0x24,0x10,0x10,0x08,0xff,0xa3,0xe0,0x42,0x90,0x42,0x40,0x24,0x07,0x30,0x0a,0x84,0xc4,};
const uint8_t _A_Passport_14_3[] = {0x01,0x00,0x14,0x00,0xe0,0x40,0x24,0x10,0x10,0x08,0xff,0xa3,0xe0,0x41,0x9c,0xc8,0x21,0x20,0x12,0x06,0x10,0x05,0x82,0x62,};
const uint8_t _A_Passport_14_4[] = {0x01,0x00,0x13,0x00,0xe0,0x40,0x24,0x10,0x10,0x08,0xff,0xa3,0xe0,0x41,0x9c,0x80,0x52,0x22,0x0e,0x30,0x0a,0x04,0xc4,};
const uint8_t _A_Passport_14_5[] = {0x01,0x00,0x18,0x00,0xe0,0x40,0x24,0x10,0x10,0x08,0xff,0xa3,0xe0,0x41,0x9c,0x80,0x52,0x23,0x20,0x84,0xc8,0x20,0xa0,0x12,0x07,0x88,0x4c,0x40,};
const uint8_t _A_Passport_14_6[] = {0x01,0x00,0x18,0x00,0xe0,0x40,0x24,0x10,0x10,0x08,0xff,0xa3,0xe0,0x41,0x9c,0x80,0x52,0x23,0x20,0x84,0xc8,0x20,0xb2,0x0b,0xe8,0x50,0x82,0x62,};
const uint8_t _A_Passport_14_7[] = {0x01,0x00,0x1a,0x00,0xe0,0x40,0x24,0x10,0x10,0x08,0xff,0xa3,0xe0,0x41,0x9c,0xc8,0xe7,0x20,0x31,0x90,0x44,0x40,0x65,0x45,0x90,0x5f,0x42,0x84,0x13,0x10,};
const uint8_t _A_Passport_14_8[] = {0x00,0xC0,0x00,0x20,0x01,0x20,0x01,0xFE,0x1F,0x01,0x20,0x39,0x2F,0x39,0x20,0x39,0x23,0x11,0x20,0x39,0x20,0x45,0x20,0x7D,0x20,0x01,0x20,0xFE,0x1F,};
const uint8_t _A_Passport_14_9[] = {0x01,0x00,0x1a,0x00,0xe0,0x40,0x24,0x10,0x10,0x08,0xff,0xa3,0xe0,0x41,0x9c,0xcb,0xe7,0x20,0x32,0x88,0x80,0xc6,0x47,0x45,0x90,0x5f,0x42,0x84,0x13,0x10,};
const uint8_t* const _A_Passport_14[] = {_A_Passport_14_0,_A_Passport_14_1,_A_Passport_14_2,_A_Passport_14_3,_A_Passport_14_4,_A_Passport_14_5,_A_Passport_14_6,_A_Passport_14_7,_A_Passport_14_8,_A_Passport_14_9};
const uint8_t _A_Plugins_14_0[] = {0x00,0xE7,0x00,0xA5,0x00,0x99,0x01,0x01,0x02,0x01,0x02,0x81,0x01,0x81,0x0E,0xE7,0x08,0x24,0x18,0x58,0x20,0x40,0x20,0x30,0x18,0x10,0x08,0xF0,0x0F,};
const uint8_t _A_Plugins_14_1[] = {0x00,0x70,0x0E,0x50,0x0A,0x90,0x19,0x10,0x20,0x10,0x20,0x18,0x18,0x1E,0x08,0x72,0x0E,0x46,0x02,0x88,0x05,0x08,0x04,0x06,0x03,0x02,0x01,0xFE,0x01,};
const uint8_t _A_Plugins_14_2[] = {0x00,0x00,0x00,0x00,0x00,0x18,0x00,0xE4,0x1C,0xA7,0x14,0x21,0x33,0x23,0x00,0x24,0x00,0x24,0x30,0x23,0x10,0xE1,0x1C,0xFF,0x04,0x00,0x03,0x00,0x00,};
const uint8_t _A_Plugins_14_3[] = {0x00,0x30,0x00,0x48,0x00,0xCE,0x01,0x02,0x01,0x3E,0x07,0x28,0x05,0xC8,0x0C,0x0E,0x10,0x0A,0x10,0x0E,0x0C,0x08,0x04,0x38,0x07,0x20,0x01,0xC0,0x00,};
const uint8_t _A_Plugins_14_4[] = {0x00,0x40,0x02,0x70,0x0E,0x10,0x08,0x30,0x18,0xCE,0x21,0x4A,0x21,0x32,0x1B,0x02,0x0C,0x02,0x0C,0x02,0x03,0x02,0x01,0xCE,0x01,0x48,0x00,0x30,0x00,};
const uint8_t _A_Plugins_14_5[] = {0x00,0x00,0x0C,0x00,0x12,0x80,0x33,0x80,0x00,0xB9,0x01,0x29,0x02,0x66,0x02,0x80,0x01,0x80,0x00,0x60,0x3F,0x20,0x00,0x39,0x00,0x09,0x00,0x06,0x00,};
const uint8_t _A_Plugins_14_6[] = {0x00,0x00,0x00,0x00,0x06,0x00,0x09,0xF3,0x39,0x52,0x20,0xCC,0x20,0x00,0x01,0x00,0x01,0xC0,0x20,0x40,0x20,0xF3,0x3F,0x12,0x00,0x0C,0x00,0x00,0x00,};
const uint8_t _A_Plugins_14_7[] = {0x00,0x00,0x00,0x00,0x0C,0x00,0x12,0xB9,0x33,0xA9,0x00,0x66,0x01,0x80,0x02,0x80,0x02,0x60,0x01,0xA0,0x00,0xB9,0x3F,0x09,0x00,0x06,0x00,0x00,0x00,};
const uint8_t _A_Plugins_14_8[] = {0x00,0x00,0x00,0x39,0x00,0x29,0x00,0x66,0x06,0x80,0x09,0x80,0x39,0x60,0x20,0xE0,0x20,0x39,0x01,0x09,0x01,0xC6,0x20,0x40,0x20,0xC0,0x3F,0x00,0x00,};
const uint8_t* const _A_Plugins_14[] = {_A_Plugins_14_0,_A_Plugins_14_1,_A_Plugins_14_2,_A_Plugins_14_3,_A_Plugins_14_4,_A_Plugins_14_5,_A_Plugins_14_6,_A_Plugins_14_7,_A_Plugins_14_8};
const uint8_t _A_Power_14_0[] = {0x01,0x00,0x17,0x00,0xa0,0x00,0x4a,0x99,0x06,0xa1,0x42,0x00,0x23,0x41,0x88,0x00,0x56,0x05,0x08,0x00,0x8c,0x32,0x0d,0xf0,0x80,0x86,0xc4,};
const uint8_t* const _A_Power_14[] = {_A_Power_14_0};
const uint8_t _A_Settings_14_0[] = {0x00,0x03,0x07,0x87,0x04,0x8E,0x02,0x9C,0x32,0xF8,0x2C,0x50,0x20,0x30,0x1E,0x1E,0x03,0x81,0x04,0xCD,0x09,0x53,0x13,0x50,0x26,0x48,0x2C,0x38,0x18,};
const uint8_t _A_Settings_14_1[] = {0x00,0x03,0x00,0x87,0x03,0x4E,0x02,0x7C,0x01,0x48,0x19,0x58,0x16,0x30,0x10,0x10,0x0F,0x8F,0x04,0xC0,0x09,0x26,0x13,0x29,0x16,0x28,0x0C,0x24,0x00,};
const uint8_t _A_Settings_14_2[] = {0x00,0x03,0x00,0x07,0x00,0xDE,0x01,0x24,0x01,0xAC,0x00,0xB8,0x0C,0x30,0x0B,0x10,0x08,0x88,0x07,0xC7,0x09,0x20,0x0B,0x13,0x06,0x14,0x00,0x14,0x00,};
const uint8_t _A_Settings_14_3[] = {0x00,0x04,0x0C,0x09,0x00,0x13,0x20,0x26,0x20,0x4C,0x00,0xB8,0x00,0xA4,0x00,0x74,0x00,0x94,0x01,0x64,0x01,0x02,0x01,0xF1,0x18,0x08,0x38,0x04,0x30,};
const uint8_t _A_Settings_14_4[] = {0x00,0x04,0x0F,0x89,0x00,0x93,0x26,0xA6,0x29,0x2C,0x28,0x18,0x24,0x00,0x1C,0x0E,0x00,0x09,0x00,0x05,0x06,0x65,0x0E,0x59,0x1C,0x40,0x38,0x3C,0x30,};
const uint8_t _A_Settings_14_5[] = {0x00,0x04,0x08,0x05,0x04,0xC3,0x23,0x20,0x10,0xA0,0x09,0x60,0x0A,0x00,0x0A,0x80,0x09,0x80,0x07,0x03,0x07,0x02,0x0E,0x01,0x3C,0x19,0x08,0x16,0x18,};
const uint8_t _A_Settings_14_6[] = {0x00,0x00,0x14,0x00,0x24,0x00,0x02,0x18,0x31,0xF8,0x08,0x08,0x04,0x68,0x02,0xD8,0x02,0x80,0x06,0xC0,0x0A,0xC0,0x13,0x00,0x26,0x00,0x0C,0x00,0x18,};
const uint8_t _A_Settings_14_7[] = {0x00,0x00,0x0A,0x00,0x0A,0x0C,0x32,0x1C,0x01,0xB8,0x38,0x78,0x04,0x04,0x02,0x34,0x03,0x4C,0x05,0x40,0x09,0x20,0x13,0xE0,0x26,0x00,0x0C,0x00,0x18,};
const uint8_t _A_Settings_14_8[] = {0x00,0x00,0x09,0x06,0x05,0x0E,0x25,0x1C,0x19,0xB8,0x00,0x70,0x3C,0x3C,0x02,0x02,0x03,0x9A,0x04,0xA6,0x09,0xA0,0x13,0x90,0x26,0x70,0x0C,0x00,0x18,};
const uint8_t _A_Settings_14_9[] = {0x00,0x03,0x07,0x87,0x04,0x8E,0x02,0x9C,0x32,0xF8,0x2C,0x50,0x20,0x30,0x1E,0x1E,0x03,0x81,0x04,0xCD,0x09,0x53,0x13,0x50,0x26,0x48,0x2C,0x38,0x18,};
const uint8_t* const _A_Settings_14[] = {_A_Settings_14_0,_A_Settings_14_1,_A_Settings_14_2,_A_Settings_14_3,_A_Settings_14_4,_A_Settings_14_5,_A_Settings_14_6,_A_Settings_14_7,_A_Settings_14_8,_A_Settings_14_9};
const uint8_t _A_Sub1ghz_14_0[] = {0x01,0x00,0x1a,0x00,0x82,0x42,0x20,0x51,0x08,0x4c,0x92,0x0b,0x28,0xea,0xca,0x80,0x22,0x05,0x1e,0x4c,0x93,0x85,0x10,0xe2,0x42,0x38,0x10,0x00,0x0a,0x80,};
const uint8_t _A_Sub1ghz_14_1[] = {0x01,0x00,0x18,0x00,0x82,0x42,0x20,0x51,0x08,0x4c,0x92,0x0b,0x28,0xe2,0x80,0x48,0x0a,0x3c,0x99,0x27,0x0a,0x21,0xc4,0x84,0x70,0x20,0x00,0x15,};
const uint8_t _A_Sub1ghz_14_2[] = {0x01,0x00,0x16,0x00,0x82,0x42,0x20,0x51,0x08,0x0c,0x80,0x02,0x3c,0x10,0x09,0x01,0x4f,0x85,0x10,0xe2,0x42,0x38,0x10,0x00,0x0a,0x80,};
const uint8_t _A_Sub1ghz_14_3[] = {0x01,0x00,0x08,0x00,0x00,0x3f,0x00,0x02,0x40,0x55,0x00,0xc8,};
const uint8_t _A_Sub1ghz_14_4[] = {0x01,0x00,0x0a,0x00,0x00,0x3f,0x42,0x04,0x01,0x10,0x28,0xf0,0x00,0x38,};
const uint8_t _A_Sub1ghz_14_5[] = {0x01,0x00,0x12,0x00,0x00,0x1c,0x22,0x09,0x04,0x84,0x75,0x21,0x40,0x11,0x02,0x8f,0x22,0x09,0xc0,0x80,0x00,0x64,};
const uint8_t* const _A_Sub1ghz_14[] = {_A_Sub1ghz_14_0,_A_Sub1ghz_14_1,_A_Sub1ghz_14_2,_A_Sub1ghz_14_3,_A_Sub1ghz_14_4,_A_Sub1ghz_14_5};
const uint8_t _A_Tamagotchi_14_0[] = {0x00,0xF0,0x03,0x08,0x06,0x04,0x0C,0x04,0x0C,0xF2,0x19,0x2A,0x1A,0x19,0x33,0x89,0x32,0xF1,0x31,0x01,0x30,0x52,0x39,0x02,0x18,0x0C,0x0E,0xF0,0x07,};
const uint8_t _A_Tamagotchi_14_1[] = {0x00,0xF0,0x03,0x08,0x06,0x04,0x0C,0x04,0x0C,0xF2,0x19,0x1A,0x1B,0xA9,0x32,0x19,0x33,0xF1,0x31,0x01,0x30,0x52,0x39,0x02,0x18,0x0C,0x0E,0xF0,0x07,};
const uint8_t _A_Tamagotchi_14_2[] = {0x00,0xF0,0x03,0x08,0x06,0x04,0x0C,0x04,0x0C,0xF2,0x19,0x8A,0x1A,0x19,0x33,0x29,0x32,0xF1,0x31,0x01,0x30,0x52,0x39,0x02,0x18,0x0C,0x0E,0xF0,0x07,};
const uint8_t _A_Tamagotchi_14_3[] = {0x00,0xF0,0x03,0x08,0x06,0x04,0x0C,0x04,0x0C,0xF2,0x19,0x4A,0x1B,0xA9,0x32,0x59,0x32,0xF1,0x31,0x01,0x30,0x52,0x39,0x02,0x18,0x0C,0x0E,0xF0,0x07,};
const uint8_t _A_Tamagotchi_14_4[] = {0x00,0xF0,0x03,0x08,0x06,0x04,0x0C,0x04,0x0C,0xF2,0x19,0xAA,0x1A,0x49,0x32,0xA9,0x32,0xF1,0x31,0x01,0x30,0x52,0x39,0x02,0x18,0x0C,0x0E,0xF0,0x07,};
const uint8_t _A_Tamagotchi_14_5[] = {0x00,0xF0,0x03,0x08,0x06,0x04,0x0C,0x04,0x0C,0xF2,0x19,0x5A,0x1A,0xA9,0x32,0x49,0x33,0xF1,0x31,0x01,0x30,0x52,0x39,0x02,0x18,0x0C,0x0E,0xF0,0x07,};
const uint8_t* const _A_Tamagotchi_14[] = {_A_Tamagotchi_14_0,_A_Tamagotchi_14_1,_A_Tamagotchi_14_2,_A_Tamagotchi_14_3,_A_Tamagotchi_14_4,_A_Tamagotchi_14_5};
const uint8_t _A_U2F_14_0[] = {0x00,0x00,0x00,0x00,0x00,0xE0,0x01,0x10,0x02,0x08,0x04,0xFE,0x1F,0x01,0x20,0xD5,0x2D,0x55,0x25,0x15,0x2D,0x95,0x24,0xDD,0x25,0x01,0x20,0xFE,0x1F,};
const uint8_t _A_U2F_14_1[] = {0x00,0x00,0x00,0xE0,0x01,0x10,0x02,0x08,0x04,0x08,0x04,0xFE,0x1F,0x01,0x20,0xD5,0x2D,0x55,0x25,0x15,0x2D,0x95,0x24,0xDD,0x25,0x01,0x20,0xFE,0x1F,};
const uint8_t _A_U2F_14_2[] = {0x00,0xE0,0x01,0x10,0x02,0x08,0x04,0x08,0x04,0x08,0x00,0xFE,0x1F,0x01,0x20,0xD5,0x2D,0x55,0x25,0x15,0x2D,0x95,0x24,0xDD,0x25,0x01,0x20,0xFE,0x1F,};
const uint8_t _A_U2F_14_3[] = {0x00,0x00,0x00,0xE0,0x01,0x10,0x02,0x08,0x04,0x08,0x04,0xFE,0x1F,0x01,0x20,0xD5,0x2D,0x55,0x25,0x15,0x2D,0x95,0x24,0xDD,0x25,0x01,0x20,0xFE,0x1F,};
const uint8_t* const _A_U2F_14[] = {_A_U2F_14_0,_A_U2F_14_1,_A_U2F_14_2,_A_U2F_14_3};
2022-05-17 12:54:09 +00:00
const uint8_t _A_UniversalRemote_14_0[] = {0x00,0x60,0x01,0xF8,0x07,0xF8,0x07,0x08,0x04,0x18,0x02,0x08,0x04,0x04,0x08,0x0C,0x0C,0x18,0x04,0x10,0x02,0x98,0x06,0xF8,0x07,0xF8,0x07,0x80,0x01,};
const uint8_t _A_UniversalRemote_14_1[] = {0x00,0x60,0x01,0xF8,0x07,0xF8,0x07,0x08,0x04,0x18,0x02,0x08,0x04,0x04,0x08,0x0C,0x0C,0x18,0x04,0x10,0x02,0x98,0x06,0xF8,0x07,0xF8,0x07,0x80,0x01,};
const uint8_t _A_UniversalRemote_14_2[] = {0x00,0x60,0x01,0xF8,0x07,0xF8,0x07,0x08,0x04,0x18,0x02,0x08,0x04,0x04,0x08,0x0C,0x0C,0x18,0x04,0x10,0x02,0x98,0x06,0xF8,0x07,0xF8,0x07,0x80,0x01,};
const uint8_t _A_UniversalRemote_14_3[] = {0x01,0x00,0x1a,0x00,0xd0,0x40,0x7f,0x10,0x70,0x08,0xc2,0x20,0x91,0x08,0x10,0x0c,0x60,0x90,0x88,0x64,0x32,0x30,0x09,0x2c,0xc4,0x18,0x26,0x78,0x08,0x08,};
const uint8_t _A_UniversalRemote_14_4[] = {0x00,0x40,0x01,0xF8,0x07,0xF8,0x07,0x18,0x04,0x10,0x06,0x08,0x04,0x0C,0x0C,0x08,0x04,0x18,0x02,0x10,0x06,0xD8,0x06,0xF8,0x07,0xF8,0x07,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_5[] = {0x00,0x00,0x00,0xF0,0x07,0xF8,0x07,0x18,0x04,0x18,0x06,0x10,0x02,0x08,0x04,0x08,0x04,0x10,0x02,0x18,0x06,0xD8,0x06,0xF8,0x07,0xF0,0x03,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_6[] = {0x00,0x00,0x01,0xF0,0x03,0xF8,0x07,0x18,0x04,0x10,0x02,0x18,0x04,0x0C,0x0C,0x08,0x04,0x18,0x02,0x10,0x02,0xF8,0x06,0xF8,0x07,0xF0,0x07,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_7[] = {0x00,0x00,0x00,0xF8,0x07,0xF8,0x07,0x00,0x04,0x10,0x04,0x08,0x04,0x0C,0x0C,0x0C,0x0C,0x18,0x04,0x00,0x04,0xD8,0x06,0xF8,0x07,0xF0,0x03,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_8[] = {0x00,0x00,0x00,0xF0,0x07,0xF8,0x07,0x18,0x04,0x08,0x04,0x0C,0x0C,0x0A,0x1C,0x0E,0x18,0x08,0x0C,0x48,0x00,0xD8,0x06,0xF8,0x07,0xF0,0x03,0x40,0x00,};
const uint8_t _A_UniversalRemote_14_9[] = {0x00,0x20,0x02,0xF8,0x07,0xF8,0x07,0x08,0x04,0x00,0x04,0x0C,0x0C,0x0B,0x34,0x0E,0x1C,0x0C,0x0C,0xE0,0x01,0xD8,0x06,0xF8,0x07,0xF8,0x07,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_10[] = {0x00,0xA0,0x02,0xF8,0x07,0xF8,0x07,0x00,0x04,0x08,0x00,0x0C,0x0C,0x0B,0x34,0x0A,0x14,0x0C,0x0C,0xF0,0x01,0x98,0x05,0xF8,0x07,0xF8,0x07,0x40,0x00,};
const uint8_t _A_UniversalRemote_14_11[] = {0x00,0xA0,0x01,0xF8,0x07,0xF8,0x07,0x00,0x00,0x00,0x00,0x0E,0x0C,0x0A,0x34,0x0B,0x14,0x0C,0x0C,0xE0,0x01,0x98,0x05,0xF8,0x07,0xD8,0x07,0x60,0x00,};
const uint8_t _A_UniversalRemote_14_12[] = {0x00,0xA0,0x02,0xF8,0x07,0xF8,0x07,0x00,0x04,0x04,0x00,0x0C,0x0C,0x0A,0x14,0x0A,0x1C,0x0C,0x0C,0xE0,0x01,0x98,0x05,0xF8,0x07,0xD8,0x07,0x60,0x00,};
const uint8_t _A_UniversalRemote_14_13[] = {0x00,0x60,0x02,0xF8,0x07,0xF8,0x07,0x00,0x04,0x04,0x08,0x0C,0x0C,0x0A,0x34,0x0A,0x14,0x0C,0x0C,0xE8,0x05,0x98,0x05,0xF8,0x07,0xF8,0x07,0x80,0x00,};
const uint8_t _A_UniversalRemote_14_14[] = {0x00,0x60,0x02,0xF8,0x07,0xF8,0x07,0x00,0x04,0x04,0x08,0x0C,0x0C,0x0A,0x34,0x0A,0x14,0x0C,0x0C,0xE8,0x05,0x98,0x05,0xF8,0x07,0xF8,0x07,0x80,0x00,};
const uint8_t _A_UniversalRemote_14_15[] = {0x00,0x60,0x02,0xF8,0x07,0xF8,0x07,0x00,0x04,0x04,0x08,0x0C,0x0C,0x0A,0x34,0x0A,0x14,0x0C,0x0C,0xE8,0x05,0x98,0x05,0xF8,0x07,0xF8,0x07,0x80,0x00,};
const uint8_t _A_UniversalRemote_14_16[] = {0x00,0x60,0x02,0xF8,0x07,0xF8,0x07,0x00,0x04,0x04,0x08,0x0C,0x0C,0x0A,0x34,0x0A,0x14,0x0C,0x0C,0xE8,0x05,0x98,0x05,0xF8,0x07,0xF8,0x07,0x80,0x00,};
const uint8_t _A_UniversalRemote_14_17[] = {0x00,0xA0,0x01,0xF8,0x07,0xF8,0x07,0x00,0x00,0x04,0x08,0x0C,0x0C,0x0A,0x14,0x0A,0x1C,0x0C,0x0C,0xE0,0x01,0x98,0x06,0xF8,0x07,0xD8,0x07,0x60,0x00,};
const uint8_t _A_UniversalRemote_14_18[] = {0x00,0x20,0x02,0xF8,0x07,0xF8,0x07,0x08,0x04,0x08,0x04,0x0E,0x0C,0x0A,0x34,0x0B,0x14,0x0C,0x0C,0xE4,0x03,0xD8,0x06,0xF8,0x07,0xF8,0x07,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_19[] = {0x00,0x00,0x00,0xF0,0x07,0xF8,0x07,0x18,0x04,0x04,0x08,0x0E,0x1C,0x0B,0x34,0x0A,0x14,0x0C,0x0C,0xE0,0x03,0xF8,0x06,0xF8,0x07,0xF0,0x07,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_20[] = {0x00,0x00,0x01,0xF0,0x03,0xF8,0x07,0x18,0x04,0x04,0x00,0x0C,0x0C,0x0B,0x34,0x0B,0x34,0x0C,0x0C,0xE0,0x05,0xF8,0x06,0xF8,0x07,0xF0,0x03,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_21[] = {0x00,0x00,0x00,0xF8,0x07,0xF8,0x07,0x10,0x00,0x08,0x04,0x0C,0x0C,0x0C,0x0C,0x0E,0x0C,0x08,0x04,0x88,0x04,0xF0,0x02,0xF8,0x07,0xF0,0x03,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_22[] = {0x00,0x00,0x00,0xF8,0x07,0xF8,0x07,0x00,0x00,0x18,0x04,0x08,0x04,0x0C,0x0C,0x08,0x04,0x08,0x04,0x00,0x04,0xD8,0x02,0xF8,0x07,0xF0,0x03,0x00,0x00,};
const uint8_t _A_UniversalRemote_14_23[] = {0x01,0x00,0x14,0x00,0xa0,0x40,0x7f,0x10,0x70,0x08,0x81,0xc6,0x21,0x02,0x84,0x41,0x00,0x2a,0x09,0x1e,0xc4,0x18,0x26,0xa0,};
const uint8_t _A_UniversalRemote_14_24[] = {0x01,0x00,0x17,0x00,0x90,0x40,0xbf,0x10,0x70,0x08,0xc2,0x20,0x91,0x08,0x14,0x62,0x0c,0x05,0x10,0x3a,0xe6,0x20,0xa1,0x33,0xa0,0x40,0x00,};
const uint8_t _A_UniversalRemote_14_25[] = {0x01,0x00,0x1a,0x00,0xb0,0x40,0x7f,0x10,0x70,0x08,0xc2,0x20,0x91,0x88,0x34,0x62,0x04,0x05,0x10,0x39,0x40,0xa2,0x10,0x6c,0xc4,0x14,0x26,0x78,0x08,0x00,};
const uint8_t _A_UniversalRemote_14_26[] = {0x00,0x60,0x01,0xF8,0x07,0xF8,0x07,0x08,0x04,0x10,0x06,0x08,0x04,0x0C,0x0C,0x08,0x04,0x18,0x02,0x10,0x06,0x98,0x04,0xF8,0x07,0xF8,0x07,0x80,0x02,};
const uint8_t _A_UniversalRemote_14_27[] = {0x00,0x60,0x01,0xF8,0x07,0xF8,0x07,0x08,0x04,0x18,0x02,0x08,0x04,0x04,0x08,0x0C,0x0C,0x18,0x04,0x10,0x02,0x98,0x06,0xF8,0x07,0xF8,0x07,0x80,0x01,};
const uint8_t _A_UniversalRemote_14_28[] = {0x00,0x60,0x01,0xF8,0x07,0xF8,0x07,0x08,0x04,0x18,0x02,0x08,0x04,0x04,0x08,0x0C,0x0C,0x18,0x04,0x10,0x02,0x98,0x06,0xF8,0x07,0xF8,0x07,0x80,0x01,};
const uint8_t _A_UniversalRemote_14_29[] = {0x00,0x60,0x01,0xF8,0x07,0xF8,0x07,0x08,0x04,0x18,0x02,0x08,0x04,0x04,0x08,0x0C,0x0C,0x18,0x04,0x10,0x02,0x98,0x06,0xF8,0x07,0xF8,0x07,0x80,0x01,};
const uint8_t* const _A_UniversalRemote_14[] = {_A_UniversalRemote_14_0,_A_UniversalRemote_14_1,_A_UniversalRemote_14_2,_A_UniversalRemote_14_3,_A_UniversalRemote_14_4,_A_UniversalRemote_14_5,_A_UniversalRemote_14_6,_A_UniversalRemote_14_7,_A_UniversalRemote_14_8,_A_UniversalRemote_14_9,_A_UniversalRemote_14_10,_A_UniversalRemote_14_11,_A_UniversalRemote_14_12,_A_UniversalRemote_14_13,_A_UniversalRemote_14_14,_A_UniversalRemote_14_15,_A_UniversalRemote_14_16,_A_UniversalRemote_14_17,_A_UniversalRemote_14_18,_A_UniversalRemote_14_19,_A_UniversalRemote_14_20,_A_UniversalRemote_14_21,_A_UniversalRemote_14_22,_A_UniversalRemote_14_23,_A_UniversalRemote_14_24,_A_UniversalRemote_14_25,_A_UniversalRemote_14_26,_A_UniversalRemote_14_27,_A_UniversalRemote_14_28,_A_UniversalRemote_14_29};
const uint8_t _A_iButton_14_0[] = {0x00,0x00,0x1C,0x00,0x3E,0x00,0x35,0x80,0x3A,0x78,0x15,0x84,0x0A,0x32,0x05,0x49,0x02,0x85,0x02,0x85,0x02,0x49,0x02,0x32,0x01,0x84,0x00,0x78,0x00,};
const uint8_t _A_iButton_14_1[] = {0x00,0x00,0x00,0x00,0x38,0x00,0x26,0x80,0x21,0xE0,0x10,0x38,0x0D,0x6C,0x03,0x56,0x01,0x2B,0x01,0x97,0x00,0x4D,0x00,0x21,0x00,0x1E,0x00,0x00,0x00,};
const uint8_t _A_iButton_14_2[] = {0x01,0x00,0x1a,0x00,0x00,0x24,0xc2,0x01,0x2c,0x80,0x48,0xfb,0x11,0x89,0x64,0x1b,0x2d,0x01,0xa5,0xc0,0x24,0xb0,0x08,0x94,0x02,0x13,0x00,0x83,0x85,0x88,};
const uint8_t _A_iButton_14_3[] = {0x00,0x00,0x00,0x00,0x38,0x00,0x26,0x80,0x21,0x60,0x18,0x98,0x06,0x04,0x01,0x02,0x01,0x01,0x01,0x81,0x00,0x41,0x00,0x21,0x00,0x1E,0x00,0x00,0x00,};
const uint8_t _A_iButton_14_4[] = {0x01,0x00,0x1a,0x00,0x80,0x47,0x20,0x13,0xe8,0x04,0xd7,0x01,0x3a,0xbc,0x45,0x70,0x90,0xa8,0x14,0x16,0x03,0x02,0x00,0xa8,0x08,0x70,0x90,0x0b,0xc4,0x00,};
const uint8_t _A_iButton_14_5[] = {0x01,0x00,0x1a,0x00,0x00,0x14,0xe2,0x01,0x24,0x80,0x48,0xb0,0x11,0x1f,0x04,0x22,0x31,0x05,0x83,0x40,0xa0,0x20,0x13,0x80,0xf0,0x60,0x13,0xe0,0xc1,0x00,};
const uint8_t _A_iButton_14_6[] = {0x00,0x00,0x00,0x00,0x38,0x00,0x24,0x00,0x23,0x80,0x20,0xF0,0x10,0x0C,0x0D,0xE2,0x02,0x91,0x01,0x69,0x01,0x15,0x01,0x8D,0x00,0x4D,0x00,0x3E,0x00,};
const uint8_t* const _A_iButton_14[] = {_A_iButton_14_0,_A_iButton_14_1,_A_iButton_14_2,_A_iButton_14_3,_A_iButton_14_4,_A_iButton_14_5,_A_iButton_14_6};
const uint8_t _I_Detailed_chip_17x13_0[] = {0x01,0x00,0x1e,0x00,0xfe,0x5f,0xe0,0x10,0x2c,0x04,0x02,0x23,0x11,0x80,0xe4,0x62,0x50,0x1a,0xff,0xc2,0x03,0x21,0x84,0x00,0x9a,0xbf,0xf4,0x08,0x98,0x5c,0x83,0xa4,0x23,0x20,};
const uint8_t* const _I_Detailed_chip_17x13[] = {_I_Detailed_chip_17x13_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Medium_chip_22x21_0[] = {0x01,0x00,0x35,0x00,0xfe,0x7f,0xe1,0xf0,0x28,0x04,0x43,0xf3,0xff,0x93,0xe1,0x6a,0x52,0x8e,0x2f,0xfe,0x51,0x25,0x80,0x4a,0x72,0xb6,0x79,0x55,0x76,0xc1,0x2e,0xaa,0xc0,0x25,0x51,0xdc,0x00,0x14,0x70,0x00,0x56,0xae,0x81,0x47,0x2b,0x7d,0x95,0x07,0x48,0x46,0x42,0x92,0x17,0x90,0xd4,0x87,0x64,};
const uint8_t* const _I_Medium_chip_22x21[] = {_I_Medium_chip_22x21_0};
const uint8_t _I_Pin_arrow_down_7x9_0[] = {0x00,0x1C,0x1C,0x1C,0x1C,0x1C,0x7F,0x3E,0x1C,0x08,};
const uint8_t* const _I_Pin_arrow_down_7x9[] = {_I_Pin_arrow_down_7x9_0};
const uint8_t _I_Pin_arrow_left_9x7_0[] = {0x00,0x08,0x00,0x0C,0x00,0xFE,0x01,0xFF,0x01,0xFE,0x01,0x0C,0x00,0x08,0x00,};
const uint8_t* const _I_Pin_arrow_left_9x7[] = {_I_Pin_arrow_left_9x7_0};
const uint8_t _I_Pin_arrow_right_9x7_0[] = {0x00,0x20,0x00,0x60,0x00,0xFF,0x00,0xFF,0x01,0xFF,0x00,0x60,0x00,0x20,0x00,};
const uint8_t* const _I_Pin_arrow_right_9x7[] = {_I_Pin_arrow_right_9x7_0};
const uint8_t _I_Pin_arrow_up7x9_0[] = {0x00,0x08,0x1C,0x3E,0x7F,0x1C,0x1C,0x1C,0x1C,0x1C,};
const uint8_t* const _I_Pin_arrow_up7x9[] = {_I_Pin_arrow_up7x9_0};
const uint8_t _I_Pin_attention_dpad_29x29_0[] = {0x01,0x00,0x56,0x00,0x80,0x7f,0x20,0xe0,0x31,0x81,0xc6,0x20,0x1c,0x08,0x05,0x82,0x01,0x20,0xa0,0x60,0x20,0x11,0x0f,0x04,0x02,0x03,0x08,0xf8,0x40,0x60,0x50,0x4f,0xc4,0x0e,0x09,0x04,0x05,0x8c,0x12,0x04,0x03,0x18,0x44,0x08,0x42,0x30,0x88,0x08,0x0c,0x62,0x14,0x18,0x05,0x02,0x21,0x61,0x14,0x8c,0x43,0xe3,0x01,0xf8,0x44,0x7f,0x20,0x31,0x89,0x81,0xcc,0x1e,0x61,0x73,0x0f,0x98,0x9c,0xc5,0xe6,0x37,0x31,0xf9,0x91,0xcc,0x9e,0x65,0x73,0x2f,0x99,0x9c,0xcd,0xe6,};
const uint8_t* const _I_Pin_attention_dpad_29x29[] = {_I_Pin_attention_dpad_29x29_0};
const uint8_t _I_Pin_back_arrow_10x8_0[] = {0x00,0x04,0x00,0x06,0x00,0xFF,0x00,0x06,0x01,0x04,0x02,0x00,0x02,0x00,0x01,0xF8,0x00,};
const uint8_t* const _I_Pin_back_arrow_10x8[] = {_I_Pin_back_arrow_10x8_0};
const uint8_t _I_Pin_back_full_40x8_0[] = {0x01,0x00,0x26,0x00,0x82,0x01,0x0e,0x0c,0x02,0x18,0x14,0x03,0xfe,0x04,0x38,0x37,0xc6,0xc3,0x32,0xf7,0x41,0x20,0x59,0x0a,0x54,0xa6,0x01,0xf2,0x88,0xde,0x80,0x83,0x01,0xc8,0x42,0xa5,0x3f,0x88,0x05,0x82,0x65,0x2e,};
const uint8_t* const _I_Pin_back_full_40x8[] = {_I_Pin_back_full_40x8_0};
const uint8_t _I_Pin_cell_13x13_0[] = {0x01,0x00,0x0a,0x00,0xff,0xc7,0xe0,0x31,0x00,0x0f,0x80,0x4c,0x2e,0x20,};
const uint8_t* const _I_Pin_cell_13x13[] = {_I_Pin_cell_13x13_0};
const uint8_t _I_Pin_pointer_5x3_0[] = {0x00,0x04,0x0E,0x1F,};
const uint8_t* const _I_Pin_pointer_5x3[] = {_I_Pin_pointer_5x3_0};
const uint8_t _I_Pin_star_7x7_0[] = {0x00,0x49,0x2A,0x1C,0x7F,0x1C,0x2A,0x49,};
const uint8_t* const _I_Pin_star_7x7[] = {_I_Pin_star_7x7_0};
const uint8_t _I_passport_bad1_46x49_0[] = {0x01,0x00,0xd2,0x00,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x18,0x0f,0xe0,0x0a,0x57,0xff,0xf7,0x9c,0x0a,0x59,0xf8,0x0e,0x60,0x0a,0x56,0xf8,0x05,0x83,0xfc,0x05,0x18,0xbc,0x03,0x01,0xfd,0x02,0x8c,0x2c,0x5a,0x3f,0xa0,0x28,0xc1,0x40,0xa3,0xf4,0x02,0x8c,0x08,0x0a,0x77,0xf8,0x08,0x14,0x7d,0x13,0xfd,0xf9,0x14,0x80,0xab,0xd0,0x9f,0xd7,0xe0,0x10,0x60,0x2a,0x42,0x20,0x1a,0x09,0xfc,0xbe,0x01,0x10,0x02,0xa5,0x9c,0x0a,0x78,0x0e,0x74,0x04,0x0a,0x31,0x7a,0x06,0x7a,0x06,0x05,0x39,0xb0,0x44,0x80,0xa3,0x7e,0x02,0xa5,0xf0,0x0a,0x78,0x0a,0x00,0x14,0xf8,0x13,0xf0,0x29,0xc8,0x07,0x66,0x70,0x11,0xd8,0xea,0xa7,0xf1,0xb2,0x99,0x4c,0x00,0xa9,0xc0,0x9f,0x01,0x4e,0x01,0x3d,0x02,0x8c,0x38,0x0a,0x33,0xa8,0x6c,0x02,0x62,0x05,0x19,0xa0,0x14,0x78,0x00,0x51,0x94,0x01,0x46,0x01,0x03,0x02,0xa4,0x30,0x0a,0x2a,0x02,0x98,0x7c,0x25,0x60,0x52,0xe0,0x43,0xe5,0x80,0x51,0xc0,0x27,0x46,0x51,0x09,0x05,0x88,0xc0,0x66,0x80,0x52,0xfe,0x40,0x27,0x60,0x52,0xf8,0x7f,0xe7,0xa0,0x52,0xe0,0x5f,0xe7,0xc0,0x52,0x80,0x6f,0xe7,0xe0,0x53,0xde,0x01,0x50,0xe2,0x20,0x5f,0x02,0xbf,0xfb,0xfe,0x00,0x28,0xf8,};
const uint8_t* const _I_passport_bad1_46x49[] = {_I_passport_bad1_46x49_0};
const uint8_t _I_passport_bad2_46x49_0[] = {0x01,0x00,0xee,0x00,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x18,0x0f,0xe0,0x0a,0x57,0xff,0xf7,0x9c,0x0a,0x59,0xf8,0x0e,0x60,0x0a,0x5e,0xf8,0xfd,0x83,0xfc,0x05,0x18,0xbd,0x83,0x01,0xfd,0x02,0x8c,0x2f,0x01,0x01,0xfd,0x01,0x46,0x0b,0x00,0x81,0x7d,0x00,0xa3,0x02,0x80,0x41,0x3d,0x13,0xfb,0xfc,0x04,0x0a,0x3d,0x09,0xfe,0xfc,0x88,0x30,0x80,0x2a,0xea,0xa7,0xf5,0xf8,0x04,0x7e,0xa1,0xb5,0x02,0x8f,0x02,0xc1,0xb8,0xbf,0x4f,0xe5,0xf2,0x0e,0x07,0x53,0x03,0x3e,0x02,0x8e,0x9e,0x75,0x80,0x02,0x8e,0x42,0x9d,0x05,0xd1,0x4f,0xa2,0xf5,0x08,0xf4,0x0c,0x0a,0x73,0x69,0x08,0x14,0xab,0x17,0xe0,0x29,0xd4,0x2f,0x80,0x53,0xcc,0x50,0x24,0x22,0x31,0x8b,0xfc,0x08,0x62,0x05,0x29,0x07,0x32,0x0f,0x40,0x9f,0xc5,0xe2,0x13,0x8f,0xc5,0xfe,0x7f,0x1b,0x4f,0x90,0x44,0x40,0xa7,0x00,0x9e,0x81,0x52,0x75,0x1d,0x80,0x43,0x80,0xa3,0x34,0x86,0xc0,0x26,0x20,0x54,0xe0,0x01,0x46,0x51,0x0b,0x01,0x8c,0x0c,0x0a,0x90,0xc0,0x2a,0x4c,0x3e,0x12,0xb0,0x28,0xcc,0x38,0x10,0xf9,0x64,0x24,0x3a,0x29,0xd1,0x94,0x01,0x47,0x00,0x30,0x19,0xa0,0x14,0x60,0x1f,0xd8,0x04,0xec,0x0a,0x5f,0xaf,0xfc,0xf4,0x0a,0x5f,0x4b,0xfc,0xf8,0x0a,0x5a,0x8d,0xfc,0xfc,0x0a,0x54,0x00,0x2a,0x60,0x37,0x40,0x53,0x80,0x2e,0x44,0x0a,0x7a,0x00,0x2e,0x7f,0xbf,0xe0,0x02,0x8f,0x80,};
const uint8_t* const _I_passport_bad2_46x49[] = {_I_passport_bad2_46x49_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_passport_bad3_46x49_0[] = {0x01,0x00,0x07,0x01,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x18,0x0f,0xc0,0x0a,0x57,0xff,0xf7,0xbc,0x0a,0x59,0xf8,0x0f,0x40,0x0a,0x56,0xf8,0x04,0xe0,0x0a,0x51,0x78,0x07,0x1b,0xfc,0x05,0x18,0x5c,0x02,0x03,0xfd,0x02,0x8c,0x37,0x01,0x00,0xfd,0x01,0x46,0x15,0x40,0x80,0x7d,0x27,0xf7,0xf8,0x48,0x14,0xf7,0xf0,0x80,0x28,0xfa,0x00,0xa5,0x20,0x80,0x72,0x27,0xf5,0xf8,0x80,0x14,0x76,0x00,0x52,0x9f,0xc0,0x2f,0xd3,0xf9,0x7e,0x82,0x81,0xc0,0xc8,0xcf,0xa5,0xf6,0x0d,0x3c,0xe3,0x20,0x05,0x1d,0x05,0x32,0x4b,0xa0,0x9f,0x45,0xec,0x11,0xc9,0x18,0x14,0xe6,0x94,0x10,0x29,0xd7,0x00,0xa9,0x62,0x02,0x9f,0x02,0x83,0x41,0x11,0x88,0x14,0x77,0xf2,0x00,0x29,0x48,0x39,0x92,0x7a,0x84,0xfe,0x27,0x10,0x9c,0x7e,0x2f,0xf3,0xf8,0xea,0x78,0x68,0x18,0x09,0xf4,0x7c,0x0a,0x27,0x21,0x9e,0xc6,0xd5,0x65,0x01,0x9d,0x44,0xe0,0x10,0xe8,0x04,0x0a,0x69,0x63,0x80,0x4c,0x60,0x10,0x49,0xa6,0x0e,0x03,0xc0,0x80,0x42,0x25,0x10,0x38,0x34,0x02,0x06,0x05,0x28,0x44,0x02,0x19,0x10,0x02,0x8c,0x42,0x01,0x30,0xf8,0x4b,0xe0,0x71,0x48,0x07,0x02,0x3f,0x2c,0x05,0x8e,0x02,0x03,0x00,0x94,0x43,0xc2,0x22,0x30,0x19,0xa5,0xc4,0x0a,0x3f,0xc8,0x04,0xef,0x02,0x3c,0x16,0xe8,0xcf,0x60,0x31,0xc0,0xe8,0xdf,0xe7,0xd0,0x1b,0x01,0x34,0x77,0xf3,0xf8,0x08,0x88,0xb7,0x80,0x51,0x80,0x10,0x87,0x40,0x05,0x22,0x10,0xd8,0x00,0xa5,0x0a,0x05,0x88,0x74,0x41,0x64,0x05,0x7f,0xf7,0xfc,0x00,0x51,0xf0,};
const uint8_t* const _I_passport_bad3_46x49[] = {_I_passport_bad3_46x49_0};
const uint8_t _I_passport_bottom_128x18_0[] = {0x01,0x00,0x54,0x00,0x99,0x01,0x97,0xf1,0xff,0x00,0x2e,0x1c,0x1e,0xdf,0xc0,0x7b,0x63,0xe6,0xc0,0xfe,0x9e,0x03,0xfa,0x70,0x0f,0xe9,0x80,0x7f,0xc1,0xfd,0x04,0x37,0xf7,0xc9,0x1d,0xb8,0x08,0x4c,0x04,0x1f,0xb0,0x58,0x10,0x3f,0x38,0x00,0xfe,0xb0,0x41,0x7e,0x44,0x96,0x00,0x2c,0xfe,0x0b,0xfa,0x07,0xe4,0x7e,0x13,0x79,0x1d,0xce,0x02,0x03,0xc0,0x80,0x7c,0xf9,0x83,0xb9,0x80,0x40,0xc0,0x43,0x06,0xc3,0x0e,0xe6,0x01,0xfe,0x01,0x0f,0xf2,0x06,0x90,0xd0,};
const uint8_t* const _I_passport_bottom_128x18[] = {_I_passport_bottom_128x18_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_passport_happy1_46x49_0[] = {0x01,0x00,0x09,0x01,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7f,0xff,0x87,0xe0,0x00,0xa7,0xf1,0xbf,0x85,0x04,0x0a,0x30,0xec,0x07,0xe4,0x0a,0x37,0xf8,0x0c,0x03,0xec,0x05,0x1d,0xf8,0x98,0x7d,0x00,0x51,0xaf,0x81,0x47,0xa0,0x05,0x19,0x78,0x14,0xa0,0x73,0xf8,0xb8,0x14,0x74,0x1f,0xc9,0xf0,0x14,0xa4,0x10,0x39,0xec,0x2c,0x0a,0x3c,0x08,0x04,0xe8,0x0a,0x52,0x00,0x28,0xc1,0x7c,0x10,0x08,0x87,0x82,0x77,0x05,0xfc,0x40,0xe1,0x1f,0x80,0x28,0xff,0x20,0x70,0x4f,0xe4,0xf6,0x07,0xfe,0x80,0xc0,0xbf,0xd3,0xe8,0x1e,0x7a,0x0f,0x00,0xbf,0xcf,0xe0,0x74,0xe8,0x46,0x03,0x7e,0x05,0x19,0x70,0xbc,0x7b,0xe0,0x51,0x8a,0x40,0x3c,0x1e,0xf0,0x28,0xc4,0x20,0x1f,0x0f,0xb8,0x14,0xff,0x1f,0xb9,0xf9,0xa8,0x60,0x3f,0xcf,0xc8,0x14,0xff,0xde,0x70,0x29,0x61,0xb0,0xf9,0xf0,0x29,0x12,0x06,0xfd,0x3e,0x02,0x8f,0x82,0x0f,0xf8,0x9c,0x81,0x44,0x80,0x3e,0x09,0xb8,0x14,0x94,0x43,0x2b,0x80,0xcc,0x20,0xc0,0x71,0x94,0x40,0x69,0x10,0x90,0x29,0xe2,0x21,0x00,0x51,0x9b,0x01,0x4f,0xc0,0x23,0x1c,0x24,0x43,0xf5,0x1f,0x17,0x88,0x14,0x7e,0x1e,0x31,0xd8,0xe0,0xa4,0x18,0x02,0x99,0x01,0x46,0x01,0xfa,0x02,0x8e,0x06,0x80,0x05,0x6f,0xa4,0xff,0x03,0x80,0xc0,0x01,0x4a,0x82,0x04,0x18,0x08,0x14,0xb8,0x10,0x18,0x0f,0xa2,0x7f,0x21,0x02,0x8c,0x08,0x0a,0x31,0x10,0x28,0xc1,0x3a,0x13,0xf8,0x6f,0x82,0x07,0x18,0x02,0x8c,0x0c,0x0a,0x3e,0x0d,0x00,0xbc,0x7e,0x0b,0x31,0xb3,0xcf,0xff,0xdf,0xf0,0x01,0x47,0xc0,};
const uint8_t* const _I_passport_happy1_46x49[] = {_I_passport_happy1_46x49_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_passport_happy2_46x49_0[] = {0x01,0x00,0x16,0x01,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7f,0xff,0x87,0xe0,0x00,0xa7,0xf1,0xbf,0x85,0x04,0x0a,0x30,0xec,0x07,0x84,0x0a,0x37,0xf8,0x0c,0x03,0xbe,0x05,0x1d,0xfc,0xfb,0x81,0xa0,0x02,0x8f,0x7f,0x83,0x21,0xa4,0x43,0xe7,0xf2,0xf8,0x06,0x4a,0xa1,0xf3,0x9f,0x45,0xe0,0x10,0xcc,0x8c,0x32,0x7b,0x17,0xb8,0x42,0x30,0x50,0x39,0xd4,0x2f,0x19,0x25,0xe1,0x40,0x26,0x90,0xb8,0x15,0x1a,0x40,0x05,0x18,0x2f,0x86,0x89,0x18,0xf0,0x4d,0xe0,0xbf,0x98,0x2c,0x13,0xf1,0x3b,0xc2,0xff,0x20,0xb0,0x2f,0xe4,0xf7,0x07,0xfe,0x82,0xc0,0x7f,0xd3,0xec,0x1e,0x7b,0x8f,0x00,0xbf,0xcf,0xf0,0x74,0xc9,0xc6,0x03,0x7f,0x3f,0x81,0xc8,0x60,0x1c,0x0e,0xf8,0x14,0x62,0xd0,0x0f,0x07,0xbc,0x0a,0x31,0x88,0x07,0xc3,0xee,0x05,0x18,0x84,0x03,0xf1,0xfb,0x9f,0x9a,0x86,0x03,0xfc,0xfc,0x81,0x4f,0xfd,0xe7,0x02,0x96,0x1b,0x0f,0x9f,0x02,0x97,0xe2,0x07,0x7e,0x9f,0x01,0x47,0xc1,0x07,0xfc,0x4c,0x40,0xa2,0x40,0x1f,0x04,0xbc,0x0a,0x4a,0x21,0x95,0xc0,0x66,0x10,0x60,0x38,0xca,0x20,0x34,0x88,0x48,0x14,0xf1,0x10,0x80,0x28,0xcd,0x80,0xa7,0xe0,0x9c,0xc0,0x70,0x91,0x0f,0xd4,0x7c,0x5e,0x20,0x51,0xf8,0x78,0xc7,0x63,0x82,0x90,0x60,0x0a,0x64,0x05,0x18,0x07,0xe8,0x0a,0x38,0x1a,0x00,0x15,0xbe,0x93,0xfc,0x0e,0x03,0x00,0x05,0x2a,0x08,0x10,0x60,0x20,0x52,0xe0,0x40,0x60,0x3e,0x89,0xfc,0x84,0x0a,0x30,0x20,0x28,0xc4,0x40,0xa3,0x04,0xe8,0x4f,0xe1,0xbe,0x04,0x88,0x81,0x46,0x06,0x05,0x1f,0x06,0x80,0x5e,0x3f,0x08,0x3c,0x02,0xcf,0x3f,0xff,0x7f,0xc0,0x05,0x1f,};
const uint8_t* const _I_passport_happy2_46x49[] = {_I_passport_happy2_46x49_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_passport_happy3_46x49_0[] = {0x01,0x00,0x23,0x01,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7f,0xff,0x81,0xe0,0x00,0xa7,0xfc,0xbf,0xff,0x00,0xa3,0x7f,0x85,0xe0,0x3e,0x60,0x51,0xdf,0xc1,0x38,0x1e,0xc0,0x28,0xd7,0xe0,0x52,0x0e,0x98,0x14,0x65,0xf0,0x28,0x86,0x92,0x1f,0x3f,0x8b,0xc0,0xa1,0x14,0x8f,0x9c,0xfa,0x2f,0x04,0x84,0x64,0x21,0x93,0xd8,0x5f,0xf2,0x6b,0xa0,0x81,0xce,0xa1,0x70,0x2a,0x37,0x82,0x05,0x34,0x82,0xfe,0x70,0x92,0x08,0x24,0xd3,0x1b,0x04,0x82,0xc4,0x7d,0x13,0x7c,0xbf,0xca,0x0b,0x0d,0xfc,0x4e,0xf4,0x7f,0xa8,0x2c,0x0f,0xf9,0x3d,0xe1,0xe7,0xa0,0xf0,0x1f,0xf4,0xfb,0x07,0x8e,0xe3,0xc0,0x2f,0xf3,0xfc,0x0d,0xd2,0x71,0x80,0xdf,0x81,0x46,0x73,0x00,0xe0,0x77,0xe7,0xf0,0x18,0x9c,0x03,0xc1,0xef,0x02,0x8c,0x7a,0x01,0xf0,0xfb,0x81,0x46,0x21,0x00,0xfc,0x7e,0xe7,0xf0,0x38,0x04,0x07,0xf9,0xf9,0x9f,0xc1,0x40,0xa3,0xfe,0xf3,0xcf,0xe1,0x30,0x0c,0x36,0x1f,0x3f,0x3f,0x88,0x85,0x86,0x07,0x7e,0x9f,0x48,0x45,0x03,0x07,0xfc,0x4c,0x68,0x2a,0xa1,0xbf,0xf8,0x25,0xf4,0x30,0x28,0xa8,0x86,0x57,0x47,0x98,0x41,0x80,0xe3,0x28,0x96,0xd2,0x04,0xa2,0x05,0x18,0xce,0x22,0x10,0x05,0x19,0xb4,0xc4,0x0a,0x5e,0x09,0xcd,0x87,0x09,0x10,0xfd,0x47,0xe7,0xdc,0x10,0x28,0xfc,0x3c,0x66,0x51,0xc1,0x48,0x30,0x05,0x31,0x02,0x94,0x03,0xf4,0x05,0x1c,0x0d,0x00,0x0a,0xdf,0x40,0x28,0xe0,0x30,0x00,0x52,0xa0,0x81,0x06,0x02,0x05,0x2e,0x04,0x06,0x03,0xe8,0x9f,0xc8,0x40,0xa3,0x02,0x02,0x8c,0x44,0x0a,0x30,0x4e,0x84,0xfe,0x1b,0xe0,0x81,0xc6,0x00,0xa3,0x03,0x02,0x8f,0x83,0x40,0x95,0x1f,0x84,0x1e,0x01,0x67,0x9f,0xff,0xbf,0xe0,0x02,0x8f,0x80,};
const uint8_t* const _I_passport_happy3_46x49[] = {_I_passport_happy3_46x49_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_passport_left_6x46_0[] = {0x01,0x00,0x1b,0x00,0x9e,0x40,0xa3,0x32,0x59,0x2c,0x66,0x03,0x01,0x82,0xc2,0x62,0x32,0x50,0x16,0xc8,0x60,0x30,0x28,0x34,0x3a,0x3d,0x3e,0x9d,0x4c,0x80,0x14,};
const uint8_t* const _I_passport_left_6x46[] = {_I_passport_left_6x46_0};
const uint8_t _I_passport_okay1_46x49_0[] = {0x01,0x00,0xcc,0x00,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x1b,0xfc,0x00,0x0a,0x78,0xff,0xff,0xe0,0x0a,0x57,0x38,0x07,0x9c,0x0a,0x50,0xc8,0x06,0x60,0x0a,0x37,0xf8,0x1c,0x02,0xc0,0x05,0x1d,0xf8,0xb4,0x70,0x13,0xef,0xfd,0x7c,0x68,0x53,0xdf,0xfc,0xbc,0x0a,0x53,0xaf,0xfc,0x5c,0x0b,0x13,0x4f,0xfc,0x2c,0x0b,0x12,0x8f,0xfc,0x14,0x0a,0xdf,0x08,0x0c,0xc3,0xff,0x02,0x80,0x7a,0x20,0x60,0x53,0xfa,0x41,0xc0,0xa7,0x12,0x87,0xc8,0x00,0xa5,0x92,0x02,0xa7,0xc8,0x0b,0x5e,0x28,0x58,0x14,0xe0,0x90,0xc0,0x29,0xfa,0x20,0xe0,0x51,0x1d,0x8c,0x42,0x10,0x05,0x38,0x44,0x40,0x0a,0x38,0x58,0x78,0x30,0x40,0xa3,0x7d,0x29,0x94,0x82,0xff,0x06,0x02,0x9e,0x7e,0x02,0x88,0x10,0x28,0xdb,0xd1,0xc4,0x05,0x13,0xe1,0x50,0x00,0xa2,0x76,0x29,0x00,0x15,0x22,0x00,0x51,0x3e,0x14,0x38,0x0a,0x7c,0x01,0x28,0xc8,0x3c,0xb0,0xf9,0xe0,0x64,0xa3,0x7f,0x05,0xf8,0x8a,0x50,0x0a,0x4b,0x83,0x02,0x8f,0x7e,0x01,0xe0,0x2a,0x0c,0x81,0xbc,0x41,0x81,0x2c,0x8f,0x83,0xfe,0x11,0x2f,0xff,0xbe,0x3e,0x05,0x40,0xb0,0x81,0x4c,0x74,0x20,0x52,0x15,0x1c,0x83,0xfc,0x23,0x10,0x00,0xc7,0xc0,};
const uint8_t* const _I_passport_okay1_46x49[] = {_I_passport_okay1_46x49_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_passport_okay2_46x49_0[] = {0x01,0x00,0xe5,0x00,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x1b,0xfe,0x00,0x0a,0x78,0x7b,0xff,0xf0,0x0a,0x57,0x9c,0x77,0x8c,0x0a,0x37,0xfc,0x34,0x07,0x38,0x05,0x1d,0xfd,0x06,0x01,0x60,0x02,0x8d,0x7e,0x41,0x00,0xc0,0x4f,0xbf,0xf2,0xf8,0x80,0xd0,0x67,0xbf,0xf8,0xb8,0x14,0xa7,0x40,0x51,0x84,0x01,0x4e,0x17,0x0c,0x02,0x8c,0xd3,0xff,0x05,0x82,0x01,0x5e,0x51,0xff,0x81,0x40,0xbf,0x10,0x30,0x29,0xc1,0x20,0x93,0x00,0x29,0x7c,0xa1,0x20,0x51,0xff,0x40,0xfd,0x31,0x39,0x85,0xfe,0x03,0x1c,0x8a,0xc4,0xe4,0x17,0xf8,0x2f,0x83,0x2b,0x17,0x90,0x6f,0xf0,0x90,0x0f,0xa8,0x16,0xbc,0xa0,0x52,0x84,0x40,0x61,0x51,0x20,0x29,0xfd,0xa3,0xe0,0x52,0x80,0x46,0xa1,0x02,0x91,0x80,0xf8,0x21,0x31,0x00,0x28,0xe0,0x63,0xf0,0x80,0x28,0xff,0xef,0xca,0xc2,0x90,0x4f,0xe0,0x68,0x21,0x02,0x8f,0x7c,0x12,0x20,0x52,0x97,0x81,0x52,0x2e,0x05,0x1a,0x00,0x14,0x61,0x61,0xb2,0x00,0x8c,0x14,0x0a,0x31,0x80,0x2a,0x41,0x80,0xa7,0xc0,0x80,0x81,0x47,0xcb,0x03,0x9e,0x06,0x4a,0x37,0xfc,0x1b,0x08,0xa5,0x00,0xa4,0x35,0x20,0x29,0x10,0x47,0xc1,0x0f,0x26,0x93,0x90,0x43,0x02,0x59,0x1f,0x07,0xfc,0x22,0x5f,0xff,0x7c,0x7c,0x0a,0x81,0x61,0x02,0x98,0xe8,0x40,0xa4,0x2a,0x39,0x07,0xf8,0x46,0x20,0x01,0x8f,0x80,};
const uint8_t* const _I_passport_okay2_46x49[] = {_I_passport_okay2_46x49_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_passport_okay3_46x49_0[] = {0x01,0x00,0x06,0x01,0xff,0x7f,0xc0,0x05,0x1f,0x02,0x1f,0xfe,0x7e,0x02,0x2c,0x00,0x14,0xfb,0xf7,0xff,0xe0,0x14,0xa4,0xf8,0x0f,0x18,0x14,0xaf,0x30,0x0c,0xe0,0x14,0x6f,0xf8,0x68,0x05,0xa0,0x0a,0x3b,0xf8,0x0c,0x07,0x11,0x3e,0xff,0xd7,0xe0,0x10,0x28,0x44,0xf7,0xff,0x2f,0x02,0x8c,0x12,0x75,0xff,0x8b,0xc0,0x20,0x80,0x52,0x85,0x81,0x4a,0x68,0x05,0x28,0x44,0x08,0x0a,0x30,0x50,0x29,0x4a,0x00,0xa5,0xfc,0x81,0x81,0x4e,0x05,0x06,0x98,0x01,0x4b,0xf3,0x04,0x02,0x8f,0xfb,0x07,0x04,0x84,0xcc,0x2f,0xf0,0x1c,0xee,0x2a,0x15,0x28,0x02,0x8f,0x86,0xe4,0x05,0x1d,0xfe,0x03,0x01,0x52,0x02,0xa0,0x2c,0x64,0x80,0x52,0xc5,0x43,0x80,0xa7,0x07,0x87,0x81,0x4a,0x01,0xff,0x83,0xc8,0xb7,0xf0,0x08,0x0c,0x3a,0x09,0x22,0x14,0x94,0x16,0x11,0x21,0xbf,0xe0,0x6f,0xf0,0x40,0x28,0xff,0xef,0xd1,0x45,0x60,0xc8,0x67,0xf0,0x38,0x58,0x7c,0x64,0x5d,0xfe,0x04,0x18,0x0a,0x33,0xc9,0x7e,0x82,0x03,0x40,0x80,0x48,0x22,0xf5,0x08,0x00,0x14,0xa1,0x60,0x51,0x90,0x40,0x26,0x10,0x59,0x44,0x02,0x21,0x00,0x94,0x01,0x4a,0x1d,0x00,0x92,0x01,0x47,0x81,0x01,0x02,0x8f,0x96,0x57,0x3c,0x1a,0x8c,0x8a,0x36,0x8d,0x10,0x29,0x2b,0x04,0x00,0x52,0x15,0xc0,0x80,0x07,0x00,0x41,0x18,0x07,0x82,0x1f,0x80,0x92,0x37,0x88,0x30,0x32,0x9f,0xff,0x83,0xfe,0x12,0x19,0x97,0xff,0xdf,0x1f,0x02,0x8c,0x90,0x0a,0x30,0xf0,0x28,0xae,0x47,0xde,0x3a,0x12,0x68,0xb8,0xc8,0x00,0x32,0x0f,0xf0,0x8c,0x40,0x03,0x1f,};
const uint8_t* const _I_passport_okay3_46x49[] = {_I_passport_okay3_46x49_0};
const uint8_t _I_BatteryBody_52x28_0[] = {0x01,0x00,0x45,0x00,0xe0,0x7f,0x3f,0xe0,0x02,0x87,0xf0,0x21,0xe0,0xc3,0x84,0x50,0x39,0xbf,0xff,0x27,0xfe,0xf3,0x09,0xe0,0x42,0x81,0xab,0x0d,0x03,0x1c,0x2b,0xfc,0x0d,0x48,0x55,0xdc,0x1a,0x90,0x8f,0x18,0x6d,0x41,0xaa,0x1b,0x71,0x4b,0x0d,0xd4,0x1b,0xe0,0xdf,0x1b,0xd5,0xfc,0x1a,0xa5,0x36,0x06,0xac,0x20,0xa7,0xe0,0xdc,0xa5,0x7c,0x7c,0xb7,0xff,0xb4,0x21,0x5c,0xcb,0xc6,};
const uint8_t* const _I_BatteryBody_52x28[] = {_I_BatteryBody_52x28_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Battery_16x16_0[] = {0x01,0x00,0x12,0x00,0x00,0x1e,0x02,0x03,0xc0,0x81,0xc8,0x20,0x80,0x11,0xd0,0x41,0x40,0x72,0x11,0x10,0xda,0x80,};
const uint8_t* const _I_Battery_16x16[] = {_I_Battery_16x16_0};
const uint8_t _I_FaceCharging_29x14_0[] = {0x01,0x00,0x28,0x00,0xa0,0x00,0x86,0x05,0x60,0x01,0x8c,0x0e,0x61,0x00,0xc0,0x40,0x63,0x10,0x0e,0x04,0x03,0xf9,0x00,0xf0,0x41,0xc0,0x66,0x13,0xb8,0x40,0x94,0xc0,0x07,0x04,0x82,0x00,0xc6,0x11,0x02,0x01,0x8f,0xc2,0x03,0x00,};
const uint8_t* const _I_FaceCharging_29x14[] = {_I_FaceCharging_29x14_0};
const uint8_t _I_FaceConfused_29x14_0[] = {0x01,0x00,0x30,0x00,0xc0,0x00,0x46,0x1f,0x38,0x80,0xd0,0x22,0x14,0x48,0x0c,0x82,0x0f,0x52,0x80,0xe8,0x21,0x14,0xa0,0x18,0xc2,0xa6,0x59,0x19,0x24,0x27,0x09,0x48,0xa1,0x41,0x2f,0x12,0x4c,0x0c,0x0c,0x51,0x1f,0xc8,0x78,0x0c,0x7f,0xd1,0xf0,0x18,0xc3,0xa3,0x00,0x74,};
const uint8_t* const _I_FaceConfused_29x14[] = {_I_FaceConfused_29x14_0};
const uint8_t _I_FaceNopower_29x14_0[] = {0x01,0x00,0x24,0x00,0x00,0x1f,0x02,0x01,0x60,0x01,0xa7,0x80,0x02,0x57,0xe0,0x48,0xc3,0xe7,0xd0,0x0c,0x04,0x3c,0x39,0x1f,0x88,0x18,0x0c,0x61,0x90,0x60,0x18,0xff,0x82,0x44,0x03,0x38,0x74,0x38,0x2c,0x80,};
const uint8_t* const _I_FaceNopower_29x14[] = {_I_FaceNopower_29x14_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_FaceNormal_29x14_0[] = {0x01,0x00,0x1e,0x00,0x00,0x1c,0xf2,0x01,0x80,0x83,0xd7,0xa0,0x1c,0x08,0x5d,0xf8,0x06,0x30,0xf0,0x1b,0x84,0xcc,0x41,0x10,0x88,0x10,0x0e,0x62,0x10,0x10,0x18,0xf8,0x00,0x42,};
const uint8_t* const _I_FaceNormal_29x14[] = {_I_FaceNormal_29x14_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Health_16x16_0[] = {0x01,0x00,0x12,0x00,0x00,0x2f,0x02,0x03,0x40,0x00,0x95,0xe2,0x1f,0x08,0x84,0x00,0xc4,0x12,0x60,0xf1,0x0c,0xb8,};
const uint8_t* const _I_Health_16x16[] = {_I_Health_16x16_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Temperature_16x16_0[] = {0x01,0x00,0x12,0x00,0x00,0x1e,0x02,0x01,0x40,0x80,0x80,0x66,0x41,0x02,0xf0,0x40,0xc0,0x23,0xc0,0x80,0x86,0xd4,};
const uint8_t* const _I_Temperature_16x16[] = {_I_Temperature_16x16_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Voltage_16x16_0[] = {0x01,0x00,0x1a,0x00,0x00,0x24,0x0a,0x01,0x03,0xc0,0x40,0x78,0x10,0x1f,0x04,0x03,0xe1,0x07,0xc0,0x40,0xc0,0xe3,0xc0,0x80,0x58,0x20,0x12,0x00,0xd3,0x00,};
const uint8_t* const _I_Voltage_16x16[] = {_I_Voltage_16x16_0};
const uint8_t _I_RFIDBigChip_37x36_0[] = {0x01,0x00,0x6e,0x00,0x83,0x01,0x0f,0xcd,0xff,0x00,0x0c,0x1e,0x24,0x08,0x28,0x47,0x24,0x12,0x51,0x39,0x28,0x24,0xa2,0x91,0x5e,0x07,0xab,0xfe,0x04,0x1c,0x04,0xaa,0x01,0x15,0x02,0x28,0x4c,0x81,0x2c,0x04,0x4e,0x05,0xfc,0x08,0x35,0x59,0x06,0x02,0x81,0x15,0xca,0xe4,0x26,0xf2,0x10,0x70,0xd7,0x66,0x11,0x70,0x70,0xd4,0x20,0x14,0x10,0x70,0xc7,0x68,0x13,0x70,0x70,0xd4,0x28,0x10,0x10,0x4a,0x84,0xc6,0x80,0x13,0x10,0xe8,0xd0,0x03,0xa2,0x27,0x19,0xf0,0x9c,0x46,0x28,0x3b,0x42,0xcf,0x96,0x6a,0xd4,0x13,0x6f,0x2a,0x2c,0xa2,0x90,0x54,0x59,0xfe,0x52,0xa7,0x02,0x4f,0x9f,0xf1,0x52,0x60,};
const uint8_t* const _I_RFIDBigChip_37x36[] = {_I_RFIDBigChip_37x36_0};
const uint8_t _I_RFIDDolphinReceive_97x61_0[] = {0x01,0x00,0x87,0x01,0x00,0x0f,0xfa,0x3e,0x04,0x28,0x08,0x2d,0x78,0x10,0x1f,0x00,0x24,0x70,0x01,0x86,0x98,0x00,0x86,0x0c,0x0c,0x88,0x60,0x08,0x63,0x10,0x0a,0x00,0x31,0xa0,0x40,0x21,0x90,0x03,0x04,0x1a,0x5a,0x08,0x50,0xe9,0x01,0x23,0x20,0x07,0x88,0x30,0xc5,0xa6,0x03,0x10,0x61,0xfc,0x0a,0xa2,0x2d,0x48,0x0c,0x82,0x20,0x04,0x18,0x40,0x40,0x42,0x44,0x37,0x28,0x80,0x30,0xbc,0x94,0xd0,0x62,0x4f,0x20,0x91,0x08,0x44,0x12,0x01,0x17,0xe6,0x40,0x42,0x45,0x00,0xa1,0x03,0x08,0xa8,0x31,0x41,0x88,0x83,0x0f,0x03,0x08,0x06,0x1c,0x1f,0xa1,0x01,0x84,0x1f,0x8a,0x31,0x09,0x0c,0xa5,0x40,0x86,0x30,0x98,0x46,0x02,0x48,0x0c,0x40,0xc9,0x61,0x00,0xe2,0x0c,0x18,0x88,0x65,0xb8,0x85,0x51,0x06,0x21,0x34,0x83,0x23,0x44,0x06,0x29,0x1c,0xb4,0x94,0xf8,0x05,0x19,0x12,0x20,0xc2,0x40,0xb4,0xa8,0x18,0xa9,0xb5,0x9b,0x48,0x28,0x05,0xa1,0x06,0x22,0xd4,0xa3,0x7e,0x05,0x98,0xe0,0x62,0x0c,0xf6,0x86,0xf8,0x16,0x63,0x42,0x06,0x0b,0xa1,0x60,0xfe,0x06,0xe8,0xcf,0x23,0x0d,0x53,0x00,0x14,0x0f,0xe0,0xea,0x28,0xa0,0x31,0xa0,0x3f,0x08,0x18,0x10,0x45,0xa2,0x11,0x20,0x01,0xf4,0x3f,0xe0,0x81,0x84,0x02,0x94,0x18,0xb0,0xc0,0x63,0xc6,0x3f,0xe0,0x31,0x87,0x03,0x1e,0x11,0x3c,0x80,0x47,0xc1,0x91,0x18,0x80,0x58,0x30,0x0e,0x01,0x00,0x30,0xbc,0x47,0xc3,0x05,0x06,0x3c,0x52,0x00,0xe4,0x20,0xcc,0x80,0x04,0x4d,0x00,0x83,0x73,0x08,0x01,0x8f,0xa2,0x0c,0xa1,0xe1,0xa0,0x62,0x16,0x0c,0xac,0x04,0x14,0xd0,0x30,0x08,0x80,0x31,0xb8,0x10,0x27,0x89,0x03,0x1e,0x81,0x05,0xe0,0x01,0x04,0x1e,0x40,0x04,0xd0,0x1c,0x85,0x6a,0x20,0xc7,0xa8,0x02,0x84,0xd2,0x34,0x00,0x63,0x6c,0x11,0xe2,0x4b,0x10,0x63,0xd6,0x20,0x16,0xa9,0x80,0x32,0x35,0x90,0x0e,0xa5,0x04,0x19,0x15,0x48,0x06,0xa3,0x07,0x01,0x06,0x3c,0xa8,0x84,0x30,0xf8,0x10,0x31,0xe2,0xa5,0xc1,0x8f,0x7f,0x2b,0xe9,0xa8,0xa0,0x5f,0x60,0x04,0x21,0x00,0x29,0x98,0x74,0x1f,0xa8,0x0a,0x39,0xc0,0x05,0xf5,0x83,0xb0,0xa0,0x00,0x3e,0xaf,0xfc,0x1c,0x19,0x3d,0x01,0xfb,0xaa,0xd3,0x3c,0x0c,0xaa,0x06,0x54,0x19,0x50,0x0c,0xd0,0x32,0xe2,0x05,0xf1,0x00,0x4c,0x20,0x19,0xe0,0xc9,0x7d,0x08,0x33,0xc0,0x04,};
const uint8_t* const _I_RFIDDolphinReceive_97x61[] = {_I_RFIDDolphinReceive_97x61_0};
const uint8_t _I_RFIDDolphinSend_97x61_0[] = {0x01,0x00,0x8d,0x01,0x00,0x0f,0xfa,0x3e,0x04,0x2a,0x00,0x2d,0x78,0x10,0x1f,0x04,0x04,0x0a,0x38,0x00,0x62,0xcc,0x00,0x43,0x06,0x06,0x44,0x30,0x04,0x31,0x80,0x31,0x07,0x48,0x00,0x50,0x20,0x10,0xc8,0x01,0x64,0x0c,0x1d,0x04,0x28,0x24,0x83,0xd2,0x81,0x04,0xc4,0x18,0x42,0xc3,0x01,0x90,0x30,0xbe,0x05,0x51,0x29,0xa0,0x74,0x60,0x80,0xc1,0x84,0x0b,0x44,0x5e,0x43,0x73,0x82,0x41,0x20,0x1e,0x4a,0x68,0x31,0x27,0x90,0x48,0x84,0x20,0x18,0x31,0x7e,0x64,0x06,0x20,0x0c,0x2a,0x14,0x12,0x40,0x0c,0x28,0xa0,0xc4,0x41,0x87,0x81,0x17,0x08,0x30,0xa0,0xfd,0x08,0x0c,0x20,0xfc,0x38,0x08,0xc4,0x24,0x32,0x95,0x02,0x18,0xc2,0x61,0x18,0x09,0x20,0x31,0x03,0x25,0x84,0x1d,0x88,0x30,0x62,0x21,0x96,0xe2,0x44,0x22,0x00,0xc2,0x26,0xa0,0x64,0x68,0x80,0xc4,0x33,0x9e,0x92,0x9f,0x00,0xa3,0x48,0x24,0x00,0xc4,0x40,0xa4,0xa8,0x18,0xa9,0xb5,0x9b,0x48,0x28,0x05,0xa1,0x06,0x22,0xd4,0xa3,0x7e,0x05,0x98,0xe0,0x4f,0x22,0xcf,0x58,0x6f,0x80,0x10,0x34,0x24,0x31,0x3a,0x52,0x0f,0xe0,0x03,0x0c,0xf1,0xee,0x2d,0x63,0x00,0x0c,0x0f,0xe0,0x13,0x28,0xa0,0x31,0xa0,0x3f,0x08,0x18,0x10,0x45,0xa2,0xe3,0x40,0x00,0xf4,0x3f,0xe1,0xa1,0x84,0x02,0x94,0x18,0xb0,0xc0,0x63,0xc6,0x3f,0xe0,0x31,0x87,0x03,0x1e,0x11,0x3c,0x80,0x47,0xc1,0x90,0x56,0x1b,0x06,0x01,0xc0,0x20,0x06,0x17,0x88,0xf8,0x60,0xa0,0xc7,0x31,0x8a,0x58,0x60,0xe1,0x99,0x00,0x08,0x9a,0x01,0x06,0xd9,0x10,0x03,0x1f,0x44,0x19,0x43,0xc3,0x40,0xc4,0x2c,0x19,0x58,0x08,0x29,0xa0,0x60,0x0c,0xf2,0x00,0x27,0x02,0x05,0x20,0x06,0x4d,0x02,0x0b,0xc0,0x02,0x08,0x3c,0x80,0x09,0xa0,0x39,0x0a,0xd4,0x41,0x8f,0x50,0x05,0x09,0xa4,0x5b,0x4d,0x00,0xd8,0x23,0xc4,0x96,0x20,0xc7,0xac,0x40,0x2d,0x53,0x00,0x64,0x6b,0x20,0x1d,0x4a,0x08,0x32,0x2a,0x90,0x0d,0x46,0x0e,0x02,0x0c,0x79,0x51,0x08,0x61,0xf0,0x20,0x63,0xc5,0x4b,0x83,0x1e,0xfe,0x57,0xd3,0x51,0x40,0xbe,0xc0,0x08,0x42,0x00,0x53,0x30,0xe8,0x3f,0x50,0x14,0x73,0x80,0x0b,0xeb,0x07,0x61,0x40,0x00,0x7d,0x5f,0xf8,0x38,0x32,0x7a,0x03,0xf7,0x55,0xa6,0x78,0x19,0x54,0x0c,0xa8,0x32,0xa0,0x19,0xa0,0x65,0xc4,0x0b,0xe2,0x00,0x98,0x40,0x33,0xc1,0x92,0xfa,0x10,0x67,0x80,0x08,};
const uint8_t* const _I_RFIDDolphinSend_97x61[] = {_I_RFIDDolphinSend_97x61_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_RFIDDolphinSuccess_108x57_0[] = {0x01,0x00,0xe7,0x01,0x00,0x0f,0x03,0xff,0x1f,0x06,0xd4,0xe2,0x01,0xe0,0x06,0xd4,0x18,0x04,0x30,0x30,0x64,0x60,0x20,0x20,0x31,0x86,0x03,0x62,0x80,0x03,0x28,0x80,0x36,0x24,0x00,0x36,0x00,0x28,0x5c,0xc3,0xe6,0x00,0x58,0x40,0xec,0xc1,0xb1,0x04,0x02,0x19,0x24,0x80,0x0b,0x02,0x02,0x40,0x37,0xc4,0x8c,0x2e,0x40,0x6f,0x93,0x8b,0x81,0x07,0x06,0xdc,0xc2,0x38,0x66,0x50,0x6a,0xe2,0x27,0xe0,0xd2,0xfc,0x08,0x09,0x0c,0x9c,0x4b,0x98,0x34,0xa0,0xe1,0xd5,0x06,0x8f,0x92,0xc2,0x05,0x1e,0x42,0xe1,0x81,0xa3,0xe2,0xf0,0xbc,0x4c,0x1a,0xff,0x2f,0x9b,0x80,0xd8,0xca,0x05,0x1f,0x97,0xfd,0xf8,0x60,0xd2,0x01,0x1e,0x00,0x1a,0x5c,0x00,0x08,0xc9,0xc1,0xab,0x40,0xf9,0x83,0x46,0x61,0x00,0xd8,0x4a,0x81,0xab,0xa0,0xf3,0x5f,0xc6,0x05,0x58,0x8a,0xa4,0x09,0x76,0x21,0xb1,0xf2,0x83,0x4f,0x5d,0x1a,0x01,0x8c,0x90,0x1a,0x31,0x0d,0x07,0xa9,0x16,0x50,0x0a,0xac,0x34,0xba,0x42,0xa1,0x88,0x50,0x23,0xaa,0x72,0xe0,0x6a,0xa1,0x4a,0x32,0x39,0x88,0x6c,0x60,0xc7,0x82,0xb0,0x55,0x60,0xa2,0x92,0x80,0xc0,0x43,0x63,0x03,0x25,0x96,0xe3,0x54,0x33,0x18,0xc4,0x90,0x22,0x21,0x81,0x81,0x03,0x4a,0xa9,0x55,0x7a,0x17,0xf3,0x82,0x9f,0x6d,0x5e,0xa9,0xb6,0x50,0x38,0x70,0x35,0x70,0x15,0x5a,0xa9,0xb8,0xa3,0x46,0x12,0x06,0x9f,0x83,0x54,0x8a,0x28,0x80,0x34,0xfc,0x08,0x93,0xaa,0xc7,0x40,0x83,0x83,0x81,0xd3,0xa1,0xd1,0x08,0x84,0x0c,0x24,0x3f,0xed,0x54,0x18,0x26,0x50,0x20,0xd9,0x42,0x21,0x90,0x4c,0x07,0xff,0xae,0x52,0x20,0x6a,0xc4,0x23,0x1f,0x88,0x3f,0xf0,0x1a,0x45,0x31,0xe7,0x03,0x4a,0x41,0xe0,0x69,0x0f,0xc2,0x1e,0x0d,0x19,0x80,0x48,0xa2,0x10,0xc5,0x68,0xdf,0x0a,0x82,0xb9,0x28,0x22,0x2c,0xe3,0x0a,0xd1,0x2b,0x0f,0x00,0x3c,0x22,0x91,0x53,0x9c,0x50,0x1a,0x30,0x08,0x39,0x1c,0x60,0x6d,0x12,0x3d,0x8c,0xc2,0x51,0x00,0x17,0x0c,0xe2,0x01,0xff,0x83,0x84,0xc6,0x40,0xb0,0x19,0x84,0xd0,0x1a,0x5c,0x08,0x1f,0xf8,0x8c,0x50,0x43,0x08,0xce,0x2d,0x06,0x71,0x5f,0x17,0xfe,0x12,0xdf,0x20,0x69,0x55,0x01,0xa6,0x00,0x18,0x40,0xa4,0x80,0x63,0x3c,0xb5,0x03,0x56,0x08,0x8b,0x20,0x10,0xcf,0x03,0x62,0x08,0x20,0x00,0x94,0xc6,0x01,0x70,0x01,0x0c,0xe8,0x36,0x20,0xd3,0xe0,0x00,0xcb,0x10,0x02,0x19,0xf3,0x9c,0x41,0xa3,0x15,0x31,0x90,0x00,0x70,0xc0,0x21,0xdd,0x86,0xc4,0x78,0x3e,0xa3,0x71,0xe0,0x30,0x20,0x31,0xbe,0x86,0xc4,0x1a,0x35,0x40,0x20,0x8d,0x89,0x28,0x5b,0xa0,0xd9,0xea,0x3d,0x44,0x42,0x87,0x83,0x48,0x36,0x49,0xe1,0xa0,0x75,0x67,0x8d,0x41,0x54,0x14,0x03,0xf5,0x2a,0x06,0x96,0x03,0x54,0xc4,0x14,0xd0,0x83,0x4a,0xfb,0x35,0x06,0x90,0x38,0x4e,0x46,0xb4,0x10,0xd9,0x81,0x49,0x72,0x40,0x01,0x0a,0x95,0xd4,0x36,0x20,0xd7,0x55,0x10,};
const uint8_t* const _I_RFIDDolphinSuccess_108x57[] = {_I_RFIDDolphinSuccess_108x57_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_SDError_43x35_0[] = {0x01,0x00,0x6f,0x00,0xff,0x7f,0xc0,0x05,0x03,0x80,0x82,0x8e,0x08,0x05,0x59,0xe8,0x16,0x82,0x2d,0x30,0x8c,0x43,0x20,0xc0,0x51,0xb0,0x43,0x23,0x10,0x30,0x88,0xf0,0x20,0xdb,0x08,0x08,0x2c,0x70,0x10,0x3f,0x00,0x5c,0x80,0xa8,0x11,0x60,0xea,0x0a,0x54,0x8f,0xe5,0x99,0xfe,0x4f,0xc0,0xa6,0x70,0x10,0x89,0x60,0x23,0xff,0x91,0xa9,0x70,0x25,0xff,0x21,0xa9,0x70,0x2b,0xfe,0x42,0xc9,0x60,0x30,0x7e,0x40,0x89,0x42,0x30,0x12,0x08,0x80,0x14,0xa0,0x11,0x10,0x28,0xc0,0x66,0x10,0x08,0x74,0x30,0x8f,0xe0,0x58,0x5c,0x88,0x14,0xc0,0x43,0x01,0x8f,0x81,0x4f,0x05,0x20,0x02,0x9f,0xf3,0x80,0xcb,0x10,};
const uint8_t* const _I_SDError_43x35[] = {_I_SDError_43x35_0};
const uint8_t _I_SDQuestion_35x43_0[] = {0x01,0x00,0x67,0x00,0xf8,0x7f,0xc0,0x03,0x03,0xfc,0x01,0x0a,0x0f,0x38,0xa4,0xe4,0xa4,0x80,0x4f,0x0c,0x20,0x13,0xc0,0x9f,0x80,0x02,0x15,0xfe,0x00,0x04,0x29,0xfc,0x03,0xfd,0x07,0xfa,0x47,0xe7,0xdf,0xc8,0x3f,0xea,0x1f,0x7f,0xfc,0x41,0xff,0xb8,0xff,0xf8,0x10,0x7f,0xe0,0x4e,0xef,0x86,0x08,0x68,0x33,0xf1,0x10,0xff,0x3f,0xf1,0xf1,0x60,0x81,0x06,0x1e,0x36,0x10,0x20,0xe1,0xc0,0x87,0xc7,0x02,0x0f,0xd3,0xff,0xe3,0x02,0x0f,0xe8,0x08,0x7f,0xd0,0x21,0x89,0xc4,0x08,0x9f,0x70,0x21,0x9a,0x08,0x08,0xc1,0x89,0x02,0x20,0x62,0x40,0x8f,0xfe,0x68,0x98,};
const uint8_t* const _I_SDQuestion_35x43[] = {_I_SDQuestion_35x43_0};
const uint8_t _I_Cry_dolph_55x52_0[] = {0x01,0x00,0xe8,0x00,0x00,0x0f,0xe3,0xff,0x01,0x03,0x1f,0xfb,0xff,0x0f,0x02,0x96,0x02,0x0f,0x00,0x9f,0x01,0x8b,0xc0,0x12,0x1f,0x80,0x18,0xae,0x00,0x21,0xe0,0x07,0x0a,0x30,0x0a,0x28,0x18,0x08,0x61,0x80,0x62,0x83,0x00,0x90,0x14,0x61,0x02,0x0c,0x16,0x00,0x76,0x60,0x66,0x98,0x0b,0x04,0x90,0x60,0x66,0xb0,0x00,0x48,0x0d,0x21,0x21,0x03,0x30,0x74,0x40,0xd3,0x80,0x03,0x34,0x04,0xc0,0x52,0x00,0x32,0xc7,0xa0,0x18,0x80,0x31,0x80,0x07,0xe1,0x01,0x37,0x18,0x50,0x80,0xc2,0x92,0x10,0x31,0xe8,0x23,0xe9,0x63,0x86,0x54,0x3f,0xe0,0xe1,0x0d,0x96,0x83,0xfc,0x06,0x40,0x69,0x6c,0x3c,0x60,0xd2,0xfc,0xc0,0x60,0x58,0x48,0x0c,0x1b,0x81,0x08,0x14,0x9c,0x1a,0x81,0x04,0x03,0x46,0x80,0x0c,0x50,0x26,0x21,0xc1,0x94,0x26,0x14,0x27,0x8a,0x40,0xc0,0xc2,0xe7,0x26,0x40,0x81,0x86,0xc0,0x6b,0x28,0x64,0x0f,0x01,0x10,0x4e,0x14,0x60,0x0c,0x29,0x02,0x48,0x8b,0x5c,0x45,0x22,0x01,0x10,0x31,0x3a,0x4c,0x0c,0x34,0x06,0xf1,0xd8,0x00,0xc5,0x1a,0x64,0x94,0x0c,0xc0,0x37,0x52,0x20,0x81,0x84,0x26,0x3e,0x88,0x0c,0x38,0x28,0x54,0x0e,0xac,0x1f,0xe1,0x3f,0x06,0x96,0x82,0x7e,0x29,0x4a,0xaf,0xfd,0x76,0x30,0x3a,0x41,0x14,0x7f,0xd0,0xf8,0x78,0x18,0xaa,0x9f,0xd4,0xe0,0x83,0x4f,0xf5,0xf7,0x38,0x0b,0x9c,0x6a,0x1f,0x5b,0x5c,0x00,};
const uint8_t* const _I_Cry_dolph_55x52[] = {_I_Cry_dolph_55x52_0};
const uint8_t _I_Attention_5x8_0[] = {0x00,0x0E,0x0A,0x0A,0x0A,0x0E,0x04,0x00,0x0E,};
const uint8_t* const _I_Attention_5x8[] = {_I_Attention_5x8_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Background_128x11_0[] = {0x01,0x00,0x70,0x00,0xff,0x40,0x40,0xc9,0xe0,0xff,0x80,0x06,0x1e,0x08,0x38,0x0c,0x0c,0x1e,0x93,0x00,0x19,0x46,0x01,0x07,0x7d,0x83,0x03,0xd2,0x31,0xff,0xdb,0xd5,0x66,0x20,0x83,0xc0,0xff,0x05,0x24,0x00,0x1c,0x78,0x28,0xbc,0x40,0x72,0xbf,0xcf,0x47,0xeb,0x40,0xdb,0x7a,0xbf,0xf0,0x40,0x39,0x60,0x28,0x3f,0xe0,0xa0,0xea,0x80,0x63,0x3f,0x0b,0x17,0xe4,0x3e,0x5a,0xbc,0xf9,0x99,0x70,0x1f,0x81,0x50,0xc0,0x80,0xe7,0x3e,0x1e,0x9d,0x57,0xfb,0x7f,0x23,0x15,0xb0,0x12,0x5b,0x5b,0x02,0x1d,0x8c,0xc3,0x80,0x24,0x9e,0x03,0x80,0x5e,0x40,0x00,0xa1,0x88,0x0e,0x98,0x00,0x7b,0x07,0x08,0xb2,0x44,0x41,};
const uint8_t* const _I_Background_128x11[] = {_I_Background_128x11_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_BadUsb_9x8_0[] = {0x00,0x01,0x01,0xBB,0x01,0xFE,0x00,0xFE,0x00,0xD6,0x00,0xD6,0x00,0x7C,0x00,0x38,0x00,};
const uint8_t* const _I_BadUsb_9x8[] = {_I_BadUsb_9x8_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Battery_19x8_0[] = {0x01,0x00,0x0f,0x00,0xff,0x7f,0xe0,0x30,0x18,0x04,0x08,0x04,0x90,0x60,0x12,0x02,0xcc,0x28,0x40,};
const uint8_t* const _I_Battery_19x8[] = {_I_Battery_19x8_0};
const uint8_t _I_Battery_26x8_0[] = {0x01,0x00,0x13,0x00,0xff,0x7f,0xef,0xf0,0x08,0x0c,0x03,0x00,0x03,0x38,0x18,0x0c,0xa0,0x40,0x36,0x05,0x98,0x6d,0x00,};
const uint8_t* const _I_Battery_26x8[] = {_I_Battery_26x8_0};
const uint8_t _I_Bluetooth_Connected_16x8_0[] = {0x00,0x04,0x00,0x0D,0x00,0x16,0x60,0x4C,0x97,0x4C,0x97,0x16,0x60,0x0D,0x00,0x04,0x00,};
const uint8_t* const _I_Bluetooth_Connected_16x8[] = {_I_Bluetooth_Connected_16x8_0};
const uint8_t _I_Bluetooth_Idle_5x8_0[] = {0x00,0x04,0x0D,0x16,0x0C,0x0C,0x16,0x0D,0x04,};
const uint8_t* const _I_Bluetooth_Idle_5x8[] = {_I_Bluetooth_Idle_5x8_0};
const uint8_t _I_Charging_lightning_9x10_0[] = {0x00,0x40,0x01,0xA0,0x00,0x50,0x00,0xE8,0x01,0x84,0x00,0x42,0x00,0x2F,0x00,0x14,0x00,0x0A,0x00,0x05,0x00,};
const uint8_t* const _I_Charging_lightning_9x10[] = {_I_Charging_lightning_9x10_0};
const uint8_t _I_Charging_lightning_mask_9x10_0[] = {0x00,0x80,0x00,0x40,0x00,0x20,0x00,0x10,0x00,0x78,0x00,0x3C,0x00,0x10,0x00,0x08,0x00,0x04,0x00,0x02,0x00,};
const uint8_t* const _I_Charging_lightning_mask_9x10[] = {_I_Charging_lightning_mask_9x10_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Lock_8x8_0[] = {0x00,0x3C,0x42,0x42,0xFF,0xFF,0xE7,0xFF,0xFF,};
const uint8_t* const _I_Lock_8x8[] = {_I_Lock_8x8_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_PlaceholderL_11x13_0[] = {0x01,0x00,0x10,0x00,0xfe,0x40,0x60,0x50,0x28,0x0c,0x10,0x03,0xb0,0x38,0x37,0xfe,0x07,0xfe,0x80,0x80,};
const uint8_t* const _I_PlaceholderL_11x13[] = {_I_PlaceholderL_11x13_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_PlaceholderR_30x13_0[] = {0x01,0x00,0x19,0x00,0xfe,0x7f,0xff,0xf0,0xf8,0x10,0x18,0x62,0x10,0x10,0x18,0xc8,0x00,0x7e,0x03,0xb8,0x18,0x0c,0x66,0x1f,0xe1,0x58,0xc7,0xc5,0xe6,};
const uint8_t* const _I_PlaceholderR_30x13[] = {_I_PlaceholderR_30x13_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_SDcardFail_11x8_0[] = {0x00,0xFF,0x07,0xB7,0x07,0xFF,0x07,0x87,0x07,0x7B,0x07,0xFF,0x07,0xFF,0x07,0x67,0x00,};
const uint8_t* const _I_SDcardFail_11x8[] = {_I_SDcardFail_11x8_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_SDcardMounted_11x8_0[] = {0x01,0x00,0x09,0x00,0xff,0xc1,0xff,0xf0,0x40,0x1c,0xd9,0xe0,0x00,};
const uint8_t* const _I_SDcardMounted_11x8[] = {_I_SDcardMounted_11x8_0};
const uint8_t _I_USBConnected_15x8_0[] = {0x00,0xF0,0x07,0x08,0x7C,0x04,0x44,0x07,0x54,0x07,0x54,0x04,0x44,0x08,0x7C,0xF0,0x07,};
const uint8_t* const _I_USBConnected_15x8[] = {_I_USBConnected_15x8_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Lock_7x8_0[] = {0x00,0x1C,0x22,0x22,0x7F,0x7F,0x77,0x7F,0x3E,};
const uint8_t* const _I_Lock_7x8[] = {_I_Lock_7x8_0};
const uint8_t _I_MHz_25x11_0[] = {0x01,0x00,0x21,0x00,0xe1,0xe1,0xa0,0x30,0x0f,0x38,0x0c,0xbf,0xe0,0x34,0xfe,0xc0,0x7b,0x7f,0xe0,0x19,0xf0,0x60,0x1d,0xbc,0x35,0x84,0x36,0x53,0x10,0x19,0x46,0x40,0x64,0x13,0x10,0x19,0x80,};
const uint8_t* const _I_MHz_25x11[] = {_I_MHz_25x11_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Quest_7x8_0[] = {0x00,0x1E,0x33,0x33,0x30,0x18,0x0C,0x00,0x0C,};
const uint8_t* const _I_Quest_7x8[] = {_I_Quest_7x8_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_Scanning_123x52_0[] = {0x01,0x00,0xd3,0x01,0x00,0x78,0x03,0xc0,0x1f,0x00,0xe0,0x7f,0xc1,0xfb,0xf0,0x80,0x41,0xc0,0xc7,0x03,0x07,0xbe,0xb2,0x07,0x18,0x07,0xc4,0x40,0x06,0x55,0x68,0x2d,0x80,0x0a,0x58,0x08,0x10,0x3c,0xe1,0x00,0x32,0xc0,0xc2,0xb0,0x00,0xf8,0x82,0x02,0x0a,0x01,0x15,0x80,0x40,0x40,0xc3,0x40,0x07,0xa0,0x10,0xa8,0x10,0x09,0xc0,0x19,0x01,0xe9,0x82,0x01,0x0c,0x82,0x01,0x74,0x13,0x1d,0x03,0x04,0x24,0x28,0x05,0x04,0x1e,0x76,0x80,0x79,0xc8,0x30,0x50,0x28,0x30,0x14,0x64,0x26,0x23,0xe8,0x78,0x21,0xe0,0xf4,0x85,0x43,0x30,0x12,0x03,0x00,0x83,0xc7,0x41,0x1c,0x3b,0x10,0x3c,0xe2,0x98,0x08,0x80,0xa4,0x61,0x1e,0x0e,0x9c,0x0c,0x1e,0x51,0x00,0x7a,0x95,0x46,0x11,0x90,0xd3,0xd0,0x24,0x80,0xfb,0xe4,0x5f,0xf0,0x92,0x80,0x79,0x61,0x01,0xe3,0xff,0x07,0x9e,0x22,0xcf,0x3e,0xc4,0x03,0xd3,0xf5,0xff,0x07,0xa5,0x12,0xc9,0x2e,0x07,0xa7,0xf3,0x5f,0xff,0x8a,0x93,0xce,0x89,0xe4,0x97,0xe2,0x25,0x40,0xf1,0x8c,0x75,0x3b,0xf1,0xf1,0xf8,0x9b,0xc8,0x1e,0x55,0x0f,0xfc,0x03,0xfd,0x1f,0xf6,0x4f,0xc9,0xe2,0x8f,0x3a,0x27,0x12,0x5f,0xea,0x68,0x0c,0x06,0x35,0xfc,0x2f,0x92,0xbc,0xf0,0x98,0x89,0x7c,0x75,0x8e,0x37,0xd8,0xf1,0x7c,0xa3,0x0c,0xf3,0xc3,0x47,0xf8,0xcb,0x81,0xc2,0x5f,0x62,0xc0,0xf2,0x77,0xa5,0x1b,0xeb,0xc3,0x6c,0x8d,0x12,0x03,0x22,0x07,0x8c,0x30,0x18,0x2d,0x82,0xc3,0xc2,0xaf,0x84,0x42,0x81,0xc8,0xb1,0x01,0xb2,0x4e,0x08,0x08,0x68,0xb0,0x50,0x20,0xdf,0xb4,0x90,0x3a,0x10,0x3d,0x19,0x05,0x86,0x1e,0x8f,0x03,0x03,0xa5,0x83,0xd0,0xa1,0x10,0x30,0x79,0x00,0x0a,0x0a,0x02,0x19,0x84,0x03,0xa5,0xff,0xc0,0x8a,0x88,0x00,0x81,0xe1,0x80,0x12,0x07,0xa5,0x1f,0xc0,0x03,0xde,0x0b,0x80,0x80,0x0a,0x47,0xa3,0x1f,0x80,0x42,0x43,0xf1,0xe1,0x80,0x60,0x3d,0x30,0xf8,0x04,0x48,0x3e,0xf0,0x08,0xf1,0x40,0x7d,0x00,0xf1,0x56,0x08,0xfe,0x20,0x17,0x0f,0x70,0x3c,0x55,0x82,0x00,0x58,0x38,0x0c,0xa7,0x9f,0x90,0x78,0x80,0x1c,0xec,0x5a,0xac,0xff,0xc0,0x1f,0x30,0x1a,0x05,0x57,0xfb,0x5f,0xf8,0x45,0xc3,0xf3,0x80,0xf5,0x7f,0xe7,0xfe,0x00,0x7c,0x87,0xc7,0xab,0xff,0x8f,0x83,0xea,0x05,0x80,0xd5,0x7f,0xe1,0xfe,0x08,0x98,0x7e,0x60,0x15,0x5a,0xac,0x0f,0xe1,0x15,0x0f,0xc9,0x78,0x75,0x50,0x0d,0x84,0x28,0x3f,0x55,0x4b,0xac,0x02,0xb1,0x0d,0x0f,0xd6,0xa0,0xf8,0x3a,0x85,0x29,0xaf,0xde,0xf8,0x04,0x1a,0xe2,0x54,0x83,0xf0,0x00,0x2d,0x70,0xd4,0x43,0xf2,0x00,0x2e,0xb8,0x3a,0x20,0x05,0x93,0xc0,0x5e,0xc1,0xf2,0x79,0x3e,0x04,0x7c,0x1f,0x32,0xa0,0x19,0x7c,0x1e,0x86,0x00,0x6a,0xa8,0x0c,0xbf,0x84,0xe9,0x4e,0x88,0x0c,0x85,0xd5,0x00,};
const uint8_t* const _I_Scanning_123x52[] = {_I_Scanning_123x52_0};
const uint8_t _I_Unlock_7x8_0[] = {0x00,0x1C,0x22,0x02,0x4F,0x67,0x73,0x79,0x3C,};
const uint8_t* const _I_Unlock_7x8[] = {_I_Unlock_7x8_0};
const uint8_t _I_Auth_62x31_0[] = {0x01,0x00,0xaf,0x00,0x00,0x47,0xc2,0xfe,0x07,0x58,0x66,0x02,0x02,0x07,0x48,0x1c,0x02,0x0c,0x06,0x3c,0x00,0x08,0x61,0x00,0x73,0xa0,0x00,0x86,0x20,0x02,0x1b,0x04,0x02,0x40,0x04,0x10,0x11,0x01,0xc4,0x18,0x40,0x72,0xf0,0x40,0x40,0xe4,0x1a,0x20,0x38,0xc2,0x3e,0x00,0x71,0xbc,0x05,0xca,0x11,0x08,0x80,0xe0,0x30,0xc0,0x72,0x82,0x7d,0x20,0x44,0x81,0x80,0x81,0xcb,0x75,0x05,0x02,0x08,0x1c,0xe7,0x50,0x58,0xc0,0x94,0x40,0xe5,0xfa,0x82,0xc1,0xbf,0x06,0xc1,0x80,0x40,0x80,0xe3,0x00,0xbe,0x40,0x3f,0x10,0x18,0x17,0xd0,0xd0,0x33,0xf3,0xa0,0xc0,0xe0,0x52,0x88,0x26,0x02,0x3e,0x1d,0x18,0x14,0x08,0xa0,0x3c,0x08,0x78,0x3c,0xc0,0xe3,0xe0,0x83,0x87,0xcd,0x32,0x42,0x11,0x17,0x90,0x04,0x61,0x9f,0xf8,0x06,0x20,0x0e,0x41,0xb1,0x9e,0x1b,0x44,0x2e,0x5f,0x0f,0xfc,0x0c,0x0e,0x80,0x02,0x80,0xc1,0x00,0xe8,0xab,0x11,0xf9,0x01,0xca,0xe0,0x07,0x68,0x60,0xb4,0x40,0xe7,0xfe,0x1f,0x88,0x1d,0x09,0x82,0x28,0x10,0xba,0x01,0xcc,};
const uint8_t* const _I_Auth_62x31[] = {_I_Auth_62x31_0};
const uint8_t _I_Connect_me_62x31_0[] = {0x01,0x00,0xb7,0x00,0x00,0x47,0xc2,0xfe,0x07,0x58,0x66,0x02,0x02,0x07,0x48,0x1c,0x02,0x0c,0x06,0x3c,0x00,0x08,0x61,0x00,0x73,0xa0,0x00,0x86,0x20,0x02,0x1b,0xe4,0x02,0x40,0x04,0x10,0x11,0x51,0x01,0x86,0x07,0x2b,0x60,0x1c,0xc3,0x44,0x0f,0x18,0x47,0xc0,0x0e,0x37,0x80,0xf9,0x42,0x21,0x10,0x1c,0x06,0x1a,0x01,0x82,0x80,0x41,0x3e,0x90,0x22,0x40,0xc0,0x40,0xe5,0xba,0x82,0xd8,0x20,0x00,0x73,0x9d,0x41,0x63,0x1e,0x00,0x39,0xfe,0xa0,0xb0,0x6f,0xc0,0x7c,0xa0,0x40,0x71,0x16,0x90,0x1c,0xbe,0x86,0x81,0x9f,0x81,0xce,0x51,0x04,0xc0,0x47,0xe0,0x1f,0xe0,0x38,0x94,0x07,0x81,0x0f,0x80,0x4a,0x00,0xe7,0xe0,0x83,0x81,0xcd,0x32,0x42,0x11,0x03,0x9c,0x0a,0x19,0xff,0x80,0x4e,0x00,0xe5,0x0c,0x81,0xcf,0x20,0x21,0xc1,0x03,0x8f,0xc3,0xff,0x03,0x80,0x92,0x44,0x3e,0x40,0x01,0x80,0xc1,0x20,0x60,0x73,0x55,0x8c,0x0a,0x08,0x07,0x3b,0x80,0x1c,0x61,0x00,0x73,0x86,0x11,0x48,0x0e,0x5f,0xe1,0xf8,0xc3,0x00,0xe7,0xf8,0x6c,0x0c,0x42,0x40,0x17,0x30,0x38,0xcc,0x24,0x00,};
const uint8_t* const _I_Connect_me_62x31[] = {_I_Connect_me_62x31_0};
const uint8_t _I_Connected_62x31_0[] = {0x01,0x00,0xaa,0x00,0x00,0x47,0xc2,0xfe,0x07,0x58,0x66,0x02,0x02,0x07,0x48,0x1c,0x02,0x0c,0x06,0x3c,0x00,0x08,0x61,0x00,0x73,0xa0,0x00,0x86,0x20,0x07,0x39,0x00,0x09,0x01,0x88,0x07,0x70,0xd1,0x09,0x0b,0xe0,0x07,0x1b,0xc0,0x1c,0xe1,0x10,0x1c,0x06,0x18,0x0e,0x50,0x4f,0xa4,0x08,0x90,0x24,0x92,0x82,0x6e,0xa0,0xb6,0x08,0x07,0x04,0x10,0x30,0x49,0xd4,0x16,0x31,0xe0,0xa0,0xfc,0x80,0xe3,0xfa,0x82,0xc1,0xbf,0x14,0x08,0x64,0x06,0x04,0x07,0x18,0x05,0xf2,0x81,0x04,0x81,0x40,0xbe,0x86,0x81,0x9f,0xe0,0x20,0x80,0x81,0x94,0x41,0x30,0x11,0xf0,0x39,0x94,0x07,0x81,0x0f,0x03,0xaf,0x82,0x0f,0x00,0x84,0x81,0xc5,0x32,0x42,0x11,0x98,0x89,0xc6,0x01,0x02,0x86,0x7f,0xc9,0x03,0x03,0x03,0x8c,0x32,0x07,0x3c,0x2c,0x08,0x3c,0xbe,0x1f,0xf8,0x18,0x1d,0x00,0x05,0x81,0x0e,0x08,0x1c,0xf0,0x0a,0xc1,0x03,0xa5,0xc0,0x0e,0xd0,0xc4,0xc8,0x81,0xcf,0xfd,0x03,0x03,0xaf,0xe2,0x02,0xb1,0x10,0xba,0x01,0xcc,};
const uint8_t* const _I_Connected_62x31[] = {_I_Connected_62x31_0};
const uint8_t _I_Drive_112x35_0[] = {0x01,0x00,0x72,0x00,0xf0,0x7f,0xc0,0x0f,0x1f,0x06,0x94,0x40,0x2f,0x12,0x00,0x19,0x42,0x01,0xb1,0x40,0x01,0x94,0x10,0x1b,0x18,0x00,0x19,0x41,0x81,0xb9,0x07,0x06,0xc9,0x24,0x81,0xb4,0x02,0x20,0x6f,0x83,0x66,0x7c,0x0d,0xc9,0x10,0x6f,0xc1,0xbe,0x0d,0xf2,0x9f,0x83,0x7c,0x14,0x3f,0x8f,0xff,0xe4,0x1b,0x4c,0xe1,0xc4,0x83,0x6a,0x1f,0x00,0xc7,0x8d,0xfc,0xc3,0xe0,0xdf,0x06,0xfa,0xd7,0xc3,0x7e,0x99,0xf0,0x6d,0x7f,0xc0,0x02,0x0d,0xcb,0xf8,0x37,0x27,0xe3,0x7c,0x80,0x2a,0x84,0x00,0xf4,0x00,0x19,0x47,0xc1,0xb1,0x20,0x01,0x97,0xf8,0x92,0x40,0x05,0x0b,0x9f,0xf0,0x1b,0x03,0x33,0x7f,0x08,0x01,0xc9,0xe6,};
const uint8_t* const _I_Drive_112x35[] = {_I_Drive_112x35_0};
const uint8_t _I_Error_62x31_0[] = {0x01,0x00,0x9e,0x00,0x00,0x47,0xc2,0xfe,0x07,0x58,0x66,0x02,0x02,0x07,0x48,0x1c,0x02,0x0c,0x06,0x3c,0x00,0x08,0x61,0x00,0x73,0xa0,0x00,0x86,0x20,0x07,0x39,0x00,0x09,0x01,0x88,0x07,0x70,0xd1,0x09,0x0b,0xe0,0x07,0x38,0x1c,0x62,0x11,0x08,0x80,0x8c,0x8a,0x0f,0x1c,0x82,0x7d,0x20,0x58,0x0b,0xe4,0x02,0x1d,0x0e,0x82,0x6e,0xa0,0xb8,0x0c,0x1c,0x02,0x39,0x07,0x82,0x4e,0xa0,0xb7,0x08,0x04,0x07,0x71,0x03,0x82,0x7e,0xa0,0xb0,0xe8,0x04,0x0b,0xe1,0x01,0x81,0x01,0xc6,0x01,0xc0,0x81,0xf8,0x01,0x42,0x27,0x18,0x04,0xc0,0x1e,0x63,0x71,0x3d,0x0c,0x08,0x3e,0x20,0xa1,0x22,0x94,0x08,0x5e,0x21,0x51,0x0f,0x08,0xbc,0x47,0xe2,0x07,0x29,0x81,0x40,0x49,0xe2,0x07,0x28,0x61,0x80,0x4b,0xe2,0x07,0x28,0x19,0xe0,0xc0,0xe2,0x0d,0x18,0xc0,0x1d,0x00,0x02,0xa8,0x30,0x39,0x2e,0x10,0x0e,0x5e,0x00,0x3b,0x7e,0x00,0xec,0x46,0x10,0x3f,0x80,0xc8,};
const uint8_t* const _I_Error_62x31[] = {_I_Error_62x31_0};
const uint8_t _I_Updating_32x40_0[] = {0x01,0x00,0x56,0x00,0xc0,0x7f,0xc0,0x03,0xc0,0x01,0x97,0x82,0x07,0x00,0xe0,0x5c,0x00,0x65,0x38,0x01,0x94,0x70,0x06,0x50,0xe0,0x19,0x41,0xc0,0x65,0xff,0x01,0xb4,0x0c,0x02,0x7e,0x08,0x38,0x0c,0x7c,0xd6,0x70,0x18,0xfb,0xfe,0xfc,0x0c,0x18,0xc8,0x78,0x20,0x33,0x81,0x8f,0x8a,0x07,0x3e,0xbe,0x70,0x38,0x71,0xff,0xc7,0x0f,0xc7,0x0f,0xf8,0x71,0xc0,0x76,0x13,0x30,0xd9,0x88,0xcc,0x5f,0x03,0xb2,0x21,0xa1,0x2c,0xc0,0x26,0x82,0x10,0x1f,0x80,0xd1,0x24,0x40,0x04,};
const uint8_t* const _I_Updating_32x40[] = {_I_Updating_32x40_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinExcited_64x63_0[] = {0x01,0x00,0x36,0x01,0x00,0x25,0x00,0x0f,0xd2,0x00,0x3b,0xe0,0x00,0xeb,0x10,0x0c,0x34,0x40,0x30,0xd0,0x88,0x80,0x1d,0xa1,0x00,0x42,0xfc,0x7f,0xc0,0x63,0x04,0x01,0x0e,0x02,0x0f,0x00,0x00,0x8c,0x08,0x0e,0x37,0x00,0x10,0xc6,0x20,0x10,0x10,0xd9,0x11,0x92,0x1c,0x1a,0x3e,0x00,0x04,0x42,0x02,0x1a,0x20,0xb0,0xce,0x00,0x64,0x07,0x20,0x59,0x16,0x50,0x36,0x45,0x94,0x84,0x78,0x20,0x60,0x75,0x8e,0x43,0x06,0x63,0x3c,0x33,0x94,0x0c,0xd2,0x5c,0x30,0x38,0xe4,0x08,0x43,0x10,0xc0,0x5e,0x06,0x22,0x53,0x1a,0x02,0x08,0x7f,0xd0,0x32,0xc1,0x50,0x21,0x14,0x0e,0x70,0x1c,0x46,0xe2,0x07,0x19,0x06,0x3c,0xdc,0x20,0x91,0xae,0x01,0xcc,0xbe,0x30,0x09,0xfc,0x12,0x41,0xff,0x83,0xcc,0x0a,0xa3,0x1f,0x03,0x99,0xe8,0x7c,0x10,0xf8,0x25,0xa0,0x5e,0x50,0x0f,0x84,0x1e,0x09,0x54,0x03,0x9f,0xf2,0x07,0x02,0xd5,0x11,0xca,0x01,0xfe,0x80,0xc0,0xaa,0x9f,0xf0,0x39,0x5f,0xd0,0x43,0xaa,0x83,0x41,0x92,0xc3,0x1f,0x03,0x8d,0x52,0x02,0x2e,0x25,0xc9,0x6a,0x99,0x46,0xa6,0x2a,0xa0,0x1c,0xaf,0xca,0x62,0x94,0x28,0xcb,0x7e,0x0f,0x15,0x71,0xf8,0x3c,0x22,0x71,0x03,0x8a,0x84,0x67,0x18,0x0f,0xac,0x1c,0x0e,0x38,0x08,0x0c,0x3e,0x01,0xae,0xbd,0x13,0x0c,0x0e,0x35,0x8e,0xa8,0x1c,0xb0,0x1f,0xf8,0x06,0x83,0xf4,0x27,0x38,0x07,0xff,0xff,0x8f,0x03,0xa0,0x4c,0x80,0xed,0x60,0x03,0xb4,0x60,0x0e,0xd0,0x60,0x3a,0x87,0x84,0x0e,0xb7,0xc2,0xfa,0x18,0x05,0x44,0x20,0x73,0xff,0xf7,0xce,0xe4,0x07,0x2d,0x52,0x2c,0x80,0xe7,0x54,0xea,0x81,0xd7,0x50,0x0f,0x7a,0xaa,0x3d,0x41,0xe2,0x07,0x5a,0x80,0x3c,0xa0,0x40,0x72,0xd0,0x6a,0x80,0xa2,0x07,0x3a,0x05,0x54,0x8e,0x20,0x73,0xc0,0x03,0xd8,0x60,0x30,0x40,0x3a,0xc0,0x00,0xee,0xea,0x10,0x3b,0x80,};
const uint8_t* const _I_DolphinExcited_64x63[] = {_I_DolphinExcited_64x63_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinMafia_115x62_0[] = {0x01,0x00,0x21,0x02,0x00,0x1e,0x02,0x06,0x0e,0xcb,0x04,0x10,0x1d,0x91,0x88,0x40,0x3b,0x20,0xc0,0xec,0xc0,0x40,0x62,0x03,0xac,0x80,0x03,0xb2,0x31,0x00,0x90,0x03,0xae,0x5e,0x0e,0xcf,0xc4,0x56,0x01,0x40,0x07,0x56,0xbe,0x14,0x0e,0x2f,0xf1,0x5e,0x2a,0xa1,0xd1,0xc0,0x7c,0x3f,0xf0,0x70,0x73,0x70,0x35,0x41,0xd1,0xc0,0x7f,0xff,0xf0,0xf0,0x73,0x50,0x03,0xa4,0x0d,0x10,0x74,0x07,0x46,0x55,0xe0,0x07,0x10,0xb1,0xc3,0xa3,0x55,0xfe,0x03,0x88,0x94,0xe1,0xd1,0xd5,0x03,0x4a,0x3e,0x59,0x9e,0xaf,0xfe,0xff,0x05,0x60,0x4e,0xab,0xf5,0xff,0x95,0xb4,0xa4,0x3a,0x3f,0xd0,0xe0,0xfa,0x20,0x20,0xf8,0xd5,0xff,0xb5,0xf0,0x0f,0x88,0x3a,0x6a,0xbf,0xf8,0xaf,0x82,0x6f,0x03,0x07,0x47,0xaf,0xff,0x0a,0xfe,0x5f,0xc1,0xd3,0xf6,0xbf,0xe0,0x7f,0xfe,0xf0,0x73,0x41,0x00,0x43,0xfa,0xd7,0xf8,0x27,0xfe,0xe0,0x73,0x40,0x80,0x43,0xfe,0xab,0xfe,0x21,0xfc,0xe5,0x9b,0x05,0x48,0xea,0x3f,0xc8,0xfa,0xc4,0x66,0x07,0x44,0x0e,0x8f,0x00,0xb0,0x2b,0x31,0x07,0x0f,0x00,0x1c,0x72,0x00,0x70,0xf8,0x37,0xe5,0x81,0xff,0x89,0x08,0xf2,0x71,0x80,0x20,0xfe,0x2b,0xf0,0x5f,0xc0,0x38,0xc8,0xa5,0x60,0xc3,0x00,0xc7,0xf9,0xaf,0x81,0x2d,0x04,0x34,0x40,0xe1,0x98,0x47,0x68,0x04,0x92,0xab,0xc0,0x7e,0xb7,0xf7,0x39,0x03,0x85,0x8e,0x24,0xf1,0xc0,0x7f,0xf5,0x78,0x0f,0x53,0xb4,0xbc,0x1f,0xb8,0x1a,0x0c,0x61,0xc5,0x82,0xab,0xc0,0x3e,0xa3,0xa2,0xfc,0x07,0x46,0x09,0x60,0x19,0x8f,0x80,0xec,0x38,0x08,0x52,0x6c,0xb8,0xdc,0x28,0x7c,0x10,0x2a,0x5f,0x0f,0xfc,0x5a,0x01,0x05,0x1a,0x8e,0x02,0x02,0x1d,0x1f,0x81,0xa8,0xbe,0x13,0xf8,0x52,0x2c,0x8c,0x62,0x77,0x42,0x11,0x40,0xe0,0xca,0x93,0x8e,0x03,0x8a,0x30,0x10,0x48,0x54,0x03,0x04,0xbb,0x2c,0x00,0x0c,0x64,0x80,0xe4,0x0e,0x88,0x38,0x7c,0x10,0x04,0x09,0x48,0x83,0xac,0x1b,0x18,0xf3,0x44,0xc1,0xca,0x1d,0x15,0x40,0x8e,0x05,0x02,0x20,0xe6,0x24,0x12,0x8c,0x8b,0x05,0x21,0x07,0x24,0x14,0x08,0x73,0x80,0x19,0x78,0x43,0xb2,0xff,0x15,0x30,0xc4,0x01,0x26,0x8f,0x14,0x61,0xa9,0x8a,0x09,0x10,0x02,0x12,0x1c,0x80,0x84,0xaf,0x10,0x71,0xaa,0xc4,0x00,0x3b,0x04,0xea,0x24,0x48,0x1c,0xbd,0x8f,0xf8,0x00,0x67,0xf0,0x09,0x40,0x20,0x61,0x00,0xe4,0xf6,0x07,0x4b,0xc1,0x1f,0x07,0x14,0x40,0x1c,0x9d,0x66,0x79,0x24,0xc6,0xa0,0x0e,0x32,0x51,0xfa,0xce,0xe7,0x50,0x07,0x1c,0x80,0x30,0x58,0x0e,0xa2,0xcc,0xa0,0x19,0x00,0x71,0x42,0x13,0x27,0x40,0xf5,0x45,0x41,0xc5,0x08,0xb0,0x80,0xc6,0x18,0xf2,0x28,0x04,0x83,0xe8,0x58,0x10,0x30,0xc2,0x2c,0x40,0x91,0x89,0x3c,0x88,0x62,0x21,0xd2,0xff,0x03,0x87,0xc8,0x12,0x19,0x08,0x39,0x3e,0x83,0xb2,0x4a,0x0e,0xa2,0x0d,0xc0,0xe0,0x50,0x06,0xa7,0xe8,0x2c,0x94,0xc2,0x09,0x50,0x8c,0xce,0x20,0x34,0x70,0x71,0x41,0x3e,0x85,0xe2,0xe0,0x41,0x38,0x1e,0x28,0x3c,0x19,0xc8,0x70,0x4f,0xc1,0xdc,0xe0,0x74,0x01,0xd8,0xc6,0x24,0x00,0x82,0x81,0x7c,0x12,0xa6,0x7e,0x10,0x28,0xd8,0x22,0x00,0xe3,0xfc,0x34,0x53,0x00,0x23,0x1c,0x04,0x44,0x0e,0x50,0x10,0xeb,0x17,0xca,0x1c,0x07,0x20,};
const uint8_t* const _I_DolphinMafia_115x62[] = {_I_DolphinMafia_115x62_0};
const uint8_t _I_DolphinNice_96x59_0[] = {0x01,0x00,0x8a,0x01,0x00,0x37,0xfa,0x3e,0x0a,0x8f,0x04,0x04,0x02,0x20,0xb7,0x8c,0x00,0x86,0x1c,0x0b,0x78,0x20,0x08,0x66,0x00,0xb7,0x81,0x00,0x86,0x80,0x0b,0x71,0x61,0x60,0x01,0x4c,0x07,0x41,0xe3,0x07,0xd0,0x4e,0x40,0xb8,0x1f,0x90,0x00,0xe4,0x00,0xba,0x88,0x01,0x0e,0x10,0x0a,0x48,0xf9,0x6c,0xbe,0x10,0x70,0x82,0x78,0x3c,0x15,0x82,0x18,0xc2,0x21,0x00,0xb4,0x02,0x0e,0xbc,0x86,0x30,0x48,0x80,0xd1,0x05,0x03,0x78,0x82,0xc0,0x3e,0x52,0x32,0x63,0x70,0x20,0x70,0x09,0xd4,0x98,0xb0,0xf0,0x60,0x58,0xc9,0xce,0x12,0x0b,0xbf,0xd4,0x9d,0x28,0x9e,0x24,0xa9,0x82,0xda,0x24,0x2d,0x10,0x00,0xfd,0x2a,0x60,0xb4,0x85,0x4e,0x00,0x85,0xf8,0xd4,0x82,0xd2,0x09,0xc0,0x12,0x14,0x12,0xad,0x81,0x29,0xa8,0x90,0xf5,0x01,0x75,0x80,0x46,0x00,0xa5,0x50,0x0b,0x90,0x1c,0x41,0x63,0x60,0x05,0x96,0xc0,0x2e,0x52,0x44,0x79,0x60,0x06,0x05,0x50,0x05,0x94,0x89,0x88,0x63,0x02,0x98,0x02,0xc7,0xc1,0x21,0x6a,0x98,0xa0,0x62,0x11,0x00,0x58,0xc6,0x02,0xe2,0xb8,0x21,0x80,0xc3,0x05,0x02,0x38,0x11,0x78,0xa5,0x0b,0x01,0x81,0x5a,0x88,0x2c,0x60,0x40,0xb1,0xc0,0x27,0x0a,0xfc,0x0f,0x28,0x04,0x06,0x50,0x05,0x18,0xa9,0x94,0xc1,0x67,0x48,0x02,0x8c,0xb8,0x16,0xf8,0x80,0x28,0xd6,0x16,0x86,0x0b,0x38,0x40,0xd4,0x76,0x0c,0xd4,0x05,0x94,0x10,0x9a,0x34,0x01,0x82,0x1f,0x06,0x05,0x02,0x98,0x01,0x47,0x54,0x18,0x35,0xc8,0xff,0x20,0x3c,0x00,0x58,0xd5,0x6a,0xa0,0xb3,0x81,0xa3,0x0a,0x0f,0x80,0xd5,0xea,0x81,0x67,0x07,0x46,0x14,0xe3,0xe1,0x55,0x18,0x18,0x2c,0x51,0x85,0xc0,0xef,0x85,0x8c,0x0c,0x30,0xf4,0x61,0x40,0x2d,0x46,0xb4,0x05,0x8b,0x04,0xb0,0x15,0x40,0x5a,0x50,0x23,0xe6,0x01,0x02,0x8c,0xa8,0x2e,0xb1,0xe5,0x40,0x81,0x46,0x6a,0x17,0x59,0xeb,0xe4,0xa8,0x11,0xa0,0x5a,0x68,0x27,0x4e,0xd3,0x59,0xad,0x82,0xfa,0xed,0x2a,0x04,0x28,0x2e,0xb7,0xa7,0x69,0xc3,0x42,0xeb,0xf5,0x1f,0x09,0x4c,0x42,0xed,0xea,0x01,0x8c,0x06,0x41,0x05,0x0b,0xbc,0x02,0x0d,0x80,0x83,0x05,0xe2,0x11,0x40,0x0b,0xb7,0x14,0x06,0x33,0x0c,0x83,0x89,0x02,0xe3,0xca,0x3d,0x95,0x01,0xe2,0x21,0x74,0xc2,0x81,0x0b,0x0e,0x17,0x6c,0x10,0x10,0xaf,0x09,0xe2,0x0b,0xbb,0xd0,0x42,0xeb,0x02,};
const uint8_t* const _I_DolphinNice_96x59[] = {_I_DolphinNice_96x59_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_DolphinWait_61x59_0[] = {0x01,0x00,0x56,0x01,0x00,0x17,0xfa,0x1e,0x06,0x4f,0x84,0x06,0xe0,0x07,0x48,0x64,0x03,0x01,0x01,0x03,0x9c,0x0c,0x04,0x30,0x60,0x31,0x70,0x00,0x65,0x08,0x01,0x94,0xc0,0x06,0x51,0x00,0x5b,0x48,0x00,0x65,0x04,0x01,0x95,0x00,0x82,0xd8,0x00,0x19,0x40,0x7e,0x00,0x75,0x1f,0x88,0xe0,0x88,0x02,0x1a,0x1f,0x94,0x14,0x0e,0xbf,0x98,0x58,0x5c,0x42,0x45,0x00,0x9e,0x99,0x87,0x01,0x02,0x11,0x94,0xf2,0x2e,0x03,0x18,0x39,0x28,0x70,0x1f,0xc0,0x3e,0x42,0x00,0xe5,0x80,0xff,0xdf,0xc0,0xe5,0xf8,0x85,0xd8,0x10,0x27,0x40,0xf9,0xc2,0x63,0x88,0x12,0x82,0x6a,0x20,0x50,0x41,0xe9,0x42,0x20,0x95,0x48,0x6e,0x0c,0xfa,0x9a,0xaf,0xf9,0x90,0xe2,0x10,0x2e,0xac,0xe0,0x0e,0x98,0x29,0x52,0x11,0x13,0x23,0x15,0x3e,0x20,0x3c,0x61,0x40,0x52,0xfc,0x4f,0xe2,0x10,0x38,0x68,0x1c,0xa0,0xfc,0x08,0xbe,0x04,0x1e,0x5e,0x01,0xb9,0x03,0xc5,0x60,0x24,0xf2,0x84,0x60,0x63,0x40,0x71,0x27,0x9c,0x0e,0x2b,0x04,0x6c,0xa4,0x06,0x15,0x08,0x6c,0x99,0x8c,0xa6,0x0f,0x81,0x00,0x0c,0x08,0xf0,0x3c,0x05,0x61,0xc0,0x40,0x86,0xd0,0x30,0x78,0x80,0x0c,0xc6,0x2b,0x92,0x00,0x0d,0x51,0xf0,0x2d,0x42,0x0a,0x8e,0xaa,0x34,0x0f,0x4a,0x85,0x55,0x6e,0x20,0xf3,0xd5,0x6a,0x84,0xa2,0x66,0x2a,0x05,0xf7,0xaa,0x07,0x18,0xaf,0xfb,0x7f,0xea,0xc1,0xef,0xc0,0xe3,0xea,0x80,0xf8,0x27,0xf0,0x0a,0xc0,0x1c,0x67,0xa2,0xd1,0xb1,0xc0,0x34,0x00,0x71,0x14,0x8f,0x00,0x98,0x34,0x02,0x69,0xd0,0x37,0x90,0x16,0xf1,0x00,0x06,0xe1,0x84,0x31,0x89,0x14,0xe9,0xdc,0x40,0x38,0xa4,0xc4,0x4c,0x3c,0x1f,0x88,0x8c,0x5b,0xc3,0x01,0xbc,0x40,0x3f,0xf0,0xf6,0x71,0x0c,0x0b,0xe0,0x07,0x3c,0x0a,0xf8,0xa3,0xf0,0x03,0xb8,0xd8,0x80,0xe8,0x87,0x1b,0xa8,0x1c,0x78,0x1f,0xf8,0x0e,0x7e,0x01,0x6a,0x03,0x94,0x0f,0xfd,0xa0,0x80,0x7d,0x49,0x04,0x4d,0x12,0xc0,0xfa,0x83,0x83,0xbe,0x26,0x8d,0x02,0x05,0xd5,0xff,0xff,0xeb,0xe9,0x31,0x90,0x40,0x80,};
const uint8_t* const _I_DolphinWait_61x59[] = {_I_DolphinWait_61x59_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_iButtonDolphinSuccess_109x60_0[] = {0x01,0x00,0xac,0x01,0x00,0x17,0xfe,0x1e,0x0c,0xaf,0x04,0x02,0xe0,0x0d,0xa8,0xf4,0x03,0x01,0x03,0x06,0x46,0x02,0x02,0x03,0x18,0xe0,0x36,0x2c,0x00,0x36,0x00,0x2c,0x40,0x3e,0x60,0xd8,0x84,0x01,0x0c,0x5a,0x40,0x05,0x82,0x01,0x0e,0x04,0x0d,0x70,0x42,0x04,0x90,0x49,0x02,0xe4,0x20,0x41,0x28,0xc0,0x07,0x40,0x06,0xf8,0x00,0xa4,0x00,0xd6,0x03,0xa8,0x37,0x44,0x2a,0x31,0x74,0xd3,0x83,0x57,0x80,0x0d,0xc7,0x18,0xa9,0xa8,0x36,0x2a,0x86,0x06,0x8d,0xfc,0x36,0x60,0xd7,0xc0,0x3b,0x8c,0x36,0xf0,0x4a,0x05,0xf9,0x6e,0x5e,0x06,0x23,0x41,0x24,0x1f,0xf6,0x01,0x74,0x01,0xb1,0xe3,0x82,0x81,0x47,0x40,0x0d,0x7c,0x87,0x8e,0x12,0x05,0x1a,0x84,0x0d,0xb6,0xa0,0xd2,0x85,0x86,0xc8,0x1a,0x50,0x40,0x69,0x40,0xb2,0x1f,0xf0,0x69,0x50,0x01,0xa5,0x08,0xfc,0x03,0x5f,0x60,0x0d,0x28,0x84,0x1a,0x07,0x18,0x06,0xaf,0x00,0x1a,0x3c,0x03,0xb8,0xc3,0x20,0xd0,0x28,0x87,0xfc,0x8a,0x50,0x08,0x78,0x08,0x70,0x77,0x0c,0x44,0x06,0x05,0x30,0xff,0x18,0x4a,0x01,0x30,0x01,0x0d,0x33,0x19,0x11,0x1b,0x8c,0xa2,0xf8,0x7d,0x27,0x71,0xd0,0x20,0x51,0x20,0x68,0xd5,0x00,0x42,0x0d,0x2c,0x00,0x08,0x64,0x10,0x19,0x20,0x28,0x75,0x07,0x53,0x3d,0x18,0x35,0x2a,0x9f,0xf4,0x9a,0x41,0x90,0x23,0x00,0x94,0x43,0xe0,0x5e,0xae,0x03,0x9d,0xb4,0xe0,0xd1,0x0d,0x8c,0xd0,0x52,0xb1,0x00,0xd9,0x83,0x46,0x34,0x45,0x41,0xa8,0x9f,0x86,0x01,0x14,0x05,0x08,0x08,0x81,0xa6,0x62,0x10,0x68,0xe5,0x20,0x70,0x41,0x80,0x80,0x10,0xc4,0x34,0x48,0x04,0x2a,0x38,0x0d,0x99,0x16,0x02,0x1a,0xd5,0x10,0x6c,0x5e,0x2e,0x0b,0xa1,0x4b,0x0a,0x60,0xc1,0xa7,0x84,0xfc,0x58,0x01,0xb5,0x02,0x82,0xb4,0xc4,0x16,0x22,0xa5,0x06,0x96,0x19,0x20,0x20,0xd7,0x30,0x8c,0x0f,0x08,0x05,0x10,0x68,0xa1,0x44,0x1a,0x98,0x08,0x14,0x11,0x28,0x21,0x91,0x1d,0x8f,0x83,0xfe,0x07,0x1b,0x00,0x34,0x61,0x00,0xd3,0x1d,0x8c,0x7a,0x01,0x7e,0x80,0x56,0x30,0x06,0xb1,0x4a,0x08,0xd4,0xbf,0xc1,0x31,0xc0,0x7f,0xe8,0xf0,0x08,0x3c,0x40,0x1a,0x80,0x04,0x5a,0x8c,0x10,0x80,0x40,0xd7,0x05,0x08,0x36,0xc0,0xe2,0x0d,0xb8,0x30,0x34,0x45,0x82,0x0d,0x72,0x49,0x03,0x5a,0x41,0x55,0xf8,0x7f,0xff,0xe8,0x72,0x06,0xae,0x03,0xf4,0x0c,0x1d,0xf8,0x18,0x60,0x40,0xd2,0x4b,0x9f,0xd0,0x1a,0x35,0x71,0x48,0xc0,0x95,0x42,0x0d,0x4d,0x50,0x70,0x75,0x40,0xd1,0x80,0x83,0x5a,0xa1,0x55,0x00,0x0c,0x05,0xa4,0x20,0xd2,};
const uint8_t* const _I_iButtonDolphinSuccess_109x60[] = {_I_iButtonDolphinSuccess_109x60_0};
const uint8_t _I_iButtonDolphinVerySuccess_108x52_0[] = {0x01,0x00,0xc2,0x01,0x00,0x0f,0xe2,0xfe,0x0d,0xb8,0x3e,0x02,0x06,0x0c,0x9f,0x00,0x08,0x61,0x80,0xd9,0x8c,0x00,0x86,0x60,0x0d,0x98,0x30,0x08,0x6a,0x00,0xd9,0x80,0x80,0x87,0x40,0x0c,0x8c,0x00,0x0c,0xa8,0x01,0x12,0x00,0x2d,0x00,0x22,0x70,0x20,0x6b,0xc8,0x02,0x26,0x62,0x88,0x80,0x6c,0xc9,0x24,0x0d,0x9a,0x07,0x17,0xfe,0x1d,0x68,0x40,0x6c,0xe7,0x48,0x04,0x28,0x10,0x34,0xe8,0x10,0xd1,0x11,0xc4,0x01,0xa5,0x04,0x06,0x96,0xa0,0xa6,0x24,0xc2,0x88,0x17,0x88,0x1a,0x7d,0x43,0x78,0x82,0x4a,0x40,0x03,0x20,0xb0,0xff,0x20,0x16,0xa3,0xb2,0x48,0x03,0xe4,0x0d,0x1f,0xfc,0x06,0x3a,0x0d,0x4a,0x00,0x34,0xf8,0x00,0xd1,0x37,0x0f,0x82,0x9e,0x95,0x58,0x17,0x83,0xff,0x81,0x1b,0x0f,0xf1,0xfe,0x71,0xe0,0x69,0x7c,0x3f,0xe0,0x82,0xff,0xcf,0xc0,0x85,0x61,0x80,0x43,0xb0,0x5f,0xa8,0x79,0xdc,0x81,0xa5,0x70,0xc0,0x68,0x3c,0x10,0x1a,0x17,0xd5,0x28,0x42,0xd1,0x8f,0x84,0x46,0x83,0xb0,0x8e,0x40,0x34,0x5f,0xa8,0x38,0x34,0x45,0xa2,0x0d,0x18,0x04,0x9b,0x50,0x03,0x1a,0x14,0x35,0x36,0x5f,0x8f,0xf8,0xb8,0xa4,0x19,0x40,0x18,0xe8,0xa0,0xca,0x22,0xfe,0x7f,0xc4,0x05,0x20,0xa5,0x80,0xc6,0x82,0xcb,0x3f,0xf3,0x44,0xfc,0x12,0x40,0x18,0xe8,0x51,0x82,0x52,0x28,0xfc,0x38,0x0a,0x3e,0x48,0x98,0x6c,0x8f,0x43,0x00,0xe0,0x63,0xe0,0x62,0xe2,0x91,0x90,0x0a,0x02,0x0d,0x2f,0x82,0x50,0x41,0xa3,0x80,0x90,0x41,0x04,0xc3,0x01,0xc0,0x83,0x46,0x71,0x30,0x06,0x95,0x82,0x21,0x02,0x6e,0x88,0x6c,0x43,0x83,0x1f,0x2f,0x88,0x34,0x62,0x00,0xd1,0x15,0x08,0x2c,0x60,0xcc,0x51,0x0f,0x08,0xcc,0x81,0xa2,0x12,0x10,0x68,0xc6,0x3f,0x06,0xc2,0x06,0x8e,0x02,0x16,0x41,0x20,0x10,0xf8,0x01,0x85,0x00,0x19,0x0d,0x82,0x18,0x07,0x20,0x81,0x00,0x0c,0x9c,0x31,0x08,0x42,0x74,0x81,0xab,0x80,0x03,0x0c,0x32,0x11,0x0b,0x06,0xb9,0xc0,0x43,0xa3,0x10,0x8b,0x83,0x5c,0xe0,0x20,0x81,0xc8,0x26,0x49,0x4c,0x40,0x02,0x86,0x0a,0xc5,0x22,0x32,0x50,0x6b,0x93,0x86,0xc0,0x0d,0x19,0x18,0x35,0x8c,0x84,0x79,0x1a,0x84,0x84,0x1a,0xdf,0xc2,0xe0,0x8a,0xc7,0x51,0x22,0x06,0xb5,0x5e,0x3f,0x00,0x77,0x0d,0x60,0x36,0xfa,0xa9,0xd7,0x00,0x08,0x3a,0xc9,0x02,0x48,0xc0,0x05,0x54,0xba,0x98,0x8a,0xa8,0xf1,0x20,0x6a,0x6a,0x3d,0x43,0x61,0x80,0x4a,0x81,0xaf,0x40,0xea,0x8d,0x86,0x01,0x56,0x06,0x93,0x60,0x80,0x05,0xea,0x01,0x94,0xac,0x1b,0x11,0x80,0x19,0x45,0x41,0x44,0x0d,0x58,0x33,0x18,0xa1,0x4f,0xf3,0x06,0x1f,0x01,0x76,0x58,0x00,0xd9,0x83,0x52,0x7c,0x11,0x38,0x51,0x40,0x80,};
const uint8_t* const _I_iButtonDolphinVerySuccess_108x52[] = {_I_iButtonDolphinVerySuccess_108x52_0};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const uint8_t _I_iButtonKey_49x44_0[] = {0x01,0x00,0xb4,0x00,0x00,0x24,0xfc,0x0a,0x9c,0x0e,0x00,0x19,0x26,0x18,0x00,0x32,0x43,0x20,0x10,0x10,0x31,0xc0,0x80,0xc9,0x80,0x02,0x08,0x18,0xec,0x00,0x21,0x03,0x1c,0x40,0x1e,0x22,0x15,0xa0,0x08,0x56,0x40,0x06,0x30,0xc0,0x85,0x84,0x86,0x40,0x21,0x84,0x10,0xcc,0x04,0x30,0x40,0x31,0x02,0x88,0x3a,0x20,0x01,0x83,0x0d,0x94,0x06,0x26,0x03,0xf8,0x43,0xc5,0xe9,0x0c,0x11,0x08,0xbc,0xe0,0x64,0x21,0x23,0x09,0x38,0x80,0x22,0x28,0x20,0x58,0x99,0xc4,0x50,0x41,0xe1,0xc0,0x60,0xcc,0xab,0x47,0x21,0xa6,0x02,0x9e,0x06,0x22,0x70,0xf0,0x00,0xcb,0x40,0x03,0x18,0xb0,0x78,0x14,0xe0,0x32,0x58,0x28,0xa5,0x84,0xd0,0x51,0x80,0xc9,0x30,0x06,0xae,0x62,0x84,0x06,0x48,0x64,0x88,0x0c,0x90,0x29,0x08,0x19,0x30,0x31,0x13,0x71,0xb8,0xc4,0xea,0x70,0x6b,0xc5,0x01,0x4a,0x7f,0xc8,0x7c,0x81,0x4a,0x77,0x8a,0xac,0x45,0x4a,0x7f,0x08,0x54,0x39,0x4a,0x7e,0x0e,0xa9,0xf0,0xcb,0xe3,0x7f,0x6e,0x22,0x5c,0x59,0x44,0x00,0x28,0x7a,0xd4,0x40,0x07,0xf0,0x02,0xa0,};
const uint8_t* const _I_iButtonKey_49x44[] = {_I_iButtonKey_49x44_0};
const Icon I_Certification1_103x23 = {.width=103,.height=23,.frame_count=1,.frame_rate=0,.frames=_I_Certification1_103x23};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Certification2_119x30 = {.width=119,.height=30,.frame_count=1,.frame_rate=0,.frames=_I_Certification2_119x30};
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
const Icon A_Levelup1_128x64 = {.width=128,.height=64,.frame_count=11,.frame_rate=2,.frames=_A_Levelup1_128x64};
const Icon A_Levelup2_128x64 = {.width=128,.height=64,.frame_count=11,.frame_rate=2,.frames=_A_Levelup2_128x64};
const Icon I_125_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_125_10px};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Nfc_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_Nfc_10px};
const Icon I_badusb_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_badusb_10px};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_ble_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_ble_10px};
const Icon I_dir_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_dir_10px};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_ibutt_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_ibutt_10px};
const Icon I_ir_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_ir_10px};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_sub1_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_sub1_10px};
const Icon I_u2f_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_u2f_10px};
const Icon I_unknown_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_unknown_10px};
[FL-2263] Flasher service & RAM exec (#1006) * WIP on stripping fw * Compact FW build - use RAM_EXEC=1 COMPACT=1 DEBUG=0 * Fixed uninitialized storage struct; small fixes to compact fw * Flasher srv w/mocked flash ops * Fixed typos & accomodated FFF changes * Alternative fw startup branch * Working load & jmp to RAM fw * +manifest processing for stage loader; + crc verification for stage payload * Fixed questionable code & potential leaks * Lowered screen update rate; added radio stack update stubs; working dfu write * Console EP with manifest & stage validation * Added microtar lib; minor ui fixes for updater * Removed microtar * Removed mtar #2 * Added a better version of microtar * TAR archive api; LFS backup & restore core * Recursive backup/restore * LFS worker thread * Added system apps to loader - not visible in UI; full update process with restarts * Typo fix * Dropped BL & f6; tooling for updater WIP * Minor py fixes * Minor fixes to make it build after merge * Ported flash workaround from BL + fixed visuals * Minor cleanup * Chmod + loader app search fix * Python linter fix * Removed usb stuff & float read support for staged loader == -10% of binary size * Added backup/restore & update pb requests * Added stub impl to RPC for backup/restore/update commands * Reworked TAR to use borrowed Storage api; slightly reduced build size by removing `static string`; hidden update-related RPC behind defines * Moved backup&restore to storage * Fixed new message types * Backup/restore/update RPC impl * Moved furi_hal_crc to LL; minor fixes * CRC HAL rework to LL * Purging STM HAL * Brought back minimal DFU boot mode (no gui); additional crc state checks * Added splash screen, BROKEN usb function * Clock init rework WIP * Stripped graphics from DFU mode * Temp fix for unused static fun * WIP update picker - broken! * Fixed UI * Bumping version * Fixed RTC setup * Backup to update folder instead of ext root * Removed unused scenes & more usb remnants from staged loader * CI updates * Fixed update bundle name * Temporary restored USB handler * Attempt to prevent .text corruption * Comments on how I spent this Saturday * Added update file icon * Documentation updates * Moved common code to lib folder * Storage: more unit tests * Storage: blocking dir open, differentiate file and dir when freed. * Major refactoring; added input processing to updater to allow retrying on failures (not very useful prob). Added API for extraction of thread return value * Removed re-init check for manifest * Changed low-level path manipulation to toolbox/path.h; makefile cleanup; tiny fix in lint.py * Increased update worker stack size * Text fixes in backup CLI * Displaying number of update stages to run; removed timeout in handling errors * Bumping version * Added thread cleanup for spawner thread * Updated build targets to exclude firmware bundle from 'ALL' * Fixed makefile for update_package; skipping VCP init for update mode (ugly) * Switched github build from ALL to update_package * Added +x for dist_update.sh * Cli: add total heap size to "free" command * Moved (RAM) suffix to build version instead of git commit no. * DFU comment * Some fixes suggested by clang-tidy * Fixed recursive PREFIX macro * Makefile: gather all new rules in updater namespace. FuriHal: rename bootloader to boot, isr safe delays * Github: correct build target name in firmware build * FuriHal: move target switch to boot * Makefile: fix firmware flash * Furi, FuriHal: move kernel start to furi, early init * Drop bootloader related stuff * Drop cube. Drop bootloader linker script. * Renamed update_hl, moved constants to #defines * Moved update-related boot mode to separate bitfield * Reworked updater cli to single entry point; fixed crash on tar cleanup * Added Python replacement for dist shell scripts * Linter fixes for dist.py +x * Fixes for environment suffix * Dropped bash scripts * Added dirty build flag to version structure & interfaces * Version string escapes * Fixed flag logic in dist.py; added support for App instances being imported and not terminating the whole program * Fixed fw address in ReadMe.md * Rpc: fix crash on double screen start * Return back original boot behavior and fix jump to system bootloader * Cleanup code, add error sequence for RTC * Update firmware readme * FuriHal: drop boot, restructure RTC registers usage and add header register check * Furi goes first * Toolchain: add ccache support * Renamed update bundle dir Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
2022-04-13 20:50:25 +00:00
const Icon I_update_10px = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_update_10px};
const Icon I_BLE_Pairing_128x64 = {.width=128,.height=64,.frame_count=1,.frame_rate=0,.frames=_I_BLE_Pairing_128x64};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Ble_connected_38x34 = {.width=38,.height=34,.frame_count=1,.frame_rate=0,.frames=_I_Ble_connected_38x34};
const Icon I_Ble_disconnected_24x34 = {.width=24,.height=34,.frame_count=1,.frame_rate=0,.frames=_I_Ble_disconnected_24x34};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Button_18x18 = {.width=18,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_Button_18x18};
const Icon I_Circles_47x47 = {.width=47,.height=47,.frame_count=1,.frame_rate=0,.frames=_I_Circles_47x47};
const Icon I_Ok_btn_9x9 = {.width=9,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_Ok_btn_9x9};
const Icon I_Pressed_Button_13x13 = {.width=13,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_Pressed_Button_13x13};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Space_65x18 = {.width=65,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_Space_65x18};
const Icon I_Voldwn_6x6 = {.width=6,.height=6,.frame_count=1,.frame_rate=0,.frames=_I_Voldwn_6x6};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Volup_8x6 = {.width=8,.height=6,.frame_count=1,.frame_rate=0,.frames=_I_Volup_8x6};
const Icon I_Clock_18x18 = {.width=18,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_Clock_18x18};
const Icon I_Error_18x18 = {.width=18,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_Error_18x18};
const Icon I_EviSmile1_18x21 = {.width=18,.height=21,.frame_count=1,.frame_rate=0,.frames=_I_EviSmile1_18x21};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_EviSmile2_18x21 = {.width=18,.height=21,.frame_count=1,.frame_rate=0,.frames=_I_EviSmile2_18x21};
const Icon I_EviWaiting1_18x21 = {.width=18,.height=21,.frame_count=1,.frame_rate=0,.frames=_I_EviWaiting1_18x21};
const Icon I_EviWaiting2_18x21 = {.width=18,.height=21,.frame_count=1,.frame_rate=0,.frames=_I_EviWaiting2_18x21};
const Icon I_Percent_10x14 = {.width=10,.height=14,.frame_count=1,.frame_rate=0,.frames=_I_Percent_10x14};
const Icon I_Smile_18x18 = {.width=18,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_Smile_18x18};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_UsbTree_48x22 = {.width=48,.height=22,.frame_count=1,.frame_rate=0,.frames=_I_UsbTree_48x22};
const Icon I_ButtonCenter_7x7 = {.width=7,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_ButtonCenter_7x7};
const Icon I_ButtonDown_7x4 = {.width=7,.height=4,.frame_count=1,.frame_rate=0,.frames=_I_ButtonDown_7x4};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_ButtonLeftSmall_3x5 = {.width=3,.height=5,.frame_count=1,.frame_rate=0,.frames=_I_ButtonLeftSmall_3x5};
const Icon I_ButtonLeft_4x7 = {.width=4,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_ButtonLeft_4x7};
const Icon I_ButtonRightSmall_3x5 = {.width=3,.height=5,.frame_count=1,.frame_rate=0,.frames=_I_ButtonRightSmall_3x5};
const Icon I_ButtonRight_4x7 = {.width=4,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_ButtonRight_4x7};
const Icon I_ButtonUp_7x4 = {.width=7,.height=4,.frame_count=1,.frame_rate=0,.frames=_I_ButtonUp_7x4};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_DFU_128x50 = {.width=128,.height=50,.frame_count=1,.frame_rate=0,.frames=_I_DFU_128x50};
const Icon I_Warning_30x23 = {.width=30,.height=23,.frame_count=1,.frame_rate=0,.frames=_I_Warning_30x23};
const Icon A_Loading_24 = {.width=24,.height=24,.frame_count=7,.frame_rate=5,.frames=_A_Loading_24};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_DolphinFirstStart0_70x53 = {.width=70,.height=53,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart0_70x53};
const Icon I_DolphinFirstStart1_59x53 = {.width=59,.height=53,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart1_59x53};
const Icon I_DolphinFirstStart2_59x51 = {.width=59,.height=51,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart2_59x51};
const Icon I_DolphinFirstStart3_57x48 = {.width=57,.height=48,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart3_57x48};
const Icon I_DolphinFirstStart4_67x53 = {.width=67,.height=53,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart4_67x53};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_DolphinFirstStart5_54x49 = {.width=54,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart5_54x49};
const Icon I_DolphinFirstStart6_58x54 = {.width=58,.height=54,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart6_58x54};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_DolphinFirstStart7_61x51 = {.width=61,.height=51,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart7_61x51};
const Icon I_DolphinFirstStart8_56x51 = {.width=56,.height=51,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart8_56x51};
const Icon I_DolphinOkay_41x43 = {.width=41,.height=43,.frame_count=1,.frame_rate=0,.frames=_I_DolphinOkay_41x43};
const Icon I_Flipper_young_80x60 = {.width=80,.height=60,.frame_count=1,.frame_rate=0,.frames=_I_Flipper_young_80x60};
const Icon I_ArrowDownEmpty_14x15 = {.width=14,.height=15,.frame_count=1,.frame_rate=0,.frames=_I_ArrowDownEmpty_14x15};
const Icon I_ArrowDownFilled_14x15 = {.width=14,.height=15,.frame_count=1,.frame_rate=0,.frames=_I_ArrowDownFilled_14x15};
const Icon I_ArrowUpEmpty_14x15 = {.width=14,.height=15,.frame_count=1,.frame_rate=0,.frames=_I_ArrowUpEmpty_14x15};
const Icon I_ArrowUpFilled_14x15 = {.width=14,.height=15,.frame_count=1,.frame_rate=0,.frames=_I_ArrowUpFilled_14x15};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Back_15x10 = {.width=15,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_Back_15x10};
const Icon I_DolphinReadingSuccess_59x63 = {.width=59,.height=63,.frame_count=1,.frame_rate=0,.frames=_I_DolphinReadingSuccess_59x63};
const Icon I_Down_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Down_25x27};
const Icon I_Down_hvr_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Down_hvr_25x27};
const Icon I_Fill_marker_7x7 = {.width=7,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Fill_marker_7x7};
const Icon I_InfraredArrowDown_4x8 = {.width=8,.height=4,.frame_count=1,.frame_rate=0,.frames=_I_InfraredArrowDown_4x8};
const Icon I_InfraredArrowUp_4x8 = {.width=8,.height=4,.frame_count=1,.frame_rate=0,.frames=_I_InfraredArrowUp_4x8};
const Icon I_InfraredLearnShort_128x31 = {.width=128,.height=31,.frame_count=1,.frame_rate=0,.frames=_I_InfraredLearnShort_128x31};
const Icon I_InfraredLearn_128x64 = {.width=128,.height=64,.frame_count=1,.frame_rate=0,.frames=_I_InfraredLearn_128x64};
const Icon I_InfraredSendShort_128x34 = {.width=128,.height=34,.frame_count=1,.frame_rate=0,.frames=_I_InfraredSendShort_128x34};
const Icon I_InfraredSend_128x64 = {.width=128,.height=64,.frame_count=1,.frame_rate=0,.frames=_I_InfraredSend_128x64};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Mute_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Mute_25x27};
const Icon I_Mute_hvr_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Mute_hvr_25x27};
const Icon I_Power_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Power_25x27};
const Icon I_Power_hvr_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Power_hvr_25x27};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Up_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Up_25x27};
const Icon I_Up_hvr_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Up_hvr_25x27};
const Icon I_Vol_down_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Vol_down_25x27};
const Icon I_Vol_down_hvr_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Vol_down_hvr_25x27};
const Icon I_Vol_up_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Vol_up_25x27};
const Icon I_Vol_up_hvr_25x27 = {.width=25,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_Vol_up_hvr_25x27};
const Icon I_Back3_45x8 = {.width=45,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Back3_45x8};
const Icon I_DoorLeft_70x55 = {.width=70,.height=55,.frame_count=1,.frame_rate=0,.frames=_I_DoorLeft_70x55};
const Icon I_DoorLocked_10x56 = {.width=10,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLocked_10x56};
const Icon I_DoorRight_70x55 = {.width=70,.height=55,.frame_count=1,.frame_rate=0,.frames=_I_DoorRight_70x55};
const Icon I_PassportBottom_128x17 = {.width=128,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_PassportBottom_128x17};
const Icon I_PassportLeft_6x47 = {.width=6,.height=47,.frame_count=1,.frame_rate=0,.frames=_I_PassportLeft_6x47};
const Icon I_WarningDolphin_45x42 = {.width=45,.height=42,.frame_count=1,.frame_rate=0,.frames=_I_WarningDolphin_45x42};
const Icon I_KeyBackspaceSelected_16x9 = {.width=16,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_KeyBackspaceSelected_16x9};
const Icon I_KeyBackspace_16x9 = {.width=16,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_KeyBackspace_16x9};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_KeySaveSelected_24x11 = {.width=24,.height=11,.frame_count=1,.frame_rate=0,.frames=_I_KeySaveSelected_24x11};
const Icon I_KeySave_24x11 = {.width=24,.height=11,.frame_count=1,.frame_rate=0,.frames=_I_KeySave_24x11};
const Icon A_125khz_14 = {.width=14,.height=14,.frame_count=4,.frame_rate=3,.frames=_A_125khz_14};
const Icon A_BadUsb_14 = {.width=14,.height=14,.frame_count=11,.frame_rate=3,.frames=_A_BadUsb_14};
const Icon A_Bluetooth_14 = {.width=14,.height=14,.frame_count=6,.frame_rate=3,.frames=_A_Bluetooth_14};
2022-05-17 12:54:09 +00:00
const Icon A_Clock_14 = {.width=14,.height=14,.frame_count=8,.frame_rate=3,.frames=_A_Clock_14};
const Icon A_Debug_14 = {.width=14,.height=14,.frame_count=4,.frame_rate=3,.frames=_A_Debug_14};
const Icon A_FileManager_14 = {.width=14,.height=14,.frame_count=10,.frame_rate=3,.frames=_A_FileManager_14};
const Icon A_GPIO_14 = {.width=14,.height=14,.frame_count=8,.frame_rate=3,.frames=_A_GPIO_14};
const Icon A_Games_14 = {.width=14,.height=14,.frame_count=9,.frame_rate=3,.frames=_A_Games_14};
const Icon A_Infrared_14 = {.width=14,.height=14,.frame_count=6,.frame_rate=3,.frames=_A_Infrared_14};
2022-05-17 12:54:09 +00:00
const Icon A_MusicPlayer_14 = {.width=14,.height=14,.frame_count=5,.frame_rate=3,.frames=_A_MusicPlayer_14};
const Icon A_NFC_14 = {.width=14,.height=14,.frame_count=4,.frame_rate=3,.frames=_A_NFC_14};
const Icon A_Passport_14 = {.width=14,.height=14,.frame_count=10,.frame_rate=3,.frames=_A_Passport_14};
const Icon A_Plugins_14 = {.width=14,.height=14,.frame_count=9,.frame_rate=3,.frames=_A_Plugins_14};
const Icon A_Power_14 = {.width=14,.height=14,.frame_count=1,.frame_rate=3,.frames=_A_Power_14};
const Icon A_Settings_14 = {.width=14,.height=14,.frame_count=10,.frame_rate=3,.frames=_A_Settings_14};
const Icon A_Sub1ghz_14 = {.width=14,.height=14,.frame_count=6,.frame_rate=3,.frames=_A_Sub1ghz_14};
const Icon A_Tamagotchi_14 = {.width=14,.height=14,.frame_count=6,.frame_rate=3,.frames=_A_Tamagotchi_14};
const Icon A_U2F_14 = {.width=14,.height=14,.frame_count=4,.frame_rate=3,.frames=_A_U2F_14};
2022-05-17 12:54:09 +00:00
const Icon A_UniversalRemote_14 = {.width=14,.height=14,.frame_count=30,.frame_rate=3,.frames=_A_UniversalRemote_14};
const Icon A_iButton_14 = {.width=14,.height=14,.frame_count=7,.frame_rate=3,.frames=_A_iButton_14};
const Icon I_Detailed_chip_17x13 = {.width=17,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_Detailed_chip_17x13};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Medium_chip_22x21 = {.width=22,.height=21,.frame_count=1,.frame_rate=0,.frames=_I_Medium_chip_22x21};
const Icon I_Pin_arrow_down_7x9 = {.width=7,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_down_7x9};
const Icon I_Pin_arrow_left_9x7 = {.width=9,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_left_9x7};
const Icon I_Pin_arrow_right_9x7 = {.width=9,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_right_9x7};
const Icon I_Pin_arrow_up7x9 = {.width=7,.height=9,.frame_count=1,.frame_rate=0,.frames=_I_Pin_arrow_up7x9};
const Icon I_Pin_attention_dpad_29x29 = {.width=29,.height=29,.frame_count=1,.frame_rate=0,.frames=_I_Pin_attention_dpad_29x29};
const Icon I_Pin_back_arrow_10x8 = {.width=10,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Pin_back_arrow_10x8};
const Icon I_Pin_back_full_40x8 = {.width=40,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Pin_back_full_40x8};
const Icon I_Pin_cell_13x13 = {.width=13,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_Pin_cell_13x13};
const Icon I_Pin_pointer_5x3 = {.width=5,.height=3,.frame_count=1,.frame_rate=0,.frames=_I_Pin_pointer_5x3};
const Icon I_Pin_star_7x7 = {.width=7,.height=7,.frame_count=1,.frame_rate=0,.frames=_I_Pin_star_7x7};
const Icon I_passport_bad1_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad1_46x49};
const Icon I_passport_bad2_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad2_46x49};
const Icon I_passport_bad3_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_bad3_46x49};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_passport_bottom_128x18 = {.width=128,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_passport_bottom_128x18};
const Icon I_passport_happy1_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_happy1_46x49};
const Icon I_passport_happy2_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_happy2_46x49};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_passport_happy3_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_happy3_46x49};
const Icon I_passport_left_6x46 = {.width=6,.height=46,.frame_count=1,.frame_rate=0,.frames=_I_passport_left_6x46};
const Icon I_passport_okay1_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_okay1_46x49};
const Icon I_passport_okay2_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_okay2_46x49};
const Icon I_passport_okay3_46x49 = {.width=46,.height=49,.frame_count=1,.frame_rate=0,.frames=_I_passport_okay3_46x49};
const Icon I_BatteryBody_52x28 = {.width=52,.height=28,.frame_count=1,.frame_rate=0,.frames=_I_BatteryBody_52x28};
const Icon I_Battery_16x16 = {.width=16,.height=16,.frame_count=1,.frame_rate=0,.frames=_I_Battery_16x16};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_FaceCharging_29x14 = {.width=29,.height=14,.frame_count=1,.frame_rate=0,.frames=_I_FaceCharging_29x14};
const Icon I_FaceConfused_29x14 = {.width=29,.height=14,.frame_count=1,.frame_rate=0,.frames=_I_FaceConfused_29x14};
const Icon I_FaceNopower_29x14 = {.width=29,.height=14,.frame_count=1,.frame_rate=0,.frames=_I_FaceNopower_29x14};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_FaceNormal_29x14 = {.width=29,.height=14,.frame_count=1,.frame_rate=0,.frames=_I_FaceNormal_29x14};
const Icon I_Health_16x16 = {.width=16,.height=16,.frame_count=1,.frame_rate=0,.frames=_I_Health_16x16};
const Icon I_Temperature_16x16 = {.width=16,.height=16,.frame_count=1,.frame_rate=0,.frames=_I_Temperature_16x16};
const Icon I_Voltage_16x16 = {.width=16,.height=16,.frame_count=1,.frame_rate=0,.frames=_I_Voltage_16x16};
const Icon I_RFIDBigChip_37x36 = {.width=37,.height=36,.frame_count=1,.frame_rate=0,.frames=_I_RFIDBigChip_37x36};
const Icon I_RFIDDolphinReceive_97x61 = {.width=97,.height=61,.frame_count=1,.frame_rate=0,.frames=_I_RFIDDolphinReceive_97x61};
const Icon I_RFIDDolphinSend_97x61 = {.width=97,.height=61,.frame_count=1,.frame_rate=0,.frames=_I_RFIDDolphinSend_97x61};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_RFIDDolphinSuccess_108x57 = {.width=108,.height=57,.frame_count=1,.frame_rate=0,.frames=_I_RFIDDolphinSuccess_108x57};
const Icon I_SDError_43x35 = {.width=43,.height=35,.frame_count=1,.frame_rate=0,.frames=_I_SDError_43x35};
const Icon I_SDQuestion_35x43 = {.width=35,.height=43,.frame_count=1,.frame_rate=0,.frames=_I_SDQuestion_35x43};
const Icon I_Cry_dolph_55x52 = {.width=55,.height=52,.frame_count=1,.frame_rate=0,.frames=_I_Cry_dolph_55x52};
const Icon I_Attention_5x8 = {.width=5,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Attention_5x8};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Background_128x11 = {.width=128,.height=11,.frame_count=1,.frame_rate=0,.frames=_I_Background_128x11};
const Icon I_BadUsb_9x8 = {.width=9,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_BadUsb_9x8};
const Icon I_Battery_19x8 = {.width=19,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Battery_19x8};
const Icon I_Battery_26x8 = {.width=26,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Battery_26x8};
const Icon I_Bluetooth_Connected_16x8 = {.width=16,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Bluetooth_Connected_16x8};
const Icon I_Bluetooth_Idle_5x8 = {.width=5,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Bluetooth_Idle_5x8};
const Icon I_Charging_lightning_9x10 = {.width=9,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_Charging_lightning_9x10};
const Icon I_Charging_lightning_mask_9x10 = {.width=9,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_Charging_lightning_mask_9x10};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Lock_8x8 = {.width=8,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Lock_8x8};
const Icon I_PlaceholderL_11x13 = {.width=11,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_PlaceholderL_11x13};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_PlaceholderR_30x13 = {.width=30,.height=13,.frame_count=1,.frame_rate=0,.frames=_I_PlaceholderR_30x13};
const Icon I_SDcardFail_11x8 = {.width=11,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_SDcardFail_11x8};
const Icon I_SDcardMounted_11x8 = {.width=11,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_SDcardMounted_11x8};
const Icon I_USBConnected_15x8 = {.width=15,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_USBConnected_15x8};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Lock_7x8 = {.width=7,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Lock_7x8};
const Icon I_MHz_25x11 = {.width=25,.height=11,.frame_count=1,.frame_rate=0,.frames=_I_MHz_25x11};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_Quest_7x8 = {.width=7,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Quest_7x8};
const Icon I_Scanning_123x52 = {.width=123,.height=52,.frame_count=1,.frame_rate=0,.frames=_I_Scanning_123x52};
const Icon I_Unlock_7x8 = {.width=7,.height=8,.frame_count=1,.frame_rate=0,.frames=_I_Unlock_7x8};
const Icon I_Auth_62x31 = {.width=62,.height=31,.frame_count=1,.frame_rate=0,.frames=_I_Auth_62x31};
const Icon I_Connect_me_62x31 = {.width=62,.height=31,.frame_count=1,.frame_rate=0,.frames=_I_Connect_me_62x31};
const Icon I_Connected_62x31 = {.width=62,.height=31,.frame_count=1,.frame_rate=0,.frames=_I_Connected_62x31};
const Icon I_Drive_112x35 = {.width=112,.height=35,.frame_count=1,.frame_rate=0,.frames=_I_Drive_112x35};
const Icon I_Error_62x31 = {.width=62,.height=31,.frame_count=1,.frame_rate=0,.frames=_I_Error_62x31};
const Icon I_Updating_32x40 = {.width=32,.height=40,.frame_count=1,.frame_rate=0,.frames=_I_Updating_32x40};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_DolphinExcited_64x63 = {.width=64,.height=63,.frame_count=1,.frame_rate=0,.frames=_I_DolphinExcited_64x63};
const Icon I_DolphinMafia_115x62 = {.width=115,.height=62,.frame_count=1,.frame_rate=0,.frames=_I_DolphinMafia_115x62};
const Icon I_DolphinNice_96x59 = {.width=96,.height=59,.frame_count=1,.frame_rate=0,.frames=_I_DolphinNice_96x59};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_DolphinWait_61x59 = {.width=61,.height=59,.frame_count=1,.frame_rate=0,.frames=_I_DolphinWait_61x59};
const Icon I_iButtonDolphinSuccess_109x60 = {.width=109,.height=60,.frame_count=1,.frame_rate=0,.frames=_I_iButtonDolphinSuccess_109x60};
const Icon I_iButtonDolphinVerySuccess_108x52 = {.width=108,.height=52,.frame_count=1,.frame_rate=0,.frames=_I_iButtonDolphinVerySuccess_108x52};
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
const Icon I_iButtonKey_49x44 = {.width=49,.height=44,.frame_count=1,.frame_rate=0,.frames=_I_iButtonKey_49x44};