unleashed-firmware/applications/lfrfid/scene/lfrfid_app_scene_delete_success.cpp

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#include "lfrfid_app_scene_delete_success.h"
void LfRfidAppSceneDeleteSuccess::on_enter(LfRfidApp* app, bool need_restore) {
auto popup = app->view_controller.get<PopupVM>();
popup->set_icon(0, 2, &I_DolphinMafia_115x62);
popup->set_text("Deleted", 83, 19, AlignLeft, AlignBottom);
popup->set_context(app);
popup->set_callback(LfRfidAppSceneDeleteSuccess::timeout_callback);
popup->set_timeout(1500);
popup->enable_timeout();
app->view_controller.switch_to<PopupVM>();
}
bool LfRfidAppSceneDeleteSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
bool consumed = false;
if(event->type == LfRfidApp::EventType::Back) {
app->scene_controller.search_and_switch_to_previous_scene(
{LfRfidApp::SceneType::SelectKey});
consumed = true;
}
return consumed;
}
void LfRfidAppSceneDeleteSuccess::on_exit(LfRfidApp* app) {
app->view_controller.get<PopupVM>()->clean();
}
void LfRfidAppSceneDeleteSuccess::timeout_callback(void* context) {
LfRfidApp* app = static_cast<LfRfidApp*>(context);
LfRfidApp::Event event;
event.type = LfRfidApp::EventType::Back;
app->view_controller.send_event(&event);
}