unleashed-firmware/applications/infrared/scene/infrared_app_scene_learn_success.cpp

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#include <gui/modules/dialog_ex.h>
#include <memory>
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <dolphin/dolphin.h>
#include "../infrared_app.h"
#include "infrared.h"
static void dialog_result_callback(DialogExResult result, void* context) {
auto app = static_cast<InfraredApp*>(context);
InfraredAppEvent event;
event.type = InfraredAppEvent::Type::DialogExSelected;
event.payload.dialog_ex_result = result;
app->get_view_manager()->send_event(&event);
}
void InfraredAppSceneLearnSuccess::on_enter(InfraredApp* app) {
InfraredAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
DOLPHIN_DEED(DolphinDeedIrLearnSuccess);
app->notify_green_on();
infrared_worker_tx_set_get_signal_callback(
app->get_infrared_worker(), infrared_worker_tx_get_signal_steady_callback, app);
infrared_worker_tx_set_signal_sent_callback(
app->get_infrared_worker(), InfraredApp::signal_sent_callback, app);
auto signal = app->get_received_signal();
if(!signal.is_raw()) {
auto message = &signal.get_message();
uint8_t adr_digits =
ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4);
uint8_t cmd_digits =
ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4);
uint8_t max_digits = MAX(adr_digits, cmd_digits);
max_digits = MIN(max_digits, 7);
size_t label_x_offset = 63 + (7 - max_digits) * 3;
app->set_text_store(0, "%s", infrared_get_protocol_name(message->protocol));
app->set_text_store(
1,
"A: 0x%0*lX\nC: 0x%0*lX\n",
adr_digits,
message->address,
cmd_digits,
message->command);
dialog_ex_set_header(dialog_ex, app->get_text_store(0), 95, 7, AlignCenter, AlignCenter);
dialog_ex_set_text(
dialog_ex, app->get_text_store(1), label_x_offset, 34, AlignLeft, AlignCenter);
} else {
dialog_ex_set_header(dialog_ex, "Unknown", 95, 10, AlignCenter, AlignCenter);
app->set_text_store(0, "%d samples", signal.get_raw_signal().timings_cnt);
dialog_ex_set_text(dialog_ex, app->get_text_store(0), 75, 23, AlignLeft, AlignTop);
}
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "Save");
dialog_ex_set_center_button_text(dialog_ex, "Send");
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
dialog_ex_set_result_callback(dialog_ex, dialog_result_callback);
dialog_ex_set_context(dialog_ex, app);
dialog_ex_enable_extended_events(dialog_ex);
view_manager->switch_to(InfraredAppViewManager::ViewId::DialogEx);
}
bool InfraredAppSceneLearnSuccess::on_event(InfraredApp* app, InfraredAppEvent* event) {
bool consumed = false;
if(event->type == InfraredAppEvent::Type::Tick) {
/* Send event every tick to suppress any switching off green light */
if(!button_pressed) {
app->notify_green_on();
}
}
if(event->type == InfraredAppEvent::Type::DialogExSelected) {
switch(event->payload.dialog_ex_result) {
case DialogExResultLeft:
consumed = true;
if(!button_pressed) {
app->switch_to_next_scene_without_saving(InfraredApp::Scene::Learn);
}
break;
case DialogExResultRight: {
consumed = true;
if(!button_pressed) {
app->switch_to_next_scene(InfraredApp::Scene::LearnEnterName);
}
break;
}
case DialogExPressCenter:
if(!button_pressed) {
button_pressed = true;
auto signal = app->get_received_signal();
if(signal.is_raw()) {
infrared_worker_set_raw_signal(
app->get_infrared_worker(),
signal.get_raw_signal().timings,
signal.get_raw_signal().timings_cnt);
} else {
infrared_worker_set_decoded_signal(
app->get_infrared_worker(), &signal.get_message());
}
infrared_worker_tx_start(app->get_infrared_worker());
}
break;
case DialogExReleaseCenter:
if(button_pressed) {
button_pressed = false;
infrared_worker_tx_stop(app->get_infrared_worker());
app->notify_green_off();
}
break;
default:
break;
}
}
if(event->type == InfraredAppEvent::Type::Back) {
if(!button_pressed) {
app->switch_to_next_scene(InfraredApp::Scene::AskBack);
}
consumed = true;
}
return consumed;
}
void InfraredAppSceneLearnSuccess::on_exit(InfraredApp* app) {
InfraredAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
dialog_ex_reset(dialog_ex);
app->notify_green_off();
infrared_worker_tx_set_get_signal_callback(app->get_infrared_worker(), nullptr, nullptr);
infrared_worker_tx_set_signal_sent_callback(app->get_infrared_worker(), nullptr, nullptr);
}