unleashed-firmware/lib/app-scened-template/view_modules/text_input_vm.cpp

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#include "text_input_vm.h"
TextInputVM::TextInputVM() {
text_input = text_input_alloc();
}
TextInputVM::~TextInputVM() {
text_input_free(text_input);
}
View* TextInputVM::get_view() {
return text_input_get_view(text_input);
}
void TextInputVM::clean() {
text_input_reset(text_input);
}
void TextInputVM::set_result_callback(
TextInputCallback callback,
void* callback_context,
char* text,
uint8_t max_text_length,
bool clear_default_text) {
text_input_set_result_callback(
text_input, callback, callback_context, text, max_text_length, clear_default_text);
}
void TextInputVM::set_header_text(const char* text) {
text_input_set_header_text(text_input, text);
}
void TextInputVM::set_validator(TextInputValidatorCallback callback, void* callback_context) {
text_input_set_validator(text_input, callback, callback_context);
}
void* TextInputVM::get_validator_callback_context() {
return text_input_get_validator_callback_context(text_input);
}