2022-09-08 16:40:33 +00:00
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#include "../lfrfid_i.h"
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void lfrfid_scene_retry_confirm_on_enter(void* context) {
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LfRfid* app = context;
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Widget* widget = app->widget;
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2024-03-29 03:32:43 +00:00
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widget_add_button_element(widget, GuiButtonTypeLeft, "Retry", lfrfid_widget_callback, app);
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2022-09-08 16:40:33 +00:00
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widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app);
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2024-03-29 03:32:43 +00:00
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widget_add_string_element(widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Retry Reading?");
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2022-09-08 16:40:33 +00:00
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widget_add_string_element(
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2024-03-29 03:32:43 +00:00
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widget, 64, 13, AlignCenter, AlignTop, FontSecondary, "All unsaved data will be lost");
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2022-09-08 16:40:33 +00:00
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
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}
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bool lfrfid_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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SceneManager* scene_manager = app->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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consumed = true; // Ignore Back button presses
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == GuiButtonTypeLeft) {
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scene_manager_search_and_switch_to_previous_scene(scene_manager, LfRfidSceneRead);
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} else if(event.event == GuiButtonTypeRight) {
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scene_manager_previous_scene(scene_manager);
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}
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}
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return consumed;
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}
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void lfrfid_scene_retry_confirm_on_exit(void* context) {
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LfRfid* app = context;
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widget_reset(app->widget);
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}
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