2023-04-23 16:03:23 +00:00
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#include "../lfrfid_i.h"
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#define TAG "ADC"
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typedef struct {
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bool error;
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} LfRfidEmulateRawState;
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static void lfrfid_raw_emulate_callback(LFRFIDWorkerEmulateRawResult result, void* context) {
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LfRfid* app = context;
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if(result == LFRFIDWorkerEmulateRawFileError) {
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view_dispatcher_send_custom_event(app->view_dispatcher, LfRfidEventReadError);
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} else if(result == LFRFIDWorkerEmulateRawOverrun) {
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view_dispatcher_send_custom_event(app->view_dispatcher, LfRfidEventReadOverrun);
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}
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}
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void lfrfid_scene_raw_emulate_on_enter(void* context) {
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LfRfid* app = context;
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Popup* popup = app->popup;
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LfRfidEmulateRawState* state = malloc(sizeof(LfRfidEmulateRawState));
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scene_manager_set_scene_state(app->scene_manager, LfRfidSceneRawEmulate, (uint32_t)state);
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popup_set_icon(popup, 0, 3, &I_RFIDDolphinReceive_97x61);
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
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lfrfid_worker_start_thread(app->lfworker);
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lfrfid_make_app_folder(app);
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2023-05-28 03:36:19 +00:00
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popup_set_header(popup, "Emulating\nRAW RFID", 89, 30, AlignCenter, AlignTop);
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2023-04-23 16:03:23 +00:00
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lfrfid_worker_emulate_raw_start(
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2023-05-28 03:36:19 +00:00
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app->lfworker, furi_string_get_cstr(app->file_path), lfrfid_raw_emulate_callback, app);
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2023-04-23 16:03:23 +00:00
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notification_message(app->notifications, &sequence_blink_start_cyan);
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state->error = false;
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}
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bool lfrfid_scene_raw_emulate_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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Popup* popup = app->popup;
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LfRfidEmulateRawState* state = (LfRfidEmulateRawState*)scene_manager_get_scene_state(
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app->scene_manager, LfRfidSceneRawEmulate);
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bool consumed = false;
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furi_assert(state);
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == LfRfidEventReadError) {
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consumed = true;
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state->error = true;
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popup_set_header(
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2023-05-28 03:36:19 +00:00
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popup, "Emulating\nRAW RFID\nFile error", 89, 30, AlignCenter, AlignTop);
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2023-04-23 16:03:23 +00:00
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notification_message(app->notifications, &sequence_blink_start_red);
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}
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}
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return consumed;
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}
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void lfrfid_scene_raw_emulate_on_exit(void* context) {
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LfRfid* app = context;
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LfRfidEmulateRawState* state = (LfRfidEmulateRawState*)scene_manager_get_scene_state(
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app->scene_manager, LfRfidSceneRawEmulate);
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notification_message(app->notifications, &sequence_blink_stop);
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popup_reset(app->popup);
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lfrfid_worker_stop(app->lfworker);
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lfrfid_worker_stop_thread(app->lfworker);
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free(state);
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}
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