unleashed-firmware/applications/external/signal_generator/signal_gen_app.c

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#include "signal_gen_app_i.h"
#include <furi.h>
#include <furi_hal.h>
static bool signal_gen_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
SignalGenApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool signal_gen_app_back_event_callback(void* context) {
furi_assert(context);
SignalGenApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void signal_gen_app_tick_event_callback(void* context) {
furi_assert(context);
SignalGenApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
SignalGenApp* signal_gen_app_alloc() {
SignalGenApp* app = malloc(sizeof(SignalGenApp));
app->gui = furi_record_open(RECORD_GUI);
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&signal_gen_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, signal_gen_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, signal_gen_app_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, signal_gen_app_tick_event_callback, 100);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
app->var_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
SignalGenViewVarItemList,
variable_item_list_get_view(app->var_item_list));
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, SignalGenViewSubmenu, submenu_get_view(app->submenu));
app->pwm_view = signal_gen_pwm_alloc();
view_dispatcher_add_view(
app->view_dispatcher, SignalGenViewPwm, signal_gen_pwm_get_view(app->pwm_view));
scene_manager_next_scene(app->scene_manager, SignalGenSceneStart);
return app;
}
void signal_gen_app_free(SignalGenApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewVarItemList);
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewSubmenu);
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewPwm);
submenu_free(app->submenu);
variable_item_list_free(app->var_item_list);
signal_gen_pwm_free(app->pwm_view);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Close records
furi_record_close(RECORD_GUI);
free(app);
}
int32_t signal_gen_app(void* p) {
UNUSED(p);
SignalGenApp* signal_gen_app = signal_gen_app_alloc();
view_dispatcher_run(signal_gen_app->view_dispatcher);
signal_gen_app_free(signal_gen_app);
return 0;
}