mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-23 03:03:10 +00:00
226 lines
6.9 KiB
C
226 lines
6.9 KiB
C
|
#include <furi.h>
|
||
|
#include <gui/gui.h>
|
||
|
#include <input/input.h>
|
||
|
|
||
|
typedef struct {
|
||
|
bool press[5];
|
||
|
uint16_t up;
|
||
|
uint16_t down;
|
||
|
uint16_t left;
|
||
|
uint16_t right;
|
||
|
uint16_t ok;
|
||
|
} KeypadTestState;
|
||
|
|
||
|
typedef enum {
|
||
|
EventTypeInput,
|
||
|
} EventType;
|
||
|
|
||
|
typedef struct {
|
||
|
union {
|
||
|
InputEvent input;
|
||
|
};
|
||
|
EventType type;
|
||
|
} KeypadTestEvent;
|
||
|
|
||
|
static const char* keypad_test_get_key_name(InputKey key) {
|
||
|
switch(key) {
|
||
|
case InputKeyOk:
|
||
|
return "Ok";
|
||
|
case InputKeyBack:
|
||
|
return "Back";
|
||
|
case InputKeyLeft:
|
||
|
return "Left";
|
||
|
case InputKeyRight:
|
||
|
return "Right";
|
||
|
case InputKeyUp:
|
||
|
return "Up";
|
||
|
case InputKeyDown:
|
||
|
return "Down";
|
||
|
default:
|
||
|
return "Unknown";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static const char* keypad_test_get_type_name(InputType type) {
|
||
|
switch(type) {
|
||
|
case InputTypePress:
|
||
|
return "Press";
|
||
|
case InputTypeRelease:
|
||
|
return "Release";
|
||
|
case InputTypeShort:
|
||
|
return "Short";
|
||
|
case InputTypeLong:
|
||
|
return "Long";
|
||
|
case InputTypeRepeat:
|
||
|
return "Repeat";
|
||
|
default:
|
||
|
return "Unknown";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void keypad_test_reset_state(KeypadTestState* state) {
|
||
|
state->left = 0;
|
||
|
state->right = 0;
|
||
|
state->up = 0;
|
||
|
state->down = 0;
|
||
|
state->ok = 0;
|
||
|
}
|
||
|
|
||
|
static void keypad_test_render_callback(Canvas* canvas, void* ctx) {
|
||
|
KeypadTestState* state = (KeypadTestState*)acquire_mutex((ValueMutex*)ctx, 25);
|
||
|
canvas_clear(canvas);
|
||
|
char strings[5][20];
|
||
|
|
||
|
sprintf(strings[0], "Ok: %d", state->ok);
|
||
|
sprintf(strings[1], "L: %d", state->left);
|
||
|
sprintf(strings[2], "R: %d", state->right);
|
||
|
sprintf(strings[3], "U: %d", state->up);
|
||
|
sprintf(strings[4], "D: %d", state->down);
|
||
|
|
||
|
canvas_set_font(canvas, FontPrimary);
|
||
|
canvas_draw_str(canvas, 0, 10, "Keypad test");
|
||
|
|
||
|
canvas_set_font(canvas, FontSecondary);
|
||
|
canvas_draw_str(canvas, 0, 24, strings[1]);
|
||
|
canvas_draw_str(canvas, 35, 24, strings[2]);
|
||
|
canvas_draw_str(canvas, 0, 36, strings[3]);
|
||
|
canvas_draw_str(canvas, 35, 36, strings[4]);
|
||
|
canvas_draw_str(canvas, 0, 48, strings[0]);
|
||
|
canvas_draw_circle(canvas, 100, 26, 25);
|
||
|
|
||
|
if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
|
||
|
if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
|
||
|
if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
|
||
|
if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
|
||
|
if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
|
||
|
|
||
|
canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
|
||
|
|
||
|
release_mutex((ValueMutex*)ctx, state);
|
||
|
}
|
||
|
|
||
|
static void keypad_test_input_callback(InputEvent* input_event, void* ctx) {
|
||
|
osMessageQueueId_t event_queue = ctx;
|
||
|
|
||
|
KeypadTestEvent event;
|
||
|
event.type = EventTypeInput;
|
||
|
event.input = *input_event;
|
||
|
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
|
||
|
}
|
||
|
|
||
|
int32_t keypad_test_app(void* p) {
|
||
|
osMessageQueueId_t event_queue = osMessageQueueNew(32, sizeof(KeypadTestEvent), NULL);
|
||
|
furi_check(event_queue);
|
||
|
|
||
|
KeypadTestState _state = {{false, false, false, false, false}, 0, 0, 0, 0, 0};
|
||
|
|
||
|
ValueMutex state_mutex;
|
||
|
if(!init_mutex(&state_mutex, &_state, sizeof(KeypadTestState))) {
|
||
|
FURI_LOG_E("KeypadTest", "cannot create mutex");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
ViewPort* view_port = view_port_alloc();
|
||
|
|
||
|
view_port_draw_callback_set(view_port, keypad_test_render_callback, &state_mutex);
|
||
|
view_port_input_callback_set(view_port, keypad_test_input_callback, event_queue);
|
||
|
|
||
|
// Open GUI and register view_port
|
||
|
Gui* gui = furi_record_open("gui");
|
||
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||
|
|
||
|
KeypadTestEvent event;
|
||
|
while(1) {
|
||
|
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, osWaitForever);
|
||
|
KeypadTestState* state = (KeypadTestState*)acquire_mutex_block(&state_mutex);
|
||
|
|
||
|
if(event_status == osOK) {
|
||
|
if(event.type == EventTypeInput) {
|
||
|
FURI_LOG_I(
|
||
|
"KeypadTest",
|
||
|
"key: %s type: %s",
|
||
|
keypad_test_get_key_name(event.input.key),
|
||
|
keypad_test_get_type_name(event.input.type));
|
||
|
|
||
|
if(event.input.type == InputTypeLong && event.input.key == InputKeyBack) {
|
||
|
release_mutex(&state_mutex, state);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if(event.input.type == InputTypeShort && event.input.key == InputKeyBack) {
|
||
|
keypad_test_reset_state(state);
|
||
|
}
|
||
|
|
||
|
if(event.input.key == InputKeyRight) {
|
||
|
if(event.input.type == InputTypePress) {
|
||
|
state->press[0] = true;
|
||
|
} else if(event.input.type == InputTypeRelease) {
|
||
|
state->press[0] = false;
|
||
|
}
|
||
|
|
||
|
if(event.input.type == InputTypeShort) {
|
||
|
++state->right;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(event.input.key == InputKeyLeft) {
|
||
|
if(event.input.type == InputTypePress) {
|
||
|
state->press[1] = true;
|
||
|
} else if(event.input.type == InputTypeRelease) {
|
||
|
state->press[1] = false;
|
||
|
}
|
||
|
|
||
|
if(event.input.type == InputTypeShort) {
|
||
|
++state->left;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(event.input.key == InputKeyUp) {
|
||
|
if(event.input.type == InputTypePress) {
|
||
|
state->press[2] = true;
|
||
|
} else if(event.input.type == InputTypeRelease) {
|
||
|
state->press[2] = false;
|
||
|
}
|
||
|
|
||
|
if(event.input.type == InputTypeShort) {
|
||
|
++state->up;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(event.input.key == InputKeyDown) {
|
||
|
if(event.input.type == InputTypePress) {
|
||
|
state->press[3] = true;
|
||
|
} else if(event.input.type == InputTypeRelease) {
|
||
|
state->press[3] = false;
|
||
|
}
|
||
|
|
||
|
if(event.input.type == InputTypeShort) {
|
||
|
++state->down;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(event.input.key == InputKeyOk) {
|
||
|
if(event.input.type == InputTypePress) {
|
||
|
state->press[4] = true;
|
||
|
} else if(event.input.type == InputTypeRelease) {
|
||
|
state->press[4] = false;
|
||
|
}
|
||
|
|
||
|
if(event.input.type == InputTypeShort) {
|
||
|
++state->ok;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
view_port_update(view_port);
|
||
|
release_mutex(&state_mutex, state);
|
||
|
}
|
||
|
// remove & free all stuff created by app
|
||
|
gui_remove_view_port(gui, view_port);
|
||
|
view_port_free(view_port);
|
||
|
osMessageQueueDelete(event_queue);
|
||
|
delete_mutex(&state_mutex);
|
||
|
|
||
|
return 0;
|
||
|
}
|