unleashed-firmware/applications/main/subghz/scenes/subghz_scene_delete_success.c

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#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
void subghz_scene_delete_success_popup_callback(void* context) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(
subghz->view_dispatcher, SubGhzCustomEventSceneDeleteSuccess);
}
void subghz_scene_delete_success_on_enter(void* context) {
SubGhz* subghz = context;
// Setup view
Popup* popup = subghz->popup;
[FL-3678] [FL-3733] [FL-3723] UI refactor (#3323) * Added new image DolphinSaved_113x58.png for all "saved" pages * New image DolphinDone_80x58.png added * Replaced dolphins on all scenes accroding to new UI specs * New success dolphin image added * Success scene image replaced * Changed image and text for update initial scene * Image and text adjusted for "Original restored" scene * Removed old DolphinNice_96x59.png image * New image for LFRFID scene * Removed unused image * New UI image added to assets * Replaced warning dolphin on mf_classic write initial fail scene * Removed old image * Changed image on scenes to a new one * New dolphin mafia image * Replaced dolphin mafia image to a new one * Removed DolphinMafia_115x62.png * New check symbol on completed state for detect_reader * Adjusted layout elements position * Removed second switching to popup view in order to achieve control in support callbacks In general now we show generic scene and after that in on_enter callback we can redefine it for particular protocol * CardDetected event now also triggers on_event callback * Now on AuthRequest we throw CardDetected custom event * Added callback for read_on_event * Now we show different screen while reading and unlocking * Fixed missing asstes for some scenes * Update DolphinMafia_119x62.png * Adjusted all the scenes with DolphinMafia image * Scenes with save image adjusted * Removed unnecessary assets DolphinMafia_119x62.png and DolphinSaved_113x58.png * All common dolphins moved to Dolphin folder * Moved DolphinReadingSuccess_59x63.png to Dolphin folder * Set proper led color for detect and read scenes * Added new notification sequence for semi_success results * Use new sequence for semi_success nfc reads * Different events are now throwed depending on read result * Added handling of incomplete event for ultralight cards * Replaced image for iButton scene * Updated API for f18 * Fixed issue with unlock retry sequence * Fix after review * Success notification replaced to semi success in case of incomplete mf classic reading * New text for read scene * New read result sound notification logic for mf classic cards Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
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popup_set_icon(popup, 0, 2, &I_DolphinMafia_119x62);
popup_set_header(popup, "Deleted", 80, 19, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, subghz);
popup_set_callback(popup, subghz_scene_delete_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdPopup);
}
bool subghz_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubGhzCustomEventSceneDeleteSuccess) {
if(scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneReadRAW)) {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReadRAW);
} else if(scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneSaved)) {
} else {
scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneStart);
}
return true;
}
}
return false;
}
void subghz_scene_delete_success_on_exit(void* context) {
SubGhz* subghz = context;
Popup* popup = subghz->popup;
popup_reset(popup);
}