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https://github.com/DarkFlippers/unleashed-firmware
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37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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typedef void (*MusicPlayerWorkerCallback)(
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uint8_t semitone,
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uint8_t dots,
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uint8_t duration,
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float position,
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void* context);
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typedef struct MusicPlayerWorker MusicPlayerWorker;
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MusicPlayerWorker* music_player_worker_alloc();
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void music_player_worker_free(MusicPlayerWorker* instance);
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bool music_player_worker_load(MusicPlayerWorker* instance, const char* file_path);
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bool music_player_worker_load_fmf_from_file(MusicPlayerWorker* instance, const char* file_path);
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bool music_player_worker_load_rtttl_from_file(MusicPlayerWorker* instance, const char* file_path);
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bool music_player_worker_load_rtttl_from_string(MusicPlayerWorker* instance, const char* string);
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void music_player_worker_set_callback(
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MusicPlayerWorker* instance,
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MusicPlayerWorkerCallback callback,
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void* context);
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void music_player_worker_set_volume(MusicPlayerWorker* instance, float volume);
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void music_player_worker_start(MusicPlayerWorker* instance);
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void music_player_worker_stop(MusicPlayerWorker* instance);
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