unleashed-firmware/applications/gui/canvas.h

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#pragma once
#include <stdint.h>
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#include <u8g2.h>
#include <gui/icon.h>
#include <assets_icons_i.h>
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typedef enum {
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ColorWhite = 0x00,
ColorBlack = 0x01,
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} Color;
typedef enum { FontPrimary = 0x00, FontSecondary = 0x01, FontGlyph = 0x02 } Font;
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typedef struct Canvas Canvas;
/*
* Canvas width
* @return width in pixels.
*/
uint8_t canvas_width(Canvas* canvas);
/*
* Canvas height
* @return height in pixels.
*/
uint8_t canvas_height(Canvas* canvas);
/*
* Clear canvas, clear rendering buffer
*/
void canvas_clear(Canvas* canvas);
/*
* Set drawing color
*/
void canvas_set_color(Canvas* canvas, Color color);
/*
* Set drawing font
*/
void canvas_set_font(Canvas* canvas, Font font);
/*
* Draw string at position of baseline defined by x, y.
*/
void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str);
/*
* Draw stateful icon at position defined by x,y.
*/
void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon);
/*
* Draw stateless icon at position defined by x,y.
*/
void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name);
/*
* Draw xbm icon of width, height at position defined by x,y.
*/
void canvas_draw_xbm(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
const uint8_t* bitmap);
/*
* Draw dot at x,y
*/
void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y);
/*
* Draw box of width, height at x,y
*/
void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/*
* Draw frame of width, height at x,y
*/
void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/*
* Draw line from x1,y1 to x2,y2
*/
void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
/*
* Draw glyph
*/
void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch);