unleashed-firmware/applications/infrared/scene/infrared_app_scene_learn.cpp

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#include "../infrared_app.h"
#include "../infrared_app_event.h"
#include "infrared.h"
#include <infrared_worker.h>
static void signal_received_callback(void* context, InfraredWorkerSignal* received_signal) {
furi_assert(context);
furi_assert(received_signal);
InfraredApp* app = static_cast<InfraredApp*>(context);
if(infrared_worker_signal_is_decoded(received_signal)) {
InfraredAppSignal signal(infrared_worker_get_decoded_signal(received_signal));
app->set_received_signal(signal);
} else {
const uint32_t* timings;
size_t timings_cnt;
infrared_worker_get_raw_signal(received_signal, &timings, &timings_cnt);
InfraredAppSignal signal(
timings, timings_cnt, INFRARED_COMMON_CARRIER_FREQUENCY, INFRARED_COMMON_DUTY_CYCLE);
app->set_received_signal(signal);
}
infrared_worker_rx_set_received_signal_callback(app->get_infrared_worker(), NULL, NULL);
InfraredAppEvent event;
event.type = InfraredAppEvent::Type::InfraredMessageReceived;
auto view_manager = app->get_view_manager();
view_manager->send_event(&event);
}
void InfraredAppSceneLearn::on_enter(InfraredApp* app) {
auto view_manager = app->get_view_manager();
auto popup = view_manager->get_popup();
auto worker = app->get_infrared_worker();
infrared_worker_rx_set_received_signal_callback(worker, signal_received_callback, app);
infrared_worker_rx_start(worker);
popup_set_icon(popup, 0, 32, &I_InfraredLearnShort_128x31);
popup_set_text(
popup, "Point the remote at IR port\nand push the button", 5, 10, AlignLeft, AlignCenter);
popup_set_callback(popup, NULL);
view_manager->switch_to(InfraredAppViewManager::ViewId::Popup);
}
bool InfraredAppSceneLearn::on_event(InfraredApp* app, InfraredAppEvent* event) {
bool consumed = false;
switch(event->type) {
case InfraredAppEvent::Type::Tick:
consumed = true;
app->notify_red_blink();
break;
case InfraredAppEvent::Type::InfraredMessageReceived:
app->notify_success();
app->switch_to_next_scene_without_saving(InfraredApp::Scene::LearnSuccess);
break;
case InfraredAppEvent::Type::Back:
consumed = true;
app->switch_to_previous_scene();
break;
default:
furi_assert(0);
}
return consumed;
}
void InfraredAppSceneLearn::on_exit(InfraredApp* app) {
infrared_worker_rx_stop(app->get_infrared_worker());
auto view_manager = app->get_view_manager();
auto popup = view_manager->get_popup();
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignCenter);
}