mirror of
https://github.com/DarkFlippers/unleashed-firmware
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68 lines
2 KiB
C
68 lines
2 KiB
C
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/**
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* @file infrared_app_brute_force.h
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* Infrared: Brute Force class description
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*/
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#pragma once
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#include <unordered_map>
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#include <memory>
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#include <flipper_format/flipper_format.h>
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/** Class handles brute force mechanic */
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class InfraredAppBruteForce {
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/** Universal database filename */
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const char* universal_db_filename;
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/** Current record name (POWER, MUTE, VOL+, etc).
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* This is the name of signal to brute force. */
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std::string current_record;
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/** Flipper File Format instance */
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FlipperFormat* ff;
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/** Data about every record - index in button panel view
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* and amount of signals, which is need for correct
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* progress bar displaying. */
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typedef struct {
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/** Index of record in button panel view model */
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int index;
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/** Amount of signals of that type (POWER, MUTE, etc) */
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int amount;
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} Record;
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/** Container to hold Record info.
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* 'key' is record name, because we have to search by both, index and name,
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* but index search has place once per button press, and should not be
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* noticed, but name search should occur during entering universal menu,
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* and will go through container for every record in file, that's why
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* more critical to have faster search by record name.
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*/
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std::unordered_map<std::string, Record> records;
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public:
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/** Calculate messages. Walk through the file ('universal_db_name')
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* and calculate amount of records of certain type. */
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bool calculate_messages();
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/** Start brute force */
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bool start_bruteforce(int index, int& record_amount);
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/** Stop brute force */
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void stop_bruteforce();
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/** Send next signal during brute force */
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bool send_next_bruteforce();
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/** Add record to container of records */
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void add_record(int index, const char* name);
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/** Initialize class, set db file */
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InfraredAppBruteForce(const char* filename)
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: universal_db_filename(filename) {
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}
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/** Deinitialize class */
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~InfraredAppBruteForce() {
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}
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};
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