unleashed-firmware/applications/plugins/subbrute/scenes/subbrute_scene_run_attack.c

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#include "../subbrute_i.h"
#include "../subbrute_custom_event.h"
#include "../views/subbrute_attack_view.h"
static void subbrute_scene_run_attack_callback(SubBruteCustomEvent event, void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
view_dispatcher_send_custom_event(instance->view_dispatcher, event);
}
void subbrute_scene_run_attack_on_exit(void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
notification_message(instance->notifications, &sequence_blink_stop);
}
void subbrute_scene_run_attack_on_enter(void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
SubBruteAttackView* view = instance->view_attack;
instance->current_view = SubBruteViewAttack;
subbrute_attack_view_set_callback(view, subbrute_scene_run_attack_callback, instance);
view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
subbrute_attack_view_init_values(
view,
(uint8_t)instance->device->attack,
instance->device->max_value,
instance->device->key_index);
// Start worker if not started
subbrute_attack_view_start_worker(
view,
instance->device->frequency,
instance->device->preset,
instance->device->protocol_name);
}
bool subbrute_scene_run_attack_on_event(void* context, SceneManagerEvent event) {
SubBruteState* instance = (SubBruteState*)context;
SubBruteAttackView* view = instance->view_attack;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubBruteCustomEventTypeTransmitNotStarted ||
event.event == SubBruteCustomEventTypeTransmitFinished ||
event.event == SubBruteCustomEventTypeBackPressed) {
// Stop transmit
scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
consumed = true;
}
} else if(event.type == SceneManagerEventTypeTick) {
if(subbrute_attack_view_can_send(view)) {
// Blink
notification_message(instance->notifications, &sequence_blink_yellow_100);
if(subbrute_attack_view_transmit(view, instance->device->payload)) {
// Make payload for new iteration or exit
if(instance->device->key_index + 1 > instance->device->max_value) {
// End of list
scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
} else {
instance->device->key_index++;
subbrute_attack_view_set_current_step(view, instance->device->key_index);
subbrute_device_create_packet_parsed(
instance->device, instance->device->key_index);
}
}
// Stop
notification_message(instance->notifications, &sequence_blink_stop);
}
consumed = true;
}
return consumed;
// if(event.evt_type == EventTypeKey) {
// if(event.input_type == InputTypeShort) {
// switch(event.key) {
// case InputKeyDown:
// break;
// case InputKeyUp:
// if(!context->is_attacking) {
// subbrute_send_packet_parsed(context);
// string_clear(context->flipper_format_string);
// toSave = true;
// context->current_scene = SceneSaveName;
// }
// break;
// case InputKeyLeft:
// if(!context->is_attacking && context->payload > 0x00) {
// context->payload--;
// subbrute_send_packet(context);
// notification_message(context->notify, &sequence_blink_blue_10);
// } else if(!context->is_attacking && context->payload == 0x00) {
// context->payload = max_value;
// subbrute_send_packet(context);
// notification_message(context->notify, &sequence_blink_blue_10);
// }
// break;
// case InputKeyRight:
// if(!context->is_attacking && context->payload < max_value) {
// context->payload++;
// subbrute_send_packet(context);
// notification_message(context->notify, &sequence_blink_blue_10);
// } else if(!context->is_attacking && context->payload == max_value) {
// context->payload = 0x00;
// subbrute_send_packet(context);
// notification_message(context->notify, &sequence_blink_blue_10);
// }
// break;
// case InputKeyOk:
// if(!context->is_attacking) {
// if(context->payload == max_value) {
// context->payload = 0x00;
// //subbrute_counter = 0;
// }
// context->is_attacking = true;
// start_bruthread(context);
// notification_message(context->notify, &sequence_blink_start_blue);
// } else {
// context->is_attacking = false;
// //context->close_thread_please = true;
// if(context->is_thread_running && context->bruthread) {
// furi_thread_join(context->bruthread); // wait until thread is finished
// }
// //context->close_thread_please = false;
// notification_message(context->notify, &sequence_blink_stop);
// notification_message(context->notify, &sequence_single_vibro);
// }
// break;
// case InputKeyBack:
// locked = false;
// //context->close_thread_please = true;
// context->is_attacking = false;
// if(context->is_thread_running && context->bruthread) {
// furi_thread_join(context->bruthread); // wait until thread is finished
// }
// //context->close_thread_please = false;
// string_reset(context->notification_msg);
// context->payload = 0x00;
// //subbrute_counter = 0;
// notification_message(context->notify, &sequence_blink_stop);
// if(context->attack == SubBruteAttackLoadFile) {
// context->current_scene = SceneSelectField;
// } else {
// context->current_scene = SceneEntryPoint;
// }
// break;
// }
// }
// }
}