mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-19 09:13:11 +00:00
159 lines
7 KiB
C
159 lines
7 KiB
C
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#include "../subbrute_i.h"
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#include "../subbrute_custom_event.h"
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#include "../views/subbrute_attack_view.h"
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static void subbrute_scene_run_attack_callback(SubBruteCustomEvent event, void* context) {
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furi_assert(context);
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SubBruteState* instance = (SubBruteState*)context;
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view_dispatcher_send_custom_event(instance->view_dispatcher, event);
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}
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void subbrute_scene_run_attack_on_exit(void* context) {
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furi_assert(context);
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SubBruteState* instance = (SubBruteState*)context;
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notification_message(instance->notifications, &sequence_blink_stop);
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}
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void subbrute_scene_run_attack_on_enter(void* context) {
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furi_assert(context);
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SubBruteState* instance = (SubBruteState*)context;
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SubBruteAttackView* view = instance->view_attack;
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instance->current_view = SubBruteViewAttack;
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subbrute_attack_view_set_callback(view, subbrute_scene_run_attack_callback, instance);
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view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
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subbrute_attack_view_init_values(
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view,
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(uint8_t)instance->device->attack,
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instance->device->max_value,
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instance->device->key_index);
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// Start worker if not started
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subbrute_attack_view_start_worker(
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view,
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instance->device->frequency,
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instance->device->preset,
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instance->device->protocol_name);
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}
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bool subbrute_scene_run_attack_on_event(void* context, SceneManagerEvent event) {
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SubBruteState* instance = (SubBruteState*)context;
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SubBruteAttackView* view = instance->view_attack;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubBruteCustomEventTypeTransmitNotStarted ||
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event.event == SubBruteCustomEventTypeTransmitFinished ||
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event.event == SubBruteCustomEventTypeBackPressed) {
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// Stop transmit
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scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
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consumed = true;
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}
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} else if(event.type == SceneManagerEventTypeTick) {
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if(subbrute_attack_view_can_send(view)) {
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// Blink
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notification_message(instance->notifications, &sequence_blink_yellow_100);
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if(subbrute_attack_view_transmit(view, instance->device->payload)) {
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// Make payload for new iteration or exit
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if(instance->device->key_index + 1 > instance->device->max_value) {
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// End of list
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scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
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} else {
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instance->device->key_index++;
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subbrute_attack_view_set_current_step(view, instance->device->key_index);
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subbrute_device_create_packet_parsed(
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instance->device, instance->device->key_index);
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}
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}
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// Stop
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notification_message(instance->notifications, &sequence_blink_stop);
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}
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consumed = true;
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}
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return consumed;
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// if(event.evt_type == EventTypeKey) {
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// if(event.input_type == InputTypeShort) {
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// switch(event.key) {
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// case InputKeyDown:
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// break;
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// case InputKeyUp:
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// if(!context->is_attacking) {
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// subbrute_send_packet_parsed(context);
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// string_clear(context->flipper_format_string);
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// toSave = true;
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// context->current_scene = SceneSaveName;
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// }
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// break;
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// case InputKeyLeft:
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// if(!context->is_attacking && context->payload > 0x00) {
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// context->payload--;
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// subbrute_send_packet(context);
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// notification_message(context->notify, &sequence_blink_blue_10);
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// } else if(!context->is_attacking && context->payload == 0x00) {
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// context->payload = max_value;
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// subbrute_send_packet(context);
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// notification_message(context->notify, &sequence_blink_blue_10);
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// }
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// break;
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// case InputKeyRight:
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// if(!context->is_attacking && context->payload < max_value) {
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// context->payload++;
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// subbrute_send_packet(context);
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// notification_message(context->notify, &sequence_blink_blue_10);
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// } else if(!context->is_attacking && context->payload == max_value) {
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// context->payload = 0x00;
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// subbrute_send_packet(context);
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// notification_message(context->notify, &sequence_blink_blue_10);
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// }
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// break;
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// case InputKeyOk:
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// if(!context->is_attacking) {
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// if(context->payload == max_value) {
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// context->payload = 0x00;
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// //subbrute_counter = 0;
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// }
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// context->is_attacking = true;
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// start_bruthread(context);
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// notification_message(context->notify, &sequence_blink_start_blue);
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// } else {
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// context->is_attacking = false;
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// //context->close_thread_please = true;
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// if(context->is_thread_running && context->bruthread) {
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// furi_thread_join(context->bruthread); // wait until thread is finished
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// }
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// //context->close_thread_please = false;
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// notification_message(context->notify, &sequence_blink_stop);
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// notification_message(context->notify, &sequence_single_vibro);
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// }
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// break;
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// case InputKeyBack:
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// locked = false;
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// //context->close_thread_please = true;
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// context->is_attacking = false;
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// if(context->is_thread_running && context->bruthread) {
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// furi_thread_join(context->bruthread); // wait until thread is finished
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// }
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// //context->close_thread_please = false;
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// string_reset(context->notification_msg);
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// context->payload = 0x00;
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// //subbrute_counter = 0;
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// notification_message(context->notify, &sequence_blink_stop);
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// if(context->attack == SubBruteAttackLoadFile) {
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// context->current_scene = SceneSelectField;
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// } else {
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// context->current_scene = SceneEntryPoint;
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// }
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// break;
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// }
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// }
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// }
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}
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