unleashed-firmware/applications/ibutton/scenes/ibutton_scene_saved_key_menu.c

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#include "../ibutton_i.h"
enum SubmenuIndex {
SubmenuIndexEmulate,
SubmenuIndexWrite,
SubmenuIndexEdit,
SubmenuIndexDelete,
SubmenuIndexInfo,
};
void ibutton_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_scene_saved_key_menu_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
submenu_add_item(
submenu,
"Emulate",
SubmenuIndexEmulate,
ibutton_scene_saved_key_menu_submenu_callback,
ibutton);
if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
submenu_add_item(
submenu,
"Write",
SubmenuIndexWrite,
ibutton_scene_saved_key_menu_submenu_callback,
ibutton);
}
submenu_add_item(
submenu, "Edit", SubmenuIndexEdit, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
submenu_add_item(
submenu,
"Delete",
SubmenuIndexDelete,
ibutton_scene_saved_key_menu_submenu_callback,
ibutton);
submenu_add_item(
submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
}
bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneSavedKeyMenu, event.event);
consumed = true;
if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
} else if(event.event == SubmenuIndexWrite) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexEdit) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
} else if(event.event == SubmenuIndexDelete) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneDeleteConfirm);
} else if(event.event == SubmenuIndexInfo) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneInfo);
}
}
return consumed;
}
void ibutton_scene_saved_key_menu_on_exit(void* context) {
iButton* ibutton = context;
submenu_reset(ibutton->submenu);
}