unleashed-firmware/applications/ibutton/scene/ibutton-scene-select-key.cpp

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#include "ibutton-scene-select-key.h"
#include "../ibutton-app.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
// Input events and views are managed by file_select
bool res = app->get_sd_ex_api()->file_select(
app->get_sd_ex_api()->context,
"ibutton",
"*",
app->get_file_name(),
app->get_file_name_size(),
app->get_key()->get_name());
// Process file_select return
if(res) {
// Get key file path
string_t key_str;
string_init_set_str(key_str, "ibutton/");
string_cat_str(key_str, app->get_file_name());
// Read data from file
File key_file;
uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
// TODO process false result from file system service
app->get_fs_api()->file.open(
&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
app->get_fs_api()->file.close(&key_file);
string_clear(key_str);
// Set key data
iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
if(key_type > iButtonKeyType::KeyMetakom) {
app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
}
app->get_key()->set_name(app->get_file_name());
app->get_key()->set_type(key_type);
app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
} else {
app->switch_to_previous_scene();
}
}
bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) {
return false;
}
void iButtonSceneSelectKey::on_exit(iButtonApp* app) {
}