mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-22 02:33:10 +00:00
238 lines
5.1 KiB
C++
238 lines
5.1 KiB
C++
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#include "ibutton-app.h"
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#include <stdarg.h>
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void iButtonApp::run(void) {
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iButtonEvent event;
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bool consumed;
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bool exit = false;
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scenes[current_scene]->on_enter(this);
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while(!exit) {
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view.receive_event(&event);
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consumed = scenes[current_scene]->on_event(this, &event);
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if(!consumed) {
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if(event.type == iButtonEvent::Type::EventTypeBack) {
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exit = switch_to_previous_scene();
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}
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}
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};
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scenes[current_scene]->on_exit(this);
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}
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iButtonApp::iButtonApp() {
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notify_init();
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api_hal_power_insomnia_enter();
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key_worker = new KeyWorker(&ibutton_gpio);
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// we need random
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srand(DWT->CYCCNT);
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}
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iButtonApp::~iButtonApp() {
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api_hal_power_insomnia_exit();
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}
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iButtonAppViewManager* iButtonApp::get_view_manager() {
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return &view;
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}
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void iButtonApp::switch_to_next_scene(Scene next_scene) {
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previous_scenes_list.push_front(current_scene);
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if(next_scene != Scene::SceneExit) {
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scenes[current_scene]->on_exit(this);
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current_scene = next_scene;
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scenes[current_scene]->on_enter(this);
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}
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}
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void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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Scene previous_scene = Scene::SceneStart;
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bool scene_found = false;
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while(!scene_found) {
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previous_scene = get_previous_scene();
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for(Scene element : scenes_list) {
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if(previous_scene == element || previous_scene == Scene::SceneStart) {
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scene_found = true;
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break;
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}
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}
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}
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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}
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bool iButtonApp::switch_to_previous_scene(uint8_t count) {
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Scene previous_scene = Scene::SceneStart;
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for(uint8_t i = 0; i < count; i++) {
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previous_scene = get_previous_scene();
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if(previous_scene == Scene::SceneExit) break;
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}
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if(previous_scene == Scene::SceneExit) {
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return true;
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} else {
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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return false;
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}
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}
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iButtonApp::Scene iButtonApp::get_previous_scene() {
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Scene scene = previous_scenes_list.front();
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previous_scenes_list.pop_front();
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return scene;
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}
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const GpioPin* iButtonApp::get_ibutton_pin() {
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// TODO open record
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return &ibutton_gpio;
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}
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KeyWorker* iButtonApp::get_key_worker() {
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return key_worker;
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}
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iButtonKey* iButtonApp::get_key() {
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return &key;
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}
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void iButtonApp::notify_init() {
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// TODO open record
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const GpioPin* vibro_record = &vibro_gpio;
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gpio_init(vibro_record, GpioModeOutputPushPull);
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gpio_write(vibro_record, false);
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}
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void iButtonApp::notify_green_blink() {
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notify_green_on();
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delay(10);
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notify_green_off();
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}
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void iButtonApp::notify_yellow_blink() {
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notify_red_on();
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notify_green_on();
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delay(10);
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notify_green_off();
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notify_red_off();
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}
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void iButtonApp::notify_red_blink() {
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notify_red_on();
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delay(10);
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notify_red_off();
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}
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void iButtonApp::notify_green_on() {
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api_hal_light_set(LightGreen, 0xFF);
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}
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void iButtonApp::notify_green_off() {
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api_hal_light_set(LightGreen, 0x00);
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}
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void iButtonApp::notify_red_on() {
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api_hal_light_set(LightRed, 0xFF);
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}
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void iButtonApp::notify_red_off() {
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api_hal_light_set(LightRed, 0x00);
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}
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void iButtonApp::notify_error() {
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notify_vibro_on();
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delay(50);
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notify_vibro_off();
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delay(100);
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notify_vibro_on();
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delay(50);
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notify_vibro_off();
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}
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void iButtonApp::notify_success() {
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notify_vibro_on();
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hal_pwm_set(0.5, 1760, &SPEAKER_TIM, SPEAKER_CH);
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delay(50);
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hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
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notify_vibro_off();
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}
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void iButtonApp::notify_vibro_on() {
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gpio_write(&vibro_gpio, true);
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}
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void iButtonApp::notify_vibro_off() {
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gpio_write(&vibro_gpio, false);
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}
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void iButtonApp::set_text_store(const char* text...) {
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va_list args;
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va_start(args, text);
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vsnprintf(text_store, text_store_size, text, args);
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va_end(args);
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}
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char* iButtonApp::get_text_store() {
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return text_store;
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}
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uint8_t iButtonApp::get_text_store_size() {
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return text_store_size;
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}
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KeyStore* iButtonApp::get_key_store() {
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return &store;
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}
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uint8_t iButtonApp::get_stored_key_index() {
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return key_index;
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}
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void iButtonApp::set_stored_key_index(uint8_t _index) {
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key_index = _index;
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}
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void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
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const uint8_t prefix_size = 9;
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const char* prefix[prefix_size] = {
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"ancient",
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"hollow",
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"strange",
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"disappeared",
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"unknown",
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"unthinkable",
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"unnamable",
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"nameless",
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"my",
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};
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const uint8_t suffix_size = 8;
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const char* suffix[suffix_size] = {
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"door",
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"entrance",
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"doorway",
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"entry",
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"portal",
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"entree",
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"opening",
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"crack",
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};
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sniprintf(
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name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
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// to upper
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name[0] = name[0] - 0x20;
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}
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