unleashed-firmware/applications/nfc/scenes/nfc_scene_emulate_mifare_ul.c

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#include "../nfc_i.h"
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <dolphin/dolphin.h>
#define NFC_MF_UL_DATA_NOT_CHANGED (0UL)
#define NFC_MF_UL_DATA_CHANGED (1UL)
void nfc_emulate_mifare_ul_worker_callback(NfcWorkerEvent event, void* context) {
Nfc* nfc = context;
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneEmulateMifareUl, NFC_MF_UL_DATA_CHANGED);
}
void nfc_scene_emulate_mifare_ul_on_enter(void* context) {
Nfc* nfc = context;
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
DOLPHIN_DEED(DolphinDeedNfcEmulate);
// Setup view
Popup* popup = nfc->popup;
if(strcmp(nfc->dev->dev_name, "")) {
nfc_text_store_set(nfc, "%s", nfc->dev->dev_name);
}
popup_set_icon(popup, 0, 3, &I_RFIDDolphinSend_97x61);
popup_set_header(popup, "Emulating\nMf Ultralight", 56, 31, AlignLeft, AlignTop);
// Setup and start worker
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
nfc_worker_start(
nfc->worker,
NfcWorkerStateEmulateMifareUltralight,
&nfc->dev->dev_data,
nfc_emulate_mifare_ul_worker_callback,
nfc);
}
bool nfc_scene_emulate_mifare_ul_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
notification_message(nfc->notifications, &sequence_blink_blue_10);
consumed = true;
} else if(event.type == SceneManagerEventTypeBack) {
// Stop worker
nfc_worker_stop(nfc->worker);
// Check if data changed and save in shadow file
if(scene_manager_get_scene_state(nfc->scene_manager, NfcSceneEmulateMifareUl) ==
NFC_MF_UL_DATA_CHANGED) {
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneEmulateMifareUl, NFC_MF_UL_DATA_NOT_CHANGED);
nfc_device_save_shadow(nfc->dev, nfc->dev->dev_name);
}
consumed = false;
}
return consumed;
}
void nfc_scene_emulate_mifare_ul_on_exit(void* context) {
Nfc* nfc = context;
// Clear view
popup_reset(nfc->popup);
}