unleashed-firmware/applications/gui/scene_manager_i.h

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/**
* @file scene_manager_i.h
* GUI: internal SceneManager API
*/
#pragma once
#include "scene_manager.h"
#include <m-array.h>
ARRAY_DEF(SceneManagerIdStack, uint32_t, M_DEFAULT_OPLIST);
typedef struct {
uint32_t state;
} AppScene;
struct SceneManager {
SceneManagerIdStack_t scene_id_stack;
const SceneManagerHandlers* scene_handlers;
AppScene* scene;
void* context;
};