mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 19:53:08 +00:00
47 lines
994 B
C
47 lines
994 B
C
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#pragma once
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#include <furi.h>
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#include <api-hal.h>
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#include <generic-scene.hpp>
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#include <scene-controller.hpp>
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#include <view-controller.hpp>
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#include <record-controller.hpp>
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#include <text-store.h>
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#include <view-modules/submenu-vm.h>
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#include <view-modules/byte-input-vm.h>
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#include <notification/notification-messages.h>
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class ScenedApp {
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public:
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enum class EventType : uint8_t {
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GENERIC_EVENT_ENUM_VALUES,
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MenuSelected,
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ByteEditResult,
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};
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enum class SceneType : uint8_t {
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GENERIC_SCENE_ENUM_VALUES,
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ByteInputScene,
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};
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class Event {
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public:
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union {
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int32_t menu_index;
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} payload;
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EventType type;
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};
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SceneController<GenericScene<ScenedApp>, ScenedApp> scene_controller;
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TextStore text_store;
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ViewController<ScenedApp, SubmenuVM, ByteInputVM> view_controller;
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RecordController<NotificationApp> notification;
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~ScenedApp();
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ScenedApp();
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void run();
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};
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