unleashed-firmware/applications/external/ibtn_fuzzer/ibtnfuzzer.h

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#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <gui/gui.h>
#include <gui/modules/submenu.h>
#include <dialogs/dialogs.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <toolbox/stream/stream.h>
#include <flipper_format/flipper_format_i.h>
#include <toolbox/stream/stream.h>
#include <toolbox/stream/string_stream.h>
#include <toolbox/stream/file_stream.h>
#include <toolbox/stream/buffered_file_stream.h>
#include <iBtn_Fuzzer_icons.h>
#include <lib/one_wire/ibutton/ibutton_worker.h>
#include <lib/one_wire/ibutton/ibutton_key.h>
#define TAG "iBtnFuzzer"
typedef enum {
iBtnFuzzerAttackDefaultValues,
iBtnFuzzerAttackLoadFile,
iBtnFuzzerAttackLoadFileCustomUids,
} iBtnFuzzerAttacks;
typedef enum {
DS1990,
Metakom,
Cyfral,
} iBtnFuzzerProtos;
typedef enum {
NoneScene,
SceneEntryPoint,
SceneSelectFile,
SceneSelectField,
SceneAttack,
SceneLoadCustomUids,
} iBtnFuzzerScene;
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType evt_type;
InputKey key;
InputType input_type;
} iBtnFuzzerEvent;
// STRUCTS
typedef struct {
FuriMutex* mutex;
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bool is_running;
bool is_attacking;
iBtnFuzzerScene current_scene;
iBtnFuzzerScene previous_scene;
NotificationApp* notify;
u_int8_t menu_index;
u_int8_t menu_proto_index;
FuriString* data_str;
uint8_t data[8];
uint8_t payload[8];
uint8_t attack_step;
iBtnFuzzerAttacks attack;
iBtnFuzzerProtos proto;
FuriString* attack_name;
FuriString* proto_name;
DialogsApp* dialogs;
FuriString* notification_msg;
uint8_t key_index;
iButtonWorker* worker;
iButtonKey* key;
iButtonProtocolId keytype;
iButtonProtocols* protocols;
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bool workr_rund;
bool enter_rerun;
bool attack_stop_called;
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uint8_t time_between_cards;
// Used for custom dictionnary
Stream* uids_stream;
} iBtnFuzzerState;