unleashed-firmware/applications/music_player/music_player_worker.h

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C
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#pragma once
#include <stdbool.h>
#include <stdint.h>
typedef void (*MusicPlayerWorkerCallback)(
uint8_t semitone,
uint8_t dots,
uint8_t duration,
float position,
void* context);
typedef struct MusicPlayerWorker MusicPlayerWorker;
MusicPlayerWorker* music_player_worker_alloc();
void music_player_worker_free(MusicPlayerWorker* instance);
bool music_player_worker_load(MusicPlayerWorker* instance, const char* file_path);
bool music_player_worker_load_fmf_from_file(MusicPlayerWorker* instance, const char* file_path);
bool music_player_worker_load_rtttl_from_file(MusicPlayerWorker* instance, const char* file_path);
bool music_player_worker_load_rtttl_from_string(MusicPlayerWorker* instance, const char* string);
void music_player_worker_set_callback(
MusicPlayerWorker* instance,
MusicPlayerWorkerCallback callback,
void* context);
void music_player_worker_set_volume(MusicPlayerWorker* instance, float volume);
void music_player_worker_start(MusicPlayerWorker* instance);
void music_player_worker_stop(MusicPlayerWorker* instance);