unleashed-firmware/applications/infrared/infrared.c

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14 KiB
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[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#include "infrared_i.h"
#include <string.h>
#include <dolphin/dolphin.h>
static const NotificationSequence* infrared_notification_sequences[] = {
&sequence_success,
&sequence_set_only_green_255,
&sequence_reset_green,
&sequence_blink_cyan_10,
&sequence_blink_magenta_10,
&sequence_solid_yellow,
&sequence_reset_rgb};
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
static void infrared_make_app_folder(Infrared* infrared) {
if(!storage_simply_mkdir(infrared->storage, INFRARED_APP_FOLDER)) {
dialog_message_show_storage_error(infrared->dialogs, "Cannot create\napp folder");
}
}
static bool infrared_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Infrared* infrared = context;
return scene_manager_handle_custom_event(infrared->scene_manager, event);
}
static bool infrared_back_event_callback(void* context) {
furi_assert(context);
Infrared* infrared = context;
return scene_manager_handle_back_event(infrared->scene_manager);
}
static void infrared_tick_event_callback(void* context) {
furi_assert(context);
Infrared* infrared = context;
scene_manager_handle_tick_event(infrared->scene_manager);
}
static void infrared_find_vacant_remote_name(string_t name, const char* path) {
Storage* storage = furi_record_open("storage");
string_t base_path;
string_init_set_str(base_path, path);
if(string_end_with_str_p(base_path, INFRARED_APP_EXTENSION)) {
size_t filename_start = string_search_rchar(base_path, '/');
string_left(base_path, filename_start);
}
string_printf(base_path, "%s/%s%s", path, string_get_cstr(name), INFRARED_APP_EXTENSION);
FS_Error status = storage_common_stat(storage, string_get_cstr(base_path), NULL);
if(status == FSE_OK) {
/* If the suggested name is occupied, try another one (name2, name3, etc) */
size_t dot = string_search_rchar(base_path, '.');
string_left(base_path, dot);
string_t path_temp;
string_init(path_temp);
uint32_t i = 1;
do {
string_printf(
path_temp, "%s%u%s", string_get_cstr(base_path), ++i, INFRARED_APP_EXTENSION);
status = storage_common_stat(storage, string_get_cstr(path_temp), NULL);
} while(status == FSE_OK);
string_clear(path_temp);
if(status == FSE_NOT_EXIST) {
string_cat_printf(name, "%u", i);
}
}
string_clear(base_path);
furi_record_close("storage");
}
static Infrared* infrared_alloc() {
Infrared* infrared = malloc(sizeof(Infrared));
string_init(infrared->file_path);
InfraredAppState* app_state = &infrared->app_state;
app_state->is_learning_new_remote = false;
app_state->is_debug_enabled = furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug);
app_state->edit_target = InfraredEditTargetNone;
app_state->edit_mode = InfraredEditModeNone;
app_state->current_button_index = InfraredButtonIndexNone;
infrared->scene_manager = scene_manager_alloc(&infrared_scene_handlers, infrared);
infrared->view_dispatcher = view_dispatcher_alloc();
infrared->gui = furi_record_open("gui");
ViewDispatcher* view_dispatcher = infrared->view_dispatcher;
view_dispatcher_attach_to_gui(view_dispatcher, infrared->gui, ViewDispatcherTypeFullscreen);
view_dispatcher_enable_queue(view_dispatcher);
view_dispatcher_set_event_callback_context(view_dispatcher, infrared);
view_dispatcher_set_custom_event_callback(view_dispatcher, infrared_custom_event_callback);
view_dispatcher_set_navigation_event_callback(view_dispatcher, infrared_back_event_callback);
view_dispatcher_set_tick_event_callback(view_dispatcher, infrared_tick_event_callback, 100);
infrared->storage = furi_record_open("storage");
infrared->dialogs = furi_record_open("dialogs");
infrared->notifications = furi_record_open("notification");
infrared->worker = infrared_worker_alloc();
infrared->remote = infrared_remote_alloc();
infrared->received_signal = infrared_signal_alloc();
infrared->brute_force = infrared_brute_force_alloc();
infrared->submenu = submenu_alloc();
view_dispatcher_add_view(
view_dispatcher, InfraredViewSubmenu, submenu_get_view(infrared->submenu));
infrared->text_input = text_input_alloc();
view_dispatcher_add_view(
view_dispatcher, InfraredViewTextInput, text_input_get_view(infrared->text_input));
infrared->dialog_ex = dialog_ex_alloc();
view_dispatcher_add_view(
view_dispatcher, InfraredViewDialogEx, dialog_ex_get_view(infrared->dialog_ex));
infrared->button_menu = button_menu_alloc();
view_dispatcher_add_view(
view_dispatcher, InfraredViewButtonMenu, button_menu_get_view(infrared->button_menu));
infrared->popup = popup_alloc();
view_dispatcher_add_view(view_dispatcher, InfraredViewPopup, popup_get_view(infrared->popup));
infrared->view_stack = view_stack_alloc();
view_dispatcher_add_view(
view_dispatcher, InfraredViewStack, view_stack_get_view(infrared->view_stack));
if(app_state->is_debug_enabled) {
infrared->debug_view = infrared_debug_view_alloc();
view_dispatcher_add_view(
view_dispatcher,
InfraredViewDebugView,
infrared_debug_view_get_view(infrared->debug_view));
}
infrared->button_panel = button_panel_alloc();
infrared->loading = loading_alloc();
infrared->progress = infrared_progress_view_alloc();
return infrared;
}
static void infrared_free(Infrared* infrared) {
furi_assert(infrared);
ViewDispatcher* view_dispatcher = infrared->view_dispatcher;
InfraredAppState* app_state = &infrared->app_state;
view_dispatcher_remove_view(view_dispatcher, InfraredViewSubmenu);
submenu_free(infrared->submenu);
view_dispatcher_remove_view(view_dispatcher, InfraredViewTextInput);
text_input_free(infrared->text_input);
view_dispatcher_remove_view(view_dispatcher, InfraredViewDialogEx);
dialog_ex_free(infrared->dialog_ex);
view_dispatcher_remove_view(view_dispatcher, InfraredViewButtonMenu);
button_menu_free(infrared->button_menu);
view_dispatcher_remove_view(view_dispatcher, InfraredViewPopup);
popup_free(infrared->popup);
view_dispatcher_remove_view(view_dispatcher, InfraredViewStack);
view_stack_free(infrared->view_stack);
if(app_state->is_debug_enabled) {
view_dispatcher_remove_view(view_dispatcher, InfraredViewDebugView);
infrared_debug_view_free(infrared->debug_view);
}
button_panel_free(infrared->button_panel);
loading_free(infrared->loading);
infrared_progress_view_free(infrared->progress);
view_dispatcher_free(view_dispatcher);
scene_manager_free(infrared->scene_manager);
infrared_brute_force_free(infrared->brute_force);
infrared_signal_free(infrared->received_signal);
infrared_remote_free(infrared->remote);
infrared_worker_free(infrared->worker);
furi_record_close("gui");
infrared->gui = NULL;
furi_record_close("notification");
infrared->notifications = NULL;
furi_record_close("dialogs");
infrared->dialogs = NULL;
furi_record_close("gui");
infrared->gui = NULL;
string_clear(infrared->file_path);
free(infrared);
}
bool infrared_add_remote_with_button(
Infrared* infrared,
const char* button_name,
InfraredSignal* signal) {
InfraredRemote* remote = infrared->remote;
string_t new_name, new_path;
string_init_set_str(new_name, INFRARED_DEFAULT_REMOTE_NAME);
string_init_set_str(new_path, INFRARED_APP_FOLDER);
infrared_find_vacant_remote_name(new_name, string_get_cstr(new_path));
string_cat_printf(new_path, "/%s%s", string_get_cstr(new_name), INFRARED_APP_EXTENSION);
infrared_remote_reset(remote);
infrared_remote_set_name(remote, string_get_cstr(new_name));
infrared_remote_set_path(remote, string_get_cstr(new_path));
string_clear(new_name);
string_clear(new_path);
return infrared_remote_add_button(remote, button_name, signal);
}
bool infrared_rename_current_remote(Infrared* infrared, const char* name) {
InfraredRemote* remote = infrared->remote;
const char* remote_path = infrared_remote_get_path(remote);
if(!strcmp(infrared_remote_get_name(remote), name)) {
return true;
}
string_t new_name;
string_init_set_str(new_name, name);
infrared_find_vacant_remote_name(new_name, remote_path);
string_t new_path;
string_init_set(new_path, infrared_remote_get_path(remote));
if(string_end_with_str_p(new_path, INFRARED_APP_EXTENSION)) {
size_t filename_start = string_search_rchar(new_path, '/');
string_left(new_path, filename_start);
}
string_cat_printf(new_path, "/%s%s", string_get_cstr(new_name), INFRARED_APP_EXTENSION);
Storage* storage = furi_record_open("storage");
FS_Error status = storage_common_rename(
storage, infrared_remote_get_path(remote), string_get_cstr(new_path));
infrared_remote_set_name(remote, string_get_cstr(new_name));
string_clear(new_name);
string_clear(new_path);
furi_record_close("storage");
return (status == FSE_OK || status == FSE_EXIST);
}
void infrared_tx_start_signal(Infrared* infrared, InfraredSignal* signal) {
if(infrared_signal_is_raw(signal)) {
InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
infrared_worker_set_raw_signal(infrared->worker, raw->timings, raw->timings_size);
} else {
InfraredMessage* message = infrared_signal_get_message(signal);
infrared_worker_set_decoded_signal(infrared->worker, message);
}
DOLPHIN_DEED(DolphinDeedIrSend);
infrared_worker_tx_start(infrared->worker);
}
void infrared_tx_start_button_index(Infrared* infrared, size_t button_index) {
furi_assert(button_index < infrared_remote_get_button_count(infrared->remote));
InfraredRemoteButton* button = infrared_remote_get_button(infrared->remote, button_index);
InfraredSignal* signal = infrared_remote_button_get_signal(button);
infrared_tx_start_signal(infrared, signal);
}
void infrared_tx_start_received(Infrared* infrared) {
infrared_tx_start_signal(infrared, infrared->received_signal);
}
void infrared_tx_stop(Infrared* infrared) {
infrared_worker_tx_stop(infrared->worker);
}
void infrared_text_store_set(Infrared* infrared, uint32_t bank, const char* text, ...) {
va_list args;
va_start(args, text);
vsnprintf(infrared->text_store[bank], INFRARED_TEXT_STORE_SIZE, text, args);
va_end(args);
}
void infrared_text_store_clear(Infrared* infrared, uint32_t bank) {
memset(infrared->text_store[bank], 0, INFRARED_TEXT_STORE_SIZE);
}
void infrared_play_notification_message(Infrared* infrared, uint32_t message) {
furi_assert(message < sizeof(infrared_notification_sequences) / sizeof(NotificationSequence*));
notification_message(infrared->notifications, infrared_notification_sequences[message]);
}
void infrared_show_loading_popup(Infrared* infrared, bool show) {
TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
ViewStack* view_stack = infrared->view_stack;
Loading* loading = infrared->loading;
if(show) {
// Raise timer priority so that animations can play
vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
view_stack_add_view(view_stack, loading_get_view(loading));
} else {
view_stack_remove_view(view_stack, loading_get_view(loading));
// Restore default timer priority
vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
}
}
void infrared_signal_sent_callback(void* context) {
furi_assert(context);
Infrared* infrared = context;
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkSend);
}
void infrared_signal_received_callback(void* context, InfraredWorkerSignal* received_signal) {
furi_assert(context);
Infrared* infrared = context;
if(infrared_worker_signal_is_decoded(received_signal)) {
infrared_signal_set_message(
infrared->received_signal, infrared_worker_get_decoded_signal(received_signal));
} else {
const uint32_t* timings;
size_t timings_size;
infrared_worker_get_raw_signal(received_signal, &timings, &timings_size);
infrared_signal_set_raw_signal(
infrared->received_signal,
timings,
timings_size,
INFRARED_COMMON_CARRIER_FREQUENCY,
INFRARED_COMMON_DUTY_CYCLE);
}
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeSignalReceived);
}
void infrared_text_input_callback(void* context) {
furi_assert(context);
Infrared* infrared = context;
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeTextEditDone);
}
void infrared_popup_closed_callback(void* context) {
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
furi_assert(context);
Infrared* infrared = context;
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypePopupClosed);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
}
int32_t infrared_app(void* p) {
Infrared* infrared = infrared_alloc();
infrared_make_app_folder(infrared);
bool is_remote_loaded = false;
if(p) {
string_set_str(infrared->file_path, (const char*)p);
is_remote_loaded = infrared_remote_load(infrared->remote, infrared->file_path);
if(!is_remote_loaded) {
dialog_message_show_storage_error(
infrared->dialogs, "Failed to load\nselected remote");
return -1;
}
}
if(is_remote_loaded) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneRemote);
} else {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneStart);
}
view_dispatcher_run(infrared->view_dispatcher);
infrared_free(infrared);
return 0;
}