unleashed-firmware/applications/dolphin/scenes/assets/items_i.h

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#pragma once
#include "items.h"
void smash_tv(Canvas* canvas, void* state);
void draw_tv(Canvas* canvas, void* state);
void sofa_sit(Canvas* canvas, void* state);
void inspect_painting(Canvas* canvas, void* state);
void pc_callback(Canvas* canvas, void* state);