unleashed-firmware/applications/nfc/scenes/nfc_scene_emulate_uid.c

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#include "../nfc_i.h"
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <dolphin/dolphin.h>
#define NFC_SCENE_EMULATE_UID_LOG_SIZE_MAX (200)
enum {
NfcSceneEmulateUidStateWidget,
NfcSceneEmulateUidStateTextBox,
};
void nfc_emulate_uid_worker_callback(NfcWorkerEvent event, void* context) {
furi_assert(context);
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventWorkerExit);
}
void nfc_scene_emulate_uid_widget_callback(GuiButtonType result, InputType type, void* context) {
furi_assert(context);
Nfc* nfc = context;
if(type == InputTypeShort) {
view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
}
}
void nfc_emulate_uid_textbox_callback(void* context) {
furi_assert(context);
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
}
// Add widget with device name or inform that data received
static void nfc_scene_emulate_uid_widget_config(Nfc* nfc, bool data_received) {
FuriHalNfcDevData* data = &nfc->dev->dev_data.nfc_data;
Widget* widget = nfc->widget;
widget_reset(widget);
string_t info_str;
string_init(info_str);
widget_add_icon_element(widget, 0, 3, &I_RFIDDolphinSend_97x61);
widget_add_string_element(widget, 89, 32, AlignCenter, AlignTop, FontPrimary, "Emulating UID");
if(strcmp(nfc->dev->dev_name, "")) {
string_printf(info_str, "%s", nfc->dev->dev_name);
} else {
for(uint8_t i = 0; i < data->uid_len; i++) {
string_cat_printf(info_str, "%02X ", data->uid[i]);
}
}
string_strim(info_str);
widget_add_text_box_element(
widget, 56, 43, 70, 21, AlignCenter, AlignTop, string_get_cstr(info_str), true);
string_clear(info_str);
if(data_received) {
widget_add_button_element(
widget, GuiButtonTypeCenter, "Log", nfc_scene_emulate_uid_widget_callback, nfc);
}
}
void nfc_scene_emulate_uid_on_enter(void* context) {
Nfc* nfc = context;
DOLPHIN_DEED(DolphinDeedNfcEmulate);
// Setup Widget
nfc_scene_emulate_uid_widget_config(nfc, false);
// Setup TextBox
TextBox* text_box = nfc->text_box;
text_box_set_font(text_box, TextBoxFontHex);
text_box_set_focus(text_box, TextBoxFocusEnd);
string_reset(nfc->text_box_store);
// Set Widget state and view
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneEmulateUid, NfcSceneEmulateUidStateWidget);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewWidget);
// Start worker
memset(&nfc->dev->dev_data.reader_data, 0, sizeof(NfcReaderRequestData));
nfc_worker_start(
nfc->worker,
NfcWorkerStateEmulate,
&nfc->dev->dev_data,
nfc_emulate_uid_worker_callback,
nfc);
}
bool nfc_scene_emulate_uid_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
NfcReaderRequestData* reader_data = &nfc->dev->dev_data.reader_data;
uint32_t state = scene_manager_get_scene_state(nfc->scene_manager, NfcSceneEmulateUid);
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
notification_message(nfc->notifications, &sequence_blink_blue_10);
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventWorkerExit) {
// Add data button to widget if data is received for the first time
if(!string_size(nfc->text_box_store)) {
nfc_scene_emulate_uid_widget_config(nfc, true);
}
// Update TextBox data
if(string_size(nfc->text_box_store) < NFC_SCENE_EMULATE_UID_LOG_SIZE_MAX) {
string_cat_printf(nfc->text_box_store, "R:");
for(uint16_t i = 0; i < reader_data->size; i++) {
string_cat_printf(nfc->text_box_store, " %02X", reader_data->data[i]);
}
string_push_back(nfc->text_box_store, '\n');
text_box_set_text(nfc->text_box, string_get_cstr(nfc->text_box_store));
}
memset(reader_data, 0, sizeof(NfcReaderRequestData));
consumed = true;
} else if(event.event == GuiButtonTypeCenter && state == NfcSceneEmulateUidStateWidget) {
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewTextBox);
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneEmulateUid, NfcSceneEmulateUidStateTextBox);
consumed = true;
} else if(event.event == NfcCustomEventViewExit && state == NfcSceneEmulateUidStateTextBox) {
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewWidget);
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneEmulateUid, NfcSceneEmulateUidStateWidget);
consumed = true;
}
} else if(event.type == SceneManagerEventTypeBack) {
if(state == NfcSceneEmulateUidStateTextBox) {
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewWidget);
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneEmulateUid, NfcSceneEmulateUidStateWidget);
consumed = true;
}
}
return consumed;
}
void nfc_scene_emulate_uid_on_exit(void* context) {
Nfc* nfc = context;
// Stop worker
nfc_worker_stop(nfc->worker);
// Clear view
widget_reset(nfc->widget);
text_box_reset(nfc->text_box);
string_reset(nfc->text_box_store);
}