unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_add_value.c

55 lines
1.9 KiB
C
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#include "../ibutton_i.h"
void ibutton_scene_add_type_byte_input_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
}
void ibutton_scene_add_value_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE);
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data);
memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
byte_input_set_result_callback(
ibutton->byte_input,
ibutton_scene_add_type_byte_input_callback,
NULL,
ibutton,
new_key_data,
ibutton_key_get_data_size(key));
byte_input_set_header_text(ibutton->byte_input, "Enter the key");
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
}
bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
uint8_t* new_key_data =
(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventByteEditResult) {
ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
}
}
return consumed;
}
void ibutton_scene_add_value_on_exit(void* context) {
iButton* ibutton = context;
uint8_t* new_key_data =
(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(ibutton->byte_input, NULL);
free(new_key_data);
}