unleashed-firmware/applications/main/gpio/scenes/gpio_scene_test.c

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#include "../gpio_app_i.h"
void gpio_scene_test_ok_callback(InputType type, void* context) {
furi_assert(context);
GpioApp* app = context;
if(type == InputTypePress) {
notification_message(app->notifications, &sequence_set_green_255);
} else if(type == InputTypeRelease) {
notification_message(app->notifications, &sequence_reset_green);
}
}
void gpio_scene_test_on_enter(void* context) {
GpioApp* app = context;
gpio_item_configure_all_pins(GpioModeOutputPushPull);
gpio_test_set_ok_callback(app->gpio_test, gpio_scene_test_ok_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, GpioAppViewGpioTest);
}
bool gpio_scene_test_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}
void gpio_scene_test_on_exit(void* context) {
UNUSED(context);
gpio_item_configure_all_pins(GpioModeAnalog);
}