unleashed-firmware/applications/irda/scene/irda-app-scene-learn-done-after.cpp

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#include "../irda-app.hpp"
#include <string>
#include <stdio.h>
#include <gui/modules/popup.h>
void IrdaAppSceneLearnDoneAfter::on_enter(IrdaApp* app) {
auto view_manager = app->get_view_manager();
auto popup = view_manager->get_popup();
popup_set_icon(popup, 0, 30, I_IrdaSendShort_128x34);
popup_set_text(
popup, "Get ready!\nPoint flipper at target.", 64, 16, AlignCenter, AlignCenter);
popup_set_callback(popup, IrdaApp::popup_callback);
popup_set_context(popup, app);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_manager->switch_to(IrdaAppViewManager::ViewType::Popup);
}
bool IrdaAppSceneLearnDoneAfter::on_event(IrdaApp* app, IrdaAppEvent* event) {
bool consumed = false;
if(event->type == IrdaAppEvent::Type::PopupTimer) {
app->switch_to_next_scene(IrdaApp::Scene::Remote);
consumed = true;
}
return consumed;
}
void IrdaAppSceneLearnDoneAfter::on_exit(IrdaApp* app) {
}