unleashed-firmware/applications/main/nfc/scenes/nfc_scene_detect.c

62 lines
2 KiB
C
Raw Normal View History

#include "../nfc_app_i.h"
#include <dolphin/dolphin.h>
void nfc_scene_detect_scan_callback(NfcScannerEvent event, void* context) {
furi_assert(context);
NfcApp* instance = context;
if(event.type == NfcScannerEventTypeDetected) {
nfc_app_set_detected_protocols(instance, event.data.protocols, event.data.protocol_num);
view_dispatcher_send_custom_event(instance->view_dispatcher, NfcCustomEventWorkerExit);
}
}
void nfc_scene_detect_on_enter(void* context) {
NfcApp* instance = context;
// Setup view
popup_reset(instance->popup);
[FL-3678] [FL-3733] [FL-3723] UI refactor (#3323) * Added new image DolphinSaved_113x58.png for all "saved" pages * New image DolphinDone_80x58.png added * Replaced dolphins on all scenes accroding to new UI specs * New success dolphin image added * Success scene image replaced * Changed image and text for update initial scene * Image and text adjusted for "Original restored" scene * Removed old DolphinNice_96x59.png image * New image for LFRFID scene * Removed unused image * New UI image added to assets * Replaced warning dolphin on mf_classic write initial fail scene * Removed old image * Changed image on scenes to a new one * New dolphin mafia image * Replaced dolphin mafia image to a new one * Removed DolphinMafia_115x62.png * New check symbol on completed state for detect_reader * Adjusted layout elements position * Removed second switching to popup view in order to achieve control in support callbacks In general now we show generic scene and after that in on_enter callback we can redefine it for particular protocol * CardDetected event now also triggers on_event callback * Now on AuthRequest we throw CardDetected custom event * Added callback for read_on_event * Now we show different screen while reading and unlocking * Fixed missing asstes for some scenes * Update DolphinMafia_119x62.png * Adjusted all the scenes with DolphinMafia image * Scenes with save image adjusted * Removed unnecessary assets DolphinMafia_119x62.png and DolphinSaved_113x58.png * All common dolphins moved to Dolphin folder * Moved DolphinReadingSuccess_59x63.png to Dolphin folder * Set proper led color for detect and read scenes * Added new notification sequence for semi_success results * Use new sequence for semi_success nfc reads * Different events are now throwed depending on read result * Added handling of incomplete event for ultralight cards * Replaced image for iButton scene * Updated API for f18 * Fixed issue with unlock retry sequence * Fix after review * Success notification replaced to semi success in case of incomplete mf classic reading * New text for read scene * New read result sound notification logic for mf classic cards Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
2024-01-02 06:43:46 +00:00
popup_set_header(instance->popup, "Reading", 97, 15, AlignCenter, AlignTop);
popup_set_text(
[FL-3678] [FL-3733] [FL-3723] UI refactor (#3323) * Added new image DolphinSaved_113x58.png for all "saved" pages * New image DolphinDone_80x58.png added * Replaced dolphins on all scenes accroding to new UI specs * New success dolphin image added * Success scene image replaced * Changed image and text for update initial scene * Image and text adjusted for "Original restored" scene * Removed old DolphinNice_96x59.png image * New image for LFRFID scene * Removed unused image * New UI image added to assets * Replaced warning dolphin on mf_classic write initial fail scene * Removed old image * Changed image on scenes to a new one * New dolphin mafia image * Replaced dolphin mafia image to a new one * Removed DolphinMafia_115x62.png * New check symbol on completed state for detect_reader * Adjusted layout elements position * Removed second switching to popup view in order to achieve control in support callbacks In general now we show generic scene and after that in on_enter callback we can redefine it for particular protocol * CardDetected event now also triggers on_event callback * Now on AuthRequest we throw CardDetected custom event * Added callback for read_on_event * Now we show different screen while reading and unlocking * Fixed missing asstes for some scenes * Update DolphinMafia_119x62.png * Adjusted all the scenes with DolphinMafia image * Scenes with save image adjusted * Removed unnecessary assets DolphinMafia_119x62.png and DolphinSaved_113x58.png * All common dolphins moved to Dolphin folder * Moved DolphinReadingSuccess_59x63.png to Dolphin folder * Set proper led color for detect and read scenes * Added new notification sequence for semi_success results * Use new sequence for semi_success nfc reads * Different events are now throwed depending on read result * Added handling of incomplete event for ultralight cards * Replaced image for iButton scene * Updated API for f18 * Fixed issue with unlock retry sequence * Fix after review * Success notification replaced to semi success in case of incomplete mf classic reading * New text for read scene * New read result sound notification logic for mf classic cards Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
2024-01-02 06:43:46 +00:00
instance->popup, "Apply card to\nFlipper's back", 97, 27, AlignCenter, AlignTop);
popup_set_icon(instance->popup, 0, 8, &I_NFC_manual_60x50);
view_dispatcher_switch_to_view(instance->view_dispatcher, NfcViewPopup);
nfc_app_reset_detected_protocols(instance);
instance->scanner = nfc_scanner_alloc(instance->nfc);
nfc_scanner_start(instance->scanner, nfc_scene_detect_scan_callback, instance);
nfc_blink_detect_start(instance);
}
bool nfc_scene_detect_on_event(void* context, SceneManagerEvent event) {
NfcApp* instance = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventWorkerExit) {
if(instance->protocols_detected_num > 1) {
notification_message(instance->notifications, &sequence_single_vibro);
scene_manager_next_scene(instance->scene_manager, NfcSceneSelectProtocol);
} else {
scene_manager_next_scene(instance->scene_manager, NfcSceneRead);
}
consumed = true;
}
}
return consumed;
}
void nfc_scene_detect_on_exit(void* context) {
NfcApp* instance = context;
nfc_scanner_stop(instance->scanner);
nfc_scanner_free(instance->scanner);
popup_reset(instance->popup);
nfc_blink_stop(instance);
}