unleashed-firmware/core/furi/common_defines.h

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#pragma once
#include <stdbool.h>
#include <cmsis_os2.h>
#ifndef MAX
#define MAX(a, b) \
({ \
__typeof__(a) _a = (a); \
__typeof__(b) _b = (b); \
_a > _b ? _a : _b; \
})
#endif
#ifndef MIN
#define MIN(a, b) \
({ \
__typeof__(a) _a = (a); \
__typeof__(b) _b = (b); \
_a < _b ? _a : _b; \
})
#endif
#ifndef ROUND_UP_TO
#define ROUND_UP_TO(a, b) \
({ \
__typeof__(a) _a = (a); \
__typeof__(b) _b = (b); \
_a / _b + !!(_a % _b); \
})
#endif
#ifndef CLAMP
#define CLAMP(x, upper, lower) (MIN(upper, MAX(x, lower)))
#endif
// need some common semantics for those two
#ifndef SIZEOF_ARRAY
#define SIZEOF_ARRAY(arr) (sizeof(arr) / sizeof(arr[0]))
#endif
#ifndef COUNT_OF
#define COUNT_OF(x) (sizeof(x) / sizeof(x[0]))
#endif
#ifndef FURI_SWAP
#define FURI_SWAP(x, y) \
do { \
typeof(x) SWAP = x; \
x = y; \
y = SWAP; \
} while(0)
#endif
#ifndef PLACE_IN_SECTION
#define PLACE_IN_SECTION(x) __attribute__((section(x)))
#endif
#ifndef ALIGN
#define ALIGN(n) __attribute__((aligned(n)))
#endif
#ifndef STRINGIFY
#define STRINGIFY(x) #x
#endif
#ifndef TOSTRING
#define TOSTRING(x) STRINGIFY(x)
#endif
#ifndef REVERSE_BYTES_U32
#define REVERSE_BYTES_U32(x) \
((((x)&0x000000FF) << 24) | (((x)&0x0000FF00) << 8) | (((x)&0x00FF0000) >> 8) | \
(((x)&0xFF000000) >> 24))
#endif
#ifndef FURI_BIT
#define FURI_BIT(x, n) ((x) >> (n)&1)
#endif
#ifndef FURI_IS_IRQ_MASKED
#define FURI_IS_IRQ_MASKED() (__get_PRIMASK() != 0U)
#endif
#ifndef FURI_IS_IRQ_MODE
#define FURI_IS_IRQ_MODE() (__get_IPSR() != 0U)
#endif
#ifndef FURI_IS_ISR
#define FURI_IS_ISR() \
(FURI_IS_IRQ_MODE() || (FURI_IS_IRQ_MASKED() && (osKernelGetState() == osKernelRunning)))
#endif
#ifndef FURI_CRITICAL_ENTER
#define FURI_CRITICAL_ENTER() \
uint32_t __isrm = 0; \
bool __from_isr = FURI_IS_ISR(); \
if(__from_isr) { \
__isrm = taskENTER_CRITICAL_FROM_ISR(); \
} else { \
taskENTER_CRITICAL(); \
}
#endif
#ifndef FURI_CRITICAL_EXIT
#define FURI_CRITICAL_EXIT() \
if(__from_isr) { \
taskEXIT_CRITICAL_FROM_ISR(__isrm); \
} else { \
taskEXIT_CRITICAL(); \
}
[FL-2150] Dolphin animation refactoring (#938) * Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-02 21:39:56 +00:00
#endif