unleashed-firmware/applications/picopass/scenes/picopass_scene_file_select.c

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#include "../picopass_i.h"
#include "picopass/picopass_device.h"
void picopass_scene_file_select_on_enter(void* context) {
Picopass* picopass = context;
// Process file_select return
picopass_device_set_loading_callback(picopass->dev, picopass_show_loading_popup, picopass);
if(picopass_file_select(picopass->dev)) {
scene_manager_next_scene(picopass->scene_manager, PicopassSceneSavedMenu);
} else {
scene_manager_search_and_switch_to_previous_scene(
picopass->scene_manager, PicopassSceneStart);
}
picopass_device_set_loading_callback(picopass->dev, NULL, picopass);
}
bool picopass_scene_file_select_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}
void picopass_scene_file_select_on_exit(void* context) {
UNUSED(context);
}