unleashed-firmware/applications/gui/gui_i.h

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C
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#pragma once
#include "gui.h"
#include <furi.h>
#include <m-array.h>
#include <stdio.h>
#include <cli/cli.h>
#include "canvas.h"
#include "canvas_i.h"
#include "view_port.h"
#include "view_port_i.h"
#define GUI_DISPLAY_WIDTH 128
#define GUI_DISPLAY_HEIGHT 64
#define GUI_STATUS_BAR_X 0
#define GUI_STATUS_BAR_Y 0
#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
#define GUI_STATUS_BAR_HEIGHT 8
#define GUI_MAIN_X 0
#define GUI_MAIN_Y 9
#define GUI_MAIN_WIDTH GUI_DISPLAY_WIDTH
#define GUI_MAIN_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_MAIN_Y)
#define GUI_THREAD_FLAG_DRAW (1 << 0)
#define GUI_THREAD_FLAG_INPUT (1 << 1)
#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
struct Gui {
// Thread and lock
osThreadId_t thread;
osMutexId_t mutex;
// Layers and Canvas
ViewPortArray_t layers[GuiLayerMAX];
Canvas* canvas;
GuiCanvasCommitCallback canvas_callback;
void* canvas_callback_context;
// Input
osMessageQueueId_t input_queue;
PubSub* input_events;
// Cli
Cli* cli;
};
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
/* Update GUI, request redraw
* @param gui, Gui instance
*/
void gui_update(Gui* gui);
void gui_input_events_callback(const void* value, void* ctx);
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void gui_lock(Gui* gui);
void gui_unlock(Gui* gui);
void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context);
void gui_cli_screen_stream(string_t args, void* context);