unleashed-firmware/applications/external/blackjack/ui.h

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#pragma once
#include "defines.h"
#include <gui/gui.h>
void draw_player_scene(Canvas* const canvas, const GameState* game_state);
void draw_dealer_scene(Canvas* const canvas, const GameState* game_state);
void draw_play_menu(Canvas* const canvas, const GameState* game_state);
void draw_score(Canvas* const canvas, bool top, uint8_t amount);
void draw_money(Canvas* const canvas, uint32_t score);
void settings_page(Canvas* const canvas, const GameState* gameState);
void popup_frame(Canvas* const canvas);
void draw_screen(Canvas* const canvas, const bool* points);