unleashed-firmware/applications/dolphin/scenes/scene.c

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#include <furi.h>
#include <api-hal.h>
#include "scene.h"
static SceneAppGui* scene_app_gui = NULL;
static ValueMutex* scene_state_mutex = NULL;
void dolphin_scene_redraw(Canvas* canvas, void* ctx) {
furi_assert(canvas);
furi_assert(ctx);
SceneState* state = (SceneState*)acquire_mutex((ValueMutex*)ctx, 25);
if(state == NULL) return; // redraw fail
uint32_t t = xTaskGetTickCount();
canvas_clear(canvas);
dolphin_scene_render(state, canvas, t);
dolphin_scene_render_state(state, canvas);
release_mutex((ValueMutex*)ctx, state);
}
void dolphin_scene_handle_input(SceneState* state, InputEvent* input) {
// printf("[kb] event: %02x %s\n", input->key, input->state ? "pressed" : "released");
dolphin_scene_handle_user_input(state, input);
}
void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt) {
// printf("t: %d, dt: %d\n", t, dt);
dolphin_scene_coordinates(state, dt);
dolphin_scene_update_state(state, t, dt);
}
static void scene_engine_tick_callback(void* p) {
osMessageQueueId_t event_queue = p;
AppEvent event;
event.type = EventTypeTick;
osMessageQueuePut(event_queue, (void*)&event, 0, 0);
}
static void scene_engine_input_callback(InputEvent* input_event, void* ctx) {
osMessageQueueId_t event_queue = ctx;
AppEvent event;
event.type = EventTypeKey;
event.value.input = *input_event;
osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever);
}
void scene_alloc() {
printf("scene_alloc: start\r\n");
furi_assert(scene_app_gui == NULL);
furi_assert(scene_state_mutex == NULL);
// SceneAppGui
scene_app_gui = furi_alloc(sizeof(SceneAppGui));
scene_app_gui->mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
scene_app_gui->gui = furi_record_open("gui");
scene_app_gui->view_port = view_port_alloc();
scene_app_gui->timer =
osTimerNew(scene_engine_tick_callback, osTimerPeriodic, scene_app_gui->mqueue, NULL);
printf("scene_alloc: timer %p\r\n", scene_app_gui->timer);
// Scene State
SceneState* scene_state = furi_alloc(sizeof(SceneState));
scene_state->player.y = DOLPHIN_DEFAULT_Y;
scene_state->player.x = DOLPHIN_CENTER;
scene_state->player_global.x = random() % WORLD_WIDTH / 4;
scene_state->screen.x = scene_state->player.x;
scene_state->screen.y = scene_state->player.y;
scene_state_mutex = furi_alloc(sizeof(ValueMutex));
furi_check(init_mutex(scene_state_mutex, scene_state, sizeof(SceneState)));
// Open GUI and register fullscreen view_port
view_port_draw_callback_set(scene_app_gui->view_port, dolphin_scene_redraw, scene_state_mutex);
view_port_input_callback_set(
scene_app_gui->view_port, scene_engine_input_callback, scene_app_gui->mqueue);
gui_add_view_port(scene_app_gui->gui, scene_app_gui->view_port, GuiLayerMain);
view_port_enabled_set(scene_app_gui->view_port, true);
printf("scene_alloc: complete\r\n");
}
void scene_free() {
printf("scene_free: start\r\n");
view_port_enabled_set(scene_app_gui->view_port, false);
gui_remove_view_port(scene_app_gui->gui, scene_app_gui->view_port);
SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
furi_assert(scene_state);
free(scene_state);
release_mutex(scene_state_mutex, scene_state);
delete_mutex(scene_state_mutex);
free(scene_state_mutex);
scene_state_mutex = NULL;
furi_check(osTimerDelete(scene_app_gui->timer) == osOK);
furi_record_close("gui");
view_port_free(scene_app_gui->view_port);
furi_check(osMessageQueueDelete(scene_app_gui->mqueue) == osOK);
free(scene_app_gui);
scene_app_gui = NULL;
printf("scene_free: complete\r\n");
}
int32_t scene_app(void* p) {
api_hal_power_insomnia_enter();
scene_alloc();
osTimerStart(scene_app_gui->timer, 40);
uint32_t t = xTaskGetTickCount();
uint32_t prev_t = 0;
while(1) {
AppEvent event;
if(osMessageQueueGet(scene_app_gui->mqueue, &event, 0, osWaitForever) == osOK) {
SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
if(event.type == EventTypeTick) {
t = xTaskGetTickCount();
dolphin_scene_tick_handler(scene_state, t, (t - prev_t) % 1024);
prev_t = t;
} else if(event.type == EventTypeKey) {
if(event.value.input.key == InputKeyBack &&
event.value.input.type == InputTypeShort) {
release_mutex(scene_state_mutex, scene_state);
break;
} else {
dolphin_scene_handle_input(scene_state, &event.value.input);
}
}
release_mutex(scene_state_mutex, scene_state);
view_port_update(scene_app_gui->view_port);
}
}
osTimerStop(scene_app_gui->timer);
scene_free();
api_hal_power_insomnia_exit();
return 0;
}