2022-01-02 21:39:56 +00:00
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import multiprocessing
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import logging
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import os
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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from collections import Counter
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2022-01-02 21:39:56 +00:00
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2023-05-03 05:48:49 +00:00
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from flipper.utils.fff import FlipperFormatFile
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from flipper.utils.templite import Templite
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from .icon import ImageTools, file2image
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2022-01-02 21:39:56 +00:00
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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def _convert_image_to_bm(pair: set):
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source_filename, destination_filename = pair
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image = file2image(source_filename)
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image.write(destination_filename)
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def _convert_image(source_filename: str):
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image = file2image(source_filename)
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return image.data
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class DolphinBubbleAnimation:
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FILE_TYPE = "Flipper Animation"
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FILE_VERSION = 1
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def __init__(
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self,
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name: str,
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min_butthurt: int,
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max_butthurt: int,
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min_level: int,
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max_level: int,
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weight: int,
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):
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# Manifest
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self.name = name
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self.min_butthurt = min_butthurt
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self.max_butthurt = max_butthurt
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self.min_level = min_level
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self.max_level = max_level
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self.weight = weight
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# Meta and data
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self.meta = {}
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self.frames = []
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self.bubbles = []
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self.bubble_slots = None
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# Logging
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self.logger = logging.getLogger("DolphinBubbleAnimation")
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def load(self, animation_directory: str):
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if not os.path.isdir(animation_directory):
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2023-06-01 09:59:41 +00:00
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raise Exception(f"Animation folder doesn't exist: { animation_directory }")
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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meta_filename = os.path.join(animation_directory, "meta.txt")
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if not os.path.isfile(meta_filename):
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2023-06-01 09:59:41 +00:00
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raise Exception(f"Animation meta file doesn't exist: { meta_filename }")
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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self.logger.info(f"Loading meta from {meta_filename}")
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file = FlipperFormatFile()
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file.load(meta_filename)
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# Check file header
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filetype, version = file.getHeader()
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assert filetype == self.FILE_TYPE
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assert version == self.FILE_VERSION
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max_frame_number = None
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unique_frames = None
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total_frames_count = None
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try:
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# Main meta
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self.meta["Width"] = file.readKeyInt("Width")
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self.meta["Height"] = file.readKeyInt("Height")
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self.meta["Passive frames"] = file.readKeyInt("Passive frames")
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self.meta["Active frames"] = file.readKeyInt("Active frames")
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self.meta["Frames order"] = file.readKeyIntArray("Frames order")
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self.meta["Active cycles"] = file.readKeyInt("Active cycles")
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self.meta["Frame rate"] = file.readKeyInt("Frame rate")
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self.meta["Duration"] = file.readKeyInt("Duration")
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self.meta["Active cooldown"] = file.readKeyInt("Active cooldown")
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self.bubble_slots = file.readKeyInt("Bubble slots")
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# Sanity Check
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assert self.meta["Width"] > 0 and self.meta["Width"] <= 128
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assert self.meta["Height"] > 0 and self.meta["Height"] <= 128
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assert self.meta["Passive frames"] > 0
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assert self.meta["Active frames"] >= 0
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assert self.meta["Frames order"]
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if self.meta["Active frames"] > 0:
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assert self.meta["Active cooldown"] > 0
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assert self.meta["Active cycles"] > 0
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else:
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assert self.meta["Active cooldown"] == 0
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assert self.meta["Active cycles"] == 0
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assert self.meta["Frame rate"] > 0
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assert self.meta["Duration"] >= 0
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# Frames sanity check
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max_frame_number = max(self.meta["Frames order"])
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ordered_frames_count = len(self.meta["Frames order"])
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for i in range(max_frame_number + 1):
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frame_filename = os.path.join(animation_directory, f"frame_{i}.png")
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assert os.path.isfile(frame_filename)
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self.frames.append(frame_filename)
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# Sanity check
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unique_frames = set(self.meta["Frames order"])
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unique_frames_count = len(unique_frames)
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if unique_frames_count != max_frame_number + 1:
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self.logger.warning(f"Not all frames were used in {self.name}")
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total_frames_count = self.meta["Passive frames"] + (
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self.meta["Active frames"] * self.meta["Active cycles"]
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)
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# Extra checks
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assert self.meta["Passive frames"] <= total_frames_count
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assert self.meta["Active frames"] <= total_frames_count
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assert (
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self.meta["Passive frames"] + self.meta["Active frames"]
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== ordered_frames_count
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)
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2023-05-03 05:48:49 +00:00
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except EOFError:
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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raise Exception("Invalid meta file: too short")
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except AssertionError as e:
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self.logger.exception(e)
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self.logger.error(f"Animation {self.name} got incorrect meta")
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raise Exception("Meta file is invalid: incorrect data")
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# Bubbles
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while True:
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try:
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# Bubble data
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bubble = {}
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bubble["Slot"] = file.readKeyInt("Slot")
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bubble["X"] = file.readKeyInt("X")
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bubble["Y"] = file.readKeyInt("Y")
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bubble["Text"] = file.readKey("Text")
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bubble["AlignH"] = file.readKey("AlignH")
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bubble["AlignV"] = file.readKey("AlignV")
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bubble["StartFrame"] = file.readKeyInt("StartFrame")
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bubble["EndFrame"] = file.readKeyInt("EndFrame")
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# Sanity check
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assert bubble["Slot"] <= self.bubble_slots
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assert bubble["X"] >= 0 and bubble["X"] < 128
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assert bubble["Y"] >= 0 and bubble["Y"] < 128
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assert len(bubble["Text"]) > 0
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assert bubble["AlignH"] in ["Left", "Center", "Right"]
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assert bubble["AlignV"] in ["Bottom", "Center", "Top"]
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assert bubble["StartFrame"] < total_frames_count
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assert bubble["EndFrame"] < total_frames_count
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assert bubble["EndFrame"] >= bubble["StartFrame"]
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# Store bubble
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self.bubbles.append(bubble)
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except AssertionError as e:
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self.logger.exception(e)
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self.logger.error(
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2023-05-03 05:48:49 +00:00
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f"Animation {self.name} bubble slot {bubble['Slot']} got incorrect data: {bubble}"
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2022-01-02 21:39:56 +00:00
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)
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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raise Exception("Meta file is invalid: incorrect bubble data")
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except EOFError:
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break
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def prepare(self):
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bubbles_in_slots = Counter([bubble["Slot"] for bubble in self.bubbles])
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last_slot = -1
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bubble_index = 0
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for bubble in self.bubbles:
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slot = bubble["Slot"]
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if slot == last_slot:
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bubble_index += 1
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else:
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last_slot = slot
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bubble_index = 0
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bubble["_BubbleIndex"] = bubble_index
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bubbles_in_slots[slot] -= 1
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if bubbles_in_slots[slot] != 0:
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bubble["_NextBubbleIndex"] = bubble_index + 1
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def save(self, output_directory: str):
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animation_directory = os.path.join(output_directory, self.name)
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os.makedirs(animation_directory, exist_ok=True)
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meta_filename = os.path.join(animation_directory, "meta.txt")
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file = FlipperFormatFile()
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file.setHeader(self.FILE_TYPE, self.FILE_VERSION)
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file.writeEmptyLine()
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# Write meta data
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file.writeKey("Width", self.meta["Width"])
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file.writeKey("Height", self.meta["Height"])
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file.writeKey("Passive frames", self.meta["Passive frames"])
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file.writeKey("Active frames", self.meta["Active frames"])
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file.writeKey("Frames order", self.meta["Frames order"])
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file.writeKey("Active cycles", self.meta["Active cycles"])
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file.writeKey("Frame rate", self.meta["Frame rate"])
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file.writeKey("Duration", self.meta["Duration"])
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file.writeKey("Active cooldown", self.meta["Active cooldown"])
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file.writeEmptyLine()
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file.writeKey("Bubble slots", self.bubble_slots)
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file.writeEmptyLine()
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# Write bubble data
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for bubble in self.bubbles:
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file.writeKey("Slot", bubble["Slot"])
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file.writeKey("X", bubble["X"])
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file.writeKey("Y", bubble["Y"])
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file.writeKey("Text", bubble["Text"])
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file.writeKey("AlignH", bubble["AlignH"])
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file.writeKey("AlignV", bubble["AlignV"])
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file.writeKey("StartFrame", bubble["StartFrame"])
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file.writeKey("EndFrame", bubble["EndFrame"])
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file.writeEmptyLine()
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file.save(meta_filename)
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2022-01-02 21:39:56 +00:00
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|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
to_pack = []
|
|
|
|
for index, frame in enumerate(self.frames):
|
|
|
|
to_pack.append(
|
|
|
|
(frame, os.path.join(animation_directory, f"frame_{index}.bm"))
|
|
|
|
)
|
2022-01-02 21:39:56 +00:00
|
|
|
|
2022-06-26 12:00:03 +00:00
|
|
|
if ImageTools.is_processing_slow():
|
|
|
|
pool = multiprocessing.Pool()
|
|
|
|
pool.map(_convert_image_to_bm, to_pack)
|
|
|
|
else:
|
|
|
|
for image in to_pack:
|
|
|
|
_convert_image_to_bm(image)
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
|
|
|
|
def process(self):
|
2022-06-26 12:00:03 +00:00
|
|
|
if ImageTools.is_processing_slow():
|
|
|
|
pool = multiprocessing.Pool()
|
|
|
|
self.frames = pool.map(_convert_image, self.frames)
|
|
|
|
else:
|
|
|
|
self.frames = list(_convert_image(frame) for frame in self.frames)
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
|
|
|
|
|
|
|
|
class DolphinManifest:
|
|
|
|
FILE_TYPE = "Flipper Animation Manifest"
|
|
|
|
FILE_VERSION = 1
|
|
|
|
|
|
|
|
TEMPLATE_DIRECTORY = os.path.join(
|
|
|
|
os.path.dirname(os.path.realpath(__file__)), "templates"
|
2022-01-02 21:39:56 +00:00
|
|
|
)
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
TEMPLATE_H = os.path.join(TEMPLATE_DIRECTORY, "dolphin.h.tmpl")
|
|
|
|
TEMPLATE_C = os.path.join(TEMPLATE_DIRECTORY, "dolphin.c.tmpl")
|
|
|
|
|
|
|
|
def __init__(self):
|
|
|
|
self.animations = []
|
|
|
|
self.logger = logging.getLogger("DolphinManifest")
|
|
|
|
|
|
|
|
def load(self, source_directory: str):
|
|
|
|
manifest_filename = os.path.join(source_directory, "manifest.txt")
|
|
|
|
|
|
|
|
file = FlipperFormatFile()
|
|
|
|
file.load(manifest_filename)
|
|
|
|
|
|
|
|
# Check file header
|
|
|
|
filetype, version = file.getHeader()
|
|
|
|
assert filetype == self.FILE_TYPE
|
|
|
|
assert version == self.FILE_VERSION
|
|
|
|
|
|
|
|
# Load animation data
|
|
|
|
while True:
|
|
|
|
try:
|
|
|
|
# Read animation spcification
|
|
|
|
name = file.readKey("Name")
|
|
|
|
min_butthurt = file.readKeyInt("Min butthurt")
|
|
|
|
max_butthurt = file.readKeyInt("Max butthurt")
|
|
|
|
min_level = file.readKeyInt("Min level")
|
|
|
|
max_level = file.readKeyInt("Max level")
|
|
|
|
weight = file.readKeyInt("Weight")
|
|
|
|
|
|
|
|
assert len(name) > 0
|
|
|
|
assert min_butthurt >= 0
|
|
|
|
assert max_butthurt >= 0 and max_butthurt >= min_butthurt
|
|
|
|
assert min_level >= 0
|
|
|
|
assert max_level >= 0 and max_level >= min_level
|
|
|
|
assert weight >= 0
|
|
|
|
|
|
|
|
# Initialize animation
|
|
|
|
animation = DolphinBubbleAnimation(
|
|
|
|
name, min_butthurt, max_butthurt, min_level, max_level, weight
|
|
|
|
)
|
|
|
|
|
|
|
|
# Load Animation meta and frames
|
|
|
|
animation.load(os.path.join(source_directory, name))
|
|
|
|
|
|
|
|
# Add to array
|
|
|
|
self.animations.append(animation)
|
|
|
|
except EOFError:
|
|
|
|
break
|
|
|
|
|
|
|
|
def _renderTemplate(self, template_filename: str, output_filename: str, **kwargs):
|
|
|
|
template = Templite(filename=template_filename)
|
|
|
|
output = template.render(**kwargs)
|
2022-06-26 12:00:03 +00:00
|
|
|
with open(output_filename, "w", newline="\n") as file:
|
|
|
|
file.write(output)
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
|
|
|
|
def save2code(self, output_directory: str, symbol_name: str):
|
|
|
|
# Process frames
|
|
|
|
for animation in self.animations:
|
|
|
|
animation.process()
|
|
|
|
|
|
|
|
# Prepare substitution data
|
|
|
|
for animation in self.animations:
|
|
|
|
animation.prepare()
|
|
|
|
|
|
|
|
# Render Header
|
|
|
|
self._renderTemplate(
|
|
|
|
self.TEMPLATE_H,
|
|
|
|
os.path.join(output_directory, f"assets_{symbol_name}.h"),
|
|
|
|
animations=self.animations,
|
|
|
|
symbol_name=symbol_name,
|
|
|
|
)
|
|
|
|
# Render Source
|
|
|
|
self._renderTemplate(
|
|
|
|
self.TEMPLATE_C,
|
|
|
|
os.path.join(output_directory, f"assets_{symbol_name}.c"),
|
|
|
|
animations=self.animations,
|
|
|
|
symbol_name=symbol_name,
|
|
|
|
)
|
|
|
|
|
|
|
|
def save2folder(self, output_directory: str):
|
|
|
|
manifest_filename = os.path.join(output_directory, "manifest.txt")
|
|
|
|
file = FlipperFormatFile()
|
|
|
|
file.setHeader(self.FILE_TYPE, self.FILE_VERSION)
|
|
|
|
file.writeEmptyLine()
|
|
|
|
|
|
|
|
for animation in self.animations:
|
|
|
|
file.writeKey("Name", animation.name)
|
|
|
|
file.writeKey("Min butthurt", animation.min_butthurt)
|
|
|
|
file.writeKey("Max butthurt", animation.max_butthurt)
|
|
|
|
file.writeKey("Min level", animation.min_level)
|
|
|
|
file.writeKey("Max level", animation.max_level)
|
|
|
|
file.writeKey("Weight", animation.weight)
|
|
|
|
file.writeEmptyLine()
|
|
|
|
|
|
|
|
animation.save(output_directory)
|
|
|
|
|
|
|
|
file.save(manifest_filename)
|
|
|
|
|
|
|
|
def save(self, output_directory: str, symbol_name: str):
|
|
|
|
os.makedirs(output_directory, exist_ok=True)
|
|
|
|
if symbol_name:
|
|
|
|
self.save2code(output_directory, symbol_name)
|
|
|
|
else:
|
|
|
|
self.save2folder(output_directory)
|
|
|
|
|
|
|
|
|
|
|
|
class Dolphin:
|
|
|
|
def __init__(self):
|
|
|
|
self.manifest = DolphinManifest()
|
|
|
|
self.logger = logging.getLogger("Dolphin")
|
|
|
|
|
|
|
|
def load(self, source_directory: str):
|
|
|
|
assert os.path.isdir(source_directory)
|
|
|
|
# Load Manifest
|
|
|
|
self.logger.info(f"Loading directory {source_directory}")
|
|
|
|
self.manifest.load(source_directory)
|
|
|
|
|
|
|
|
def pack(self, output_directory: str, symbol_name: str = None):
|
|
|
|
self.manifest.save(output_directory, symbol_name)
|