mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-28 07:20:29 +00:00
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
|
#include "../lfrfid_i.h"
|
||
|
#include <dolphin/dolphin.h>
|
||
|
|
||
|
void lfrfid_scene_save_data_on_enter(void* context) {
|
||
|
LfRfid* app = context;
|
||
|
ByteInput* byte_input = app->byte_input;
|
||
|
|
||
|
size_t size = protocol_dict_get_data_size(app->dict, app->protocol_id);
|
||
|
|
||
|
bool need_restore = scene_manager_get_scene_state(app->scene_manager, LfRfidSceneSaveData);
|
||
|
|
||
|
if(need_restore) {
|
||
|
protocol_dict_set_data(app->dict, app->protocol_id, app->old_key_data, size);
|
||
|
} else {
|
||
|
protocol_dict_get_data(app->dict, app->protocol_id, app->old_key_data, size);
|
||
|
}
|
||
|
|
||
|
protocol_dict_get_data(app->dict, app->protocol_id, app->new_key_data, size);
|
||
|
|
||
|
byte_input_set_header_text(byte_input, "Enter the data in hex");
|
||
|
|
||
|
byte_input_set_result_callback(
|
||
|
byte_input, lfrfid_text_input_callback, NULL, app, app->new_key_data, size);
|
||
|
|
||
|
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewByteInput);
|
||
|
}
|
||
|
|
||
|
bool lfrfid_scene_save_data_on_event(void* context, SceneManagerEvent event) {
|
||
|
LfRfid* app = context;
|
||
|
SceneManager* scene_manager = app->scene_manager;
|
||
|
bool consumed = false;
|
||
|
|
||
|
if(event.type == SceneManagerEventTypeCustom) {
|
||
|
if(event.event == LfRfidEventNext) {
|
||
|
consumed = true;
|
||
|
size_t size = protocol_dict_get_data_size(app->dict, app->protocol_id);
|
||
|
protocol_dict_set_data(app->dict, app->protocol_id, app->new_key_data, size);
|
||
|
DOLPHIN_DEED(DolphinDeedRfidAdd);
|
||
|
scene_manager_next_scene(scene_manager, LfRfidSceneSaveName);
|
||
|
scene_manager_set_scene_state(scene_manager, LfRfidSceneSaveData, 1);
|
||
|
}
|
||
|
} else if(event.type == SceneManagerEventTypeBack) {
|
||
|
scene_manager_set_scene_state(scene_manager, LfRfidSceneSaveData, 0);
|
||
|
}
|
||
|
|
||
|
return consumed;
|
||
|
}
|
||
|
|
||
|
void lfrfid_scene_save_data_on_exit(void* context) {
|
||
|
UNUSED(context);
|
||
|
}
|