unleashed-firmware/lib/mjs/mjs_object_public.h

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/*
* Copyright (c) 2016 Cesanta Software Limited
* All rights reserved
*/
#ifndef MJS_OBJECT_PUBLIC_H_
#define MJS_OBJECT_PUBLIC_H_
#include <stddef.h>
#include "mjs_core_public.h"
#include "mjs_ffi_public.h"
#if defined(__cplusplus)
extern "C" {
#endif /* __cplusplus */
/*
* Returns true if the given value is an object or array.
*/
int mjs_is_object(mjs_val_t v);
/*
* Returns true if the given value type is object-based (object, array, dataview).
*/
int mjs_is_object_based(mjs_val_t v);
/* Make an empty object */
mjs_val_t mjs_mk_object(struct mjs* mjs);
/* Field types for struct-object conversion. */
enum mjs_struct_field_type {
MJS_STRUCT_FIELD_TYPE_INVALID,
MJS_STRUCT_FIELD_TYPE_STRUCT, /* Struct, arg points to def. */
MJS_STRUCT_FIELD_TYPE_STRUCT_PTR, /* Ptr to struct, arg points to def. */
MJS_STRUCT_FIELD_TYPE_INT,
MJS_STRUCT_FIELD_TYPE_BOOL,
MJS_STRUCT_FIELD_TYPE_DOUBLE,
MJS_STRUCT_FIELD_TYPE_FLOAT,
MJS_STRUCT_FIELD_TYPE_CHAR_PTR, /* NUL-terminated string. */
MJS_STRUCT_FIELD_TYPE_VOID_PTR, /* Converted to foreign ptr. */
MJS_STRUCT_FIELD_TYPE_MG_STR_PTR, /* Converted to string. */
MJS_STRUCT_FIELD_TYPE_MG_STR, /* Converted to string. */
MJS_STRUCT_FIELD_TYPE_DATA, /* Data, arg is length, becomes string. */
MJS_STRUCT_FIELD_TYPE_INT8,
MJS_STRUCT_FIELD_TYPE_INT16,
MJS_STRUCT_FIELD_TYPE_UINT8,
MJS_STRUCT_FIELD_TYPE_UINT16,
/*
* User-provided function. Arg is a pointer to function that takes void *
* (pointer to field within the struct) and returns mjs_val_t:
* mjs_val_t field_value(struct mjs *mjs, const void *field_ptr) { ... }
*/
MJS_STRUCT_FIELD_TYPE_CUSTOM,
};
/* C structure layout descriptor - needed by mjs_struct_to_obj */
struct mjs_c_struct_member {
const char* name;
int offset;
enum mjs_struct_field_type type;
const void* arg; /* Additional argument, used for some types. */
};
/* Create flat JS object from a C memory descriptor */
mjs_val_t
mjs_struct_to_obj(struct mjs* mjs, const void* base, const struct mjs_c_struct_member* members);
/*
* Lookup property `name` in object `obj`. If `obj` holds no such property,
* an `undefined` value is returned.
*
* If `name_len` is ~0, `name` is assumed to be NUL-terminated and
* `strlen(name)` is used.
*/
mjs_val_t mjs_get(struct mjs* mjs, mjs_val_t obj, const char* name, size_t name_len);
/*
* Like mjs_get but with a JS string.
*/
mjs_val_t mjs_get_v(struct mjs* mjs, mjs_val_t obj, mjs_val_t name);
/*
* Like mjs_get_v but lookup the prototype chain.
*/
mjs_val_t mjs_get_v_proto(struct mjs* mjs, mjs_val_t obj, mjs_val_t key);
/*
* Set object property. Behaves just like JavaScript assignment.
*/
mjs_err_t mjs_set(struct mjs* mjs, mjs_val_t obj, const char* name, size_t len, mjs_val_t val);
/*
* Like mjs_set but the name is already a JS string.
*/
mjs_err_t mjs_set_v(struct mjs* mjs, mjs_val_t obj, mjs_val_t name, mjs_val_t val);
/*
* Delete own property `name` of the object `obj`. Does not follow the
* prototype chain.
*
* If `name_len` is ~0, `name` is assumed to be NUL-terminated and
* `strlen(name)` is used.
*
* Returns 0 on success, -1 on error.
*/
int mjs_del(struct mjs* mjs, mjs_val_t obj, const char* name, size_t len);
/*
* Iterate over `obj` properties.
* First call should set `iterator` to MJS_UNDEFINED.
* Return object's key (a string), or MJS_UNDEFINED when no more keys left.
* Do not mutate the object during iteration.
*
* Example:
* mjs_val_t key, iter = MJS_UNDEFINED;
* while ((key = mjs_next(mjs, obj, &iter)) != MJS_UNDEFINED) {
* // Do something with the obj/key ...
* }
*/
mjs_val_t mjs_next(struct mjs* mjs, mjs_val_t obj, mjs_val_t* iterator);
#if defined(__cplusplus)
}
#endif /* __cplusplus */
#endif /* MJS_OBJECT_PUBLIC_H_ */