unleashed-firmware/lib/mjs/mjs_object.h

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/*
* Copyright (c) 2016 Cesanta Software Limited
* All rights reserved
*/
#ifndef MJS_OBJECT_H_
#define MJS_OBJECT_H_
#include "mjs_object_public.h"
#include "mjs_internal.h"
#if defined(__cplusplus)
extern "C" {
#endif /* __cplusplus */
struct mjs;
struct mjs_property {
struct mjs_property* next; /* Linkage in struct mjs_object::properties */
mjs_val_t name; /* Property name (a string) */
mjs_val_t value; /* Property value */
};
struct mjs_object {
struct mjs_property* properties;
};
MJS_PRIVATE struct mjs_object* get_object_struct(mjs_val_t v);
MJS_PRIVATE struct mjs_property*
mjs_get_own_property(struct mjs* mjs, mjs_val_t obj, const char* name, size_t len);
MJS_PRIVATE struct mjs_property*
mjs_get_own_property_v(struct mjs* mjs, mjs_val_t obj, mjs_val_t key);
/*
* A worker function for `mjs_set()` and `mjs_set_v()`: it takes name as both
* ptr+len and mjs_val_t. If `name` pointer is not NULL, it takes precedence
* over `name_v`.
*/
MJS_PRIVATE mjs_err_t mjs_set_internal(
struct mjs* mjs,
mjs_val_t obj,
mjs_val_t name_v,
char* name,
size_t name_len,
mjs_val_t val);
/*
* Implementation of `Object.create(proto)`
*/
MJS_PRIVATE void mjs_op_create_object(struct mjs* mjs);
#define MJS_PROTO_PROP_NAME "__p" /* Make it < 5 chars */
#if defined(__cplusplus)
}
#endif /* __cplusplus */
#endif /* MJS_OBJECT_H_ */