unleashed-firmware/applications/gui/view_port.c

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#include "view_port_i.h"
#include <furi.h>
#include "gui.h"
#include "gui_i.h"
// TODO add mutex to view_port ops
ViewPort* view_port_alloc() {
ViewPort* view_port = furi_alloc(sizeof(ViewPort));
view_port->orientation = ViewPortOrientationHorizontal;
view_port->is_enabled = true;
return view_port;
}
void view_port_free(ViewPort* view_port) {
furi_assert(view_port);
furi_check(view_port->gui == NULL);
free(view_port);
}
void view_port_set_width(ViewPort* view_port, uint8_t width) {
furi_assert(view_port);
view_port->width = width;
}
uint8_t view_port_get_width(ViewPort* view_port) {
furi_assert(view_port);
return view_port->width;
}
void view_port_set_height(ViewPort* view_port, uint8_t height) {
furi_assert(view_port);
view_port->height = height;
}
uint8_t view_port_get_height(ViewPort* view_port) {
furi_assert(view_port);
return view_port->height;
}
void view_port_enabled_set(ViewPort* view_port, bool enabled) {
furi_assert(view_port);
if(view_port->is_enabled != enabled) {
view_port->is_enabled = enabled;
if(view_port->gui) gui_update(view_port->gui);
}
}
bool view_port_is_enabled(ViewPort* view_port) {
furi_assert(view_port);
return view_port->is_enabled;
}
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
furi_assert(view_port);
view_port->draw_callback = callback;
view_port->draw_callback_context = context;
}
void view_port_input_callback_set(
ViewPort* view_port,
ViewPortInputCallback callback,
void* context) {
furi_assert(view_port);
view_port->input_callback = callback;
view_port->input_callback_context = context;
}
void view_port_update(ViewPort* view_port) {
furi_assert(view_port);
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
}
void view_port_gui_set(ViewPort* view_port, Gui* gui) {
furi_assert(view_port);
view_port->gui = gui;
}
void view_port_draw(ViewPort* view_port, Canvas* canvas) {
furi_assert(view_port);
furi_assert(canvas);
furi_check(view_port->gui);
if(view_port->draw_callback) {
view_port->draw_callback(canvas, view_port->draw_callback_context);
}
}
void view_port_input(ViewPort* view_port, InputEvent* event) {
furi_assert(view_port);
furi_assert(event);
furi_check(view_port->gui);
if(view_port->input_callback) {
view_port->input_callback(event, view_port->input_callback_context);
}
}
void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
furi_assert(view_port);
view_port->orientation = orientation;
}
ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
return view_port->orientation;
}