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https://github.com/DarkFlippers/unleashed-firmware
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55 lines
2.4 KiB
C
55 lines
2.4 KiB
C
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#pragma once
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#include <input/input.h>
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#include <gui/gui.h>
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#include "multi_converter_definitions.h"
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#include "multi_converter_units.h"
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//
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// performs a unit conversion from origin to source buffers, if there's any error, overflow or
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// non-compatible format (which shouldn't happen, but just in case) abort conversion and outputs
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// some "?" strings on the buffer or something similar
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//
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void multi_converter_mode_display_convert(MultiConverterState* const multi_converter_state);
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//
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// draw the main DISPLAY view with the current multi_converter_state values
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//
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void multi_converter_mode_display_draw(Canvas* const canvas, const MultiConverterState* multi_converter_state);
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//
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// keyboard navigation on DISPLAY mode (NAVIGATION only, no BACK nor OK - InputKey guaranteed to be left/right/up/down)
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//
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void multi_converter_mode_display_navigation(InputKey key, MultiConverterState* const multi_converter_state);
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//
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// reset the DISPLAY mode with the current units, cleaning the buffers and different flags;
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// call this when exiting the SELECT mode / changing the units
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//
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void multi_converter_mode_display_reset(MultiConverterState* const multi_converter_state);
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//
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// toggle the negative flag on current selected buffer ONLY if the unit allows negative numbers
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// (adding negative number may crop the last char on the buffer; it cannot be recovered)
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//
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void multi_converter_mode_display_toggle_negative(MultiConverterState* const multi_converter_state);
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//
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// add a comma/dot/decimal separator/whatever on current selected buffer ONLY if the unit allows it
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// (only ONE comma allowed, not in the beginning nor end)
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//
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void multi_converter_mode_display_add_comma(MultiConverterState* const multi_converter_state);
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//
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// add a regular number to the buffer if it's <= the max_number_keys from the unit (not necessary
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// since the draw and navigation functions won't allow a trigger for an invalid number, but still
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// to keep the "checks" policy on each "add key" function...)
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//
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void multi_converter_mode_display_add_number(MultiConverterState* const multi_converter_state);
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//
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// handle the OK action when selecting a specific key on the keyboard (add a number, a symbol, change mode...)
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// returns a ModeTrigger enum value: may or may not let to a mode change on the main loop (WON'T change the mode here)
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//
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MultiConverterModeTrigger multi_converter_mode_display_ok(uint8_t long_press, MultiConverterState* const multi_converter_state);
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