unleashed-firmware/applications/plugins/subbrute/subbrute.c

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#include "subbrute_i.h"
#include "subbrute_custom_event.h"
#include "scenes/subbrute_scene.h"
#define TAG "SubBruteApp"
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static bool subbrute_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
SubBruteState* instance = context;
return scene_manager_handle_custom_event(instance->scene_manager, event);
}
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static bool subbrute_back_event_callback(void* context) {
furi_assert(context);
SubBruteState* instance = context;
return scene_manager_handle_back_event(instance->scene_manager);
}
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static void subbrute_tick_event_callback(void* context) {
furi_assert(context);
SubBruteState* instance = context;
scene_manager_handle_tick_event(instance->scene_manager);
}
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SubBruteState* subbrute_alloc() {
SubBruteState* instance = malloc(sizeof(SubBruteState));
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memset(instance->text_store, 0, sizeof(instance->text_store));
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instance->file_path = furi_string_alloc();
instance->scene_manager = scene_manager_alloc(&subbrute_scene_handlers, instance);
instance->view_dispatcher = view_dispatcher_alloc();
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instance->gui = furi_record_open(RECORD_GUI);
view_dispatcher_enable_queue(instance->view_dispatcher);
view_dispatcher_set_event_callback_context(instance->view_dispatcher, instance);
view_dispatcher_set_custom_event_callback(
instance->view_dispatcher, subbrute_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
instance->view_dispatcher, subbrute_back_event_callback);
view_dispatcher_set_tick_event_callback(
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instance->view_dispatcher, subbrute_tick_event_callback, 100);
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//Dialog
instance->dialogs = furi_record_open(RECORD_DIALOGS);
// Notifications
instance->notifications = furi_record_open(RECORD_NOTIFICATION);
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// Devices
instance->device = subbrute_device_alloc();
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// SubBruteWorker
instance->worker = subbrute_worker_alloc();
// TextInput
instance->text_input = text_input_alloc();
view_dispatcher_add_view(
instance->view_dispatcher,
SubBruteViewTextInput,
text_input_get_view(instance->text_input));
// Custom Widget
instance->widget = widget_alloc();
view_dispatcher_add_view(
instance->view_dispatcher, SubBruteViewWidget, widget_get_view(instance->widget));
// Popup
instance->popup = popup_alloc();
view_dispatcher_add_view(
instance->view_dispatcher, SubBruteViewPopup, popup_get_view(instance->popup));
// ViewStack
instance->view_stack = view_stack_alloc();
view_dispatcher_add_view(
instance->view_dispatcher, SubBruteViewStack, view_stack_get_view(instance->view_stack));
// SubBruteMainView
instance->view_main = subbrute_main_view_alloc();
view_dispatcher_add_view(
instance->view_dispatcher,
SubBruteViewMain,
subbrute_main_view_get_view(instance->view_main));
// SubBruteAttackView
instance->view_attack = subbrute_attack_view_alloc();
view_dispatcher_add_view(
instance->view_dispatcher,
SubBruteViewAttack,
subbrute_attack_view_get_view(instance->view_attack));
//instance->flipper_format = flipper_format_string_alloc();
//instance->environment = subghz_environment_alloc();
return instance;
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}
void subbrute_free(SubBruteState* instance) {
furi_assert(instance);
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// SubBruteWorker
subbrute_worker_stop(instance->worker);
subbrute_worker_free(instance->worker);
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// SubBruteDevice
subbrute_device_free(instance->device);
// Notifications
notification_message(instance->notifications, &sequence_blink_stop);
furi_record_close(RECORD_NOTIFICATION);
instance->notifications = NULL;
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// View Main
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewMain);
subbrute_main_view_free(instance->view_main);
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// View Attack
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewAttack);
subbrute_attack_view_free(instance->view_attack);
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// TextInput
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewTextInput);
text_input_free(instance->text_input);
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// Custom Widget
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewWidget);
widget_free(instance->widget);
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// Popup
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewPopup);
popup_free(instance->popup);
// ViewStack
view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewStack);
view_stack_free(instance->view_stack);
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//Dialog
furi_record_close(RECORD_DIALOGS);
instance->dialogs = NULL;
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// Scene manager
scene_manager_free(instance->scene_manager);
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// View Dispatcher
view_dispatcher_free(instance->view_dispatcher);
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// GUI
furi_record_close(RECORD_GUI);
instance->gui = NULL;
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furi_string_free(instance->file_path);
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// The rest
free(instance);
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}
void subbrute_text_input_callback(void* context) {
furi_assert(context);
SubBruteState* instance = context;
view_dispatcher_send_custom_event(
instance->view_dispatcher, SubBruteCustomEventTypeTextEditDone);
}
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void subbrute_popup_closed_callback(void* context) {
furi_assert(context);
SubBruteState* instance = context;
view_dispatcher_send_custom_event(
instance->view_dispatcher, SubBruteCustomEventTypePopupClosed);
}
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// ENTRYPOINT
int32_t subbrute_app(void* p) {
UNUSED(p);
SubBruteState* instance = subbrute_alloc();
view_dispatcher_attach_to_gui(
instance->view_dispatcher, instance->gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart);
furi_hal_power_suppress_charge_enter();
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notification_message(instance->notifications, &sequence_display_backlight_on);
view_dispatcher_run(instance->view_dispatcher);
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furi_hal_power_suppress_charge_exit();
subbrute_free(instance);
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return 0;
}