unleashed-firmware/applications/services/desktop/scenes/desktop_scene_pin_input.c

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#include <furi.h>
#include <furi_hal.h>
#include <gui/scene_manager.h>
#include <gui/view_stack.h>
#include <stdint.h>
#include <portmacro.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include "../desktop.h"
#include "../desktop_i.h"
#include "../animations/animation_manager.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_pin_input.h"
#include "../helpers/pin.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
#define INPUT_PIN_VIEW_TIMEOUT 15000
typedef struct {
TimerHandle_t timer;
} DesktopScenePinInputState;
static void desktop_scene_locked_light_red(bool value) {
NotificationApp* app = furi_record_open(RECORD_NOTIFICATION);
if(value) {
notification_message(app, &sequence_set_only_red_255);
} else {
notification_message(app, &sequence_reset_red);
}
furi_record_close(RECORD_NOTIFICATION);
}
static void
desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
furi_assert(desktop);
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
desktop->scene_manager, DesktopScenePinInput);
furi_assert(state);
if(enable) {
xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
} else {
xTimerStop(state->timer, portMAX_DELAY);
}
}
static void desktop_scene_pin_input_back_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
}
static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
Desktop* desktop = (Desktop*)context;
if(desktop_pin_compare(&desktop->settings.pin_code, pin_code)) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
} else {
uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
furi_hal_rtc_set_pin_fails(pin_fails + 1);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
}
}
static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
Desktop* desktop = pvTimerGetTimerID(timer);
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
}
void desktop_scene_pin_input_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
desktop_view_pin_input_set_back_callback(
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
desktop_view_pin_input_set_timeout_callback(
desktop->pin_input_view, desktop_scene_pin_input_back_callback);
desktop_view_pin_input_set_done_callback(
desktop->pin_input_view, desktop_scene_pin_input_done_callback);
[FL-2274] Inventing streams and moving FFF to them (#981) * Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 19:53:46 +00:00
DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
state->timer =
xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
}
bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
uint32_t pin_timeout = 0;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopPinInputEventUnlockFailed:
pin_timeout = desktop_pin_lock_get_fail_timeout();
if(pin_timeout > 0) {
desktop_pin_lock_error_notify();
scene_manager_set_scene_state(
desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
} else {
desktop_scene_locked_light_red(true);
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
desktop_view_pin_input_reset_pin(desktop->pin_input_view);
}
consumed = true;
break;
case DesktopPinInputEventResetWrongPinLabel:
desktop_scene_locked_light_red(false);
desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
desktop_view_pin_input_set_label_secondary(
desktop->pin_input_view, 44, 25, "Enter PIN:");
consumed = true;
break;
case DesktopPinInputEventUnlocked:
desktop_unlock(desktop);
consumed = true;
break;
case DesktopPinInputEventBack:
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneLocked);
notification_message(desktop->notification, &sequence_display_backlight_off);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pin_input_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_scene_locked_light_red(false);
DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
desktop->scene_manager, DesktopScenePinInput);
xTimerStop(state->timer, portMAX_DELAY);
while(xTimerIsTimerActive(state->timer)) {
furi_delay_tick(1);
}
xTimerDelete(state->timer, portMAX_DELAY);
free(state);
}